| # Windows exports file for Watcom |
| # DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl. |
| ++'_SDL_DYNAPI_entry'.'SDL3.dll'.'SDL_DYNAPI_entry' |
| ++'_SDL_SetError'.'SDL3.dll'.'SDL_SetError' |
| ++'_SDL_Log'.'SDL3.dll'.'SDL_Log' |
| ++'_SDL_LogVerbose'.'SDL3.dll'.'SDL_LogVerbose' |
| ++'_SDL_LogDebug'.'SDL3.dll'.'SDL_LogDebug' |
| ++'_SDL_LogInfo'.'SDL3.dll'.'SDL_LogInfo' |
| ++'_SDL_LogWarn'.'SDL3.dll'.'SDL_LogWarn' |
| ++'_SDL_LogError'.'SDL3.dll'.'SDL_LogError' |
| ++'_SDL_LogCritical'.'SDL3.dll'.'SDL_LogCritical' |
| ++'_SDL_LogMessage'.'SDL3.dll'.'SDL_LogMessage' |
| ++'_SDL_sscanf'.'SDL3.dll'.'SDL_sscanf' |
| ++'_SDL_snprintf'.'SDL3.dll'.'SDL_snprintf' |
| ++'_SDL_CreateThread'.'SDL3.dll'.'SDL_CreateThread' |
| ++'_SDL_RWFromFP'.'SDL3.dll'.'SDL_RWFromFP' |
| ++'_SDL_RegisterApp'.'SDL3.dll'.'SDL_RegisterApp' |
| ++'_SDL_UnregisterApp'.'SDL3.dll'.'SDL_UnregisterApp' |
| ++'_SDL_Direct3D9GetAdapterIndex'.'SDL3.dll'.'SDL_Direct3D9GetAdapterIndex' |
| ++'_SDL_RenderGetD3D9Device'.'SDL3.dll'.'SDL_RenderGetD3D9Device' |
| # ++'_SDL_iPhoneSetAnimationCallback'.'SDL3.dll'.'SDL_iPhoneSetAnimationCallback' |
| # ++'_SDL_iPhoneSetEventPump'.'SDL3.dll'.'SDL_iPhoneSetEventPump' |
| # ++'_SDL_AndroidGetJNIEnv'.'SDL3.dll'.'SDL_AndroidGetJNIEnv' |
| # ++'_SDL_AndroidGetActivity'.'SDL3.dll'.'SDL_AndroidGetActivity' |
| # ++'_SDL_AndroidGetInternalStoragePath'.'SDL3.dll'.'SDL_AndroidGetInternalStoragePath' |
| # ++'_SDL_AndroidGetExternalStorageState'.'SDL3.dll'.'SDL_AndroidGetExternalStorageState' |
| # ++'_SDL_AndroidGetExternalStoragePath'.'SDL3.dll'.'SDL_AndroidGetExternalStoragePath' |
| ++'_SDL_Init'.'SDL3.dll'.'SDL_Init' |
| ++'_SDL_InitSubSystem'.'SDL3.dll'.'SDL_InitSubSystem' |
| ++'_SDL_QuitSubSystem'.'SDL3.dll'.'SDL_QuitSubSystem' |
| ++'_SDL_WasInit'.'SDL3.dll'.'SDL_WasInit' |
| ++'_SDL_Quit'.'SDL3.dll'.'SDL_Quit' |
| ++'_SDL_ReportAssertion'.'SDL3.dll'.'SDL_ReportAssertion' |
| ++'_SDL_SetAssertionHandler'.'SDL3.dll'.'SDL_SetAssertionHandler' |
| ++'_SDL_GetAssertionReport'.'SDL3.dll'.'SDL_GetAssertionReport' |
| ++'_SDL_ResetAssertionReport'.'SDL3.dll'.'SDL_ResetAssertionReport' |
| ++'_SDL_AtomicTryLock'.'SDL3.dll'.'SDL_AtomicTryLock' |
| ++'_SDL_AtomicLock'.'SDL3.dll'.'SDL_AtomicLock' |
| ++'_SDL_AtomicUnlock'.'SDL3.dll'.'SDL_AtomicUnlock' |
| ++'_SDL_AtomicCAS'.'SDL3.dll'.'SDL_AtomicCAS' |
| ++'_SDL_AtomicSet'.'SDL3.dll'.'SDL_AtomicSet' |
| ++'_SDL_AtomicGet'.'SDL3.dll'.'SDL_AtomicGet' |
| ++'_SDL_AtomicAdd'.'SDL3.dll'.'SDL_AtomicAdd' |
| ++'_SDL_AtomicCASPtr'.'SDL3.dll'.'SDL_AtomicCASPtr' |
| ++'_SDL_AtomicSetPtr'.'SDL3.dll'.'SDL_AtomicSetPtr' |
| ++'_SDL_AtomicGetPtr'.'SDL3.dll'.'SDL_AtomicGetPtr' |
| ++'_SDL_GetNumAudioDrivers'.'SDL3.dll'.'SDL_GetNumAudioDrivers' |
| ++'_SDL_GetAudioDriver'.'SDL3.dll'.'SDL_GetAudioDriver' |
| ++'_SDL_AudioInit'.'SDL3.dll'.'SDL_AudioInit' |
| ++'_SDL_AudioQuit'.'SDL3.dll'.'SDL_AudioQuit' |
| ++'_SDL_GetCurrentAudioDriver'.'SDL3.dll'.'SDL_GetCurrentAudioDriver' |
| ++'_SDL_OpenAudio'.'SDL3.dll'.'SDL_OpenAudio' |
| ++'_SDL_GetNumAudioDevices'.'SDL3.dll'.'SDL_GetNumAudioDevices' |
| ++'_SDL_GetAudioDeviceName'.'SDL3.dll'.'SDL_GetAudioDeviceName' |
| ++'_SDL_OpenAudioDevice'.'SDL3.dll'.'SDL_OpenAudioDevice' |
| ++'_SDL_GetAudioStatus'.'SDL3.dll'.'SDL_GetAudioStatus' |
| ++'_SDL_GetAudioDeviceStatus'.'SDL3.dll'.'SDL_GetAudioDeviceStatus' |
| ++'_SDL_PauseAudio'.'SDL3.dll'.'SDL_PauseAudio' |
| ++'_SDL_PauseAudioDevice'.'SDL3.dll'.'SDL_PauseAudioDevice' |
| ++'_SDL_LoadWAV_RW'.'SDL3.dll'.'SDL_LoadWAV_RW' |
| ++'_SDL_FreeWAV'.'SDL3.dll'.'SDL_FreeWAV' |
| ++'_SDL_BuildAudioCVT'.'SDL3.dll'.'SDL_BuildAudioCVT' |
| ++'_SDL_ConvertAudio'.'SDL3.dll'.'SDL_ConvertAudio' |
| ++'_SDL_MixAudio'.'SDL3.dll'.'SDL_MixAudio' |
| ++'_SDL_MixAudioFormat'.'SDL3.dll'.'SDL_MixAudioFormat' |
| ++'_SDL_LockAudio'.'SDL3.dll'.'SDL_LockAudio' |
| ++'_SDL_LockAudioDevice'.'SDL3.dll'.'SDL_LockAudioDevice' |
| ++'_SDL_UnlockAudio'.'SDL3.dll'.'SDL_UnlockAudio' |
| ++'_SDL_UnlockAudioDevice'.'SDL3.dll'.'SDL_UnlockAudioDevice' |
| ++'_SDL_CloseAudio'.'SDL3.dll'.'SDL_CloseAudio' |
| ++'_SDL_CloseAudioDevice'.'SDL3.dll'.'SDL_CloseAudioDevice' |
| ++'_SDL_SetClipboardText'.'SDL3.dll'.'SDL_SetClipboardText' |
| ++'_SDL_GetClipboardText'.'SDL3.dll'.'SDL_GetClipboardText' |
| ++'_SDL_HasClipboardText'.'SDL3.dll'.'SDL_HasClipboardText' |
| ++'_SDL_GetCPUCount'.'SDL3.dll'.'SDL_GetCPUCount' |
| ++'_SDL_GetCPUCacheLineSize'.'SDL3.dll'.'SDL_GetCPUCacheLineSize' |
| ++'_SDL_HasRDTSC'.'SDL3.dll'.'SDL_HasRDTSC' |
| ++'_SDL_HasAltiVec'.'SDL3.dll'.'SDL_HasAltiVec' |
| ++'_SDL_HasMMX'.'SDL3.dll'.'SDL_HasMMX' |
| ++'_SDL_Has3DNow'.'SDL3.dll'.'SDL_Has3DNow' |
| ++'_SDL_HasSSE'.'SDL3.dll'.'SDL_HasSSE' |
| ++'_SDL_HasSSE2'.'SDL3.dll'.'SDL_HasSSE2' |
| ++'_SDL_HasSSE3'.'SDL3.dll'.'SDL_HasSSE3' |
| ++'_SDL_HasSSE41'.'SDL3.dll'.'SDL_HasSSE41' |
| ++'_SDL_HasSSE42'.'SDL3.dll'.'SDL_HasSSE42' |
| ++'_SDL_GetSystemRAM'.'SDL3.dll'.'SDL_GetSystemRAM' |
| ++'_SDL_GetError'.'SDL3.dll'.'SDL_GetError' |
| ++'_SDL_ClearError'.'SDL3.dll'.'SDL_ClearError' |
| ++'_SDL_Error'.'SDL3.dll'.'SDL_Error' |
| ++'_SDL_PumpEvents'.'SDL3.dll'.'SDL_PumpEvents' |
| ++'_SDL_PeepEvents'.'SDL3.dll'.'SDL_PeepEvents' |
| ++'_SDL_HasEvent'.'SDL3.dll'.'SDL_HasEvent' |
| ++'_SDL_HasEvents'.'SDL3.dll'.'SDL_HasEvents' |
| ++'_SDL_FlushEvent'.'SDL3.dll'.'SDL_FlushEvent' |
| ++'_SDL_FlushEvents'.'SDL3.dll'.'SDL_FlushEvents' |
| ++'_SDL_PollEvent'.'SDL3.dll'.'SDL_PollEvent' |
| ++'_SDL_WaitEvent'.'SDL3.dll'.'SDL_WaitEvent' |
| ++'_SDL_WaitEventTimeout'.'SDL3.dll'.'SDL_WaitEventTimeout' |
| ++'_SDL_PushEvent'.'SDL3.dll'.'SDL_PushEvent' |
| ++'_SDL_SetEventFilter'.'SDL3.dll'.'SDL_SetEventFilter' |
| ++'_SDL_GetEventFilter'.'SDL3.dll'.'SDL_GetEventFilter' |
| ++'_SDL_AddEventWatch'.'SDL3.dll'.'SDL_AddEventWatch' |
| ++'_SDL_DelEventWatch'.'SDL3.dll'.'SDL_DelEventWatch' |
| ++'_SDL_FilterEvents'.'SDL3.dll'.'SDL_FilterEvents' |
| ++'_SDL_EventState'.'SDL3.dll'.'SDL_EventState' |
| ++'_SDL_RegisterEvents'.'SDL3.dll'.'SDL_RegisterEvents' |
| ++'_SDL_GetBasePath'.'SDL3.dll'.'SDL_GetBasePath' |
| ++'_SDL_GetPrefPath'.'SDL3.dll'.'SDL_GetPrefPath' |
| ++'_SDL_GameControllerAddMapping'.'SDL3.dll'.'SDL_GameControllerAddMapping' |
| ++'_SDL_GameControllerMappingForGUID'.'SDL3.dll'.'SDL_GameControllerMappingForGUID' |
| ++'_SDL_GameControllerMapping'.'SDL3.dll'.'SDL_GameControllerMapping' |
| ++'_SDL_IsGameController'.'SDL3.dll'.'SDL_IsGameController' |
| ++'_SDL_GameControllerNameForIndex'.'SDL3.dll'.'SDL_GameControllerNameForIndex' |
| ++'_SDL_GameControllerOpen'.'SDL3.dll'.'SDL_GameControllerOpen' |
| ++'_SDL_GameControllerName'.'SDL3.dll'.'SDL_GameControllerName' |
| ++'_SDL_GameControllerGetAttached'.'SDL3.dll'.'SDL_GameControllerGetAttached' |
