|  | /* | 
|  | * ==================================================== | 
|  | * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. | 
|  | * | 
|  | * Developed at SunPro, a Sun Microsystems, Inc. business. | 
|  | * Permission to use, copy, modify, and distribute this | 
|  | * software is freely granted, provided that this notice | 
|  | * is preserved. | 
|  | * ==================================================== | 
|  | */ | 
|  |  | 
|  | /* __ieee754_sqrt(x) | 
|  | * Return correctly rounded sqrt. | 
|  | *           ------------------------------------------ | 
|  | *	     |  Use the hardware sqrt if you have one | | 
|  | *           ------------------------------------------ | 
|  | * Method: | 
|  | *   Bit by bit method using integer arithmetic. (Slow, but portable) | 
|  | *   1. Normalization | 
|  | *	Scale x to y in [1,4) with even powers of 2: | 
|  | *	find an integer k such that  1 <= (y=x*2^(2k)) < 4, then | 
|  | *		sqrt(x) = 2^k * sqrt(y) | 
|  | *   2. Bit by bit computation | 
|  | *	Let q  = sqrt(y) truncated to i bit after binary point (q = 1), | 
|  | *	     i							 0 | 
|  | *                                     i+1         2 | 
|  | *	    s  = 2*q , and	y  =  2   * ( y - q  ).		(1) | 
|  | *	     i      i            i                 i | 
|  | * | 
|  | *	To compute q    from q , one checks whether | 
|  | *		    i+1       i | 
|  | * | 
|  | *			      -(i+1) 2 | 
|  | *			(q + 2      ) <= y.			(2) | 
|  | *     			  i | 
|  | *							      -(i+1) | 
|  | *	If (2) is false, then q   = q ; otherwise q   = q  + 2      . | 
|  | *		 	       i+1   i             i+1   i | 
|  | * | 
|  | *	With some algebric manipulation, it is not difficult to see | 
|  | *	that (2) is equivalent to | 
|  | *                             -(i+1) | 
|  | *			s  +  2       <= y			(3) | 
|  | *			 i                i | 
|  | * | 
|  | *	The advantage of (3) is that s  and y  can be computed by | 
|  | *				      i      i | 
|  | *	the following recurrence formula: | 
|  | *	    if (3) is false | 
|  | * | 
|  | *	    s     =  s  ,	y    = y   ;			(4) | 
|  | *	     i+1      i		 i+1    i | 
|  | * | 
|  | *	    otherwise, | 
|  | *                         -i                     -(i+1) | 
|  | *	    s	  =  s  + 2  ,  y    = y  -  s  - 2  		(5) | 
|  | *           i+1      i          i+1    i     i | 
|  | * | 
|  | *	One may easily use induction to prove (4) and (5). | 
|  | *	Note. Since the left hand side of (3) contain only i+2 bits, | 
|  | *	      it does not necessary to do a full (53-bit) comparison | 
|  | *	      in (3). | 
|  | *   3. Final rounding | 
|  | *	After generating the 53 bits result, we compute one more bit. | 
|  | *	Together with the remainder, we can decide whether the | 
|  | *	result is exact, bigger than 1/2ulp, or less than 1/2ulp | 
|  | *	(it will never equal to 1/2ulp). | 
|  | *	The rounding mode can be detected by checking whether | 
|  | *	huge + tiny is equal to huge, and whether huge - tiny is | 
|  | *	equal to huge for some floating point number "huge" and "tiny". | 
|  | * | 
|  | * Special cases: | 
|  | *	sqrt(+-0) = +-0 	... exact | 
|  | *	sqrt(inf) = inf | 
|  | *	sqrt(-ve) = NaN		... with invalid signal | 
|  | *	sqrt(NaN) = NaN		... with invalid signal for signaling NaN | 
|  | * | 
|  | * Other methods : see the appended file at the end of the program below. | 
|  | *--------------- | 
|  | */ | 
|  |  | 
|  | #include "math_libm.h" | 
