blob: 0223d6e18d6ed82a50e161b113631aa47f8ff013 [file] [log] [blame]
cbuffer Context : register(b0, space1) {
float4x4 mvp;
};
struct VSInput {
float2 a_position : POSITION;
float4 a_color : COLOR0;
float2 a_uv : TEXCOORD0;
};
struct VSOutput {
float4 v_color : COLOR0;
float2 v_uv : TEXCOORD0;
float4 gl_Position : SV_POSITION;
};
VSOutput main(VSInput input) {
VSOutput output;
output.gl_Position = mul(mvp, float4(input.a_position, 0.0, 1.0));
output.v_color = input.a_color;
output.v_uv = input.a_uv;
return output;
}