| ++'_SDL_GameControllerGetJoystick'.'SDL3.dll'.'SDL_GameControllerGetJoystick' |
| ++'_SDL_GameControllerEventState'.'SDL3.dll'.'SDL_GameControllerEventState' |
| ++'_SDL_GameControllerUpdate'.'SDL3.dll'.'SDL_GameControllerUpdate' |
| ++'_SDL_GameControllerGetAxisFromString'.'SDL3.dll'.'SDL_GameControllerGetAxisFromString' |
| ++'_SDL_GameControllerGetStringForAxis'.'SDL3.dll'.'SDL_GameControllerGetStringForAxis' |
| ++'_SDL_GameControllerGetBindForAxis'.'SDL3.dll'.'SDL_GameControllerGetBindForAxis' |
| ++'_SDL_GameControllerGetAxis'.'SDL3.dll'.'SDL_GameControllerGetAxis' |
| ++'_SDL_GameControllerGetButtonFromString'.'SDL3.dll'.'SDL_GameControllerGetButtonFromString' |
| ++'_SDL_GameControllerGetStringForButton'.'SDL3.dll'.'SDL_GameControllerGetStringForButton' |
| ++'_SDL_GameControllerGetBindForButton'.'SDL3.dll'.'SDL_GameControllerGetBindForButton' |
| ++'_SDL_GameControllerGetButton'.'SDL3.dll'.'SDL_GameControllerGetButton' |
| ++'_SDL_GameControllerClose'.'SDL3.dll'.'SDL_GameControllerClose' |
| ++'_SDL_RecordGesture'.'SDL3.dll'.'SDL_RecordGesture' |
| ++'_SDL_SaveAllDollarTemplates'.'SDL3.dll'.'SDL_SaveAllDollarTemplates' |
| ++'_SDL_SaveDollarTemplate'.'SDL3.dll'.'SDL_SaveDollarTemplate' |
| ++'_SDL_LoadDollarTemplates'.'SDL3.dll'.'SDL_LoadDollarTemplates' |
| ++'_SDL_NumHaptics'.'SDL3.dll'.'SDL_NumHaptics' |
| ++'_SDL_HapticName'.'SDL3.dll'.'SDL_HapticName' |
| ++'_SDL_HapticOpen'.'SDL3.dll'.'SDL_HapticOpen' |
| ++'_SDL_HapticOpened'.'SDL3.dll'.'SDL_HapticOpened' |
| ++'_SDL_HapticIndex'.'SDL3.dll'.'SDL_HapticIndex' |
| ++'_SDL_MouseIsHaptic'.'SDL3.dll'.'SDL_MouseIsHaptic' |
| ++'_SDL_HapticOpenFromMouse'.'SDL3.dll'.'SDL_HapticOpenFromMouse' |
| ++'_SDL_JoystickIsHaptic'.'SDL3.dll'.'SDL_JoystickIsHaptic' |
| ++'_SDL_HapticOpenFromJoystick'.'SDL3.dll'.'SDL_HapticOpenFromJoystick' |
| ++'_SDL_HapticClose'.'SDL3.dll'.'SDL_HapticClose' |
| ++'_SDL_HapticNumEffects'.'SDL3.dll'.'SDL_HapticNumEffects' |
| ++'_SDL_HapticNumEffectsPlaying'.'SDL3.dll'.'SDL_HapticNumEffectsPlaying' |
| ++'_SDL_HapticQuery'.'SDL3.dll'.'SDL_HapticQuery' |
| ++'_SDL_HapticNumAxes'.'SDL3.dll'.'SDL_HapticNumAxes' |
| ++'_SDL_HapticEffectSupported'.'SDL3.dll'.'SDL_HapticEffectSupported' |
| ++'_SDL_HapticNewEffect'.'SDL3.dll'.'SDL_HapticNewEffect' |
| ++'_SDL_HapticUpdateEffect'.'SDL3.dll'.'SDL_HapticUpdateEffect' |
| ++'_SDL_HapticRunEffect'.'SDL3.dll'.'SDL_HapticRunEffect' |
| ++'_SDL_HapticStopEffect'.'SDL3.dll'.'SDL_HapticStopEffect' |
| ++'_SDL_HapticDestroyEffect'.'SDL3.dll'.'SDL_HapticDestroyEffect' |
| ++'_SDL_HapticGetEffectStatus'.'SDL3.dll'.'SDL_HapticGetEffectStatus' |
| ++'_SDL_HapticSetGain'.'SDL3.dll'.'SDL_HapticSetGain' |
| ++'_SDL_HapticSetAutocenter'.'SDL3.dll'.'SDL_HapticSetAutocenter' |
| ++'_SDL_HapticPause'.'SDL3.dll'.'SDL_HapticPause' |
| ++'_SDL_HapticUnpause'.'SDL3.dll'.'SDL_HapticUnpause' |
| ++'_SDL_HapticStopAll'.'SDL3.dll'.'SDL_HapticStopAll' |
| ++'_SDL_HapticRumbleSupported'.'SDL3.dll'.'SDL_HapticRumbleSupported' |
| ++'_SDL_HapticRumbleInit'.'SDL3.dll'.'SDL_HapticRumbleInit' |
| ++'_SDL_HapticRumblePlay'.'SDL3.dll'.'SDL_HapticRumblePlay' |
| ++'_SDL_HapticRumbleStop'.'SDL3.dll'.'SDL_HapticRumbleStop' |
| ++'_SDL_SetHintWithPriority'.'SDL3.dll'.'SDL_SetHintWithPriority' |
| ++'_SDL_SetHint'.'SDL3.dll'.'SDL_SetHint' |
| ++'_SDL_GetHint'.'SDL3.dll'.'SDL_GetHint' |
| ++'_SDL_AddHintCallback'.'SDL3.dll'.'SDL_AddHintCallback' |
| ++'_SDL_DelHintCallback'.'SDL3.dll'.'SDL_DelHintCallback' |
| ++'_SDL_ClearHints'.'SDL3.dll'.'SDL_ClearHints' |
| ++'_SDL_NumJoysticks'.'SDL3.dll'.'SDL_NumJoysticks' |
| ++'_SDL_JoystickNameForIndex'.'SDL3.dll'.'SDL_JoystickNameForIndex' |
| ++'_SDL_JoystickOpen'.'SDL3.dll'.'SDL_JoystickOpen' |
| ++'_SDL_JoystickName'.'SDL3.dll'.'SDL_JoystickName' |
| ++'_SDL_JoystickGetDeviceGUID'.'SDL3.dll'.'SDL_JoystickGetDeviceGUID' |
| ++'_SDL_JoystickGetGUID'.'SDL3.dll'.'SDL_JoystickGetGUID' |
| ++'_SDL_JoystickGetGUIDString'.'SDL3.dll'.'SDL_JoystickGetGUIDString' |
| ++'_SDL_JoystickGetGUIDFromString'.'SDL3.dll'.'SDL_JoystickGetGUIDFromString' |
| ++'_SDL_JoystickGetAttached'.'SDL3.dll'.'SDL_JoystickGetAttached' |
| ++'_SDL_JoystickInstanceID'.'SDL3.dll'.'SDL_JoystickInstanceID' |
| ++'_SDL_JoystickNumAxes'.'SDL3.dll'.'SDL_JoystickNumAxes' |
| ++'_SDL_JoystickNumBalls'.'SDL3.dll'.'SDL_JoystickNumBalls' |
| ++'_SDL_JoystickNumHats'.'SDL3.dll'.'SDL_JoystickNumHats' |
| ++'_SDL_JoystickNumButtons'.'SDL3.dll'.'SDL_JoystickNumButtons' |
| ++'_SDL_JoystickUpdate'.'SDL3.dll'.'SDL_JoystickUpdate' |
| ++'_SDL_JoystickEventState'.'SDL3.dll'.'SDL_JoystickEventState' |
| ++'_SDL_JoystickGetAxis'.'SDL3.dll'.'SDL_JoystickGetAxis' |
| ++'_SDL_JoystickGetHat'.'SDL3.dll'.'SDL_JoystickGetHat' |
| ++'_SDL_JoystickGetBall'.'SDL3.dll'.'SDL_JoystickGetBall' |
| ++'_SDL_JoystickGetButton'.'SDL3.dll'.'SDL_JoystickGetButton' |
| ++'_SDL_JoystickClose'.'SDL3.dll'.'SDL_JoystickClose' |
| ++'_SDL_GetKeyboardFocus'.'SDL3.dll'.'SDL_GetKeyboardFocus' |
| ++'_SDL_GetKeyboardState'.'SDL3.dll'.'SDL_GetKeyboardState' |
| ++'_SDL_GetModState'.'SDL3.dll'.'SDL_GetModState' |
| ++'_SDL_SetModState'.'SDL3.dll'.'SDL_SetModState' |
| ++'_SDL_GetKeyFromScancode'.'SDL3.dll'.'SDL_GetKeyFromScancode' |
| ++'_SDL_GetScancodeFromKey'.'SDL3.dll'.'SDL_GetScancodeFromKey' |
| ++'_SDL_GetScancodeName'.'SDL3.dll'.'SDL_GetScancodeName' |
| ++'_SDL_GetScancodeFromName'.'SDL3.dll'.'SDL_GetScancodeFromName' |
| ++'_SDL_GetKeyName'.'SDL3.dll'.'SDL_GetKeyName' |
| ++'_SDL_GetKeyFromName'.'SDL3.dll'.'SDL_GetKeyFromName' |
| ++'_SDL_StartTextInput'.'SDL3.dll'.'SDL_StartTextInput' |
| ++'_SDL_IsTextInputActive'.'SDL3.dll'.'SDL_IsTextInputActive' |
| ++'_SDL_StopTextInput'.'SDL3.dll'.'SDL_StopTextInput' |
| ++'_SDL_SetTextInputRect'.'SDL3.dll'.'SDL_SetTextInputRect' |
| ++'_SDL_HasScreenKeyboardSupport'.'SDL3.dll'.'SDL_HasScreenKeyboardSupport' |
| ++'_SDL_IsScreenKeyboardShown'.'SDL3.dll'.'SDL_IsScreenKeyboardShown' |
| ++'_SDL_LoadObject'.'SDL3.dll'.'SDL_LoadObject' |
| ++'_SDL_LoadFunction'.'SDL3.dll'.'SDL_LoadFunction' |
| ++'_SDL_UnloadObject'.'SDL3.dll'.'SDL_UnloadObject' |
| ++'_SDL_LogSetAllPriority'.'SDL3.dll'.'SDL_LogSetAllPriority' |
| ++'_SDL_LogSetPriority'.'SDL3.dll'.'SDL_LogSetPriority' |
| ++'_SDL_LogGetPriority'.'SDL3.dll'.'SDL_LogGetPriority' |
| ++'_SDL_LogResetPriorities'.'SDL3.dll'.'SDL_LogResetPriorities' |
| ++'_SDL_LogMessageV'.'SDL3.dll'.'SDL_LogMessageV' |
| ++'_SDL_LogGetOutputFunction'.'SDL3.dll'.'SDL_LogGetOutputFunction' |
| ++'_SDL_LogSetOutputFunction'.'SDL3.dll'.'SDL_LogSetOutputFunction' |
| ++'_SDL_SetMainReady'.'SDL3.dll'.'SDL_SetMainReady' |
| ++'_SDL_ShowMessageBox'.'SDL3.dll'.'SDL_ShowMessageBox' |
| ++'_SDL_ShowSimpleMessageBox'.'SDL3.dll'.'SDL_ShowSimpleMessageBox' |
