| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * # CategoryFilesystem |
| * |
| * SDL Filesystem API. |
| */ |
| |
| #ifndef SDL_filesystem_h_ |
| #define SDL_filesystem_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * Get the directory where the application was run from. |
| * |
| * SDL caches the result of this call internally, but the first call to this |
| * function is not necessarily fast, so plan accordingly. |
| * |
| * **macOS and iOS Specific Functionality**: If the application is in a ".app" |
| * bundle, this function returns the Resource directory (e.g. |
| * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding |
| * a property to the Info.plist file. Adding a string key with the name |
| * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the |
| * behaviour. |
| * |
| * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an |
| * application in /Applications/SDLApp/MyApp.app): |
| * |
| * - `resource`: bundle resource directory (the default). For example: |
| * `/Applications/SDLApp/MyApp.app/Contents/Resources` |
| * - `bundle`: the Bundle directory. For example: |
| * `/Applications/SDLApp/MyApp.app/` |
| * - `parent`: the containing directory of the bundle. For example: |
| * `/Applications/SDLApp/` |
| * |
| * **Nintendo 3DS Specific Functionality**: This function returns "romfs" |
| * directory of the application as it is uncommon to store resources outside |
| * the executable. As such it is not a writable directory. |
| * |
| * The returned path is guaranteed to end with a path separator ('\\' on |
| * Windows, '/' on most other platforms). |
| * |
| * \returns an absolute path in UTF-8 encoding to the application data |
| * directory. NULL will be returned on error or when the platform |
| * doesn't implement this functionality, call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetPrefPath |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetBasePath(void); |
| |
| /** |
| * Get the user-and-app-specific path where files can be written. |
| * |
| * Get the "pref dir". This is meant to be where users can write personal |
| * files (preferences and save games, etc) that are specific to your |
| * application. This directory is unique per user, per application. |
| * |
| * This function will decide the appropriate location in the native |
| * filesystem, create the directory if necessary, and return a string of the |
| * absolute path to the directory in UTF-8 encoding. |
| * |
| * On Windows, the string might look like: |
| * |
| * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` |
| * |
| * On Linux, the string might look like: |
| * |
| * `/home/bob/.local/share/My Program Name/` |
| * |
| * On macOS, the string might look like: |
| * |
| * `/Users/bob/Library/Application Support/My Program Name/` |
| * |
| * You should assume the path returned by this function is the only safe place |
| * to write files (and that SDL_GetBasePath(), while it might be writable, or |
| * even the parent of the returned path, isn't where you should be writing |
| * things). |
| * |
| * Both the org and app strings may become part of a directory name, so please |
| * follow these rules: |
| * |
| * - Try to use the same org string (_including case-sensitivity_) for all |
| * your applications that use this function. |
| * - Always use a unique app string for each one, and make sure it never |
| * changes for an app once you've decided on it. |
| * - Unicode characters are legal, as long as they are UTF-8 encoded, but... |
| * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game |
| * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. |
| * |
| * The returned path is guaranteed to end with a path separator ('\\' on |
| * Windows, '/' on most other platforms). |
| * |
| * \param org the name of your organization. |
| * \param app the name of your application. |
| * \returns a UTF-8 string of the user directory in platform-dependent |
| * notation. NULL if there's a problem (creating directory failed, |
| * etc.). This should be freed with SDL_free() when it is no longer |
| * needed. |
| * |
| * \since This function is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetBasePath |
| */ |
| extern SDL_DECLSPEC char * SDLCALL SDL_GetPrefPath(const char *org, const char *app); |
| |
| /** |
| * The type of the OS-provided default folder for a specific purpose. |
| * |
| * Note that the Trash folder isn't included here, because trashing files |
| * usually involves extra OS-specific functionality to remember the file's |
