| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_PLATFORM_EMSCRIPTEN |
| |
| #include "../SDL_main_callbacks.h" |
| |
| #include <emscripten/emscripten.h> |
| |
| EM_JS_DEPS(sdlrunapp, "$dynCall,$stringToNewUTF8"); |
| |
| EMSCRIPTEN_KEEPALIVE int CallSDLEmscriptenMainFunction(int argc, char *argv[], SDL_main_func mainFunction) |
| { |
| return SDL_CallMainFunction(argc, argv, mainFunction); |
| } |
| |
| int SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void * reserved) |
| { |
| (void)reserved; |
| |
| // Move any URL params that start with "SDL_" over to environment |
| // variables, so the hint system can pick them up, etc, much like a user |
| // can set them from a shell prompt on a desktop machine. Ignore all |
| // other params, in case the app wants to use them for something. |
| MAIN_THREAD_EM_ASM({ |
| var parms = new URLSearchParams(window.location.search); |
| for (const [key, value] of parms) { |
| if (key.startsWith("SDL_")) { |
| var ckey = stringToNewUTF8(key); |
| var cvalue = stringToNewUTF8(value); |
| if ((ckey != 0) && (cvalue != 0)) { |
| //console.log("Setting SDL env var '" + key + "' to '" + value + "' ..."); |
| dynCall('iiii', $0, [ckey, cvalue, 1]); |
| } |
| _Emscripten_force_free(ckey); // these must use free(), not SDL_free()! |
| _Emscripten_force_free(cvalue); |
| } |
| } |
| }, SDL_setenv_unsafe); |
| |
| #ifdef SDL_EMSCRIPTEN_PERSISTENT_PATH_STRING |
| MAIN_THREAD_EM_ASM({ |
| const persistent_path = UTF8ToString($0); |
| const argc = $1; |
| const argv = $2; |
| const mainFunction = $3; |
| //console.log("SDL is automounting persistent storage to '" + persistent_path + "' ...please wait."); |
| FS.mkdirTree(persistent_path); |
| FS.mount(IDBFS, { autoPersist: true }, persistent_path); |
| FS.syncfs(true, function(err) { |
| if (err) { |
| console.error(`WARNING: Failed to populate persistent store at '${persistent_path}' (${err.name}: ${err.message}). Save games likely lost?`); |
| } |
| _CallSDLEmscriptenMainFunction(argc, argv, mainFunction); // error or not, start the actual SDL_main(). |
| }); |
| }, SDL_EMSCRIPTEN_PERSISTENT_PATH_STRING, argc, argv, mainFunction); |
| |
| // we need to stop running code until FS.syncfs() finishes, but we need the runtime to not clean up. |
| // The actual SDL_main/SDL_AppInit() will be called when the sync is done and things will pick back up where they were. |
| emscripten_exit_with_live_runtime(); |
| return 0; |
| #else |
| return CallSDLEmscriptenMainFunction(argc, argv, mainFunction); |
| #endif |
| } |
| |
| #endif |