| ++'_SDL_GetMouseFocus'.'SDL3.dll'.'SDL_GetMouseFocus' |
| ++'_SDL_GetMouseState'.'SDL3.dll'.'SDL_GetMouseState' |
| ++'_SDL_GetRelativeMouseState'.'SDL3.dll'.'SDL_GetRelativeMouseState' |
| ++'_SDL_WarpMouseInWindow'.'SDL3.dll'.'SDL_WarpMouseInWindow' |
| ++'_SDL_SetRelativeMouseMode'.'SDL3.dll'.'SDL_SetRelativeMouseMode' |
| ++'_SDL_GetRelativeMouseMode'.'SDL3.dll'.'SDL_GetRelativeMouseMode' |
| ++'_SDL_CreateCursor'.'SDL3.dll'.'SDL_CreateCursor' |
| ++'_SDL_CreateColorCursor'.'SDL3.dll'.'SDL_CreateColorCursor' |
| ++'_SDL_CreateSystemCursor'.'SDL3.dll'.'SDL_CreateSystemCursor' |
| ++'_SDL_SetCursor'.'SDL3.dll'.'SDL_SetCursor' |
| ++'_SDL_GetCursor'.'SDL3.dll'.'SDL_GetCursor' |
| ++'_SDL_GetDefaultCursor'.'SDL3.dll'.'SDL_GetDefaultCursor' |
| ++'_SDL_FreeCursor'.'SDL3.dll'.'SDL_FreeCursor' |
| ++'_SDL_ShowCursor'.'SDL3.dll'.'SDL_ShowCursor' |
| ++'_SDL_CreateMutex'.'SDL3.dll'.'SDL_CreateMutex' |
| ++'_SDL_LockMutex'.'SDL3.dll'.'SDL_LockMutex' |
| ++'_SDL_TryLockMutex'.'SDL3.dll'.'SDL_TryLockMutex' |
| ++'_SDL_UnlockMutex'.'SDL3.dll'.'SDL_UnlockMutex' |
| ++'_SDL_DestroyMutex'.'SDL3.dll'.'SDL_DestroyMutex' |
| ++'_SDL_CreateSemaphore'.'SDL3.dll'.'SDL_CreateSemaphore' |
| ++'_SDL_DestroySemaphore'.'SDL3.dll'.'SDL_DestroySemaphore' |
| ++'_SDL_SemWait'.'SDL3.dll'.'SDL_SemWait' |
| ++'_SDL_SemTryWait'.'SDL3.dll'.'SDL_SemTryWait' |
| ++'_SDL_SemWaitTimeout'.'SDL3.dll'.'SDL_SemWaitTimeout' |
| ++'_SDL_SemPost'.'SDL3.dll'.'SDL_SemPost' |
| ++'_SDL_SemValue'.'SDL3.dll'.'SDL_SemValue' |
| ++'_SDL_CreateCond'.'SDL3.dll'.'SDL_CreateCond' |
| ++'_SDL_DestroyCond'.'SDL3.dll'.'SDL_DestroyCond' |
| ++'_SDL_CondSignal'.'SDL3.dll'.'SDL_CondSignal' |
| ++'_SDL_CondBroadcast'.'SDL3.dll'.'SDL_CondBroadcast' |
| ++'_SDL_CondWait'.'SDL3.dll'.'SDL_CondWait' |
| ++'_SDL_CondWaitTimeout'.'SDL3.dll'.'SDL_CondWaitTimeout' |
| ++'_SDL_GetPixelFormatName'.'SDL3.dll'.'SDL_GetPixelFormatName' |
| ++'_SDL_PixelFormatEnumToMasks'.'SDL3.dll'.'SDL_PixelFormatEnumToMasks' |
| ++'_SDL_MasksToPixelFormatEnum'.'SDL3.dll'.'SDL_MasksToPixelFormatEnum' |
| ++'_SDL_AllocFormat'.'SDL3.dll'.'SDL_AllocFormat' |
| ++'_SDL_FreeFormat'.'SDL3.dll'.'SDL_FreeFormat' |
| ++'_SDL_AllocPalette'.'SDL3.dll'.'SDL_AllocPalette' |
| ++'_SDL_SetPixelFormatPalette'.'SDL3.dll'.'SDL_SetPixelFormatPalette' |
| ++'_SDL_SetPaletteColors'.'SDL3.dll'.'SDL_SetPaletteColors' |
| ++'_SDL_FreePalette'.'SDL3.dll'.'SDL_FreePalette' |
| ++'_SDL_MapRGB'.'SDL3.dll'.'SDL_MapRGB' |
| ++'_SDL_MapRGBA'.'SDL3.dll'.'SDL_MapRGBA' |
| ++'_SDL_GetRGB'.'SDL3.dll'.'SDL_GetRGB' |
| ++'_SDL_GetRGBA'.'SDL3.dll'.'SDL_GetRGBA' |
| ++'_SDL_CalculateGammaRamp'.'SDL3.dll'.'SDL_CalculateGammaRamp' |
| ++'_SDL_GetPlatform'.'SDL3.dll'.'SDL_GetPlatform' |
| ++'_SDL_GetPowerInfo'.'SDL3.dll'.'SDL_GetPowerInfo' |
| ++'_SDL_HasIntersection'.'SDL3.dll'.'SDL_HasIntersection' |
| ++'_SDL_IntersectRect'.'SDL3.dll'.'SDL_IntersectRect' |
| ++'_SDL_UnionRect'.'SDL3.dll'.'SDL_UnionRect' |
| ++'_SDL_EnclosePoints'.'SDL3.dll'.'SDL_EnclosePoints' |
| ++'_SDL_IntersectRectAndLine'.'SDL3.dll'.'SDL_IntersectRectAndLine' |
| ++'_SDL_GetNumRenderDrivers'.'SDL3.dll'.'SDL_GetNumRenderDrivers' |
| ++'_SDL_GetRenderDriverInfo'.'SDL3.dll'.'SDL_GetRenderDriverInfo' |
| ++'_SDL_CreateWindowAndRenderer'.'SDL3.dll'.'SDL_CreateWindowAndRenderer' |
| ++'_SDL_CreateRenderer'.'SDL3.dll'.'SDL_CreateRenderer' |
| ++'_SDL_CreateSoftwareRenderer'.'SDL3.dll'.'SDL_CreateSoftwareRenderer' |
| ++'_SDL_GetRenderer'.'SDL3.dll'.'SDL_GetRenderer' |
| ++'_SDL_GetRendererInfo'.'SDL3.dll'.'SDL_GetRendererInfo' |
| ++'_SDL_GetRendererOutputSize'.'SDL3.dll'.'SDL_GetRendererOutputSize' |
| ++'_SDL_CreateTexture'.'SDL3.dll'.'SDL_CreateTexture' |
| ++'_SDL_CreateTextureFromSurface'.'SDL3.dll'.'SDL_CreateTextureFromSurface' |
| ++'_SDL_QueryTexture'.'SDL3.dll'.'SDL_QueryTexture' |
| ++'_SDL_SetTextureColorMod'.'SDL3.dll'.'SDL_SetTextureColorMod' |
| ++'_SDL_GetTextureColorMod'.'SDL3.dll'.'SDL_GetTextureColorMod' |
| ++'_SDL_SetTextureAlphaMod'.'SDL3.dll'.'SDL_SetTextureAlphaMod' |
| ++'_SDL_GetTextureAlphaMod'.'SDL3.dll'.'SDL_GetTextureAlphaMod' |
| ++'_SDL_SetTextureBlendMode'.'SDL3.dll'.'SDL_SetTextureBlendMode' |
| ++'_SDL_GetTextureBlendMode'.'SDL3.dll'.'SDL_GetTextureBlendMode' |
| ++'_SDL_UpdateTexture'.'SDL3.dll'.'SDL_UpdateTexture' |
| ++'_SDL_UpdateYUVTexture'.'SDL3.dll'.'SDL_UpdateYUVTexture' |
| ++'_SDL_LockTexture'.'SDL3.dll'.'SDL_LockTexture' |
| ++'_SDL_UnlockTexture'.'SDL3.dll'.'SDL_UnlockTexture' |
| ++'_SDL_RenderTargetSupported'.'SDL3.dll'.'SDL_RenderTargetSupported' |
| ++'_SDL_SetRenderTarget'.'SDL3.dll'.'SDL_SetRenderTarget' |
| ++'_SDL_GetRenderTarget'.'SDL3.dll'.'SDL_GetRenderTarget' |
| ++'_SDL_RenderSetLogicalSize'.'SDL3.dll'.'SDL_RenderSetLogicalSize' |
| ++'_SDL_RenderGetLogicalSize'.'SDL3.dll'.'SDL_RenderGetLogicalSize' |
| ++'_SDL_RenderSetViewport'.'SDL3.dll'.'SDL_RenderSetViewport' |
| ++'_SDL_RenderGetViewport'.'SDL3.dll'.'SDL_RenderGetViewport' |
| ++'_SDL_RenderSetClipRect'.'SDL3.dll'.'SDL_RenderSetClipRect' |
| ++'_SDL_RenderGetClipRect'.'SDL3.dll'.'SDL_RenderGetClipRect' |
| ++'_SDL_RenderSetScale'.'SDL3.dll'.'SDL_RenderSetScale' |
| ++'_SDL_RenderGetScale'.'SDL3.dll'.'SDL_RenderGetScale' |
| ++'_SDL_SetRenderDrawColor'.'SDL3.dll'.'SDL_SetRenderDrawColor' |
| ++'_SDL_GetRenderDrawColor'.'SDL3.dll'.'SDL_GetRenderDrawColor' |
| ++'_SDL_SetRenderDrawBlendMode'.'SDL3.dll'.'SDL_SetRenderDrawBlendMode' |
| ++'_SDL_GetRenderDrawBlendMode'.'SDL3.dll'.'SDL_GetRenderDrawBlendMode' |
| ++'_SDL_RenderClear'.'SDL3.dll'.'SDL_RenderClear' |
| ++'_SDL_RenderDrawPoint'.'SDL3.dll'.'SDL_RenderDrawPoint' |
| ++'_SDL_RenderDrawPoints'.'SDL3.dll'.'SDL_RenderDrawPoints' |
| ++'_SDL_RenderDrawLine'.'SDL3.dll'.'SDL_RenderDrawLine' |
| ++'_SDL_RenderDrawLines'.'SDL3.dll'.'SDL_RenderDrawLines' |
| ++'_SDL_RenderDrawRect'.'SDL3.dll'.'SDL_RenderDrawRect' |
| ++'_SDL_RenderDrawRects'.'SDL3.dll'.'SDL_RenderDrawRects' |
| ++'_SDL_RenderFillRect'.'SDL3.dll'.'SDL_RenderFillRect' |
| ++'_SDL_RenderFillRects'.'SDL3.dll'.'SDL_RenderFillRects' |
| ++'_SDL_RenderCopy'.'SDL3.dll'.'SDL_RenderCopy' |
| ++'_SDL_RenderCopyEx'.'SDL3.dll'.'SDL_RenderCopyEx' |
| ++'_SDL_RenderReadPixels'.'SDL3.dll'.'SDL_RenderReadPixels' |
| ++'_SDL_RenderPresent'.'SDL3.dll'.'SDL_RenderPresent' |
| ++'_SDL_DestroyTexture'.'SDL3.dll'.'SDL_DestroyTexture' |
| ++'_SDL_DestroyRenderer'.'SDL3.dll'.'SDL_DestroyRenderer' |
| ++'_SDL_GL_BindTexture'.'SDL3.dll'.'SDL_GL_BindTexture' |
| ++'_SDL_GL_UnbindTexture'.'SDL3.dll'.'SDL_GL_UnbindTexture' |
| ++'_SDL_RWFromFile'.'SDL3.dll'.'SDL_RWFromFile' |
| ++'_SDL_RWFromMem'.'SDL3.dll'.'SDL_RWFromMem' |
| ++'_SDL_RWFromConstMem'.'SDL3.dll'.'SDL_RWFromConstMem' |
| ++'_SDL_AllocRW'.'SDL3.dll'.'SDL_AllocRW' |