| * original location. |
| * |
| * The folders supported per platform are: |
| * |
| * | | Windows | WinRT/UWP |macOS/iOS | tvOS | Unix (XDG) | Haiku | Emscripten | |
| * | ----------- | ------- | --------- |--------- | ---- | ---------- | ----- | ---------- | |
| * | HOME | X | X | X | | X | X | X | |
| * | DESKTOP | X | X | X | | X | X | | |
| * | DOCUMENTS | X | X | X | | X | | | |
| * | DOWNLOADS | Vista+ | X | X | | X | | | |
| * | MUSIC | X | X | X | | X | | | |
| * | PICTURES | X | X | X | | X | | | |
| * | PUBLICSHARE | | | X | | X | | | |
| * | SAVEDGAMES | Vista+ | | | | | | | |
| * | SCREENSHOTS | Vista+ | X | | | | | | |
| * | TEMPLATES | X | X | X | | X | | | |
| * | VIDEOS | X | X | X* | | X | | | |
| * |
| * Note that on macOS/iOS, the Videos folder is called "Movies". |
| * |
| * \since This enum is available since SDL 3.0.0. |
| * |
| * \sa SDL_GetUserFolder |
| */ |
| typedef enum SDL_Folder |
| { |
| /** The folder which contains all of the current user's data, preferences, |
| and documents. It usually contains most of the other folders. If a |
| requested folder does not exist, the home folder can be considered a safe |
| fallback to store a user's documents. */ |
| SDL_FOLDER_HOME, |
| /** The folder of files that are displayed on the desktop. Note that the |
| existence of a desktop folder does not guarantee that the system does |
| show icons on its desktop; certain GNU/Linux distros with a graphical |
| environment may not have desktop icons. */ |
| SDL_FOLDER_DESKTOP, |
| /** User document files, possibly application-specific. This is a good |
| place to save a user's projects. */ |
| SDL_FOLDER_DOCUMENTS, |
| /** Standard folder for user files downloaded from the internet. */ |
| SDL_FOLDER_DOWNLOADS, |
| /** Music files that can be played using a standard music player (mp3, |
| ogg...). */ |
| SDL_FOLDER_MUSIC, |
| /** Image files that can be displayed using a standard viewer (png, |
| jpg...). */ |
| SDL_FOLDER_PICTURES, |
| /** Files that are meant to be shared with other users on the same |
| computer. */ |
| SDL_FOLDER_PUBLICSHARE, |
| /** Save files for games. */ |
| SDL_FOLDER_SAVEDGAMES, |
| /** Application screenshots. */ |
| SDL_FOLDER_SCREENSHOTS, |
| /** Template files to be used when the user requests the desktop environment |
| to create a new file in a certain folder, such as "New Text File.txt". |
| Any file in the Templates folder can be used as a starting point for a |
| new file. */ |
| SDL_FOLDER_TEMPLATES, |
| /** Video files that can be played using a standard video player (mp4, |
| webm...). */ |
| SDL_FOLDER_VIDEOS, |
| /** total number of types in this enum, not a folder type by itself. */ |
| SDL_FOLDER_TOTAL |
| } SDL_Folder; |
| |
| /** |
| * Finds the most suitable user folder for a specific purpose. |
| * |
| * Many OSes provide certain standard folders for certain purposes, such as |
| * storing pictures, music or videos for a certain user. This function gives |
| * the path for many of those special locations. |
| * |
| * This function is specifically for _user_ folders, which are meant for the |
| * user to access and manage. For application-specific folders, meant to hold |
| * data for the application to manage, see SDL_GetBasePath() and |
| * SDL_GetPrefPath(). |
| * |
| * The returned path is guaranteed to end with a path separator ('\\' on |
| * Windows, '/' on most other platforms). |
| * |
| * If NULL is returned, the error may be obtained with SDL_GetError(). |
| * |
| * \param folder the type of folder to find. |
| * \returns either a null-terminated C string containing the full path to the |
| * folder, or NULL if an error happened. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetUserFolder(SDL_Folder folder); |
| |
| |
| /* Abstract filesystem interface */ |
| |
| typedef enum SDL_PathType |
| { |
| SDL_PATHTYPE_NONE, /**< path does not exist */ |
| SDL_PATHTYPE_FILE, /**< a normal file */ |
| SDL_PATHTYPE_DIRECTORY, /**< a directory */ |
| SDL_PATHTYPE_OTHER /**< something completely different like a device node (not a symlink, those are always followed) */ |
| } SDL_PathType; |
| |
| typedef struct SDL_PathInfo |
| { |
| SDL_PathType type; /* the path type */ |
| Uint64 size; /* the file size in bytes */ |
| SDL_Time create_time; /* the time when the path was created */ |
| SDL_Time modify_time; /* the last time the path was modified */ |
| SDL_Time access_time; /* the last time the path was read */ |
| } SDL_PathInfo; |
| |
| /** |
| * Flags for path matching |
| * |
