| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_TIMER_DOS |
| |
| #include <dos.h> /* delay */ |
| #include <time.h> /* uclock, uclock_t, UCLOCKS_PER_SEC */ |
| |
| #include "../../core/dos/SDL_dos_scheduler.h" |
| |
| /* DJGPP's uclock() reprograms PIT channel 0 for a higher tick rate on first |
| call, giving ~1.19 MHz resolution (UCLOCKS_PER_SEC == 1193180). This is |
| the same approach SDL2-dos used and gives sub-microsecond precision without |
| any extra setup. */ |
| |
| Uint64 SDL_GetPerformanceCounter(void) |
| { |
| return (Uint64)uclock(); |
| } |
| |
| Uint64 SDL_GetPerformanceFrequency(void) |
| { |
| return (Uint64)UCLOCKS_PER_SEC; |
| } |
| |
| void SDL_SYS_DelayNS(Uint64 ns) |
| { |
| if (ns == 0) { |
| DOS_Yield(); |
| return; |
| } |
| |
| const uclock_t delay_start = uclock(); |
| const uclock_t target_ticks = (uclock_t)((ns * UCLOCKS_PER_SEC) / SDL_NS_PER_SECOND); |
| |
| while ((uclock() - delay_start) < target_ticks) { |
| /* Always yield first so cooperative threads can run. */ |
| DOS_Yield(); |
| |
| /* If more than 1 ms remains, do a short sleep to avoid burning |
| 100% CPU when no other threads need to run. DJGPP's delay() |
| is a busy-wait but it does halt-loop on the PIT, which is |
| lighter than a tight uclock() poll. */ |
| uclock_t remaining = target_ticks - (uclock() - delay_start); |
| if (remaining > (UCLOCKS_PER_SEC / 1000)) { |
| delay(1); |
| } |
| } |
| } |
| |
| #endif /* SDL_TIMER_DOS */ |