| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| /* This is the gamepad API for Simple DirectMedia Layer */ |
| |
| #include "SDL_sysjoystick.h" |
| #include "SDL_joystick_c.h" |
| #include "SDL_gamepad_c.h" |
| #include "SDL_gamepad_db.h" |
| #include "controller_type.h" |
| #include "usb_ids.h" |
| #include "hidapi/SDL_hidapi_nintendo.h" |
| |
| #if !SDL_EVENTS_DISABLED |
| #include "../events/SDL_events_c.h" |
| #endif |
| |
| #if defined(__ANDROID__) |
| #endif |
| |
| /* Many gamepads turn the center button into an instantaneous button press */ |
| #define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250 |
| |
| #define SDL_GAMEPAD_CRC_FIELD "crc:" |
| #define SDL_GAMEPAD_CRC_FIELD_SIZE 4 /* hard-coded for speed */ |
| #define SDL_GAMEPAD_PLATFORM_FIELD "platform:" |
| #define SDL_GAMEPAD_PLATFORM_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_PLATFORM_FIELD) |
| #define SDL_GAMEPAD_HINT_FIELD "hint:" |
| #define SDL_GAMEPAD_HINT_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_HINT_FIELD) |
| #define SDL_GAMEPAD_SDKGE_FIELD "sdk>=:" |
| #define SDL_GAMEPAD_SDKGE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKGE_FIELD) |
| #define SDL_GAMEPAD_SDKLE_FIELD "sdk<=:" |
| #define SDL_GAMEPAD_SDKLE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKLE_FIELD) |
| |
| /* a list of currently opened gamepads */ |
| static SDL_Gamepad *SDL_gamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL; |
| |
| typedef struct |
| { |
| SDL_GamepadBindingType inputType; |
| union |
| { |
| int button; |
| |
| struct |
| { |
| int axis; |
| int axis_min; |
| int axis_max; |
| } axis; |
| |
| struct |
| { |
| int hat; |
| int hat_mask; |
| } hat; |
| |
| } input; |
| |
| SDL_GamepadBindingType outputType; |
| union |
| { |
| SDL_GamepadButton button; |
| |
| struct |
| { |
| SDL_GamepadAxis axis; |
| int axis_min; |
| int axis_max; |
| } axis; |
| |
| } output; |
| |
| } SDL_ExtendedGamepadBind; |
| |
| /* our hard coded list of mapping support */ |
| typedef enum |
| { |
| SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, |
| SDL_GAMEPAD_MAPPING_PRIORITY_API, |
| SDL_GAMEPAD_MAPPING_PRIORITY_USER, |
| } SDL_GamepadMappingPriority; |
| |
| #define _guarded SDL_GUARDED_BY(SDL_joystick_lock) |
| |
| typedef struct GamepadMapping_t |
| { |
| SDL_JoystickGUID guid _guarded; |
| char *name _guarded; |
| char *mapping _guarded; |
| SDL_GamepadMappingPriority priority _guarded; |
| struct GamepadMapping_t *next _guarded; |
| } GamepadMapping_t; |
| |
| #undef _guarded |
| |
| static SDL_JoystickGUID s_zeroGUID; |
| static GamepadMapping_t *s_pSupportedGamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL; |
| static GamepadMapping_t *s_pDefaultMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL; |
| static GamepadMapping_t *s_pXInputMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL; |
| static char gamepad_magic; |
| |
| #define _guarded SDL_GUARDED_BY(SDL_joystick_lock) |
| |
| /* The SDL gamepad structure */ |
| struct SDL_Gamepad |
| { |
| const void *magic _guarded; |
| |
| SDL_Joystick *joystick _guarded; /* underlying joystick device */ |
| int ref_count _guarded; |
| |
| const char *name _guarded; |
| GamepadMapping_t *mapping _guarded; |
| int num_bindings _guarded; |
| SDL_ExtendedGamepadBind *bindings _guarded; |
| SDL_ExtendedGamepadBind **last_match_axis _guarded; |
| Uint8 *last_hat_mask _guarded; |
| Uint64 guide_button_down _guarded; |
| |
| struct SDL_Gamepad *next _guarded; /* pointer to next gamepad we have allocated */ |
| }; |
| |
| #undef _guarded |
| |
| #define CHECK_GAMEPAD_MAGIC(gamepad, retval) \ |
| if (!gamepad || gamepad->magic != &gamepad_magic || \ |
| !SDL_IsJoystickValid(gamepad->joystick)) { \ |
| SDL_InvalidParamError("gamepad"); \ |
| SDL_UnlockJoysticks(); \ |
| return retval; \ |
| } |
| |
| typedef struct |
| { |
| int num_entries; |
| int max_entries; |
| Uint32 *entries; |
| } SDL_vidpid_list; |
| |
| static SDL_vidpid_list SDL_allowed_gamepads; |
| static SDL_vidpid_list SDL_ignored_gamepads; |
| |
| static void SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list) |
| { |
| Uint32 entry; |
| char *spot; |
| char *file = NULL; |
| |
| list->num_entries = 0; |
| |
| if (hint && *hint == '@') { |
| spot = file = (char *)SDL_LoadFile(hint + 1, NULL); |
| } else { |
| spot = (char *)hint; |
| } |
| |
| if (spot == NULL) { |
| return; |
| } |
| |
| while ((spot = SDL_strstr(spot, "0x")) != NULL) { |
| entry = (Uint16)SDL_strtol(spot, &spot, 0); |
