| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_JOYSTICK_ANDROID |
| |
| #include <stdio.h> // For the definition of NULL |
| |
| #include "SDL_sysjoystick_c.h" |
| #include "../SDL_joystick_c.h" |
| #include "../../events/SDL_keyboard_c.h" |
| #include "../../core/android/SDL_android.h" |
| #include "../hidapi/SDL_hidapijoystick_c.h" |
| #include "../usb_ids.h" |
| |
| #include "android/keycodes.h" |
| #include <linux/input-event-codes.h> |
| |
| // As of platform android-14, android/keycodes.h is missing these defines |
| #ifndef AKEYCODE_BUTTON_1 |
| #define AKEYCODE_BUTTON_1 188 |
| #define AKEYCODE_BUTTON_2 189 |
| #define AKEYCODE_BUTTON_3 190 |
| #define AKEYCODE_BUTTON_4 191 |
| #define AKEYCODE_BUTTON_5 192 |
| #define AKEYCODE_BUTTON_6 193 |
| #define AKEYCODE_BUTTON_7 194 |
| #define AKEYCODE_BUTTON_8 195 |
| #define AKEYCODE_BUTTON_9 196 |
| #define AKEYCODE_BUTTON_10 197 |
| #define AKEYCODE_BUTTON_11 198 |
| #define AKEYCODE_BUTTON_12 199 |
| #define AKEYCODE_BUTTON_13 200 |
| #define AKEYCODE_BUTTON_14 201 |
| #define AKEYCODE_BUTTON_15 202 |
| #define AKEYCODE_BUTTON_16 203 |
| #endif |
| |
| #define ANDROID_MAX_NBUTTONS 36 |
| |
| static SDL_joylist_item *JoystickByDeviceId(int device_id); |
| |
| static SDL_joylist_item *SDL_joylist = NULL; |
| static SDL_joylist_item *SDL_joylist_tail = NULL; |
| static int numjoysticks = 0; |
| |
| /* Function to convert Android keyCodes into SDL ones. |
| * This code manipulation is done to get a sequential list of codes. |
| * FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS |
| */ |
| static int keycode_to_SDL(int keycode) |
| { |
| // FIXME: If this function gets too unwieldy in the future, replace with a lookup table |
| int button = 0; |
| switch (keycode) { |
| // Some gamepad buttons (API 9) |
| case AKEYCODE_BUTTON_A: |
| button = SDL_GAMEPAD_BUTTON_SOUTH; |
| break; |
| case AKEYCODE_BUTTON_B: |
| button = SDL_GAMEPAD_BUTTON_EAST; |
| break; |
| case AKEYCODE_BUTTON_X: |
| button = SDL_GAMEPAD_BUTTON_WEST; |
| break; |
| case AKEYCODE_BUTTON_Y: |
| button = SDL_GAMEPAD_BUTTON_NORTH; |
| break; |
| case AKEYCODE_BUTTON_L1: |
| button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER; |
| break; |
| case AKEYCODE_BUTTON_R1: |
| button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER; |
| break; |
| case AKEYCODE_BUTTON_THUMBL: |
| button = SDL_GAMEPAD_BUTTON_LEFT_STICK; |
| break; |
| case AKEYCODE_BUTTON_THUMBR: |
| button = SDL_GAMEPAD_BUTTON_RIGHT_STICK; |
| break; |
| case AKEYCODE_MENU: |
| case AKEYCODE_BUTTON_START: |
| button = SDL_GAMEPAD_BUTTON_START; |
| break; |
| case AKEYCODE_BACK: |
| case AKEYCODE_BUTTON_SELECT: |
| button = SDL_GAMEPAD_BUTTON_BACK; |
| break; |
| case AKEYCODE_BUTTON_MODE: |
| button = SDL_GAMEPAD_BUTTON_GUIDE; |
| break; |
| case AKEYCODE_BUTTON_L2: |
| case AKEYCODE_MEDIA_RECORD: |
| button = SDL_GAMEPAD_BUTTON_MISC1; |
| break; |
| case AKEYCODE_BUTTON_R2: |
| button = 16; |
| break; |
| case AKEYCODE_BUTTON_C: |
| button = 17; |
| break; |
| case AKEYCODE_BUTTON_Z: |
| button = 18; |
| break; |
| |
| // D-Pad key codes (API 1) |
| case AKEYCODE_DPAD_UP: |
| button = SDL_GAMEPAD_BUTTON_DPAD_UP; |
| break; |
| case AKEYCODE_DPAD_DOWN: |
| button = SDL_GAMEPAD_BUTTON_DPAD_DOWN; |
| break; |
| case AKEYCODE_DPAD_LEFT: |
| button = SDL_GAMEPAD_BUTTON_DPAD_LEFT; |
| break; |
| case AKEYCODE_DPAD_RIGHT: |
| button = SDL_GAMEPAD_BUTTON_DPAD_RIGHT; |
| break; |
| case AKEYCODE_DPAD_CENTER: |
| // This is handled better by applications as the A button |
| // button = 19; |