| ++'_SDL_FreeRW'.'SDL3.dll'.'SDL_FreeRW' |
| ++'_SDL_ReadU8'.'SDL3.dll'.'SDL_ReadU8' |
| ++'_SDL_ReadLE16'.'SDL3.dll'.'SDL_ReadLE16' |
| ++'_SDL_ReadBE16'.'SDL3.dll'.'SDL_ReadBE16' |
| ++'_SDL_ReadLE32'.'SDL3.dll'.'SDL_ReadLE32' |
| ++'_SDL_ReadBE32'.'SDL3.dll'.'SDL_ReadBE32' |
| ++'_SDL_ReadLE64'.'SDL3.dll'.'SDL_ReadLE64' |
| ++'_SDL_ReadBE64'.'SDL3.dll'.'SDL_ReadBE64' |
| ++'_SDL_WriteU8'.'SDL3.dll'.'SDL_WriteU8' |
| ++'_SDL_WriteLE16'.'SDL3.dll'.'SDL_WriteLE16' |
| ++'_SDL_WriteBE16'.'SDL3.dll'.'SDL_WriteBE16' |
| ++'_SDL_WriteLE32'.'SDL3.dll'.'SDL_WriteLE32' |
| ++'_SDL_WriteBE32'.'SDL3.dll'.'SDL_WriteBE32' |
| ++'_SDL_WriteLE64'.'SDL3.dll'.'SDL_WriteLE64' |
| ++'_SDL_WriteBE64'.'SDL3.dll'.'SDL_WriteBE64' |
| ++'_SDL_CreateShapedWindow'.'SDL3.dll'.'SDL_CreateShapedWindow' |
| ++'_SDL_IsShapedWindow'.'SDL3.dll'.'SDL_IsShapedWindow' |
| ++'_SDL_SetWindowShape'.'SDL3.dll'.'SDL_SetWindowShape' |
| ++'_SDL_GetShapedWindowMode'.'SDL3.dll'.'SDL_GetShapedWindowMode' |
| ++'_SDL_malloc'.'SDL3.dll'.'SDL_malloc' |
| ++'_SDL_calloc'.'SDL3.dll'.'SDL_calloc' |
| ++'_SDL_realloc'.'SDL3.dll'.'SDL_realloc' |
| ++'_SDL_free'.'SDL3.dll'.'SDL_free' |
| ++'_SDL_getenv'.'SDL3.dll'.'SDL_getenv' |
| ++'_SDL_setenv'.'SDL3.dll'.'SDL_setenv' |
| ++'_SDL_qsort'.'SDL3.dll'.'SDL_qsort' |
| ++'_SDL_abs'.'SDL3.dll'.'SDL_abs' |
| ++'_SDL_isdigit'.'SDL3.dll'.'SDL_isdigit' |
| ++'_SDL_isspace'.'SDL3.dll'.'SDL_isspace' |
| ++'_SDL_toupper'.'SDL3.dll'.'SDL_toupper' |
| ++'_SDL_tolower'.'SDL3.dll'.'SDL_tolower' |
| ++'_SDL_memset'.'SDL3.dll'.'SDL_memset' |
| ++'_SDL_memcpy'.'SDL3.dll'.'SDL_memcpy' |
| ++'_SDL_memmove'.'SDL3.dll'.'SDL_memmove' |
| ++'_SDL_memcmp'.'SDL3.dll'.'SDL_memcmp' |
| ++'_SDL_wcslen'.'SDL3.dll'.'SDL_wcslen' |
| ++'_SDL_wcslcpy'.'SDL3.dll'.'SDL_wcslcpy' |
| ++'_SDL_wcslcat'.'SDL3.dll'.'SDL_wcslcat' |
| ++'_SDL_strlen'.'SDL3.dll'.'SDL_strlen' |
| ++'_SDL_strlcpy'.'SDL3.dll'.'SDL_strlcpy' |
| ++'_SDL_utf8strlcpy'.'SDL3.dll'.'SDL_utf8strlcpy' |
| ++'_SDL_strlcat'.'SDL3.dll'.'SDL_strlcat' |
| ++'_SDL_strdup'.'SDL3.dll'.'SDL_strdup' |
| ++'_SDL_strrev'.'SDL3.dll'.'SDL_strrev' |
| ++'_SDL_strupr'.'SDL3.dll'.'SDL_strupr' |
| ++'_SDL_strlwr'.'SDL3.dll'.'SDL_strlwr' |
| ++'_SDL_strchr'.'SDL3.dll'.'SDL_strchr' |
| ++'_SDL_strrchr'.'SDL3.dll'.'SDL_strrchr' |
| ++'_SDL_strstr'.'SDL3.dll'.'SDL_strstr' |
| ++'_SDL_itoa'.'SDL3.dll'.'SDL_itoa' |
| ++'_SDL_uitoa'.'SDL3.dll'.'SDL_uitoa' |
| ++'_SDL_ltoa'.'SDL3.dll'.'SDL_ltoa' |
| ++'_SDL_ultoa'.'SDL3.dll'.'SDL_ultoa' |
| ++'_SDL_lltoa'.'SDL3.dll'.'SDL_lltoa' |
| ++'_SDL_ulltoa'.'SDL3.dll'.'SDL_ulltoa' |
| ++'_SDL_atoi'.'SDL3.dll'.'SDL_atoi' |
| ++'_SDL_atof'.'SDL3.dll'.'SDL_atof' |
| ++'_SDL_strtol'.'SDL3.dll'.'SDL_strtol' |
| ++'_SDL_strtoul'.'SDL3.dll'.'SDL_strtoul' |
| ++'_SDL_strtoll'.'SDL3.dll'.'SDL_strtoll' |
| ++'_SDL_strtoull'.'SDL3.dll'.'SDL_strtoull' |
| ++'_SDL_strtod'.'SDL3.dll'.'SDL_strtod' |
| ++'_SDL_strcmp'.'SDL3.dll'.'SDL_strcmp' |
| ++'_SDL_strncmp'.'SDL3.dll'.'SDL_strncmp' |
| ++'_SDL_strcasecmp'.'SDL3.dll'.'SDL_strcasecmp' |
| ++'_SDL_strncasecmp'.'SDL3.dll'.'SDL_strncasecmp' |
| ++'_SDL_vsnprintf'.'SDL3.dll'.'SDL_vsnprintf' |
| ++'_SDL_acos'.'SDL3.dll'.'SDL_acos' |
| ++'_SDL_asin'.'SDL3.dll'.'SDL_asin' |
| ++'_SDL_atan'.'SDL3.dll'.'SDL_atan' |
| ++'_SDL_atan2'.'SDL3.dll'.'SDL_atan2' |
| ++'_SDL_ceil'.'SDL3.dll'.'SDL_ceil' |
| ++'_SDL_copysign'.'SDL3.dll'.'SDL_copysign' |
| ++'_SDL_cos'.'SDL3.dll'.'SDL_cos' |
| ++'_SDL_cosf'.'SDL3.dll'.'SDL_cosf' |
| ++'_SDL_fabs'.'SDL3.dll'.'SDL_fabs' |
| ++'_SDL_floor'.'SDL3.dll'.'SDL_floor' |
| ++'_SDL_log'.'SDL3.dll'.'SDL_log' |
| ++'_SDL_pow'.'SDL3.dll'.'SDL_pow' |
| ++'_SDL_scalbn'.'SDL3.dll'.'SDL_scalbn' |
| ++'_SDL_sin'.'SDL3.dll'.'SDL_sin' |
| ++'_SDL_sinf'.'SDL3.dll'.'SDL_sinf' |
| ++'_SDL_sqrt'.'SDL3.dll'.'SDL_sqrt' |
| ++'_SDL_iconv_open'.'SDL3.dll'.'SDL_iconv_open' |
| ++'_SDL_iconv_close'.'SDL3.dll'.'SDL_iconv_close' |
| ++'_SDL_iconv'.'SDL3.dll'.'SDL_iconv' |
| ++'_SDL_iconv_string'.'SDL3.dll'.'SDL_iconv_string' |
| ++'_SDL_CreateRGBSurface'.'SDL3.dll'.'SDL_CreateRGBSurface' |
| ++'_SDL_CreateRGBSurfaceFrom'.'SDL3.dll'.'SDL_CreateRGBSurfaceFrom' |
| ++'_SDL_FreeSurface'.'SDL3.dll'.'SDL_FreeSurface' |
| ++'_SDL_SetSurfacePalette'.'SDL3.dll'.'SDL_SetSurfacePalette' |
| ++'_SDL_LockSurface'.'SDL3.dll'.'SDL_LockSurface' |
| ++'_SDL_UnlockSurface'.'SDL3.dll'.'SDL_UnlockSurface' |
| ++'_SDL_LoadBMP_RW'.'SDL3.dll'.'SDL_LoadBMP_RW' |
| ++'_SDL_SaveBMP_RW'.'SDL3.dll'.'SDL_SaveBMP_RW' |
| ++'_SDL_SetSurfaceRLE'.'SDL3.dll'.'SDL_SetSurfaceRLE' |
| ++'_SDL_SetColorKey'.'SDL3.dll'.'SDL_SetColorKey' |
| ++'_SDL_GetColorKey'.'SDL3.dll'.'SDL_GetColorKey' |
| ++'_SDL_SetSurfaceColorMod'.'SDL3.dll'.'SDL_SetSurfaceColorMod' |
| ++'_SDL_GetSurfaceColorMod'.'SDL3.dll'.'SDL_GetSurfaceColorMod' |
| ++'_SDL_SetSurfaceAlphaMod'.'SDL3.dll'.'SDL_SetSurfaceAlphaMod' |
| ++'_SDL_GetSurfaceAlphaMod'.'SDL3.dll'.'SDL_GetSurfaceAlphaMod' |
| ++'_SDL_SetSurfaceBlendMode'.'SDL3.dll'.'SDL_SetSurfaceBlendMode' |
| ++'_SDL_GetSurfaceBlendMode'.'SDL3.dll'.'SDL_GetSurfaceBlendMode' |
| ++'_SDL_SetClipRect'.'SDL3.dll'.'SDL_SetClipRect' |
| ++'_SDL_GetClipRect'.'SDL3.dll'.'SDL_GetClipRect' |
| ++'_SDL_ConvertSurface'.'SDL3.dll'.'SDL_ConvertSurface' |
| ++'_SDL_ConvertSurfaceFormat'.'SDL3.dll'.'SDL_ConvertSurfaceFormat' |
| ++'_SDL_ConvertPixels'.'SDL3.dll'.'SDL_ConvertPixels' |
| ++'_SDL_FillRect'.'SDL3.dll'.'SDL_FillRect' |
| ++'_SDL_FillRects'.'SDL3.dll'.'SDL_FillRects' |
| ++'_SDL_UpperBlit'.'SDL3.dll'.'SDL_UpperBlit' |
| ++'_SDL_LowerBlit'.'SDL3.dll'.'SDL_LowerBlit' |
| ++'_SDL_SoftStretch'.'SDL3.dll'.'SDL_SoftStretch' |
| ++'_SDL_UpperBlitScaled'.'SDL3.dll'.'SDL_UpperBlitScaled' |
| ++'_SDL_LowerBlitScaled'.'SDL3.dll'.'SDL_LowerBlitScaled' |
| ++'_SDL_GetWindowWMInfo'.'SDL3.dll'.'SDL_GetWindowWMInfo' |
| ++'_SDL_GetThreadName'.'SDL3.dll'.'SDL_GetThreadName' |
| ++'_SDL_ThreadID'.'SDL3.dll'.'SDL_ThreadID' |
| ++'_SDL_GetThreadID'.'SDL3.dll'.'SDL_GetThreadID' |
| ++'_SDL_SetThreadPriority'.'SDL3.dll'.'SDL_SetThreadPriority' |
| ++'_SDL_WaitThread'.'SDL3.dll'.'SDL_WaitThread' |
| ++'_SDL_DetachThread'.'SDL3.dll'.'SDL_DetachThread' |
| ++'_SDL_TLSCreate'.'SDL3.dll'.'SDL_TLSCreate' |
| ++'_SDL_TLSGet'.'SDL3.dll'.'SDL_TLSGet' |
| ++'_SDL_TLSSet'.'SDL3.dll'.'SDL_TLSSet' |
| ++'_SDL_GetTicks'.'SDL3.dll'.'SDL_GetTicks' |
| ++'_SDL_GetPerformanceCounter'.'SDL3.dll'.'SDL_GetPerformanceCounter' |
| ++'_SDL_GetPerformanceFrequency'.'SDL3.dll'.'SDL_GetPerformanceFrequency' |
| ++'_SDL_Delay'.'SDL3.dll'.'SDL_Delay' |
| ++'_SDL_AddTimer'.'SDL3.dll'.'SDL_AddTimer' |
| ++'_SDL_RemoveTimer'.'SDL3.dll'.'SDL_RemoveTimer' |
| ++'_SDL_GetNumTouchDevices'.'SDL3.dll'.'SDL_GetNumTouchDevices' |