| entry <<= 16; |
| spot = SDL_strstr(spot, "0x"); |
| if (spot == NULL) { |
| break; |
| } |
| entry |= (Uint16)SDL_strtol(spot, &spot, 0); |
| |
| if (list->num_entries == list->max_entries) { |
| int max_entries = list->max_entries + 16; |
| Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries * sizeof(*list->entries)); |
| if (entries == NULL) { |
| /* Out of memory, go with what we have already */ |
| break; |
| } |
| list->entries = entries; |
| list->max_entries = max_entries; |
| } |
| list->entries[list->num_entries++] = entry; |
| } |
| |
| if (file) { |
| SDL_free(file); |
| } |
| } |
| |
| static void SDLCALL SDL_GamepadIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_LoadVIDPIDListFromHint(hint, &SDL_ignored_gamepads); |
| } |
| |
| static void SDLCALL SDL_GamepadIgnoreDevicesExceptChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_gamepads); |
| } |
| |
| static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority); |
| static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value); |
| static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state); |
| |
| static SDL_bool HasSameOutput(SDL_ExtendedGamepadBind *a, SDL_ExtendedGamepadBind *b) |
| { |
| if (a->outputType != b->outputType) { |
| return SDL_FALSE; |
| } |
| |
| if (a->outputType == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| return a->output.axis.axis == b->output.axis.axis; |
| } else { |
| return a->output.button == b->output.button; |
| } |
| } |
| |
| static void ResetOutput(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_ExtendedGamepadBind *bind) |
| { |
| if (bind->outputType == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| SDL_SendGamepadAxis(timestamp, gamepad, bind->output.axis.axis, 0); |
| } else { |
| SDL_SendGamepadButton(timestamp, gamepad, bind->output.button, SDL_RELEASED); |
| } |
| } |
| |
| static void HandleJoystickAxis(Uint64 timestamp, SDL_Gamepad *gamepad, int axis, int value) |
| { |
| int i; |
| SDL_ExtendedGamepadBind *last_match; |
| SDL_ExtendedGamepadBind *match = NULL; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| last_match = gamepad->last_match_axis[axis]; |
| for (i = 0; i < gamepad->num_bindings; ++i) { |
| SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i]; |
| if (binding->inputType == SDL_GAMEPAD_BINDTYPE_AXIS && |
| axis == binding->input.axis.axis) { |
| if (binding->input.axis.axis_min < binding->input.axis.axis_max) { |
| if (value >= binding->input.axis.axis_min && |
| value <= binding->input.axis.axis_max) { |
| match = binding; |
| break; |
| } |
| } else { |
| if (value >= binding->input.axis.axis_max && |
| value <= binding->input.axis.axis_min) { |
| match = binding; |
| break; |
| } |
| } |
| } |
| } |
| |
| if (last_match && (match == NULL || !HasSameOutput(last_match, match))) { |
| /* Clear the last input that this axis generated */ |
| ResetOutput(timestamp, gamepad, last_match); |
| } |
| |
| if (match) { |
| if (match->outputType == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) { |
| float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min); |
| value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min)); |
| } |
| SDL_SendGamepadAxis(timestamp, gamepad, match->output.axis.axis, (Sint16)value); |
| } else { |
| Uint8 state; |
| int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2; |
| if (match->input.axis.axis_max < match->input.axis.axis_min) { |
| state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED; |
| } else { |
| state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; |
| } |
| SDL_SendGamepadButton(timestamp, gamepad, match->output.button, state); |
| } |
| } |
| gamepad->last_match_axis[axis] = match; |
| } |
| |
| static void HandleJoystickButton(Uint64 timestamp, SDL_Gamepad *gamepad, int button, Uint8 state) |
| { |
| int i; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| for (i = 0; i < gamepad->num_bindings; ++i) { |
| SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i]; |
| if (binding->inputType == SDL_GAMEPAD_BINDTYPE_BUTTON && |
| button == binding->input.button) { |
| if (binding->outputType == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| int value = state ? binding->output.axis.axis_max : binding->output.axis.axis_min; |
| SDL_SendGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)value); |
| } else { |
| SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, state); |
| } |
| break; |
| } |
| } |
| } |
| |