| button = SDL_GAMEPAD_BUTTON_SOUTH; |
| break; |
| |
| // More gamepad buttons (API 12), these get mapped to 20...35 |
| case AKEYCODE_BUTTON_1: |
| case AKEYCODE_BUTTON_2: |
| case AKEYCODE_BUTTON_3: |
| case AKEYCODE_BUTTON_4: |
| case AKEYCODE_BUTTON_5: |
| case AKEYCODE_BUTTON_6: |
| case AKEYCODE_BUTTON_7: |
| case AKEYCODE_BUTTON_8: |
| case AKEYCODE_BUTTON_9: |
| case AKEYCODE_BUTTON_10: |
| case AKEYCODE_BUTTON_11: |
| case AKEYCODE_BUTTON_12: |
| case AKEYCODE_BUTTON_13: |
| case AKEYCODE_BUTTON_14: |
| case AKEYCODE_BUTTON_15: |
| case AKEYCODE_BUTTON_16: |
| button = 20 + (keycode - AKEYCODE_BUTTON_1); |
| break; |
| |
| default: |
| return -1; |
| // break; -Wunreachable-code-break |
| } |
| |
| /* This is here in case future generations, probably with six fingers per hand, |
| * happily add new cases up above and forget to update the max number of buttons. |
| */ |
| SDL_assert(button < ANDROID_MAX_NBUTTONS); |
| return button; |
| } |
| |
| static int scancode_to_SDL(int scancode) |
| { |
| int button = 0; |
| switch (scancode) { |
| // D-Pad buttons on the left JoyCon |
| case BTN_DPAD_UP: |
| button = SDL_GAMEPAD_BUTTON_DPAD_UP; |
| break; |
| case BTN_DPAD_DOWN: |
| button = SDL_GAMEPAD_BUTTON_DPAD_DOWN; |
| break; |
| case BTN_DPAD_LEFT: |
| button = SDL_GAMEPAD_BUTTON_DPAD_LEFT; |
| break; |
| case BTN_DPAD_RIGHT: |
| button = SDL_GAMEPAD_BUTTON_DPAD_RIGHT; |
| break; |
| |
| default: |
| return -1; |
| } |
| SDL_assert(button < ANDROID_MAX_NBUTTONS); |
| return button; |
| } |
| |
| static SDL_Scancode button_to_scancode(int button) |
| { |
| switch (button) { |
| case SDL_GAMEPAD_BUTTON_SOUTH: |
| return SDL_SCANCODE_RETURN; |
| case SDL_GAMEPAD_BUTTON_EAST: |
| return SDL_SCANCODE_ESCAPE; |
| case SDL_GAMEPAD_BUTTON_BACK: |
| return SDL_SCANCODE_ESCAPE; |
| case SDL_GAMEPAD_BUTTON_START: |
| return SDL_SCANCODE_MENU; |
| case SDL_GAMEPAD_BUTTON_DPAD_UP: |
| return SDL_SCANCODE_UP; |
| case SDL_GAMEPAD_BUTTON_DPAD_DOWN: |
| return SDL_SCANCODE_DOWN; |
| case SDL_GAMEPAD_BUTTON_DPAD_LEFT: |
| return SDL_SCANCODE_LEFT; |
| case SDL_GAMEPAD_BUTTON_DPAD_RIGHT: |
| return SDL_SCANCODE_RIGHT; |
| } |
| |
| // Unsupported button |
| return SDL_SCANCODE_UNKNOWN; |
| } |
| |
| bool Android_OnPadDown(int device_id, int keycode, int scancode) |
| { |
| Uint64 timestamp = SDL_GetTicksNS(); |
| SDL_joylist_item *item; |
| int button = keycode_to_SDL(keycode); |
| if (button < 0) { |
| button = scancode_to_SDL(scancode); |
| } |
| if (button >= 0) { |
| SDL_LockJoysticks(); |
| item = JoystickByDeviceId(device_id); |
| if (item && item->joystick) { |
| SDL_SendJoystickButton(timestamp, item->joystick, button, true); |
| } else { |
| SDL_SendKeyboardKey(timestamp, SDL_GLOBAL_KEYBOARD_ID, keycode, button_to_scancode(button), true); |
| } |
| SDL_UnlockJoysticks(); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool Android_OnPadUp(int device_id, int keycode, int scancode) |
| { |
| Uint64 timestamp = SDL_GetTicksNS(); |
| SDL_joylist_item *item; |
| int button = keycode_to_SDL(keycode); |
| if (button < 0) { |
| button = scancode_to_SDL(scancode); |
| } |
| if (button >= 0) { |
| SDL_LockJoysticks(); |
| item = JoystickByDeviceId(device_id); |
| if (item && item->joystick) { |
| SDL_SendJoystickButton(timestamp, item->joystick, button, false); |
| } else { |
| SDL_SendKeyboardKey(timestamp, SDL_GLOBAL_KEYBOARD_ID, keycode, button_to_scancode(button), false); |
| } |
| SDL_UnlockJoysticks(); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool Android_OnJoy(int device_id, int axis, float value) |
