| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_VIDEO_RENDER_VULKAN |
| |
| #include "SDL_shaders_vulkan.h" |
| |
| // The shaders here were compiled with compile_shaders.bat |
| #include "VULKAN_PixelShader_Colors.h" |
| #include "VULKAN_PixelShader_Textures.h" |
| #include "VULKAN_PixelShader_Advanced.h" |
| #include "VULKAN_VertexShader.h" |
| |
| static struct |
| { |
| const void *ps_shader_data; |
| size_t ps_shader_size; |
| const void *vs_shader_data; |
| size_t vs_shader_size; |
| } VULKAN_shaders[NUM_SHADERS] = { |
| { VULKAN_PixelShader_Colors, sizeof(VULKAN_PixelShader_Colors), |
| VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, |
| { VULKAN_PixelShader_Textures, sizeof(VULKAN_PixelShader_Textures), |
| VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, |
| { VULKAN_PixelShader_Advanced, sizeof(VULKAN_PixelShader_Advanced), |
| VULKAN_VertexShader, sizeof(VULKAN_VertexShader) }, |
| }; |
| |
| void VULKAN_GetVertexShader(VULKAN_Shader shader, const uint32_t **outBytecode, size_t *outSize) |
| { |
| *outBytecode = (const uint32_t *)VULKAN_shaders[shader].vs_shader_data; |
| *outSize = VULKAN_shaders[shader].vs_shader_size; |
| } |
| |
| void VULKAN_GetPixelShader(VULKAN_Shader shader, const uint32_t **outBytecode, size_t *outSize) |
| { |
| *outBytecode = (const uint32_t *)VULKAN_shaders[shader].ps_shader_data; |
| *outSize = VULKAN_shaders[shader].ps_shader_size; |
| } |
| |
| #endif // SDL_VIDEO_RENDER_VULKAN |