| static void HandleJoystickHat(Uint64 timestamp, SDL_Gamepad *gamepad, int hat, Uint8 value) |
| { |
| int i; |
| Uint8 last_mask, changed_mask; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| last_mask = gamepad->last_hat_mask[hat]; |
| changed_mask = (last_mask ^ value); |
| for (i = 0; i < gamepad->num_bindings; ++i) { |
| SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i]; |
| if (binding->inputType == SDL_GAMEPAD_BINDTYPE_HAT && hat == binding->input.hat.hat) { |
| if ((changed_mask & binding->input.hat.hat_mask) != 0) { |
| if (value & binding->input.hat.hat_mask) { |
| if (binding->outputType == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| SDL_SendGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max); |
| } else { |
| SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, SDL_PRESSED); |
| } |
| } else { |
| ResetOutput(timestamp, gamepad, binding); |
| } |
| } |
| } |
| } |
| gamepad->last_hat_mask[hat] = value; |
| } |
| |
| /* The joystick layer will _also_ send events to recenter before disconnect, |
| but it has to make (sometimes incorrect) guesses at what being "centered" |
| is. The gamepad layer, however, can set a definite logical idle |
| position, so set them all here. If we happened to already be at the |
| center thanks to the joystick layer or idle hands, this won't generate |
| duplicate events. */ |
| static void RecenterGamepad(SDL_Gamepad *gamepad) |
| { |
| SDL_GamepadButton button; |
| SDL_GamepadAxis axis; |
| Uint64 timestamp = SDL_GetTicksNS(); |
| |
| for (button = (SDL_GamepadButton)0; button < SDL_GAMEPAD_BUTTON_MAX; button++) { |
| if (SDL_GetGamepadButton(gamepad, button)) { |
| SDL_SendGamepadButton(timestamp, gamepad, button, SDL_RELEASED); |
| } |
| } |
| |
| for (axis = (SDL_GamepadAxis)0; axis < SDL_GAMEPAD_AXIS_MAX; axis++) { |
| if (SDL_GetGamepadAxis(gamepad, axis) != 0) { |
| SDL_SendGamepadAxis(timestamp, gamepad, axis, 0); |
| } |
| } |
| } |
| |
| /* |
| * Event filter to fire gamepad events from joystick ones |
| */ |
| static int SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event) |
| { |
| SDL_Gamepad *gamepad; |
| |
| switch (event->type) { |
| case SDL_EVENT_JOYSTICK_AXIS_MOTION: |
| { |
| SDL_AssertJoysticksLocked(); |
| |
| for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| if (gamepad->joystick->instance_id == event->jaxis.which) { |
| HandleJoystickAxis(event->common.timestamp, gamepad, event->jaxis.axis, event->jaxis.value); |
| break; |
| } |
| } |
| } break; |
| case SDL_EVENT_JOYSTICK_BUTTON_DOWN: |
| case SDL_EVENT_JOYSTICK_BUTTON_UP: |
| { |
| SDL_AssertJoysticksLocked(); |
| |
| for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| if (gamepad->joystick->instance_id == event->jbutton.which) { |
| HandleJoystickButton(event->common.timestamp, gamepad, event->jbutton.button, event->jbutton.state); |
| break; |
| } |
| } |
| } break; |
| case SDL_EVENT_JOYSTICK_HAT_MOTION: |
| { |
| SDL_AssertJoysticksLocked(); |
| |
| for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| if (gamepad->joystick->instance_id == event->jhat.which) { |
| HandleJoystickHat(event->common.timestamp, gamepad, event->jhat.hat, event->jhat.value); |
| break; |
| } |
| } |
| } break; |
| case SDL_EVENT_JOYSTICK_ADDED: |
| { |
| if (SDL_IsGamepad(event->jdevice.which)) { |
| SDL_Event deviceevent; |
| |
| deviceevent.type = SDL_EVENT_GAMEPAD_ADDED; |
| deviceevent.common.timestamp = 0; |
| deviceevent.cdevice.which = event->jdevice.which; |
| SDL_PushEvent(&deviceevent); |
| } |
| } break; |
| case SDL_EVENT_JOYSTICK_REMOVED: |
| { |
| SDL_AssertJoysticksLocked(); |
| |
| for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| if (gamepad->joystick->instance_id == event->jdevice.which) { |
| RecenterGamepad(gamepad); |
| break; |
| } |
| } |
| |
| /* We don't know if this was a gamepad, so go ahead and send an event */ |
| { |
| SDL_Event deviceevent; |
| |
| deviceevent.type = SDL_EVENT_GAMEPAD_REMOVED; |
| deviceevent.common.timestamp = 0; |
| deviceevent.cdevice.which = event->jdevice.which; |
| SDL_PushEvent(&deviceevent); |
| } |
| } break; |
| default: |
| break; |
| } |
| |
| return 1; |
| } |
| |
| #ifdef __ANDROID__ |
| /* |
| * Helper function to guess at a mapping based on the elements reported for this gamepad |
| */ |
| static GamepadMapping_t *SDL_CreateMappingForAndroidGamepad(SDL_JoystickGUID guid) |
| { |
| const int face_button_mask = ((1 << SDL_GAMEPAD_BUTTON_A) | |
| (1 << SDL_GAMEPAD_BUTTON_B) | |
| (1 << SDL_GAMEPAD_BUTTON_X) | |