| ++'_SDL_GetTouchDevice'.'SDL3.dll'.'SDL_GetTouchDevice' |
| ++'_SDL_GetNumTouchFingers'.'SDL3.dll'.'SDL_GetNumTouchFingers' |
| ++'_SDL_GetTouchFinger'.'SDL3.dll'.'SDL_GetTouchFinger' |
| ++'_SDL_GetVersion'.'SDL3.dll'.'SDL_GetVersion' |
| ++'_SDL_GetRevision'.'SDL3.dll'.'SDL_GetRevision' |
| ++'_SDL_GetRevisionNumber'.'SDL3.dll'.'SDL_GetRevisionNumber' |
| ++'_SDL_GetNumVideoDrivers'.'SDL3.dll'.'SDL_GetNumVideoDrivers' |
| ++'_SDL_GetVideoDriver'.'SDL3.dll'.'SDL_GetVideoDriver' |
| ++'_SDL_VideoInit'.'SDL3.dll'.'SDL_VideoInit' |
| ++'_SDL_VideoQuit'.'SDL3.dll'.'SDL_VideoQuit' |
| ++'_SDL_GetCurrentVideoDriver'.'SDL3.dll'.'SDL_GetCurrentVideoDriver' |
| ++'_SDL_GetNumVideoDisplays'.'SDL3.dll'.'SDL_GetNumVideoDisplays' |
| ++'_SDL_GetDisplayName'.'SDL3.dll'.'SDL_GetDisplayName' |
| ++'_SDL_GetDisplayBounds'.'SDL3.dll'.'SDL_GetDisplayBounds' |
| ++'_SDL_GetDisplayDPI'.'SDL3.dll'.'SDL_GetDisplayDPI' |
| ++'_SDL_GetNumDisplayModes'.'SDL3.dll'.'SDL_GetNumDisplayModes' |
| ++'_SDL_GetDisplayMode'.'SDL3.dll'.'SDL_GetDisplayMode' |
| ++'_SDL_GetDesktopDisplayMode'.'SDL3.dll'.'SDL_GetDesktopDisplayMode' |
| ++'_SDL_GetCurrentDisplayMode'.'SDL3.dll'.'SDL_GetCurrentDisplayMode' |
| ++'_SDL_GetClosestDisplayMode'.'SDL3.dll'.'SDL_GetClosestDisplayMode' |
| ++'_SDL_GetWindowDisplayIndex'.'SDL3.dll'.'SDL_GetWindowDisplayIndex' |
| ++'_SDL_SetWindowDisplayMode'.'SDL3.dll'.'SDL_SetWindowDisplayMode' |
| ++'_SDL_GetWindowDisplayMode'.'SDL3.dll'.'SDL_GetWindowDisplayMode' |
| ++'_SDL_GetWindowPixelFormat'.'SDL3.dll'.'SDL_GetWindowPixelFormat' |
| ++'_SDL_CreateWindow'.'SDL3.dll'.'SDL_CreateWindow' |
| ++'_SDL_CreateWindowFrom'.'SDL3.dll'.'SDL_CreateWindowFrom' |
| ++'_SDL_GetWindowID'.'SDL3.dll'.'SDL_GetWindowID' |
| ++'_SDL_GetWindowFromID'.'SDL3.dll'.'SDL_GetWindowFromID' |
| ++'_SDL_GetWindowFlags'.'SDL3.dll'.'SDL_GetWindowFlags' |
| ++'_SDL_SetWindowTitle'.'SDL3.dll'.'SDL_SetWindowTitle' |
| ++'_SDL_GetWindowTitle'.'SDL3.dll'.'SDL_GetWindowTitle' |
| ++'_SDL_SetWindowIcon'.'SDL3.dll'.'SDL_SetWindowIcon' |
| ++'_SDL_SetWindowData'.'SDL3.dll'.'SDL_SetWindowData' |
| ++'_SDL_GetWindowData'.'SDL3.dll'.'SDL_GetWindowData' |
| ++'_SDL_SetWindowPosition'.'SDL3.dll'.'SDL_SetWindowPosition' |
| ++'_SDL_GetWindowPosition'.'SDL3.dll'.'SDL_GetWindowPosition' |
| ++'_SDL_SetWindowSize'.'SDL3.dll'.'SDL_SetWindowSize' |
| ++'_SDL_GetWindowSize'.'SDL3.dll'.'SDL_GetWindowSize' |
| ++'_SDL_SetWindowMinimumSize'.'SDL3.dll'.'SDL_SetWindowMinimumSize' |
| ++'_SDL_GetWindowMinimumSize'.'SDL3.dll'.'SDL_GetWindowMinimumSize' |
| ++'_SDL_SetWindowMaximumSize'.'SDL3.dll'.'SDL_SetWindowMaximumSize' |
| ++'_SDL_GetWindowMaximumSize'.'SDL3.dll'.'SDL_GetWindowMaximumSize' |
| ++'_SDL_SetWindowBordered'.'SDL3.dll'.'SDL_SetWindowBordered' |
| ++'_SDL_ShowWindow'.'SDL3.dll'.'SDL_ShowWindow' |
| ++'_SDL_HideWindow'.'SDL3.dll'.'SDL_HideWindow' |
| ++'_SDL_RaiseWindow'.'SDL3.dll'.'SDL_RaiseWindow' |
| ++'_SDL_MaximizeWindow'.'SDL3.dll'.'SDL_MaximizeWindow' |
| ++'_SDL_MinimizeWindow'.'SDL3.dll'.'SDL_MinimizeWindow' |
| ++'_SDL_RestoreWindow'.'SDL3.dll'.'SDL_RestoreWindow' |
| ++'_SDL_SetWindowFullscreen'.'SDL3.dll'.'SDL_SetWindowFullscreen' |
| ++'_SDL_GetWindowSurface'.'SDL3.dll'.'SDL_GetWindowSurface' |
| ++'_SDL_UpdateWindowSurface'.'SDL3.dll'.'SDL_UpdateWindowSurface' |
| ++'_SDL_UpdateWindowSurfaceRects'.'SDL3.dll'.'SDL_UpdateWindowSurfaceRects' |
| ++'_SDL_SetWindowGrab'.'SDL3.dll'.'SDL_SetWindowGrab' |
| ++'_SDL_GetWindowGrab'.'SDL3.dll'.'SDL_GetWindowGrab' |
| ++'_SDL_SetWindowBrightness'.'SDL3.dll'.'SDL_SetWindowBrightness' |
| ++'_SDL_GetWindowBrightness'.'SDL3.dll'.'SDL_GetWindowBrightness' |
| ++'_SDL_SetWindowGammaRamp'.'SDL3.dll'.'SDL_SetWindowGammaRamp' |
| ++'_SDL_GetWindowGammaRamp'.'SDL3.dll'.'SDL_GetWindowGammaRamp' |
| ++'_SDL_DestroyWindow'.'SDL3.dll'.'SDL_DestroyWindow' |
| ++'_SDL_IsScreenSaverEnabled'.'SDL3.dll'.'SDL_IsScreenSaverEnabled' |
| ++'_SDL_EnableScreenSaver'.'SDL3.dll'.'SDL_EnableScreenSaver' |
| ++'_SDL_DisableScreenSaver'.'SDL3.dll'.'SDL_DisableScreenSaver' |
| ++'_SDL_GL_LoadLibrary'.'SDL3.dll'.'SDL_GL_LoadLibrary' |
| ++'_SDL_GL_GetProcAddress'.'SDL3.dll'.'SDL_GL_GetProcAddress' |
| ++'_SDL_GL_UnloadLibrary'.'SDL3.dll'.'SDL_GL_UnloadLibrary' |
| ++'_SDL_GL_ExtensionSupported'.'SDL3.dll'.'SDL_GL_ExtensionSupported' |
| ++'_SDL_GL_SetAttribute'.'SDL3.dll'.'SDL_GL_SetAttribute' |
| ++'_SDL_GL_GetAttribute'.'SDL3.dll'.'SDL_GL_GetAttribute' |
| ++'_SDL_GL_CreateContext'.'SDL3.dll'.'SDL_GL_CreateContext' |
| ++'_SDL_GL_MakeCurrent'.'SDL3.dll'.'SDL_GL_MakeCurrent' |
| ++'_SDL_GL_GetCurrentWindow'.'SDL3.dll'.'SDL_GL_GetCurrentWindow' |
| ++'_SDL_GL_GetCurrentContext'.'SDL3.dll'.'SDL_GL_GetCurrentContext' |
| ++'_SDL_GL_GetDrawableSize'.'SDL3.dll'.'SDL_GL_GetDrawableSize' |
| ++'_SDL_GL_SetSwapInterval'.'SDL3.dll'.'SDL_GL_SetSwapInterval' |
| ++'_SDL_GL_GetSwapInterval'.'SDL3.dll'.'SDL_GL_GetSwapInterval' |
| ++'_SDL_GL_SwapWindow'.'SDL3.dll'.'SDL_GL_SwapWindow' |
| ++'_SDL_GL_DeleteContext'.'SDL3.dll'.'SDL_GL_DeleteContext' |
| ++'_SDL_vsscanf'.'SDL3.dll'.'SDL_vsscanf' |
| ++'_SDL_GameControllerAddMappingsFromRW'.'SDL3.dll'.'SDL_GameControllerAddMappingsFromRW' |
| ++'_SDL_GL_ResetAttributes'.'SDL3.dll'.'SDL_GL_ResetAttributes' |
| ++'_SDL_HasAVX'.'SDL3.dll'.'SDL_HasAVX' |
| ++'_SDL_GetDefaultAssertionHandler'.'SDL3.dll'.'SDL_GetDefaultAssertionHandler' |
| ++'_SDL_GetAssertionHandler'.'SDL3.dll'.'SDL_GetAssertionHandler' |
| ++'_SDL_DXGIGetOutputInfo'.'SDL3.dll'.'SDL_DXGIGetOutputInfo' |
| ++'_SDL_RenderIsClipEnabled'.'SDL3.dll'.'SDL_RenderIsClipEnabled' |
| # ++'_SDL_WinRTRunApp'.'SDL3.dll'.'SDL_WinRTRunApp' |
| ++'_SDL_WarpMouseGlobal'.'SDL3.dll'.'SDL_WarpMouseGlobal' |
| # ++'_SDL_WinRTGetFSPathUNICODE'.'SDL3.dll'.'SDL_WinRTGetFSPathUNICODE' |
| # ++'_SDL_WinRTGetFSPathUTF8'.'SDL3.dll'.'SDL_WinRTGetFSPathUTF8' |
| ++'_SDL_sqrtf'.'SDL3.dll'.'SDL_sqrtf' |
| ++'_SDL_tan'.'SDL3.dll'.'SDL_tan' |
| ++'_SDL_tanf'.'SDL3.dll'.'SDL_tanf' |
| ++'_SDL_CaptureMouse'.'SDL3.dll'.'SDL_CaptureMouse' |
| ++'_SDL_SetWindowHitTest'.'SDL3.dll'.'SDL_SetWindowHitTest' |
| ++'_SDL_GetGlobalMouseState'.'SDL3.dll'.'SDL_GetGlobalMouseState' |
| ++'_SDL_HasAVX2'.'SDL3.dll'.'SDL_HasAVX2' |
| ++'_SDL_QueueAudio'.'SDL3.dll'.'SDL_QueueAudio' |
| ++'_SDL_GetQueuedAudioSize'.'SDL3.dll'.'SDL_GetQueuedAudioSize' |
| ++'_SDL_ClearQueuedAudio'.'SDL3.dll'.'SDL_ClearQueuedAudio' |
| ++'_SDL_GetGrabbedWindow'.'SDL3.dll'.'SDL_GetGrabbedWindow' |
| ++'_SDL_SetWindowsMessageHook'.'SDL3.dll'.'SDL_SetWindowsMessageHook' |
| ++'_SDL_JoystickCurrentPowerLevel'.'SDL3.dll'.'SDL_JoystickCurrentPowerLevel' |
| ++'_SDL_GameControllerFromInstanceID'.'SDL3.dll'.'SDL_GameControllerFromInstanceID' |
| ++'_SDL_JoystickFromInstanceID'.'SDL3.dll'.'SDL_JoystickFromInstanceID' |
