|  | /* | 
|  | Simple DirectMedia Layer | 
|  | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | 
|  |  | 
|  | This software is provided 'as-is', without any express or implied | 
|  | warranty.  In no event will the authors be held liable for any damages | 
|  | arising from the use of this software. | 
|  |  | 
|  | Permission is granted to anyone to use this software for any purpose, | 
|  | including commercial applications, and to alter it and redistribute it | 
|  | freely, subject to the following restrictions: | 
|  |  | 
|  | 1. The origin of this software must not be misrepresented; you must not | 
|  | claim that you wrote the original software. If you use this software | 
|  | in a product, an acknowledgment in the product documentation would be | 
|  | appreciated but is not required. | 
|  | 2. Altered source versions must be plainly marked as such, and must not be | 
|  | misrepresented as being the original software. | 
|  | 3. This notice may not be removed or altered from any source distribution. | 
|  | */ | 
|  |  | 
|  | /** | 
|  | *  \file SDL_filesystem.h | 
|  | * | 
|  | *  \brief Include file for filesystem SDL API functions | 
|  | */ | 
|  |  | 
|  | #ifndef SDL_filesystem_h_ | 
|  | #define SDL_filesystem_h_ | 
|  |  | 
|  | #include "SDL_stdinc.h" | 
|  |  | 
|  | #include "begin_code.h" | 
|  |  | 
|  | /* Set up for C function definitions, even when using C++ */ | 
|  | #ifdef __cplusplus | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | /** | 
|  | * Get the directory where the application was run from. | 
|  | * | 
|  | * This is not necessarily a fast call, so you should call this once near | 
|  | * startup and save the string if you need it. | 
|  | * | 
|  | * **Mac OS X and iOS Specific Functionality**: If the application is in a | 
|  | * ".app" bundle, this function returns the Resource directory (e.g. | 
|  | * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding | 
|  | * a property to the Info.plist file. Adding a string key with the name | 
|  | * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the | 
|  | * behaviour. | 
|  | * | 
|  | * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an | 
|  | * application in /Applications/SDLApp/MyApp.app): | 
|  | * | 
|  | * - `resource`: bundle resource directory (the default). For example: | 
|  | *   `/Applications/SDLApp/MyApp.app/Contents/Resources` | 
|  | * - `bundle`: the Bundle directory. For example: | 
|  | *   `/Applications/SDLApp/MyApp.app/` | 
|  | * - `parent`: the containing directory of the bundle. For example: | 
|  | *   `/Applications/SDLApp/` | 
|  | * | 
|  | * The returned path is guaranteed to end with a path separator ('\' on | 
|  | * Windows, '/' on most other platforms). | 
|  | * | 
|  | * The pointer returned is owned by the caller. Please call SDL_free() on the | 
|  | * pointer when done with it. | 
|  | * | 
|  | * \returns an absolute path in UTF-8 encoding to the application data | 
|  | *          directory. NULL will be returned on error or when the platform | 
|  | *          doesn't implement this functionality, call SDL_GetError() for more | 
|  | *          information. | 
|  | * | 
|  | * \since This function is available since SDL 2.0.1. | 
|  | * | 
|  | * \sa SDL_GetPrefPath | 
|  | */ | 
|  | extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); | 
|  |  | 
|  | /** | 
|  | * Get the user-and-app-specific path where files can be written. | 
|  | * | 
|  | * Get the "pref dir". This is meant to be where users can write personal | 
|  | * files (preferences and save games, etc) that are specific to your | 
|  | * application. This directory is unique per user, per application. | 
|  | * | 
|  | * This function will decide the appropriate location in the native | 
|  | * filesystem, create the directory if necessary, and return a string of the | 
|  | * absolute path to the directory in UTF-8 encoding. | 
|  | * | 
|  | * On Windows, the string might look like: | 
|  | * | 
|  | * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` | 
|  | * | 
|  | * On Linux, the string might look like" | 
|  | * | 
|  | * `/home/bob/.local/share/My Program Name/` | 
|  | * | 
|  | * On Mac OS X, the string might look like: | 
|  | * | 
|  | * `/Users/bob/Library/Application Support/My Program Name/` | 
|  | * | 
|  | * You should assume the path returned by this function is the only safe place | 
|  | * to write files (and that SDL_GetBasePath(), while it might be writable, or | 
|  | * even the parent of the returned path, isn't where you should be writing | 
|  | * things). | 
|  | * | 
|  | * Both the org and app strings may become part of a directory name, so please | 
|  | * follow these rules: | 
|  | * | 
|  | * - Try to use the same org string (_including case-sensitivity_) for all | 
|  | *   your applications that use this function. | 
|  | * - Always use a unique app string for each one, and make sure it never | 
|  | *   changes for an app once you've decided on it. | 
|  | * - Unicode characters are legal, as long as it's UTF-8 encoded, but... | 
|  | * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game | 
|  | *   Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. | 
|  | * | 
|  | * The returned path is guaranteed to end with a path separator ('\' on | 
|  | * Windows, '/' on most other platforms). | 
|  | * | 
|  | * The pointer returned is owned by the caller. Please call SDL_free() on the | 
|  | * pointer when done with it. | 
|  | * | 
|  | * \param org the name of your organization | 
|  | * \param app the name of your application | 
|  | * \returns a UTF-8 string of the user directory in platform-dependent | 
|  | *          notation. NULL if there's a problem (creating directory failed, | 
|  | *          etc.). | 
|  | * | 
|  | * \since This function is available since SDL 2.0.1. | 
|  | * | 
|  | * \sa SDL_GetBasePath | 
|  | */ | 
|  | extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); | 
|  |  | 
|  | /* Ends C function definitions when using C++ */ | 
|  | #ifdef __cplusplus | 
|  | } | 
|  | #endif | 
|  | #include "close_code.h" | 
|  |  | 
|  | #endif /* SDL_filesystem_h_ */ | 
|  |  | 
|  | /* vi: set ts=4 sw=4 expandtab: */ |