|  | #include "math_private.h" | 
|  |  | 
|  | static const double one = 1.0, tiny = 1.0e-300; | 
|  |  | 
|  | double attribute_hidden __ieee754_sqrt(double x) | 
|  | { | 
|  | double z; | 
|  | int32_t sign = (int)0x80000000; | 
|  | int32_t ix0,s0,q,m,t,i; | 
|  | u_int32_t r,t1,s1,ix1,q1; | 
|  |  | 
|  | EXTRACT_WORDS(ix0,ix1,x); | 
|  |  | 
|  | /* take care of Inf and NaN */ | 
|  | if((ix0&0x7ff00000)==0x7ff00000) { | 
|  | return x*x+x;		/* sqrt(NaN)=NaN, sqrt(+inf)=+inf | 
|  | sqrt(-inf)=sNaN */ | 
|  | } | 
|  | /* take care of zero */ | 
|  | if(ix0<=0) { | 
|  | if(((ix0&(~sign))|ix1)==0) return x;/* sqrt(+-0) = +-0 */ | 
|  | else if(ix0<0) | 
|  | return (x-x)/(x-x);		/* sqrt(-ve) = sNaN */ | 
|  | } | 
|  | /* normalize x */ | 
|  | m = (ix0>>20); | 
|  | if(m==0) {				/* subnormal x */ | 
|  | while(ix0==0) { | 
|  | m -= 21; | 
|  | ix0 |= (ix1>>11); ix1 <<= 21; | 
|  | } | 
|  | for(i=0;(ix0&0x00100000)==0;i++) ix0<<=1; | 
|  | m -= i-1; | 
|  | ix0 |= (ix1>>(32-i)); | 
|  | ix1 <<= i; | 
|  | } | 
|  | m -= 1023;	/* unbias exponent */ | 
|  | ix0 = (ix0&0x000fffff)|0x00100000; | 
|  | if(m&1){	/* odd m, double x to make it even */ | 
|  | ix0 += ix0 + ((ix1&sign)>>31); | 
|  | ix1 += ix1; | 
|  | } | 
|  | m >>= 1;	/* m = [m/2] */ | 
|  |  | 
|  | /* generate sqrt(x) bit by bit */ | 
|  | ix0 += ix0 + ((ix1&sign)>>31); | 
|  | ix1 += ix1; | 
|  | q = q1 = s0 = s1 = 0;	/* [q,q1] = sqrt(x) */ | 
|  | r = 0x00200000;		/* r = moving bit from right to left */ | 
|  |  | 
|  | while(r!=0) { | 
|  | t = s0+r; | 
|  | if(t<=ix0) { | 
|  | s0   = t+r; | 
|  | ix0 -= t; | 
|  | q   += r; | 
|  | } | 
|  | ix0 += ix0 + ((ix1&sign)>>31); | 
|  | ix1 += ix1; | 
|  | r>>=1; | 
|  | } | 
|  |  | 
|  | r = sign; | 
|  | while(r!=0) { | 
|  | t1 = s1+r; | 
|  | t  = s0; | 
|  | if((t<ix0)||((t==ix0)&&(t1<=ix1))) { | 
|  | s1  = t1+r; | 
|  | if(((t1&sign)==sign)&&(s1&sign)==0) s0 += 1; | 
|  | ix0 -= t; | 
|  | if (ix1 < t1) ix0 -= 1; | 
|  | ix1 -= t1; | 
|  | q1  += r; | 
|  | } | 
|  | ix0 += ix0 + ((ix1&sign)>>31); | 
|  | ix1 += ix1; | 
|  | r>>=1; | 
|  | } | 
|  |  | 
|  | /* use floating add to find out rounding direction */ | 
|  | if((ix0|ix1)!=0) { | 
|  | z = one-tiny; /* trigger inexact flag */ | 
|  | if (z>=one) { | 
|  | z = one+tiny; | 
|  | if (q1==(u_int32_t)0xffffffff) { q1=0; q += 1;} | 
|  | else if (z>one) { | 
|  | if (q1==(u_int32_t)0xfffffffe) q+=1; | 
|  | q1+=2; | 
|  | } else | 
|  | q1 += (q1&1); | 
|  | } | 
|  | } | 
|  | ix0 = (q>>1)+0x3fe00000; | 
|  | ix1 =  q1>>1; | 
|  | if ((q&1)==1) ix1 |= sign; | 
|  | ix0 += (m <<20); | 
|  | INSERT_WORDS(z,ix0,ix1); | 
|  | return z; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * wrapper sqrt(x) | 
|  | */ | 
|  | #ifndef _IEEE_LIBM | 
|  | double sqrt(double x) | 
|  | { | 
|  | double z = __ieee754_sqrt(x); | 
|  | if (_LIB_VERSION == _IEEE_ || isnan(x)) | 
|  | return z; | 
|  | if (x < 0.0) | 
|  | return __kernel_standard(x, x, 26); /* sqrt(negative) */ | 
|  | return z; | 
|  | } | 
|  | #else | 
|  | strong_alias(__ieee754_sqrt, sqrt) | 
|  | #endif | 
|  | libm_hidden_def(sqrt) | 
|  |  | 
|  |  | 
|  | /* | 
|  | Other methods  (use floating-point arithmetic) | 
|  | ------------- | 
|  | (This is a copy of a drafted paper by Prof W. Kahan | 
|  | and K.C. Ng, written in May, 1986) | 
|  |  | 
|  | Two algorithms are given here to implement sqrt(x) | 
|  | (IEEE double precision arithmetic) in software. | 
