| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #include "SDL_internal.h" |
| #include "../SDL_main_callbacks.h" |
| |
| #include <emscripten.h> |
| |
| // For Emscripten, we let you use SDL_HINT_MAIN_CALLBACK_RATE, because it might be useful to drop it super-low for |
| // things like loopwave that don't really do much but wait on the audio device, but be warned that browser timers |
| // are super-unreliable in modern times, so you likely won't hit your desired callback rate with good precision. |
| // Almost all apps should leave this alone, so we can use requestAnimationFrame, which is intended to run reliably |
| // at the refresh rate of the user's display. |
| static Uint32 callback_rate_increment = 0; |
| static bool iterate_after_waitevent = false; |
| static bool callback_rate_changed = false; |
| static void SDLCALL MainCallbackRateHintChanged(void *userdata, const char *name, const char *oldValue, const char *newValue) |
| { |
| callback_rate_changed = true; |
| iterate_after_waitevent = newValue && (SDL_strcmp(newValue, "waitevent") == 0); |
| if (iterate_after_waitevent) { |
| callback_rate_increment = 0; |
| } else { |
| const double callback_rate = newValue ? SDL_atof(newValue) : 0.0; |
| if (callback_rate > 0.0) { |
| callback_rate_increment = (Uint32) SDL_NS_TO_MS((double) SDL_NS_PER_SECOND / callback_rate); |
| } else { |
| callback_rate_increment = 0; |
| } |
| } |
| } |
| |
| // just tell us when any new event is pushed on the queue, so we can check a flag for "waitevent" mode. |
| static bool saw_new_event = false; |
| static bool SDLCALL EmscriptenMainCallbackEventWatcher(void *userdata, SDL_Event *event) |
| { |
| saw_new_event = true; |
| return true; |
| } |
| |
| static void EmscriptenInternalMainloop(void) |
| { |
| const bool force_iterate = callback_rate_changed && iterate_after_waitevent; |
| |
| // callback rate changed? Update emscripten's mainloop iteration speed. |
| if (callback_rate_changed) { |
| callback_rate_changed = false; |
| if (callback_rate_increment == 0) { |
| emscripten_set_main_loop_timing(EM_TIMING_RAF, 1); |
| } else { |
| emscripten_set_main_loop_timing(EM_TIMING_SETTIMEOUT, callback_rate_increment); |
| } |
| } |
| |
| if (iterate_after_waitevent) { |
| SDL_PumpEvents(); |
| if (!saw_new_event && !force_iterate) { |
| // do nothing yet. Note that we're still going to iterate here because we can't block, |
| // but we can stop the app's iteration from progressing until there's an event. |
| return; |
| } |
| saw_new_event = false; |
| } |
| |
| const SDL_AppResult rc = SDL_IterateMainCallbacks(!iterate_after_waitevent); |
| if (rc != SDL_APP_CONTINUE) { |
| SDL_QuitMainCallbacks(rc); |
| emscripten_cancel_main_loop(); // kill" the mainloop, so it stops calling back into it. |
| exit((rc == SDL_APP_FAILURE) ? 1 : 0); // hopefully this takes down everything else, too. |
| } |
| } |
| |
| int SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit) |
| { |
| SDL_AppResult rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit); |
| if (rc == SDL_APP_CONTINUE) { |
| if (!SDL_AddEventWatch(EmscriptenMainCallbackEventWatcher, NULL)) { |
| rc = SDL_APP_FAILURE; |
| } else { |
| SDL_AddHintCallback(SDL_HINT_MAIN_CALLBACK_RATE, MainCallbackRateHintChanged, NULL); |
| if (!iterate_after_waitevent) { // if we're doing waitevent, we need callback_rate_changed to stay true for the next iteration. |
| callback_rate_changed = false; |
| } |
| emscripten_set_main_loop(EmscriptenInternalMainloop, 0, 0); // don't throw an exception since we do an orderly return. |
| if (callback_rate_increment > 0.0) { |
| emscripten_set_main_loop_timing(EM_TIMING_SETTIMEOUT, callback_rate_increment); |
| } |
| } |
| } else { |
| SDL_QuitMainCallbacks(rc); |
| } |
| return (rc == SDL_APP_FAILURE) ? 1 : 0; |
| } |
| |