| { |
| Uint64 timestamp = SDL_GetTicksNS(); |
| // Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] |
| SDL_joylist_item *item; |
| |
| SDL_LockJoysticks(); |
| item = JoystickByDeviceId(device_id); |
| if (item && item->joystick) { |
| SDL_SendJoystickAxis(timestamp, item->joystick, axis, (Sint16)(32767. * value)); |
| } |
| SDL_UnlockJoysticks(); |
| |
| return true; |
| } |
| |
| bool Android_OnHat(int device_id, int hat_id, int x, int y) |
| { |
| Uint64 timestamp = SDL_GetTicksNS(); |
| const int DPAD_UP_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_UP); |
| const int DPAD_DOWN_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN); |
| const int DPAD_LEFT_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT); |
| const int DPAD_RIGHT_MASK = (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT); |
| |
| if (x >= -1 && x <= 1 && y >= -1 && y <= 1) { |
| SDL_joylist_item *item; |
| |
| SDL_LockJoysticks(); |
| item = JoystickByDeviceId(device_id); |
| if (item && item->joystick) { |
| int dpad_state = 0; |
| int dpad_delta; |
| if (x < 0) { |
| dpad_state |= DPAD_LEFT_MASK; |
| } else if (x > 0) { |
| dpad_state |= DPAD_RIGHT_MASK; |
| } |
| if (y < 0) { |
| dpad_state |= DPAD_UP_MASK; |
| } else if (y > 0) { |
| dpad_state |= DPAD_DOWN_MASK; |
| } |
| |
| dpad_delta = (dpad_state ^ item->dpad_state); |
| if (dpad_delta) { |
| if (dpad_delta & DPAD_UP_MASK) { |
| bool down = ((dpad_state & DPAD_UP_MASK) != 0); |
| SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, down); |
| } |
| if (dpad_delta & DPAD_DOWN_MASK) { |
| bool down = ((dpad_state & DPAD_DOWN_MASK) != 0); |
| SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, down); |
| } |
| if (dpad_delta & DPAD_LEFT_MASK) { |
| bool down = ((dpad_state & DPAD_LEFT_MASK) != 0); |
| SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, down); |
| } |
| if (dpad_delta & DPAD_RIGHT_MASK) { |
| bool down = ((dpad_state & DPAD_RIGHT_MASK) != 0); |
| SDL_SendJoystickButton(timestamp, item->joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, down); |
| } |
| item->dpad_state = dpad_state; |
| } |
| } |
| SDL_UnlockJoysticks(); |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void Android_OnJoySensor(int device_id, int sensor_type, Uint64 sensor_timestamp, float x, float y, float z) |
| { |
| Uint64 timestamp = SDL_GetTicksNS(); |
| SDL_joylist_item *item; |
| SDL_SensorType sensor; |
| |
| if (sensor_type == 1) { // Sensor.TYPE_ACCELEROMETER |
| sensor = SDL_SENSOR_ACCEL; |
| } else if (sensor_type == 4) { // Sensor.TYPE_GYROSCOPE |
| sensor = SDL_SENSOR_GYRO; |
| } else { |
| // Unsupported sensor |
| return; |
| } |
| |
| SDL_LockJoysticks(); |
| item = JoystickByDeviceId(device_id); |
| if (item && item->joystick) { |
| float data[3]; |
| |
| if (item->vendor_id == USB_VENDOR_NINTENDO) { |
| // The Nintendo driver uses a different axis order than SDL |
| data[0] = -y; |
| data[1] = z; |
| data[2] = -x; |
| |
| if (sensor == SDL_SENSOR_GYRO) { |
| // The values are experimentally 3x what they should be |
| data[0] /= 3; |
| data[1] /= 3; |
| data[2] /= 3; |
| } |
| } else { |
| // The axes of sensor events and their signs are the same as SDL's, so no conversion required |
| data[0] = x; |
| data[1] = y; |
| data[2] = z; |
| } |
| SDL_SendJoystickSensor(timestamp, item->joystick, sensor, sensor_timestamp, data, 3); |
| } |
| SDL_UnlockJoysticks(); |
| } |
| |
| void Android_AddJoystick(int device_id, const char *name, const char *desc, int vendor_id, int product_id, int button_mask, int naxes, int axis_mask, int nhats, |
