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external
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github.com
/
libsdl-org
/
SDL
/
23401052e5debbcef23393101985cdab4889e768
/
.
/
src
/
render
/
direct3d11
/
D3D11_PixelShader_Advanced.hlsl
blob: aad7b77a112e02aae32cda1b94335cf16c3985ea [
file
]
#include
"D3D11_PixelShader_Common.hlsli"
float4 main
(
PixelShaderInput
input
)
:
SV_TARGET
{
return
AdvancedPixelShader
(
input
);
}