| ++'_SDL_GetDisplayUsableBounds'.'SDL3.dll'.'SDL_GetDisplayUsableBounds' |
| ++'_SDL_GetWindowBordersSize'.'SDL3.dll'.'SDL_GetWindowBordersSize' |
| ++'_SDL_SetWindowOpacity'.'SDL3.dll'.'SDL_SetWindowOpacity' |
| ++'_SDL_GetWindowOpacity'.'SDL3.dll'.'SDL_GetWindowOpacity' |
| ++'_SDL_SetWindowInputFocus'.'SDL3.dll'.'SDL_SetWindowInputFocus' |
| ++'_SDL_SetWindowModalFor'.'SDL3.dll'.'SDL_SetWindowModalFor' |
| ++'_SDL_RenderSetIntegerScale'.'SDL3.dll'.'SDL_RenderSetIntegerScale' |
| ++'_SDL_RenderGetIntegerScale'.'SDL3.dll'.'SDL_RenderGetIntegerScale' |
| ++'_SDL_DequeueAudio'.'SDL3.dll'.'SDL_DequeueAudio' |
| ++'_SDL_SetWindowResizable'.'SDL3.dll'.'SDL_SetWindowResizable' |
| ++'_SDL_CreateRGBSurfaceWithFormat'.'SDL3.dll'.'SDL_CreateRGBSurfaceWithFormat' |
| ++'_SDL_CreateRGBSurfaceWithFormatFrom'.'SDL3.dll'.'SDL_CreateRGBSurfaceWithFormatFrom' |
| ++'_SDL_GetHintBoolean'.'SDL3.dll'.'SDL_GetHintBoolean' |
| ++'_SDL_JoystickGetDeviceVendor'.'SDL3.dll'.'SDL_JoystickGetDeviceVendor' |
| ++'_SDL_JoystickGetDeviceProduct'.'SDL3.dll'.'SDL_JoystickGetDeviceProduct' |
| ++'_SDL_JoystickGetDeviceProductVersion'.'SDL3.dll'.'SDL_JoystickGetDeviceProductVersion' |
| ++'_SDL_JoystickGetVendor'.'SDL3.dll'.'SDL_JoystickGetVendor' |
| ++'_SDL_JoystickGetProduct'.'SDL3.dll'.'SDL_JoystickGetProduct' |
| ++'_SDL_JoystickGetProductVersion'.'SDL3.dll'.'SDL_JoystickGetProductVersion' |
| ++'_SDL_GameControllerGetVendor'.'SDL3.dll'.'SDL_GameControllerGetVendor' |
| ++'_SDL_GameControllerGetProduct'.'SDL3.dll'.'SDL_GameControllerGetProduct' |
| ++'_SDL_GameControllerGetProductVersion'.'SDL3.dll'.'SDL_GameControllerGetProductVersion' |
| ++'_SDL_HasNEON'.'SDL3.dll'.'SDL_HasNEON' |
| ++'_SDL_GameControllerNumMappings'.'SDL3.dll'.'SDL_GameControllerNumMappings' |
| ++'_SDL_GameControllerMappingForIndex'.'SDL3.dll'.'SDL_GameControllerMappingForIndex' |
| ++'_SDL_JoystickGetAxisInitialState'.'SDL3.dll'.'SDL_JoystickGetAxisInitialState' |
| ++'_SDL_JoystickGetDeviceType'.'SDL3.dll'.'SDL_JoystickGetDeviceType' |
| ++'_SDL_JoystickGetType'.'SDL3.dll'.'SDL_JoystickGetType' |
| ++'_SDL_MemoryBarrierReleaseFunction'.'SDL3.dll'.'SDL_MemoryBarrierReleaseFunction' |
| ++'_SDL_MemoryBarrierAcquireFunction'.'SDL3.dll'.'SDL_MemoryBarrierAcquireFunction' |
| ++'_SDL_JoystickGetDeviceInstanceID'.'SDL3.dll'.'SDL_JoystickGetDeviceInstanceID' |
| ++'_SDL_utf8strlen'.'SDL3.dll'.'SDL_utf8strlen' |
| ++'_SDL_LoadFile_RW'.'SDL3.dll'.'SDL_LoadFile_RW' |
| ++'_SDL_wcscmp'.'SDL3.dll'.'SDL_wcscmp' |
| ++'_SDL_ComposeCustomBlendMode'.'SDL3.dll'.'SDL_ComposeCustomBlendMode' |
| ++'_SDL_DuplicateSurface'.'SDL3.dll'.'SDL_DuplicateSurface' |
| ++'_SDL_Vulkan_LoadLibrary'.'SDL3.dll'.'SDL_Vulkan_LoadLibrary' |
| ++'_SDL_Vulkan_GetVkGetInstanceProcAddr'.'SDL3.dll'.'SDL_Vulkan_GetVkGetInstanceProcAddr' |
| ++'_SDL_Vulkan_UnloadLibrary'.'SDL3.dll'.'SDL_Vulkan_UnloadLibrary' |
| ++'_SDL_Vulkan_GetInstanceExtensions'.'SDL3.dll'.'SDL_Vulkan_GetInstanceExtensions' |
| ++'_SDL_Vulkan_CreateSurface'.'SDL3.dll'.'SDL_Vulkan_CreateSurface' |
| ++'_SDL_Vulkan_GetDrawableSize'.'SDL3.dll'.'SDL_Vulkan_GetDrawableSize' |
| ++'_SDL_LockJoysticks'.'SDL3.dll'.'SDL_LockJoysticks' |
| ++'_SDL_UnlockJoysticks'.'SDL3.dll'.'SDL_UnlockJoysticks' |
| ++'_SDL_GetMemoryFunctions'.'SDL3.dll'.'SDL_GetMemoryFunctions' |
| ++'_SDL_SetMemoryFunctions'.'SDL3.dll'.'SDL_SetMemoryFunctions' |
| ++'_SDL_GetNumAllocations'.'SDL3.dll'.'SDL_GetNumAllocations' |
| ++'_SDL_NewAudioStream'.'SDL3.dll'.'SDL_NewAudioStream' |
| ++'_SDL_AudioStreamPut'.'SDL3.dll'.'SDL_AudioStreamPut' |
| ++'_SDL_AudioStreamGet'.'SDL3.dll'.'SDL_AudioStreamGet' |
| ++'_SDL_AudioStreamClear'.'SDL3.dll'.'SDL_AudioStreamClear' |
| ++'_SDL_AudioStreamAvailable'.'SDL3.dll'.'SDL_AudioStreamAvailable' |
| ++'_SDL_FreeAudioStream'.'SDL3.dll'.'SDL_FreeAudioStream' |
| ++'_SDL_AudioStreamFlush'.'SDL3.dll'.'SDL_AudioStreamFlush' |
| ++'_SDL_acosf'.'SDL3.dll'.'SDL_acosf' |
| ++'_SDL_asinf'.'SDL3.dll'.'SDL_asinf' |
| ++'_SDL_atanf'.'SDL3.dll'.'SDL_atanf' |
| ++'_SDL_atan2f'.'SDL3.dll'.'SDL_atan2f' |
| ++'_SDL_ceilf'.'SDL3.dll'.'SDL_ceilf' |
| ++'_SDL_copysignf'.'SDL3.dll'.'SDL_copysignf' |
| ++'_SDL_fabsf'.'SDL3.dll'.'SDL_fabsf' |
| ++'_SDL_floorf'.'SDL3.dll'.'SDL_floorf' |
| ++'_SDL_logf'.'SDL3.dll'.'SDL_logf' |
| ++'_SDL_powf'.'SDL3.dll'.'SDL_powf' |
| ++'_SDL_scalbnf'.'SDL3.dll'.'SDL_scalbnf' |
| ++'_SDL_fmod'.'SDL3.dll'.'SDL_fmod' |
| ++'_SDL_fmodf'.'SDL3.dll'.'SDL_fmodf' |
| ++'_SDL_SetYUVConversionMode'.'SDL3.dll'.'SDL_SetYUVConversionMode' |
| ++'_SDL_GetYUVConversionMode'.'SDL3.dll'.'SDL_GetYUVConversionMode' |
| ++'_SDL_GetYUVConversionModeForResolution'.'SDL3.dll'.'SDL_GetYUVConversionModeForResolution' |
| ++'_SDL_RenderGetMetalLayer'.'SDL3.dll'.'SDL_RenderGetMetalLayer' |
| ++'_SDL_RenderGetMetalCommandEncoder'.'SDL3.dll'.'SDL_RenderGetMetalCommandEncoder' |
| # ++'_SDL_IsAndroidTV'.'SDL3.dll'.'SDL_IsAndroidTV' |
| # ++'_SDL_WinRTGetDeviceFamily'.'SDL3.dll'.'SDL_WinRTGetDeviceFamily' |
| ++'_SDL_log10'.'SDL3.dll'.'SDL_log10' |
| ++'_SDL_log10f'.'SDL3.dll'.'SDL_log10f' |
| ++'_SDL_GameControllerMappingForDeviceIndex'.'SDL3.dll'.'SDL_GameControllerMappingForDeviceIndex' |
| # ++'_SDL_LinuxSetThreadPriority'.'SDL3.dll'.'SDL_LinuxSetThreadPriority' |
| ++'_SDL_HasAVX512F'.'SDL3.dll'.'SDL_HasAVX512F' |
| # ++'_SDL_IsChromebook'.'SDL3.dll'.'SDL_IsChromebook' |
| # ++'_SDL_IsDeXMode'.'SDL3.dll'.'SDL_IsDeXMode' |
| # ++'_SDL_AndroidBackButton'.'SDL3.dll'.'SDL_AndroidBackButton' |
| ++'_SDL_exp'.'SDL3.dll'.'SDL_exp' |
| ++'_SDL_expf'.'SDL3.dll'.'SDL_expf' |
| ++'_SDL_wcsdup'.'SDL3.dll'.'SDL_wcsdup' |
| ++'_SDL_GameControllerRumble'.'SDL3.dll'.'SDL_GameControllerRumble' |
| ++'_SDL_JoystickRumble'.'SDL3.dll'.'SDL_JoystickRumble' |
| ++'_SDL_NumSensors'.'SDL3.dll'.'SDL_NumSensors' |
| ++'_SDL_SensorGetDeviceName'.'SDL3.dll'.'SDL_SensorGetDeviceName' |
| ++'_SDL_SensorGetDeviceType'.'SDL3.dll'.'SDL_SensorGetDeviceType' |
| ++'_SDL_SensorGetDeviceNonPortableType'.'SDL3.dll'.'SDL_SensorGetDeviceNonPortableType' |
| ++'_SDL_SensorGetDeviceInstanceID'.'SDL3.dll'.'SDL_SensorGetDeviceInstanceID' |
| ++'_SDL_SensorOpen'.'SDL3.dll'.'SDL_SensorOpen' |
| ++'_SDL_SensorFromInstanceID'.'SDL3.dll'.'SDL_SensorFromInstanceID' |
| ++'_SDL_SensorGetName'.'SDL3.dll'.'SDL_SensorGetName' |
| ++'_SDL_SensorGetType'.'SDL3.dll'.'SDL_SensorGetType' |
| ++'_SDL_SensorGetNonPortableType'.'SDL3.dll'.'SDL_SensorGetNonPortableType' |
| ++'_SDL_SensorGetInstanceID'.'SDL3.dll'.'SDL_SensorGetInstanceID' |
| ++'_SDL_SensorGetData'.'SDL3.dll'.'SDL_SensorGetData' |
| ++'_SDL_SensorClose'.'SDL3.dll'.'SDL_SensorClose' |
| ++'_SDL_SensorUpdate'.'SDL3.dll'.'SDL_SensorUpdate' |
| ++'_SDL_IsTablet'.'SDL3.dll'.'SDL_IsTablet' |