| bool can_rumble, bool has_rgb_led, bool has_accelerometer, bool has_gyroscope) |
| { |
| SDL_joylist_item *item; |
| SDL_GUID guid; |
| int i; |
| |
| // Java might notify us about joysticks being added before joysticks have |
| // been initialized. That's fine, we'll get called again with the full set |
| // in Android_JNI_DetectDevices() |
| if (!SDL_JoysticksInitialized()) { |
| return; |
| } |
| |
| SDL_LockJoysticks(); |
| |
| if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, true)) { |
| // Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input |
| if (naxes < 2 && nhats < 1) { |
| goto done; |
| } |
| } |
| |
| if (JoystickByDeviceId(device_id) != NULL || !name) { |
| goto done; |
| } |
| |
| if (SDL_JoystickHandledByAnotherDriver(&SDL_ANDROID_JoystickDriver, vendor_id, product_id, 0, name)) { |
| goto done; |
| } |
| |
| if (SDL_ShouldIgnoreJoystick(vendor_id, product_id, 0, name)) { |
| goto done; |
| } |
| |
| #ifdef DEBUG_JOYSTICK |
| SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats", name, desc, vendor_id, product_id, naxes, nhats); |
| #endif |
| |
| if (nhats > 0 || (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT)) { |
| // Hat is translated into DPAD buttons |
| // D-Pad on the left JoyCon is a special case, it's not recognized via keycodes or hats, only scancodes |
| button_mask |= ((1 << SDL_GAMEPAD_BUTTON_DPAD_UP) | |
| (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN) | |
| (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT) | |
| (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT)); |
| nhats = 0; |
| } |
| |
| guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_BLUETOOTH, vendor_id, product_id, 0, NULL, desc, 0, 0); |
| |
| // Update the GUID with capability bits |
| { |
| Uint16 *guid16 = (Uint16 *)guid.data; |
| guid16[6] = SDL_Swap16LE(button_mask); |
| guid16[7] = SDL_Swap16LE(axis_mask); |
| } |
| |
| item = (SDL_joylist_item *)SDL_malloc(sizeof(SDL_joylist_item)); |
| if (!item) { |
| goto done; |
| } |
| |
| SDL_zerop(item); |
| item->guid = guid; |
| item->device_id = device_id; |
| item->vendor_id = vendor_id; |
| item->product_id = product_id; |
| item->name = SDL_CreateJoystickName(vendor_id, product_id, NULL, name); |
| if (!item->name) { |
| SDL_free(item); |
| goto done; |
| } |
| |
| if (button_mask == 0xFFFFFFFF) { |
| item->nbuttons = ANDROID_MAX_NBUTTONS; |
| } else { |
| for (i = 0; i < sizeof(button_mask) * 8; ++i) { |
| if (button_mask & (1 << i)) { |
| item->nbuttons = i + 1; |
| } |
| } |
| } |
| item->naxes = naxes; |
| item->nhats = nhats; |
| item->can_rumble = can_rumble; |
| item->has_rgb_led = has_rgb_led; |
| item->has_accelerometer = has_accelerometer; |
| item->has_gyroscope = has_accelerometer; |
| item->device_instance = SDL_GetNextObjectID(); |
| if (!SDL_joylist_tail) { |
| SDL_joylist = SDL_joylist_tail = item; |
| } else { |
| SDL_joylist_tail->next = item; |
| SDL_joylist_tail = item; |
| } |
| |
| // Need to increment the joystick count before we post the event |
| ++numjoysticks; |
| |
| SDL_PrivateJoystickAdded(item->device_instance); |
| |
| #ifdef DEBUG_JOYSTICK |
| SDL_Log("Added joystick %s with device_id %d", item->name, device_id); |
| #endif |
| |
| done: |
| SDL_UnlockJoysticks(); |
| } |
| |
| void Android_RemoveJoystick(int device_id) |
| { |
| SDL_joylist_item *item = SDL_joylist; |
| SDL_joylist_item *prev = NULL; |
| |
| // Java might notify us about joysticks being removed before joysticks have |
| // been initialized. |
| if (!SDL_JoysticksInitialized()) { |
