| cbuffer Context : register(b0, space1) { | |
| float4x4 mvp; | |
| }; | |
| struct VSInput { | |
| float2 a_position : POSITION; | |
| float4 a_color : COLOR0; | |
| float2 a_uv : TEXCOORD0; | |
| }; | |
| struct VSOutput { | |
| float4 v_color : COLOR0; | |
| float2 v_uv : TEXCOORD0; | |
| float4 gl_Position : SV_POSITION; | |
| }; | |
| VSOutput main(VSInput input) { | |
| VSOutput output; | |
| output.gl_Position = mul(mvp, float4(input.a_position, 0.0, 1.0)); | |
| output.v_color = input.a_color; | |
| output.v_uv = input.a_uv; | |
| return output; | |
| } |