| ++'_SDL_GetDisplayOrientation'.'SDL3.dll'.'SDL_GetDisplayOrientation' |
| ++'_SDL_HasColorKey'.'SDL3.dll'.'SDL_HasColorKey' |
| ++'_SDL_CreateThreadWithStackSize'.'SDL3.dll'.'SDL_CreateThreadWithStackSize' |
| ++'_SDL_JoystickGetDevicePlayerIndex'.'SDL3.dll'.'SDL_JoystickGetDevicePlayerIndex' |
| ++'_SDL_JoystickGetPlayerIndex'.'SDL3.dll'.'SDL_JoystickGetPlayerIndex' |
| ++'_SDL_GameControllerGetPlayerIndex'.'SDL3.dll'.'SDL_GameControllerGetPlayerIndex' |
| ++'_SDL_RenderFlush'.'SDL3.dll'.'SDL_RenderFlush' |
| ++'_SDL_RenderDrawPointF'.'SDL3.dll'.'SDL_RenderDrawPointF' |
| ++'_SDL_RenderDrawPointsF'.'SDL3.dll'.'SDL_RenderDrawPointsF' |
| ++'_SDL_RenderDrawLineF'.'SDL3.dll'.'SDL_RenderDrawLineF' |
| ++'_SDL_RenderDrawLinesF'.'SDL3.dll'.'SDL_RenderDrawLinesF' |
| ++'_SDL_RenderDrawRectF'.'SDL3.dll'.'SDL_RenderDrawRectF' |
| ++'_SDL_RenderDrawRectsF'.'SDL3.dll'.'SDL_RenderDrawRectsF' |
| ++'_SDL_RenderFillRectF'.'SDL3.dll'.'SDL_RenderFillRectF' |
| ++'_SDL_RenderFillRectsF'.'SDL3.dll'.'SDL_RenderFillRectsF' |
| ++'_SDL_RenderCopyF'.'SDL3.dll'.'SDL_RenderCopyF' |
| ++'_SDL_RenderCopyExF'.'SDL3.dll'.'SDL_RenderCopyExF' |
| ++'_SDL_GetTouchDeviceType'.'SDL3.dll'.'SDL_GetTouchDeviceType' |
| # ++'_SDL_UIKitRunApp'.'SDL3.dll'.'SDL_UIKitRunApp' |
| ++'_SDL_SIMDGetAlignment'.'SDL3.dll'.'SDL_SIMDGetAlignment' |
| ++'_SDL_SIMDAlloc'.'SDL3.dll'.'SDL_SIMDAlloc' |
| ++'_SDL_SIMDFree'.'SDL3.dll'.'SDL_SIMDFree' |
| ++'_SDL_RWsize'.'SDL3.dll'.'SDL_RWsize' |
| ++'_SDL_RWseek'.'SDL3.dll'.'SDL_RWseek' |
| ++'_SDL_RWtell'.'SDL3.dll'.'SDL_RWtell' |
| ++'_SDL_RWread'.'SDL3.dll'.'SDL_RWread' |
| ++'_SDL_RWwrite'.'SDL3.dll'.'SDL_RWwrite' |
| ++'_SDL_RWclose'.'SDL3.dll'.'SDL_RWclose' |
| ++'_SDL_LoadFile'.'SDL3.dll'.'SDL_LoadFile' |
| ++'_SDL_Metal_CreateView'.'SDL3.dll'.'SDL_Metal_CreateView' |
| ++'_SDL_Metal_DestroyView'.'SDL3.dll'.'SDL_Metal_DestroyView' |
| ++'_SDL_LockTextureToSurface'.'SDL3.dll'.'SDL_LockTextureToSurface' |
| ++'_SDL_HasARMSIMD'.'SDL3.dll'.'SDL_HasARMSIMD' |
| ++'_SDL_strtokr'.'SDL3.dll'.'SDL_strtokr' |
| ++'_SDL_wcsstr'.'SDL3.dll'.'SDL_wcsstr' |
| ++'_SDL_wcsncmp'.'SDL3.dll'.'SDL_wcsncmp' |
| ++'_SDL_GameControllerTypeForIndex'.'SDL3.dll'.'SDL_GameControllerTypeForIndex' |
| ++'_SDL_GameControllerGetType'.'SDL3.dll'.'SDL_GameControllerGetType' |
| ++'_SDL_GameControllerFromPlayerIndex'.'SDL3.dll'.'SDL_GameControllerFromPlayerIndex' |
| ++'_SDL_GameControllerSetPlayerIndex'.'SDL3.dll'.'SDL_GameControllerSetPlayerIndex' |
| ++'_SDL_JoystickFromPlayerIndex'.'SDL3.dll'.'SDL_JoystickFromPlayerIndex' |
| ++'_SDL_JoystickSetPlayerIndex'.'SDL3.dll'.'SDL_JoystickSetPlayerIndex' |
| ++'_SDL_SetTextureScaleMode'.'SDL3.dll'.'SDL_SetTextureScaleMode' |
| ++'_SDL_GetTextureScaleMode'.'SDL3.dll'.'SDL_GetTextureScaleMode' |
| ++'_SDL_OnApplicationWillTerminate'.'SDL3.dll'.'SDL_OnApplicationWillTerminate' |
| ++'_SDL_OnApplicationDidReceiveMemoryWarning'.'SDL3.dll'.'SDL_OnApplicationDidReceiveMemoryWarning' |
| ++'_SDL_OnApplicationWillResignActive'.'SDL3.dll'.'SDL_OnApplicationWillResignActive' |
| ++'_SDL_OnApplicationDidEnterBackground'.'SDL3.dll'.'SDL_OnApplicationDidEnterBackground' |
| ++'_SDL_OnApplicationWillEnterForeground'.'SDL3.dll'.'SDL_OnApplicationWillEnterForeground' |
| ++'_SDL_OnApplicationDidBecomeActive'.'SDL3.dll'.'SDL_OnApplicationDidBecomeActive' |
| # ++'_SDL_OnApplicationDidChangeStatusBarOrientation'.'SDL3.dll'.'SDL_OnApplicationDidChangeStatusBarOrientation' |
| # ++'_SDL_GetAndroidSDKVersion'.'SDL3.dll'.'SDL_GetAndroidSDKVersion' |
| ++'_SDL_isupper'.'SDL3.dll'.'SDL_isupper' |
| ++'_SDL_islower'.'SDL3.dll'.'SDL_islower' |
| ++'_SDL_JoystickAttachVirtual'.'SDL3.dll'.'SDL_JoystickAttachVirtual' |
| ++'_SDL_JoystickDetachVirtual'.'SDL3.dll'.'SDL_JoystickDetachVirtual' |
| ++'_SDL_JoystickIsVirtual'.'SDL3.dll'.'SDL_JoystickIsVirtual' |
| ++'_SDL_JoystickSetVirtualAxis'.'SDL3.dll'.'SDL_JoystickSetVirtualAxis' |
| ++'_SDL_JoystickSetVirtualButton'.'SDL3.dll'.'SDL_JoystickSetVirtualButton' |
| ++'_SDL_JoystickSetVirtualHat'.'SDL3.dll'.'SDL_JoystickSetVirtualHat' |
| ++'_SDL_GetErrorMsg'.'SDL3.dll'.'SDL_GetErrorMsg' |
| ++'_SDL_LockSensors'.'SDL3.dll'.'SDL_LockSensors' |
| ++'_SDL_UnlockSensors'.'SDL3.dll'.'SDL_UnlockSensors' |
| ++'_SDL_Metal_GetLayer'.'SDL3.dll'.'SDL_Metal_GetLayer' |
| ++'_SDL_Metal_GetDrawableSize'.'SDL3.dll'.'SDL_Metal_GetDrawableSize' |
| ++'_SDL_trunc'.'SDL3.dll'.'SDL_trunc' |
| ++'_SDL_truncf'.'SDL3.dll'.'SDL_truncf' |
| ++'_SDL_GetPreferredLocales'.'SDL3.dll'.'SDL_GetPreferredLocales' |
| ++'_SDL_SIMDRealloc'.'SDL3.dll'.'SDL_SIMDRealloc' |
| # ++'_SDL_AndroidRequestPermission'.'SDL3.dll'.'SDL_AndroidRequestPermission' |
| ++'_SDL_OpenURL'.'SDL3.dll'.'SDL_OpenURL' |
| ++'_SDL_HasSurfaceRLE'.'SDL3.dll'.'SDL_HasSurfaceRLE' |
| ++'_SDL_GameControllerHasLED'.'SDL3.dll'.'SDL_GameControllerHasLED' |
| ++'_SDL_GameControllerSetLED'.'SDL3.dll'.'SDL_GameControllerSetLED' |
| ++'_SDL_JoystickHasLED'.'SDL3.dll'.'SDL_JoystickHasLED' |
| ++'_SDL_JoystickSetLED'.'SDL3.dll'.'SDL_JoystickSetLED' |
| ++'_SDL_GameControllerRumbleTriggers'.'SDL3.dll'.'SDL_GameControllerRumbleTriggers' |
| ++'_SDL_JoystickRumbleTriggers'.'SDL3.dll'.'SDL_JoystickRumbleTriggers' |
| ++'_SDL_GameControllerHasAxis'.'SDL3.dll'.'SDL_GameControllerHasAxis' |
| ++'_SDL_GameControllerHasButton'.'SDL3.dll'.'SDL_GameControllerHasButton' |
| ++'_SDL_GameControllerGetNumTouchpads'.'SDL3.dll'.'SDL_GameControllerGetNumTouchpads' |
| ++'_SDL_GameControllerGetNumTouchpadFingers'.'SDL3.dll'.'SDL_GameControllerGetNumTouchpadFingers' |
| ++'_SDL_GameControllerGetTouchpadFinger'.'SDL3.dll'.'SDL_GameControllerGetTouchpadFinger' |
| ++'_SDL_crc32'.'SDL3.dll'.'SDL_crc32' |
| ++'_SDL_GameControllerGetSerial'.'SDL3.dll'.'SDL_GameControllerGetSerial' |
| ++'_SDL_JoystickGetSerial'.'SDL3.dll'.'SDL_JoystickGetSerial' |
| ++'_SDL_GameControllerHasSensor'.'SDL3.dll'.'SDL_GameControllerHasSensor' |
| ++'_SDL_GameControllerSetSensorEnabled'.'SDL3.dll'.'SDL_GameControllerSetSensorEnabled' |
| ++'_SDL_GameControllerIsSensorEnabled'.'SDL3.dll'.'SDL_GameControllerIsSensorEnabled' |
| ++'_SDL_GameControllerGetSensorData'.'SDL3.dll'.'SDL_GameControllerGetSensorData' |
| ++'_SDL_wcscasecmp'.'SDL3.dll'.'SDL_wcscasecmp' |
| ++'_SDL_wcsncasecmp'.'SDL3.dll'.'SDL_wcsncasecmp' |
| ++'_SDL_round'.'SDL3.dll'.'SDL_round' |
| ++'_SDL_roundf'.'SDL3.dll'.'SDL_roundf' |
| ++'_SDL_lround'.'SDL3.dll'.'SDL_lround' |
| ++'_SDL_lroundf'.'SDL3.dll'.'SDL_lroundf' |
| ++'_SDL_SoftStretchLinear'.'SDL3.dll'.'SDL_SoftStretchLinear' |
| ++'_SDL_RenderGetD3D11Device'.'SDL3.dll'.'SDL_RenderGetD3D11Device' |
| ++'_SDL_UpdateNVTexture'.'SDL3.dll'.'SDL_UpdateNVTexture' |
| ++'_SDL_SetWindowKeyboardGrab'.'SDL3.dll'.'SDL_SetWindowKeyboardGrab' |