| return; |
| } |
| |
| SDL_LockJoysticks(); |
| |
| // Don't call JoystickByDeviceId here or there'll be an infinite loop! |
| while (item) { |
| if (item->device_id == device_id) { |
| break; |
| } |
| prev = item; |
| item = item->next; |
| } |
| |
| if (!item) { |
| goto done; |
| } |
| |
| if (item->joystick) { |
| item->joystick->hwdata = NULL; |
| } |
| |
| if (prev) { |
| prev->next = item->next; |
| } else { |
| SDL_assert(SDL_joylist == item); |
| SDL_joylist = item->next; |
| } |
| if (item == SDL_joylist_tail) { |
| SDL_joylist_tail = prev; |
| } |
| |
| // Need to decrement the joystick count before we post the event |
| --numjoysticks; |
| |
| SDL_PrivateJoystickRemoved(item->device_instance); |
| |
| #ifdef DEBUG_JOYSTICK |
| SDL_Log("Removed joystick with device_id %d", device_id); |
| #endif |
| |
| SDL_free(item->name); |
| SDL_free(item); |
| |
| done: |
| SDL_UnlockJoysticks(); |
| } |
| |
| static bool ANDROID_JoystickInit(void) |
| { |
| Android_JNI_DetectDevices(); |
| return true; |
| } |
| |
| static int ANDROID_JoystickGetCount(void) |
| { |
| return numjoysticks; |
| } |
| |
| static void ANDROID_JoystickDetect(void) |
| { |
| /* Support for device connect/disconnect is implemented using InputDeviceListener |
| * Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html |
| */ |
| } |
| |
| static bool ANDROID_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name) |
| { |
| // We don't override any other drivers |
| return false; |
| } |
| |
| static SDL_joylist_item *GetJoystickByDevIndex(int device_index) |
| { |
| SDL_joylist_item *item = SDL_joylist; |
| |
| if ((device_index < 0) || (device_index >= numjoysticks)) { |
| return NULL; |
| } |
| |
| while (device_index > 0) { |
| SDL_assert(item != NULL); |
| device_index--; |
| item = item->next; |
| } |
| |
| return item; |
| } |
| |
| static SDL_joylist_item *JoystickByDeviceId(int device_id) |
| { |
| SDL_joylist_item *item = SDL_joylist; |
| |
| while (item) { |
| if (item->device_id == device_id) { |
| return item; |
| } |
| item = item->next; |
| } |
| |
| return NULL; |
| } |
| |
| static const char *ANDROID_JoystickGetDeviceName(int device_index) |
| { |
| return GetJoystickByDevIndex(device_index)->name; |
| } |
| |
| static const char *ANDROID_JoystickGetDevicePath(int device_index) |
| { |
| return NULL; |
| } |
| |
| static int ANDROID_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index) |
| { |
| return -1; |
| } |
| |
| static int ANDROID_JoystickGetDevicePlayerIndex(int device_index) |
| { |
| return -1; |
| } |
| |
| static void ANDROID_JoystickSetDevicePlayerIndex(int device_index, int player_index) |
| { |
| } |
| |
| static SDL_GUID ANDROID_JoystickGetDeviceGUID(int device_index) |
| { |
| return GetJoystickByDevIndex(device_index)->guid; |
| } |
| |
| static SDL_JoystickID ANDROID_JoystickGetDeviceInstanceID(int device_index) |
| { |
| return GetJoystickByDevIndex(device_index)->device_instance; |
| } |
| |
| static bool ANDROID_JoystickOpen(SDL_Joystick *joystick, int device_index) |
| { |
| SDL_joylist_item *item = GetJoystickByDevIndex(device_index); |
| |
| if (!item) { |
| return SDL_SetError("No such device"); |
| } |
| |
| if (item->joystick) { |
| return SDL_SetError("Joystick already opened"); |
| } |
| |
| joystick->hwdata = (struct joystick_hwdata *)item; |
| item->joystick = joystick; |
| joystick->nhats = item->nhats; |
| joystick->nbuttons = item->nbuttons; |
| joystick->naxes = item->naxes; |
| |
| if (item->can_rumble) { |
| SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true); |