| (1 << SDL_GAMEPAD_BUTTON_Y)); |
| SDL_bool existing; |
| char mapping_string[1024]; |
| int button_mask; |
| int axis_mask; |
| |
| button_mask = SDL_SwapLE16(*(Uint16 *)(&guid.data[sizeof(guid.data) - 4])); |
| axis_mask = SDL_SwapLE16(*(Uint16 *)(&guid.data[sizeof(guid.data) - 2])); |
| if (!button_mask && !axis_mask) { |
| /* Accelerometer, shouldn't have a gamepad mapping */ |
| return NULL; |
| } |
| if (!(button_mask & face_button_mask)) { |
| /* We don't know what buttons or axes are supported, don't make up a mapping */ |
| return NULL; |
| } |
| |
| SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string)); |
| |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_A)) { |
| SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string)); |
| } |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_B)) { |
| SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string)); |
| } else if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) { |
| /* Use the back button as "B" for easy UI navigation with TV remotes */ |
| SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string)); |
| button_mask &= ~(1 << SDL_GAMEPAD_BUTTON_BACK); |
| } |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_X)) { |
| SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string)); |
| } |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_Y)) { |
| SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string)); |
| } |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) { |
| SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string)); |
| } |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_GUIDE)) { |
| /* The guide button generally isn't functional (or acts as a home button) on most Android gamepads before Android 11 */ |
| if (SDL_GetAndroidSDKVersion() >= 30 /* Android 11 */) { |
| SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string)); |
| } |
| } |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_START)) { |
| SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string)); |
| } |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK)) { |
| SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string)); |
| } |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK)) { |
| SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string)); |
| } |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)) { |
| SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string)); |
| } |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)) { |
| SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string)); |
| } |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_UP)) { |
| SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string)); |
| } |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN)) { |
| SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string)); |
| } |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT)) { |
| SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string)); |
| } |
| if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT)) { |
| SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string)); |
| } |
| if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTX)) { |
| SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string)); |
| } |
| if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTY)) { |
| SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string)); |
| } |
| if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTX)) { |
| SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string)); |
| } |
| if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTY)) { |
| SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string)); |
| } |
| if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER)) { |
| SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string)); |
| } |
| if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) { |
| SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string)); |
| } |
| |
| return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); |
| } |
| #endif /* __ANDROID__ */ |
| |
| /* |
| * Helper function to guess at a mapping for HIDAPI gamepads |
| */ |
| static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid) |
| { |
| SDL_bool existing; |
| char mapping_string[1024]; |
| Uint16 vendor; |
| Uint16 product; |
| |
| SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string)); |
| |
| SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL); |
| |
| if ((vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) || |
