| This is a list of major changes in SDL's version history. | |
| --------------------------------------------------------------------------- | |
| 2.0.4: | |
| --------------------------------------------------------------------------- | |
| General: | |
| * Added support for web applications using Emscripten, see docs/README-emscripten.md for more information | |
| * Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information | |
| * Added an API to queue audio instead of using the audio callback: | |
| SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio() | |
| * Added events for audio device hot plug support: | |
| SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED | |
| * Added SDL_PointInRect() | |
| * Added SDL_HasAVX2() to detect CPUs with AVX2 support | |
| * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas) | |
| * Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any | |
| * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer | |
| * Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window | |
| * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space | |
| * Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window | |
| * Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not | |
| * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension) | |
| * Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms | |
| * Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers | |
| * Added a Vivante video driver that is used on various SoC platforms | |
| * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated | |
| * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling | |
| * Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads | |
| * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines | |
| * Improved support for WAV and BMP files with unusual chunks in them | |
| * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState | |
| * Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden | |
| Windows: | |
| * Added support for Windows Phone 8.1 | |
| * Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint | |
| * SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds | |
| * Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage() | |
| * Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop | |
| * You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field | |
| * SDL_SysWMinfo now contains the window HDC | |
| * Added support for Unicode command line options | |
| * Prevent beeping when Alt-key combos are pressed | |
| * SDL_SetTextInputRect() re-positions the OS-rendered IME | |
| * Added a hint SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to prevent generating SDL_WINDOWEVENT_CLOSE events when Alt-F4 is pressed | |
| * Added a hint SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING to use the old axis and button mapping for XInput devices (deprecated) | |
| Mac OS X: | |
| * Implemented drag-and-drop support | |
| * Improved joystick hot-plug detection | |
| * The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations | |
| * Fixed relative mouse mode when the application loses/regains focus | |
| * Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode | |
| * Fixed the refresh rate of display modes | |
| * SDL_SysWMInfo is now ARC-compatible | |
| * Added a hint SDL_HINT_MAC_BACKGROUND_APP to prevent forcing the application to become a foreground process | |
| Linux: | |
| * Enabled building with Mir and Wayland support by default. | |
| * Added IBus IME support | |
| * Added a hint SDL_HINT_IME_INTERNAL_EDITING to control whether IBus should handle text editing internally instead of sending SDL_TEXTEDITING events | |
| * Added support for multiple audio devices when using Pulseaudio | |
| * Fixed duplicate mouse events when using relative mouse motion | |
| iOS: | |
| * Added support for iOS 8 | |
| * Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK | |
| * Added sRGB OpenGL ES context support on iOS 7+ | |
| * Added native resolution support for the iPhone 6 Plus | |
| * The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels | |
| * SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" coordinate space rather than pixels (matches OS X behavior) | |
| * SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view | |
| * Fixed various rotation and orientation issues | |
| * Fixed memory leaks | |
| Android: | |
| * Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events | |
| * Added hints SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION and SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION | |
| Raspberry Pi: | |
| * Added support for the Raspberry Pi 2 | |
| --------------------------------------------------------------------------- | |
| 2.0.3: | |
| --------------------------------------------------------------------------- | |
| Mac OS X: | |
| * Fixed creating an OpenGL context by default on Mac OS X 10.6 | |
| --------------------------------------------------------------------------- | |
| 2.0.2: | |
| --------------------------------------------------------------------------- | |
| General: | |
| * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values | |
| * Added an API to load a database of game controller mappings from a file: | |
| SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW() | |
| * Added game controller mappings for the PS4 and OUYA controllers | |
| * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() | |
| * Added SDL_DetachThread() | |
| * Added SDL_HasAVX() to determine if the CPU has AVX features | |
| * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines | |
| * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share | |
| them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT | |
| * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc. | |
| * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior. | |
| * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping. | |
| * testgl2 does not need to link with libGL anymore | |
| * Added testgles2 test program to demonstrate working with OpenGL ES 2.0 | |
| * Added controllermap test program to visually map a game controller | |
| Windows: | |
| * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via | |
| the driver or emulated through ANGLE) | |
| * Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE | |
| * Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context. | |
| * Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored. | |
| Mac OS X: | |
| * Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default. | |
| Linux: | |
| * Fixed fullscreen and focused behavior when receiving NotifyGrab events | |
| * Added experimental Wayland and Mir support, disabled by default | |
| Android: | |
| * Joystick support (minimum SDK version required to build SDL is now 12, | |
| the required runtime version remains at 10, but on such devices joystick | |
| support won't be available). | |
| * Hotplugging support for joysticks | |
| * Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default. | |
| --------------------------------------------------------------------------- | |
| 2.0.1: | |
| --------------------------------------------------------------------------- | |
| General: | |
| * Added an API to get common filesystem paths in SDL_filesystem.h: | |
| SDL_GetBasePath(), SDL_GetPrefPath() | |
| * Added an API to do optimized YV12 and IYUV texture updates: | |
| SDL_UpdateYUVTexture() | |
| * Added an API to get the amount of RAM on the system: | |
| SDL_GetSystemRAM() | |
| * Added a macro to perform timestamp comparisons with SDL_GetTicks(): | |
| SDL_TICKS_PASSED() | |
| * Dramatically improved OpenGL ES 2.0 rendering performance | |
| * Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE | |
| Windows: | |
| * Created a static library configuration for the Visual Studio 2010 project | |
| * Added a hint to create the Direct3D device with support for multi-threading: | |
| SDL_HINT_RENDER_DIRECT3D_THREADSAFE | |
| * Added a function to get the D3D9 adapter index for a display: | |
| SDL_Direct3D9GetAdapterIndex() | |
| * Added a function to get the D3D9 device for a D3D9 renderer: | |
| SDL_RenderGetD3D9Device() | |
| * Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred) | |
| * Fixed crash when using two XInput controllers at the same time | |
| * Fixed detecting a mixture of XInput and DirectInput controllers | |
| * Fixed clearing a D3D render target larger than the window | |
| * Improved support for format specifiers in SDL_snprintf() | |
| Mac OS X: | |
| * Added support for retina displays: | |
| Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately. | |
| * Fixed mouse warping in fullscreen mode | |
| * Right mouse click is emulated by holding the Ctrl key while left clicking | |
| Linux: | |
| * Fixed float audio support with the PulseAudio driver | |
| * Fixed missing line endpoints in the OpenGL renderer on some drivers | |
| * X11 symbols are no longer defined to avoid collisions when linking statically | |
| iOS: | |
| * Fixed status bar visibility on iOS 7 | |
| * Flipped the accelerometer Y axis to match expected values | |
| Android: | |
| IMPORTANT: You MUST get the updated SDLActivity.java to match C code | |
| * Moved EGL initialization to native code | |
| * Fixed the accelerometer axis rotation relative to the device rotation | |
| * Fixed race conditions when handling the EGL context on pause/resume | |
| * Touch devices are available for enumeration immediately after init | |
| Raspberry Pi: | |
| * Added support for the Raspberry Pi, see README-raspberrypi.txt for details |