| } |
| |
| if (item->has_rgb_led) { |
| SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN, true); |
| } |
| |
| if (item->has_accelerometer) { |
| SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 0.0f); |
| } |
| if (item->has_gyroscope) { |
| SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 0.0f); |
| } |
| |
| return true; |
| } |
| |
| static bool ANDROID_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) |
| { |
| #ifndef SDL_HAPTIC_DISABLED |
| SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata; |
| if (!item) { |
| return SDL_SetError("Rumble failed, device disconnected"); |
| } |
| if (!item->can_rumble) { |
| return SDL_Unsupported(); |
| } |
| |
| float low_frequency_intensity = (float)low_frequency_rumble / SDL_MAX_UINT16; |
| float high_frequency_intensity = (float)high_frequency_rumble / SDL_MAX_UINT16; |
| Android_JNI_HapticRumble(item->device_id, low_frequency_intensity, high_frequency_intensity, 5000); |
| return true; |
| #else |
| return SDL_Unsupported(); |
| #endif |
| } |
| |
| static bool ANDROID_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static bool ANDROID_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) |
| { |
| SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata; |
| if (!item) { |
| return SDL_SetError("SetLED failed, device disconnected"); |
| } |
| if (!item->has_rgb_led) { |
| return SDL_Unsupported(); |
| } |
| Android_JNI_JoystickSetLED(item->device_id, red, green, blue); |
| return true; |
| } |
| |
| static bool ANDROID_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static bool ANDROID_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled) |
| { |
| SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata; |
| if (!item) { |
| return SDL_SetError("SetSensorsEnabled failed, device disconnected"); |
| } |
| if (!item->has_accelerometer && !item->has_gyroscope) { |
| return SDL_Unsupported(); |
| } |
| Android_JNI_JoystickSetSensorsEnabled(item->device_id, enabled); |
| return true; |
| } |
| |
| static void ANDROID_JoystickUpdate(SDL_Joystick *joystick) |
| { |
| } |
| |
| static void ANDROID_JoystickClose(SDL_Joystick *joystick) |
| { |
| SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata; |
| if (item) { |
| item->joystick = NULL; |
| } |
| } |
| |
| static void ANDROID_JoystickQuit(void) |
| { |
| SDL_joylist_item *item = NULL; |
| SDL_joylist_item *next = NULL; |
| |
| for (item = SDL_joylist; item; item = next) { |
| next = item->next; |
| SDL_free(item->name); |
| SDL_free(item); |
| } |
| |
| SDL_joylist = SDL_joylist_tail = NULL; |
| |
| numjoysticks = 0; |
| } |
| |
| static bool ANDROID_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out) |
| { |
| return false; |
| } |
| |
| SDL_JoystickDriver SDL_ANDROID_JoystickDriver = { |
| ANDROID_JoystickInit, |
| ANDROID_JoystickGetCount, |
| ANDROID_JoystickDetect, |
| ANDROID_JoystickIsDevicePresent, |
| ANDROID_JoystickGetDeviceName, |
| ANDROID_JoystickGetDevicePath, |
| ANDROID_JoystickGetDeviceSteamVirtualGamepadSlot, |
| ANDROID_JoystickGetDevicePlayerIndex, |
| ANDROID_JoystickSetDevicePlayerIndex, |
| ANDROID_JoystickGetDeviceGUID, |
| ANDROID_JoystickGetDeviceInstanceID, |
| ANDROID_JoystickOpen, |
| ANDROID_JoystickRumble, |
| ANDROID_JoystickRumbleTriggers, |
| ANDROID_JoystickSetLED, |
| ANDROID_JoystickSendEffect, |
| ANDROID_JoystickSetSensorsEnabled, |
| ANDROID_JoystickUpdate, |
| ANDROID_JoystickClose, |
| ANDROID_JoystickQuit, |
| ANDROID_JoystickGetGamepadMapping |
| }; |
| |
| #endif // SDL_JOYSTICK_ANDROID |