| * \since This datatype is available since SDL 3.0.0. |
| * |
| * \sa SDL_GlobDirectory |
| * \sa SDL_GlobStorageDirectory |
| */ |
| typedef Uint32 SDL_GlobFlags; |
| |
| #define SDL_GLOB_CASEINSENSITIVE (1u << 0) |
| |
| /** |
| * Create a directory. |
| * |
| * \param path the path of the directory to create. |
| * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() |
| * for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern SDL_DECLSPEC SDL_bool SDLCALL SDL_CreateDirectory(const char *path); |
| |
| /* Callback for directory enumeration. Return 1 to keep enumerating, |
| 0 to stop enumerating (no error), -1 to stop enumerating and |
| report an error. `dirname` is the directory being enumerated, |
| `fname` is the enumerated entry. */ |
| typedef int (SDLCALL *SDL_EnumerateDirectoryCallback)(void *userdata, const char *dirname, const char *fname); |
| |
| /** |
| * Enumerate a directory through a callback function. |
| * |
| * This function provides every directory entry through an app-provided |
| * callback, called once for each directory entry, until all results have been |
| * provided or the callback returns <= 0. |
| * |
| * \param path the path of the directory to enumerate. |
| * \param callback a function that is called for each entry in the directory. |
| * \param userdata a pointer that is passed to `callback`. |
| * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() |
| * for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern SDL_DECLSPEC SDL_bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata); |
| |
| /** |
| * Remove a file or an empty directory. |
| * |
| * \param path the path of the directory to enumerate. |
| * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() |
| * for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern SDL_DECLSPEC SDL_bool SDLCALL SDL_RemovePath(const char *path); |
| |
| /** |
| * Rename a file or directory. |
| * |
| * \param oldpath the old path. |
| * \param newpath the new path. |
| * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() |
| * for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern SDL_DECLSPEC SDL_bool SDLCALL SDL_RenamePath(const char *oldpath, const char *newpath); |
| |
| /** |
| * Copy a file. |
| * |
| * \param oldpath the old path. |
| * \param newpath the new path. |
| * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() |
| * for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern SDL_DECLSPEC SDL_bool SDLCALL SDL_CopyFile(const char *oldpath, const char *newpath); |
| |
| /** |
| * Get information about a filesystem path. |
| * |
| * \param path the path to query. |
| * \param info a pointer filled in with information about the path, or NULL to |
| * check for the existence of a file. |
| * \returns SDL_TRUE on success or SDL_FALSE if the file doesn't exist, or |
| * another failure; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *info); |
| |
| /** |
| * Enumerate a directory tree, filtered by pattern, and return a list. |
| * |
| * Files are filtered out if they don't match the string in `pattern`, which |
| * may contain wildcard characters '*' (match everything) and '?' (match one |
| * character). If pattern is NULL, no filtering is done and all results are |
| * returned. Subdirectories are permitted, and are specified with a path |
| * separator of '/'. Wildcard characters '*' and '?' never match a path |
| * separator. |
| * |
| * `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching |
| * case-insensitive. |
| * |
| * The returned array is always NULL-terminated, for your iterating |
| * convenience, but if `count` is non-NULL, on return it will contain the |
| * number of items in the array, not counting the NULL terminator. |
| * |
| * \param path the path of the directory to enumerate. |
| * \param pattern the pattern that files in the directory must match. Can be |
| * NULL. |
| * \param flags `SDL_GLOB_*` bitflags that affect this search. |
| * \param count on return, will be set to the number of items in the returned |
| * array. Can be NULL. |
| * \returns an array of strings on success or NULL on failure; call |
| * SDL_GetError() for more information. This is a single allocation |
| * that should be freed with SDL_free() when it is no longer needed. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.0.0. |
| */ |
| extern SDL_DECLSPEC char ** SDLCALL SDL_GlobDirectory(const char *path, const char *pattern, SDL_GlobFlags flags, int *count); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_filesystem_h_ */ |