| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #include "SDL_internal.h" |
| #include "../SDL_main_callbacks.h" |
| |
| #ifdef SDL_PLATFORM_IOS |
| |
| #import <UIKit/UIKit.h> |
| |
| #include "../../video/uikit/SDL_uikitevents.h" // For SDL_UpdateLifecycleObserver() |
| |
| |
| @interface SDLIosMainCallbacksDisplayLink : NSObject |
| @property(nonatomic, retain) CADisplayLink *displayLink; |
| - (void)appIteration:(CADisplayLink *)sender; |
| - (instancetype)init:(SDL_AppIterate_func)_appiter quitfunc:(SDL_AppQuit_func)_appquit; |
| @end |
| |
| static SDLIosMainCallbacksDisplayLink *globalDisplayLink; |
| |
| @implementation SDLIosMainCallbacksDisplayLink |
| |
| - (instancetype)init:(SDL_AppIterate_func)_appiter quitfunc:(SDL_AppQuit_func)_appquit; |
| { |
| if ((self = [super init])) { |
| self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(appIteration:)]; |
| // Enable high refresh rates on iOS |
| // To enable this on phones, you should add the following line to Info.plist: |
| // <key>CADisableMinimumFrameDurationOnPhone</key> <true/> |
| // If main callbacks are used then this CADisplayLink will affect framerate, not one in SDL_uikitviewcontroller. |
| if (@available(iOS 15.0, tvOS 15.0, *)) { |
| const SDL_DisplayMode *mode = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay()); |
| if (mode && mode->refresh_rate > 60.0f) { |
| int frame_rate = (int)mode->refresh_rate; |
| self.displayLink.preferredFrameRateRange = CAFrameRateRangeMake((frame_rate * 2) / 3, frame_rate, frame_rate); |
| } |
| } |
| [self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; |
| } |
| return self; |
| } |
| |
| - (void)appIteration:(CADisplayLink *)sender |
| { |
| const SDL_AppResult rc = SDL_IterateMainCallbacks(true); |
| if (rc != SDL_APP_CONTINUE) { |
| [self.displayLink invalidate]; |
| self.displayLink = nil; |
| globalDisplayLink = nil; |
| SDL_QuitMainCallbacks(rc); |
| SDL_UpdateLifecycleObserver(); |
| exit((rc == SDL_APP_FAILURE) ? 1 : 0); |
| } |
| } |
| @end |
| |
| // SDL_RunApp will land in UIApplicationMain, which calls SDL_main from postFinishLaunch, which calls this. |
| // When we return from here, we're living in the RunLoop, and a CADisplayLink is firing regularly for us. |
| int SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit) |
| { |
| SDL_AppResult rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit); |
| if (rc == SDL_APP_CONTINUE) { |
| globalDisplayLink = [[SDLIosMainCallbacksDisplayLink alloc] init:appiter quitfunc:appquit]; |
| if (globalDisplayLink == nil) { |
| rc = SDL_APP_FAILURE; |
| } else { |
| return 0; // this will fall all the way out of SDL_main, where UIApplicationMain will keep running the RunLoop. |
| } |
| } |
| |
| // appinit requested quit, just bounce out now. |
| SDL_QuitMainCallbacks(rc); |
| exit((rc == SDL_APP_FAILURE) ? 1 : 0); |
| |
| return 1; // just in case. |
| } |
| |
| #endif |
| |
| |