|  | Both supply sqrt(x) correctly rounded. The first algorithm (in | 
|  | Section A) uses newton iterations and involves four divisions. | 
|  | The second one uses reciproot iterations to avoid division, but | 
|  | requires more multiplications. Both algorithms need the ability | 
|  | to chop results of arithmetic operations instead of round them, | 
|  | and the INEXACT flag to indicate when an arithmetic operation | 
|  | is executed exactly with no roundoff error, all part of the | 
|  | standard (IEEE 754-1985). The ability to perform shift, add, | 
|  | subtract and logical AND operations upon 32-bit words is needed | 
|  | too, though not part of the standard. | 
|  |  | 
|  | A.  sqrt(x) by Newton Iteration | 
|  |  | 
|  | (1)	Initial approximation | 
|  |  | 
|  | Let x0 and x1 be the leading and the trailing 32-bit words of | 
|  | a floating point number x (in IEEE double format) respectively | 
|  |  | 
|  | 1    11		     52				  ...widths | 
|  | ------------------------------------------------------ | 
|  | x: |s|	  e     |	      f				| | 
|  | ------------------------------------------------------ | 
|  | msb    lsb  msb				      lsb ...order | 
|  |  | 
|  |  | 
|  | ------------------------  	     ------------------------ | 
|  | x0:  |s|   e    |    f1     |	 x1: |          f2           | | 
|  | ------------------------  	     ------------------------ | 
|  |  | 
|  | By performing shifts and subtracts on x0 and x1 (both regarded | 
|  | as integers), we obtain an 8-bit approximation of sqrt(x) as | 
|  | follows. | 
|  |  | 
|  | k  := (x0>>1) + 0x1ff80000; | 
|  | y0 := k - T1[31&(k>>15)].	... y ~ sqrt(x) to 8 bits | 
|  | Here k is a 32-bit integer and T1[] is an integer array containing | 
|  | correction terms. Now magically the floating value of y (y's | 
|  | leading 32-bit word is y0, the value of its trailing word is 0) | 
|  | approximates sqrt(x) to almost 8-bit. | 
|  |  | 
|  | Value of T1: | 
|  | static int T1[32]= { | 
|  | 0,	1024,	3062,	5746,	9193,	13348,	18162,	23592, | 
|  | 29598,	36145,	43202,	50740,	58733,	67158,	75992,	85215, | 
|  | 83599,	71378,	60428,	50647,	41945,	34246,	27478,	21581, | 
|  | 16499,	12183,	8588,	5674,	3403,	1742,	661,	130,}; | 
|  |  | 
|  | (2)	Iterative refinement | 
|  |  | 
|  | Apply Heron's rule three times to y, we have y approximates | 
|  | sqrt(x) to within 1 ulp (Unit in the Last Place): | 
|  |  | 
|  | y := (y+x/y)/2		... almost 17 sig. bits | 
|  | y := (y+x/y)/2		... almost 35 sig. bits | 
|  | y := y-(y-x/y)/2	... within 1 ulp | 
|  |  | 
|  |  | 
|  | Remark 1. | 
|  | Another way to improve y to within 1 ulp is: | 
|  |  | 
|  | y := (y+x/y)		... almost 17 sig. bits to 2*sqrt(x) | 
|  | y := y - 0x00100006	... almost 18 sig. bits to sqrt(x) | 
|  |  | 
|  | 2 | 
|  | (x-y )*y | 
|  | y := y + 2* ----------	...within 1 ulp | 
|  | 2 | 
|  | 3y  + x | 
|  |  | 
|  |  | 
|  | This formula has one division fewer than the one above; however, | 
|  | it requires more multiplications and additions. Also x must be | 
|  | scaled in advance to avoid spurious overflow in evaluating the | 
|  | expression 3y*y+x. Hence it is not recommended uless division | 
|  | is slow. If division is very slow, then one should use the | 
|  | reciproot algorithm given in section B. | 
|  |  | 
|  | (3) Final adjustment | 
|  |  | 
|  | By twiddling y's last bit it is possible to force y to be | 