| (vendor == USB_VENDOR_DRAGONRISE && product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER)) { |
| /* GameCube driver has 12 buttons and 6 axes */ |
| SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,", sizeof(mapping_string)); |
| } else if (vendor == USB_VENDOR_NINTENDO && |
| guid.data[15] != k_eSwitchDeviceInfoControllerType_Unknown && |
| guid.data[15] != k_eSwitchDeviceInfoControllerType_ProController && |
| guid.data[15] != k_eWiiExtensionControllerType_Gamepad && |
| guid.data[15] != k_eWiiExtensionControllerType_WiiUPro) { |
| switch (guid.data[15]) { |
| case k_eSwitchDeviceInfoControllerType_NESLeft: |
| case k_eSwitchDeviceInfoControllerType_NESRight: |
| SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,rightshoulder:b10,start:b6,", sizeof(mapping_string)); |
| break; |
| case k_eSwitchDeviceInfoControllerType_SNES: |
| SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,", sizeof(mapping_string)); |
| break; |
| case k_eSwitchDeviceInfoControllerType_N64: |
| SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,misc1:b15,", sizeof(mapping_string)); |
| break; |
| case k_eSwitchDeviceInfoControllerType_SEGA_Genesis: |
| SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,rightshoulder:b10,righttrigger:a5,start:b6,misc1:b15,", sizeof(mapping_string)); |
| break; |
| case k_eWiiExtensionControllerType_None: |
| SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,start:b6,x:b2,y:b3,", sizeof(mapping_string)); |
| break; |
| case k_eWiiExtensionControllerType_Nunchuk: |
| { |
| /* FIXME: Should we map this to the left or right side? */ |
| const SDL_bool map_nunchuck_left_side = SDL_TRUE; |
| |
| if (map_nunchuck_left_side) { |
| SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,start:b6,x:b2,y:b3,", sizeof(mapping_string)); |
| } else { |
| SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,rightshoulder:b9,righttrigger:a4,rightx:a0,righty:a1,start:b6,x:b2,y:b3,", sizeof(mapping_string)); |
| } |
| } break; |
| default: |
| if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, SDL_FALSE)) { |
| /* Vertical mode */ |
| if (guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft) { |
| SDL_strlcat(mapping_string, "back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b15,paddle2:b17,paddle4:b19,", sizeof(mapping_string)); |
| } else { |
| SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,paddle1:b16,paddle3:b18,", sizeof(mapping_string)); |
| } |
| } else { |
| /* Mini gamepad mode */ |
| if (guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft) { |
| SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,paddle2:b17,paddle4:b19,", sizeof(mapping_string)); |
| } else { |
| SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,paddle1:b16,paddle3:b18,", sizeof(mapping_string)); |
| } |
| } |
| break; |
| } |
| } else { |
| /* All other gamepads have the standard set of 19 buttons and 6 axes */ |
| SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", sizeof(mapping_string)); |
| |
| if (SDL_IsJoystickXboxSeriesX(vendor, product)) { |
| /* XBox Series X Controllers have a share button under the guide button */ |
| SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string)); |
| } else if (SDL_IsJoystickXboxOneElite(vendor, product)) { |
| /* XBox One Elite Controllers have 4 back paddle buttons */ |
| SDL_strlcat(mapping_string, "paddle1:b15,paddle2:b17,paddle3:b16,paddle4:b18,", sizeof(mapping_string)); |
| } else if (SDL_IsJoystickSteamController(vendor, product)) { |
| /* Steam controllers have 2 back paddle buttons */ |
| SDL_strlcat(mapping_string, "paddle1:b16,paddle2:b15,", sizeof(mapping_string)); |
| } else if (SDL_IsJoystickNintendoSwitchJoyConPair(vendor, product)) { |
| /* The Nintendo Switch Joy-Con combined controllers has a share button and paddles */ |
| SDL_strlcat(mapping_string, "misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,", sizeof(mapping_string)); |
| } else { |
| switch (SDL_GetGamepadTypeFromGUID(guid, NULL)) { |
| case SDL_GAMEPAD_TYPE_PS4: |
| /* PS4 controllers have an additional touchpad button */ |
| SDL_strlcat(mapping_string, "touchpad:b15,", sizeof(mapping_string)); |
| break; |
| case SDL_GAMEPAD_TYPE_PS5: |
| /* PS5 controllers have a microphone button and an additional touchpad button */ |
| SDL_strlcat(mapping_string, "touchpad:b15,misc1:b16,", sizeof(mapping_string)); |
| /* DualSense Edge controllers have paddles */ |
| if (SDL_IsJoystickDualSenseEdge(vendor, product)) { |