| ++'_SDL_SetWindowMouseGrab'.'SDL3.dll'.'SDL_SetWindowMouseGrab' |
| ++'_SDL_GetWindowKeyboardGrab'.'SDL3.dll'.'SDL_GetWindowKeyboardGrab' |
| ++'_SDL_GetWindowMouseGrab'.'SDL3.dll'.'SDL_GetWindowMouseGrab' |
| ++'_SDL_isalpha'.'SDL3.dll'.'SDL_isalpha' |
| ++'_SDL_isalnum'.'SDL3.dll'.'SDL_isalnum' |
| ++'_SDL_isblank'.'SDL3.dll'.'SDL_isblank' |
| ++'_SDL_iscntrl'.'SDL3.dll'.'SDL_iscntrl' |
| ++'_SDL_isxdigit'.'SDL3.dll'.'SDL_isxdigit' |
| ++'_SDL_ispunct'.'SDL3.dll'.'SDL_ispunct' |
| ++'_SDL_isprint'.'SDL3.dll'.'SDL_isprint' |
| ++'_SDL_isgraph'.'SDL3.dll'.'SDL_isgraph' |
| # ++'_SDL_AndroidShowToast'.'SDL3.dll'.'SDL_AndroidShowToast' |
| ++'_SDL_GetAudioDeviceSpec'.'SDL3.dll'.'SDL_GetAudioDeviceSpec' |
| ++'_SDL_TLSCleanup'.'SDL3.dll'.'SDL_TLSCleanup' |
| ++'_SDL_SetWindowAlwaysOnTop'.'SDL3.dll'.'SDL_SetWindowAlwaysOnTop' |
| ++'_SDL_FlashWindow'.'SDL3.dll'.'SDL_FlashWindow' |
| ++'_SDL_GameControllerSendEffect'.'SDL3.dll'.'SDL_GameControllerSendEffect' |
| ++'_SDL_JoystickSendEffect'.'SDL3.dll'.'SDL_JoystickSendEffect' |
| ++'_SDL_GameControllerGetSensorDataRate'.'SDL3.dll'.'SDL_GameControllerGetSensorDataRate' |
| ++'_SDL_SetTextureUserData'.'SDL3.dll'.'SDL_SetTextureUserData' |
| ++'_SDL_GetTextureUserData'.'SDL3.dll'.'SDL_GetTextureUserData' |
| ++'_SDL_RenderGeometry'.'SDL3.dll'.'SDL_RenderGeometry' |
| ++'_SDL_RenderGeometryRaw'.'SDL3.dll'.'SDL_RenderGeometryRaw' |
| ++'_SDL_RenderSetVSync'.'SDL3.dll'.'SDL_RenderSetVSync' |
| ++'_SDL_asprintf'.'SDL3.dll'.'SDL_asprintf' |
| ++'_SDL_vasprintf'.'SDL3.dll'.'SDL_vasprintf' |
| ++'_SDL_GetWindowICCProfile'.'SDL3.dll'.'SDL_GetWindowICCProfile' |
| ++'_SDL_GetTicks64'.'SDL3.dll'.'SDL_GetTicks64' |
| # ++'_SDL_LinuxSetThreadPriorityAndPolicy'.'SDL3.dll'.'SDL_LinuxSetThreadPriorityAndPolicy' |
| ++'_SDL_GameControllerGetAppleSFSymbolsNameForButton'.'SDL3.dll'.'SDL_GameControllerGetAppleSFSymbolsNameForButton' |
| ++'_SDL_GameControllerGetAppleSFSymbolsNameForAxis'.'SDL3.dll'.'SDL_GameControllerGetAppleSFSymbolsNameForAxis' |
| ++'_SDL_hid_init'.'SDL3.dll'.'SDL_hid_init' |
| ++'_SDL_hid_exit'.'SDL3.dll'.'SDL_hid_exit' |
| ++'_SDL_hid_device_change_count'.'SDL3.dll'.'SDL_hid_device_change_count' |
| ++'_SDL_hid_enumerate'.'SDL3.dll'.'SDL_hid_enumerate' |
| ++'_SDL_hid_free_enumeration'.'SDL3.dll'.'SDL_hid_free_enumeration' |
| ++'_SDL_hid_open'.'SDL3.dll'.'SDL_hid_open' |
| ++'_SDL_hid_open_path'.'SDL3.dll'.'SDL_hid_open_path' |
| ++'_SDL_hid_write'.'SDL3.dll'.'SDL_hid_write' |
| ++'_SDL_hid_read_timeout'.'SDL3.dll'.'SDL_hid_read_timeout' |
| ++'_SDL_hid_read'.'SDL3.dll'.'SDL_hid_read' |
| ++'_SDL_hid_set_nonblocking'.'SDL3.dll'.'SDL_hid_set_nonblocking' |
| ++'_SDL_hid_send_feature_report'.'SDL3.dll'.'SDL_hid_send_feature_report' |
| ++'_SDL_hid_get_feature_report'.'SDL3.dll'.'SDL_hid_get_feature_report' |
| ++'_SDL_hid_close'.'SDL3.dll'.'SDL_hid_close' |
| ++'_SDL_hid_get_manufacturer_string'.'SDL3.dll'.'SDL_hid_get_manufacturer_string' |
| ++'_SDL_hid_get_product_string'.'SDL3.dll'.'SDL_hid_get_product_string' |
| ++'_SDL_hid_get_serial_number_string'.'SDL3.dll'.'SDL_hid_get_serial_number_string' |
| ++'_SDL_hid_get_indexed_string'.'SDL3.dll'.'SDL_hid_get_indexed_string' |
| ++'_SDL_SetWindowMouseRect'.'SDL3.dll'.'SDL_SetWindowMouseRect' |
| ++'_SDL_GetWindowMouseRect'.'SDL3.dll'.'SDL_GetWindowMouseRect' |
| ++'_SDL_RenderWindowToLogical'.'SDL3.dll'.'SDL_RenderWindowToLogical' |
| ++'_SDL_RenderLogicalToWindow'.'SDL3.dll'.'SDL_RenderLogicalToWindow' |
| ++'_SDL_JoystickHasRumble'.'SDL3.dll'.'SDL_JoystickHasRumble' |
| ++'_SDL_JoystickHasRumbleTriggers'.'SDL3.dll'.'SDL_JoystickHasRumbleTriggers' |
| ++'_SDL_GameControllerHasRumble'.'SDL3.dll'.'SDL_GameControllerHasRumble' |
| ++'_SDL_GameControllerHasRumbleTriggers'.'SDL3.dll'.'SDL_GameControllerHasRumbleTriggers' |
| ++'_SDL_hid_ble_scan'.'SDL3.dll'.'SDL_hid_ble_scan' |
| ++'_SDL_PremultiplyAlpha'.'SDL3.dll'.'SDL_PremultiplyAlpha' |
| # ++'_SDL_AndroidSendMessage'.'SDL3.dll'.'SDL_AndroidSendMessage' |
| ++'_SDL_GetTouchName'.'SDL3.dll'.'SDL_GetTouchName' |
| ++'_SDL_ClearComposition'.'SDL3.dll'.'SDL_ClearComposition' |
| ++'_SDL_IsTextInputShown'.'SDL3.dll'.'SDL_IsTextInputShown' |
| ++'_SDL_HasIntersectionF'.'SDL3.dll'.'SDL_HasIntersectionF' |
| ++'_SDL_IntersectFRect'.'SDL3.dll'.'SDL_IntersectFRect' |
| ++'_SDL_UnionFRect'.'SDL3.dll'.'SDL_UnionFRect' |
| ++'_SDL_EncloseFPoints'.'SDL3.dll'.'SDL_EncloseFPoints' |
| ++'_SDL_IntersectFRectAndLine'.'SDL3.dll'.'SDL_IntersectFRectAndLine' |
| ++'_SDL_RenderGetWindow'.'SDL3.dll'.'SDL_RenderGetWindow' |
| ++'_SDL_bsearch'.'SDL3.dll'.'SDL_bsearch' |
| ++'_SDL_GameControllerPathForIndex'.'SDL3.dll'.'SDL_GameControllerPathForIndex' |
| ++'_SDL_GameControllerPath'.'SDL3.dll'.'SDL_GameControllerPath' |
| ++'_SDL_JoystickPathForIndex'.'SDL3.dll'.'SDL_JoystickPathForIndex' |
| ++'_SDL_JoystickPath'.'SDL3.dll'.'SDL_JoystickPath' |
| ++'_SDL_JoystickAttachVirtualEx'.'SDL3.dll'.'SDL_JoystickAttachVirtualEx' |
| ++'_SDL_GameControllerGetFirmwareVersion'.'SDL3.dll'.'SDL_GameControllerGetFirmwareVersion' |
| ++'_SDL_JoystickGetFirmwareVersion'.'SDL3.dll'.'SDL_JoystickGetFirmwareVersion' |
| ++'_SDL_GUIDToString'.'SDL3.dll'.'SDL_GUIDToString' |
| ++'_SDL_GUIDFromString'.'SDL3.dll'.'SDL_GUIDFromString' |
| ++'_SDL_HasLSX'.'SDL3.dll'.'SDL_HasLSX' |
| ++'_SDL_HasLASX'.'SDL3.dll'.'SDL_HasLASX' |
| ++'_SDL_RenderGetD3D12Device'.'SDL3.dll'.'SDL_RenderGetD3D12Device' |
| ++'_SDL_utf8strnlen'.'SDL3.dll'.'SDL_utf8strnlen' |
| # ++'_SDL_GDKGetTaskQueue'.'SDL3.dll'.'SDL_GDKGetTaskQueue' |
| # ++'_SDL_GDKRunApp'.'SDL3.dll'.'SDL_GDKRunApp' |
| ++'_SDL_GetOriginalMemoryFunctions'.'SDL3.dll'.'SDL_GetOriginalMemoryFunctions' |
| ++'_SDL_ResetKeyboard'.'SDL3.dll'.'SDL_ResetKeyboard' |
| ++'_SDL_GetDefaultAudioInfo'.'SDL3.dll'.'SDL_GetDefaultAudioInfo' |
| ++'_SDL_GetPointDisplayIndex'.'SDL3.dll'.'SDL_GetPointDisplayIndex' |
| ++'_SDL_GetRectDisplayIndex'.'SDL3.dll'.'SDL_GetRectDisplayIndex' |
| ++'_SDL_ResetHint'.'SDL3.dll'.'SDL_ResetHint' |
| ++'_SDL_crc16'.'SDL3.dll'.'SDL_crc16' |
| ++'_SDL_GetWindowSizeInPixels'.'SDL3.dll'.'SDL_GetWindowSizeInPixels' |
| ++'_SDL_GetJoystickGUIDInfo'.'SDL3.dll'.'SDL_GetJoystickGUIDInfo' |
| ++'_SDL_SetPrimarySelectionText'.'SDL3.dll'.'SDL_SetPrimarySelectionText' |
| ++'_SDL_GetPrimarySelectionText'.'SDL3.dll'.'SDL_GetPrimarySelectionText' |
| ++'_SDL_HasPrimarySelectionText'.'SDL3.dll'.'SDL_HasPrimarySelectionText' |
| ++'_SDL_GameControllerGetSensorDataWithTimestamp'.'SDL3.dll'.'SDL_GameControllerGetSensorDataWithTimestamp' |
| ++'_SDL_SensorGetDataWithTimestamp'.'SDL3.dll'.'SDL_SensorGetDataWithTimestamp' |
| ++'_SDL_ResetHints'.'SDL3.dll'.'SDL_ResetHints' |
| ++'_SDL_strcasestr'.'SDL3.dll'.'SDL_strcasestr' |