|  | correctly rounded according to the prevailing rounding mode | 
|  | as follows. Let r and i be copies of the rounding mode and | 
|  | inexact flag before entering the square root program. Also we | 
|  | use the expression y+-ulp for the next representable floating | 
|  | numbers (up and down) of y. Note that y+-ulp = either fixed | 
|  | point y+-1, or multiply y by nextafter(1,+-inf) in chopped | 
|  | mode. | 
|  |  | 
|  | I := FALSE;	... reset INEXACT flag I | 
|  | R := RZ;	... set rounding mode to round-toward-zero | 
|  | z := x/y;	... chopped quotient, possibly inexact | 
|  | If(not I) then {	... if the quotient is exact | 
|  | if(z=y) { | 
|  | I := i;	 ... restore inexact flag | 
|  | R := r;  ... restore rounded mode | 
|  | return sqrt(x):=y. | 
|  | } else { | 
|  | z := z - ulp;	... special rounding | 
|  | } | 
|  | } | 
|  | i := TRUE;		... sqrt(x) is inexact | 
|  | If (r=RN) then z=z+ulp	... rounded-to-nearest | 
|  | If (r=RP) then {	... round-toward-+inf | 
|  | y = y+ulp; z=z+ulp; | 
|  | } | 
|  | y := y+z;		... chopped sum | 
|  | y0:=y0-0x00100000;	... y := y/2 is correctly rounded. | 
|  | I := i;	 		... restore inexact flag | 
|  | R := r;  		... restore rounded mode | 
|  | return sqrt(x):=y. | 
|  |  | 
|  | (4)	Special cases | 
|  |  | 
|  | Square root of +inf, +-0, or NaN is itself; | 
|  | Square root of a negative number is NaN with invalid signal. | 
|  |  | 
|  |  | 
|  | B.  sqrt(x) by Reciproot Iteration | 
|  |  | 
|  | (1)	Initial approximation | 
|  |  | 
|  | Let x0 and x1 be the leading and the trailing 32-bit words of | 
|  | a floating point number x (in IEEE double format) respectively | 
|  | (see section A). By performing shifs and subtracts on x0 and y0, | 
|  | we obtain a 7.8-bit approximation of 1/sqrt(x) as follows. | 
|  |  | 
|  | k := 0x5fe80000 - (x0>>1); | 
|  | y0:= k - T2[63&(k>>14)].	... y ~ 1/sqrt(x) to 7.8 bits | 
|  |  | 
|  | Here k is a 32-bit integer and T2[] is an integer array | 
|  | containing correction terms. Now magically the floating | 
|  | value of y (y's leading 32-bit word is y0, the value of | 
|  | its trailing word y1 is set to zero) approximates 1/sqrt(x) | 
|  | to almost 7.8-bit. | 
|  |  | 
|  | Value of T2: | 
|  | static int T2[64]= { | 
|  | 0x1500,	0x2ef8,	0x4d67,	0x6b02,	0x87be,	0xa395,	0xbe7a,	0xd866, | 
|  | 0xf14a,	0x1091b,0x11fcd,0x13552,0x14999,0x15c98,0x16e34,0x17e5f, | 
|  | 0x18d03,0x19a01,0x1a545,0x1ae8a,0x1b5c4,0x1bb01,0x1bfde,0x1c28d, | 
|  | 0x1c2de,0x1c0db,0x1ba73,0x1b11c,0x1a4b5,0x1953d,0x18266,0x16be0, | 
|  | 0x1683e,0x179d8,0x18a4d,0x19992,0x1a789,0x1b445,0x1bf61,0x1c989, | 
|  | 0x1d16d,0x1d77b,0x1dddf,0x1e2ad,0x1e5bf,0x1e6e8,0x1e654,0x1e3cd, | 
|  | 0x1df2a,0x1d635,0x1cb16,0x1be2c,0x1ae4e,0x19bde,0x1868e,0x16e2e, | 
|  | 0x1527f,0x1334a,0x11051,0xe951,	0xbe01,	0x8e0d,	0x5924,	0x1edd,}; | 
|  |  | 
|  | (2)	Iterative refinement | 
|  |  | 
|  | Apply Reciproot iteration three times to y and multiply the | 
|  | result by x to get an approximation z that matches sqrt(x) | 
|  | to about 1 ulp. To be exact, we will have | 
|  | -1ulp < sqrt(x)-z<1.0625ulp. | 
|  |  | 
|  | ... set rounding mode to Round-to-nearest | 
|  | y := y*(1.5-0.5*x*y*y)	... almost 15 sig. bits to 1/sqrt(x) | 
|  | y := y*((1.5-2^-30)+0.5*x*y*y)... about 29 sig. bits to 1/sqrt(x) | 
|  | ... special arrangement for better accuracy | 
|  | z := x*y			... 29 bits to sqrt(x), with z*y<1 | 
|  | z := z + 0.5*z*(1-z*y)	... about 1 ulp to sqrt(x) | 