| SDL_strlcat(mapping_string, "paddle1:b20,paddle2:b19,paddle3:b18,paddle4:b17,", sizeof(mapping_string)); |
| } |
| break; |
| case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO: |
| /* Nintendo Switch Pro controllers have a screenshot button */ |
| SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string)); |
| break; |
| case SDL_GAMEPAD_TYPE_AMAZON_LUNA: |
| /* Amazon Luna Controller has a mic button under the guide button */ |
| SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string)); |
| break; |
| case SDL_GAMEPAD_TYPE_GOOGLE_STADIA: |
| /* The Google Stadia controller has a share button and a Google Assistant button */ |
| SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string)); |
| break; |
| case SDL_GAMEPAD_TYPE_NVIDIA_SHIELD: |
| /* The NVIDIA SHIELD controller has a share button between back and start buttons */ |
| SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string)); |
| |
| if (product == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103) { |
| /* The original SHIELD controller has a touchpad as well */ |
| SDL_strlcat(mapping_string, "touchpad:b16,", sizeof(mapping_string)); |
| } |
| break; |
| default: |
| if (vendor == 0 && product == 0) { |
| /* This is a Bluetooth Nintendo Switch Pro controller */ |
| SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string)); |
| } |
| break; |
| } |
| } |
| } |
| |
| return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); |
| } |
| |
| /* |
| * Helper function to guess at a mapping for RAWINPUT gamepads |
| */ |
| static GamepadMapping_t *SDL_CreateMappingForRAWINPUTGamepad(SDL_JoystickGUID guid) |
| { |
| SDL_bool existing; |
| char mapping_string[1024]; |
| |
| SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string)); |
| SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string)); |
| |
| return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); |
| } |
| |
| /* |
| * Helper function to guess at a mapping for WGI gamepads |
| */ |
| static GamepadMapping_t *SDL_CreateMappingForWGIGamepad(SDL_JoystickGUID guid) |
| { |
| SDL_bool existing; |
| char mapping_string[1024]; |
| |
| if (guid.data[15] != SDL_JOYSTICK_TYPE_GAMEPAD) { |
| return NULL; |
| } |
| |
| SDL_strlcpy(mapping_string, "none,*,", sizeof(mapping_string)); |
| SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:b10,dpdown:b12,dpleft:b13,dpright:b11,leftx:a1,lefty:a0~,rightx:a3,righty:a2~,lefttrigger:a4,righttrigger:a5,", sizeof(mapping_string)); |
| |
| return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); |
| } |
| |
| /* |
| * Helper function to scan the mappings database for a gamepad with the specified GUID |
| */ |
| static GamepadMapping_t *SDL_PrivateMatchGamepadMappingForGUID(SDL_JoystickGUID guid, SDL_bool match_crc, SDL_bool match_version) |
| { |
| GamepadMapping_t *mapping; |
| Uint16 crc = 0; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| if (match_crc) { |
| SDL_GetJoystickGUIDInfo(guid, NULL, NULL, NULL, &crc); |
| } |
| |
| /* Clear the CRC from the GUID for matching, the mappings never include it in the GUID */ |
| SDL_SetJoystickGUIDCRC(&guid, 0); |
| |
| if (!match_version) { |
| SDL_SetJoystickGUIDVersion(&guid, 0); |
| } |
| |
| for (mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) { |
| SDL_JoystickGUID mapping_guid; |
| |
| if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) { |
| continue; |
| } |
| |
| SDL_memcpy(&mapping_guid, &mapping->guid, sizeof(mapping_guid)); |
| if (!match_version) { |
| SDL_SetJoystickGUIDVersion(&mapping_guid, 0); |
| } |
| |
| if (SDL_memcmp(&guid, &mapping_guid, sizeof(guid)) == 0) { |
| Uint16 mapping_crc = 0; |
| |
| if (match_crc) { |
| const char *crc_string = SDL_strstr(mapping->mapping, SDL_GAMEPAD_CRC_FIELD); |
| if (crc_string) { |
| mapping_crc = (Uint16)SDL_strtol(crc_string + SDL_GAMEPAD_CRC_FIELD_SIZE, NULL, 16); |
| } |
| } |
| if (crc == mapping_crc) { |
| return mapping; |
| } |
| } |
| } |
| return NULL; |
| } |
| |
| /* |
| * Helper function to scan the mappings database for a gamepad with the specified GUID |
| */ |
| static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_JoystickGUID guid, SDL_bool create_mapping) |
| { |
| GamepadMapping_t *mapping; |
| Uint16 vendor, product, crc; |
| |
| SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, &crc); |
| if (crc) { |
| /* First check for exact CRC matching */ |
| mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, SDL_TRUE, SDL_TRUE); |
| if (mapping) { |
| return mapping; |
