| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_THREAD_DOS |
| |
| /* DOS thread management routines for SDL — cooperative threading via |
| the DOS mini-scheduler (no OS-level threads on DOS). */ |
| |
| #include "../../core/dos/SDL_dos_scheduler.h" |
| #include "../SDL_systhread.h" |
| #include "../SDL_thread_c.h" |
| |
| static int ThreadEntry(void *arg) |
| { |
| SDL_Thread *thread = (SDL_Thread *)arg; |
| SDL_RunThread(thread); |
| return 0; |
| } |
| |
| bool SDL_SYS_CreateThread(SDL_Thread *thread, |
| SDL_FunctionPointer pfnBeginThread, |
| SDL_FunctionPointer pfnEndThread) |
| { |
| /* Ensure the scheduler is initialized (idempotent) */ |
| DOS_SchedulerInit(); |
| |
| size_t stack_size = thread->stacksize; |
| |
| int tid = DOS_CreateThread(ThreadEntry, thread, stack_size); |
| if (tid < 0) { |
| return SDL_SetError("DOS_CreateThread() failed — no free thread slots"); |
| } |
| |
| thread->handle = tid; |
| thread->threadid = (SDL_ThreadID) tid; |
| |
| return true; |
| } |
| |
| void SDL_SYS_SetupThread(const char *name) |
| { |
| /* Nothing to do on DOS */ |
| } |
| |
| SDL_ThreadID SDL_GetCurrentThreadID(void) |
| { |
| return (SDL_ThreadID)DOS_GetCurrentThreadID(); |
| } |
| |
| void SDL_SYS_WaitThread(SDL_Thread *thread) |
| { |
| DOS_JoinThread(thread->handle); |
| DOS_DestroyThread(thread->handle); |
| } |
| |
| void SDL_SYS_DetachThread(SDL_Thread *thread) |
| { |
| /* For cooperative threads, detach is a no-op. The thread will clean |
| itself up when it finishes. In practice, SDL's thread code handles |
| the detach lifecycle via atomics in SDL_RunThread. */ |
| } |
| |
| bool SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority) |
| { |
| /* DOS cooperative scheduler uses round-robin — priority is not |
| meaningful. Accept any value without error. */ |
| return true; |
| } |
| |
| #endif /* SDL_THREAD_DOS */ |