| # SDL CMake configuration file: |
| # This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC |
| |
| cmake_minimum_required(VERSION 3.0) |
| |
| include(FeatureSummary) |
| set_package_properties(SDL3 PROPERTIES |
| URL "https://www.libsdl.org/" |
| DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware" |
| ) |
| |
| # Copied from `configure_package_config_file` |
| macro(set_and_check _var _file) |
| set(${_var} "${_file}") |
| if(NOT EXISTS "${_file}") |
| message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !") |
| endif() |
| endmacro() |
| |
| # Copied from `configure_package_config_file` |
| macro(check_required_components _NAME) |
| foreach(comp ${${_NAME}_FIND_COMPONENTS}) |
| if(NOT ${_NAME}_${comp}_FOUND) |
| if(${_NAME}_FIND_REQUIRED_${comp}) |
| set(${_NAME}_FOUND FALSE) |
| endif() |
| endif() |
| endforeach() |
| endmacro() |
| |
| set(SDL3_FOUND TRUE) |
| |
| if(CMAKE_SIZEOF_VOID_P STREQUAL "4") |
| set(_sdl_arch_subdir "x86") |
| elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8") |
| set(_sdl_arch_subdir "x64") |
| else() |
| set(SDL3_FOUND FALSE) |
| return() |
| endif() |
| |
| # For compatibility with autotools sdl3-config.cmake, provide SDL3_* variables. |
| |
| set_and_check(SDL3_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..") |
| set_and_check(SDL3_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..") |
| set_and_check(SDL3_INCLUDE_DIR "${SDL3_PREFIX}/include") |
| set(SDL3_INCLUDE_DIRS "${SDL3_INCLUDE_DIR}") |
| set_and_check(SDL3_BINDIR "${SDL3_PREFIX}/lib/${_sdl_arch_subdir}") |
| set_and_check(SDL3_LIBDIR "${SDL3_PREFIX}/lib/${_sdl_arch_subdir}") |
| |
| set(SDL3_LIBRARIES SDL3::SDL3main SDL3::SDL3) |
| set(SDL3MAIN_LIBRARY SDL3::SDL3main) |
| set(SDL3TEST_LIBRARY SDL3::SDL3test) |
| |
| |
| # All targets are created, even when some might not be requested though COMPONENTS. |
| # This is done for compatibility with CMake generated SDL3-target.cmake files. |
| |
| set(_sdl3_library "${SDL3_LIBDIR}/SDL3.lib") |
| set(_sdl3_dll_library "${SDL3_BINDIR}/SDL3.dll") |
| if(EXISTS "${_sdl3_library}" AND EXISTS "${_sdl3_dll_library}") |
| if(NOT TARGET SDL3::SDL3) |
| add_library(SDL3::SDL3 SHARED IMPORTED) |
| set_target_properties(SDL3::SDL3 |
| PROPERTIES |
| INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIRS}" |
| IMPORTED_IMPLIB "${_sdl3_library}" |
| IMPORTED_LOCATION "${_sdl3_dll_library}" |
| COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED" |
| INTERFACE_SDL3_SHARED "ON" |
| ) |
| endif() |
| set(SDL3_SDL3_FOUND TRUE) |
| else() |
| set(SDL3_SDL3_FOUND FALSE) |
| endif() |
| unset(_sdl3_library) |
| unset(_sdl3_dll_library) |
| |
| set(_sdl3main_library "${SDL3_LIBDIR}/SDL3main.lib") |
| if(EXISTS "${_sdl3main_library}") |
| if(NOT TARGET SDL3::SDL3main) |
| add_library(SDL3::SDL3main STATIC IMPORTED) |
| set_target_properties(SDL3::SDL3main |
| PROPERTIES |
| IMPORTED_LOCATION "${_sdl3main_library}" |
| ) |
| endif() |
| set(SDL3_SDL3main_FOUND TRUE) |
| else() |
| set(SDL3_SDL3_FOUND FALSE) |
| endif() |
| unset(_sdl3main_library) |
| |
| set(_sdl3test_library "${SDL3_LIBDIR}/SDL3test.lib") |
| if(EXISTS "${_sdl3test_library}") |
| if(NOT TARGET SDL3::SDL3test) |
| add_library(SDL3::SDL3test STATIC IMPORTED) |
| set_target_properties(SDL3::SDL3test |
| PROPERTIES |
| INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIRS}" |
| IMPORTED_LOCATION "${_sdl3test_library}" |
| ) |
| endif() |
| set(SDL3_SDL3test_FOUND TRUE) |
| else() |
| set(SDL3_SDL3_FOUND FALSE) |
| endif() |
| unset(_sdl3test_library) |
| |
| check_required_components(SDL3) |