| } |
| } |
| |
| /* Now check for a mapping without CRC */ |
| mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, SDL_FALSE, SDL_TRUE); |
| if (mapping) { |
| return mapping; |
| } |
| |
| if (vendor && product) { |
| /* Try again, ignoring the version */ |
| if (crc) { |
| mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, SDL_TRUE, SDL_FALSE); |
| if (mapping) { |
| return mapping; |
| } |
| } |
| |
| mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, SDL_FALSE, SDL_FALSE); |
| if (mapping) { |
| return mapping; |
| } |
| } |
| |
| if (!create_mapping) { |
| return NULL; |
| } |
| |
| #if SDL_JOYSTICK_XINPUT |
| if (SDL_IsJoystickXInput(guid)) { |
| /* This is an XInput device */ |
| return s_pXInputMapping; |
| } |
| #endif |
| if (mapping == NULL) { |
| if (SDL_IsJoystickHIDAPI(guid)) { |
| mapping = SDL_CreateMappingForHIDAPIGamepad(guid); |
| } else if (SDL_IsJoystickRAWINPUT(guid)) { |
| mapping = SDL_CreateMappingForRAWINPUTGamepad(guid); |
| } else if (SDL_IsJoystickWGI(guid)) { |
| mapping = SDL_CreateMappingForWGIGamepad(guid); |
| } else if (SDL_IsJoystickVIRTUAL(guid)) { |
| /* We'll pick up a robust mapping in VIRTUAL_JoystickGetGamepadMapping */ |
| #ifdef __ANDROID__ |
| } else { |
| mapping = SDL_CreateMappingForAndroidGamepad(guid); |
| #endif |
| } |
| } |
| return mapping; |
| } |
| |
| static const char *map_StringForGamepadAxis[] = { |
| "leftx", |
| "lefty", |
| "rightx", |
| "righty", |
| "lefttrigger", |
| "righttrigger", |
| NULL |
| }; |
| |
| /* |
| * convert a string to its enum equivalent |
| */ |
| SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str) |
| { |
| int entry; |
| |
| if (str == NULL || str[0] == '\0') { |
| return SDL_GAMEPAD_AXIS_INVALID; |
| } |
| |
| if (*str == '+' || *str == '-') { |
| ++str; |
| } |
| |
| for (entry = 0; map_StringForGamepadAxis[entry]; ++entry) { |
| if (SDL_strcasecmp(str, map_StringForGamepadAxis[entry]) == 0) { |
| return (SDL_GamepadAxis)entry; |
| } |
| } |
| return SDL_GAMEPAD_AXIS_INVALID; |
| } |
| |
| /* |
| * convert an enum to its string equivalent |
| */ |
| const char *SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis) |
| { |
| if (axis > SDL_GAMEPAD_AXIS_INVALID && axis < SDL_GAMEPAD_AXIS_MAX) { |
| return map_StringForGamepadAxis[axis]; |
| } |
| return NULL; |
| } |
| |
| static const char *map_StringForGamepadButton[] = { |
| "a", |
| "b", |
| "x", |
| "y", |
| "back", |
| "guide", |
| "start", |
| "leftstick", |
| "rightstick", |
| "leftshoulder", |
| "rightshoulder", |
| "dpup", |
| "dpdown", |
| "dpleft", |
| "dpright", |
| "misc1", |
| "paddle1", |
| "paddle2", |
| "paddle3", |
| "paddle4", |
| "touchpad", |
| NULL |
| }; |
| |
| /* |
| * convert a string to its enum equivalent |
| */ |
| SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str) |
| { |
| int entry; |
| if (str == NULL || str[0] == '\0') { |
| return SDL_GAMEPAD_BUTTON_INVALID; |
| } |
| |
| for (entry = 0; map_StringForGamepadButton[entry]; ++entry) { |
| if (SDL_strcasecmp(str, map_StringForGamepadButton[entry]) == 0) { |
| return (SDL_GamepadButton)entry; |
| } |
| } |
| return SDL_GAMEPAD_BUTTON_INVALID; |
| } |
| |
| /* |
| * convert an enum to its string equivalent |
| */ |
| const char *SDL_GetGamepadStringForButton(SDL_GamepadButton button) |
| { |
| if (button > SDL_GAMEPAD_BUTTON_INVALID && button < SDL_GAMEPAD_BUTTON_MAX) { |
| return map_StringForGamepadButton[button]; |
| } |
| return NULL; |
| } |
| |
| /* |
| * given a gamepad button name and a joystick name update our mapping structure with it |
| */ |
| static int SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szGameButton, const char *szJoystickButton) |
| { |
| SDL_ExtendedGamepadBind bind; |
| SDL_GamepadButton button; |
| SDL_GamepadAxis axis; |
| SDL_bool invert_input = SDL_FALSE; |
| char half_axis_input = 0; |
| char half_axis_output = 0; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| if (*szGameButton == '+' || *szGameButton == '-') { |
| half_axis_output = *szGameButton++; |
| } |
| |
| axis = SDL_GetGamepadAxisFromString(szGameButton); |
| button = SDL_GetGamepadButtonFromString(szGameButton); |
| if (axis != SDL_GAMEPAD_AXIS_INVALID) { |
| bind.outputType = SDL_GAMEPAD_BINDTYPE_AXIS; |
| bind.output.axis.axis = axis; |
| if (axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER || axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) { |
| bind.output.axis.axis_min = 0; |
| bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; |