|  |  | 
|  | Remark 2. The constant 1.5-2^-30 is chosen to bias the error so that | 
|  | (a) the term z*y in the final iteration is always less than 1; | 
|  | (b) the error in the final result is biased upward so that | 
|  | -1 ulp < sqrt(x) - z < 1.0625 ulp | 
|  | instead of |sqrt(x)-z|<1.03125ulp. | 
|  |  | 
|  | (3)	Final adjustment | 
|  |  | 
|  | By twiddling y's last bit it is possible to force y to be | 
|  | correctly rounded according to the prevailing rounding mode | 
|  | as follows. Let r and i be copies of the rounding mode and | 
|  | inexact flag before entering the square root program. Also we | 
|  | use the expression y+-ulp for the next representable floating | 
|  | numbers (up and down) of y. Note that y+-ulp = either fixed | 
|  | point y+-1, or multiply y by nextafter(1,+-inf) in chopped | 
|  | mode. | 
|  |  | 
|  | R := RZ;		... set rounding mode to round-toward-zero | 
|  | switch(r) { | 
|  | case RN:		... round-to-nearest | 
|  | if(x<= z*(z-ulp)...chopped) z = z - ulp; else | 
|  | if(x<= z*(z+ulp)...chopped) z = z; else z = z+ulp; | 
|  | break; | 
|  | case RZ:case RM:	... round-to-zero or round-to--inf | 
|  | R:=RP;		... reset rounding mod to round-to-+inf | 
|  | if(x<z*z ... rounded up) z = z - ulp; else | 
|  | if(x>=(z+ulp)*(z+ulp) ...rounded up) z = z+ulp; | 
|  | break; | 
|  | case RP:		... round-to-+inf | 
|  | if(x>(z+ulp)*(z+ulp)...chopped) z = z+2*ulp; else | 
|  | if(x>z*z ...chopped) z = z+ulp; | 
|  | break; | 
|  | } | 
|  |  | 
|  | Remark 3. The above comparisons can be done in fixed point. For | 
|  | example, to compare x and w=z*z chopped, it suffices to compare | 
|  | x1 and w1 (the trailing parts of x and w), regarding them as | 
|  | two's complement integers. | 
|  |  | 
|  | ...Is z an exact square root? | 
|  | To determine whether z is an exact square root of x, let z1 be the | 
|  | trailing part of z, and also let x0 and x1 be the leading and | 
|  | trailing parts of x. | 
|  |  | 
|  | If ((z1&0x03ffffff)!=0)	... not exact if trailing 26 bits of z!=0 | 
|  | I := 1;		... Raise Inexact flag: z is not exact | 
|  | else { | 
|  | j := 1 - [(x0>>20)&1]	... j = logb(x) mod 2 | 
|  | k := z1 >> 26;		... get z's 25-th and 26-th | 
|  | fraction bits | 
|  | I := i or (k&j) or ((k&(j+j+1))!=(x1&3)); | 
|  | } | 
|  | R:= r		... restore rounded mode | 
|  | return sqrt(x):=z. | 
|  |  | 
|  | If multiplication is cheaper then the foregoing red tape, the | 
|  | Inexact flag can be evaluated by | 
|  |  | 
|  | I := i; | 
|  | I := (z*z!=x) or I. | 
|  |  | 
|  | Note that z*z can overwrite I; this value must be sensed if it is | 
|  | True. | 
|  |  | 
|  | Remark 4. If z*z = x exactly, then bit 25 to bit 0 of z1 must be | 
|  | zero. | 
|  |  | 
|  | -------------------- | 
|  | z1: |        f2        | | 
|  | -------------------- | 
|  | bit 31		   bit 0 | 
|  |  | 
|  | Further more, bit 27 and 26 of z1, bit 0 and 1 of x1, and the odd | 
|  | or even of logb(x) have the following relations: | 
|  |  | 
|  | ------------------------------------------------- | 
|  | bit 27,26 of z1		bit 1,0 of x1	logb(x) | 
|  | ------------------------------------------------- | 
|  | 00			00		odd and even | 
|  | 01			01		even | 
|  | 10			10		odd | 
|  | 10			00		even | 
|  | 11			01		even | 
|  | ------------------------------------------------- | 
|  |  | 
|  | (4)	Special cases (see (4) of Section A). | 
|  |  | 
|  | */ |