| } else { |
| if (half_axis_output == '+') { |
| bind.output.axis.axis_min = 0; |
| bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; |
| } else if (half_axis_output == '-') { |
| bind.output.axis.axis_min = 0; |
| bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN; |
| } else { |
| bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN; |
| bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; |
| } |
| } |
| } else if (button != SDL_GAMEPAD_BUTTON_INVALID) { |
| bind.outputType = SDL_GAMEPAD_BINDTYPE_BUTTON; |
| bind.output.button = button; |
| } else { |
| return SDL_SetError("Unexpected gamepad element %s", szGameButton); |
| } |
| |
| if (*szJoystickButton == '+' || *szJoystickButton == '-') { |
| half_axis_input = *szJoystickButton++; |
| } |
| if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') { |
| invert_input = SDL_TRUE; |
| } |
| |
| if (szJoystickButton[0] == 'a' && SDL_isdigit((unsigned char)szJoystickButton[1])) { |
| bind.inputType = SDL_GAMEPAD_BINDTYPE_AXIS; |
| bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]); |
| if (half_axis_input == '+') { |
| bind.input.axis.axis_min = 0; |
| bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; |
| } else if (half_axis_input == '-') { |
| bind.input.axis.axis_min = 0; |
| bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN; |
| } else { |
| bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN; |
| bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; |
| } |
| if (invert_input) { |
| int tmp = bind.input.axis.axis_min; |
| bind.input.axis.axis_min = bind.input.axis.axis_max; |
| bind.input.axis.axis_max = tmp; |
| } |
| } else if (szJoystickButton[0] == 'b' && SDL_isdigit((unsigned char)szJoystickButton[1])) { |
| bind.inputType = SDL_GAMEPAD_BINDTYPE_BUTTON; |
| bind.input.button = SDL_atoi(&szJoystickButton[1]); |
| } else if (szJoystickButton[0] == 'h' && SDL_isdigit((unsigned char)szJoystickButton[1]) && |
| szJoystickButton[2] == '.' && SDL_isdigit((unsigned char)szJoystickButton[3])) { |
| int hat = SDL_atoi(&szJoystickButton[1]); |
| int mask = SDL_atoi(&szJoystickButton[3]); |
| bind.inputType = SDL_GAMEPAD_BINDTYPE_HAT; |
| bind.input.hat.hat = hat; |
| bind.input.hat.hat_mask = mask; |
| } else { |
| return SDL_SetError("Unexpected joystick element: %s", szJoystickButton); |
| } |
| |
| ++gamepad->num_bindings; |
| gamepad->bindings = (SDL_ExtendedGamepadBind *)SDL_realloc(gamepad->bindings, gamepad->num_bindings * sizeof(*gamepad->bindings)); |
| if (!gamepad->bindings) { |
| gamepad->num_bindings = 0; |
| return SDL_OutOfMemory(); |
| } |
| gamepad->bindings[gamepad->num_bindings - 1] = bind; |
| return 0; |
| } |
| |
| /* |
| * given a gamepad mapping string update our mapping object |
| */ |
| static int SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char *pchString) |
| { |
| char szGameButton[20]; |
| char szJoystickButton[20]; |
| SDL_bool bGameButton = SDL_TRUE; |
| int i = 0; |
| const char *pchPos = pchString; |
| |
| SDL_zeroa(szGameButton); |
| SDL_zeroa(szJoystickButton); |
| |
| while (pchPos && *pchPos) { |
| if (*pchPos == ':') { |
| i = 0; |
| bGameButton = SDL_FALSE; |
| } else if (*pchPos == ' ') { |
| |
| } else if (*pchPos == ',') { |
| i = 0; |
| bGameButton = SDL_TRUE; |
| SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton); |
| SDL_zeroa(szGameButton); |
| SDL_zeroa(szJoystickButton); |
| |
| } else if (bGameButton) { |
| if (i >= sizeof(szGameButton)) { |
| return SDL_SetError("Button name too large: %s", szGameButton); |
| } |
| szGameButton[i] = *pchPos; |
| i++; |
| } else { |
| if (i >= sizeof(szJoystickButton)) { |
| return SDL_SetError("Joystick button name too large: %s", szJoystickButton); |
| } |
| szJoystickButton[i] = *pchPos; |
| i++; |
| } |
| pchPos++; |
| } |
| |
| /* No more values if the string was terminated by a comma. Don't report an error. */ |
| if (szGameButton[0] != '\0' || szJoystickButton[0] != '\0') { |
| SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton); |
| } |
| return 0; |
| } |
| |
| /* |
| * Make a new button mapping struct |
| */ |
| static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping) |
| { |
| int i; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| gamepad->name = pGamepadMapping->name; |
| gamepad->num_bindings = 0; |
| gamepad->mapping = pGamepadMapping; |
| if (gamepad->joystick->naxes != 0 && gamepad->last_match_axis != NULL) { |
| SDL_memset(gamepad->last_match_axis, 0, gamepad->joystick->naxes * sizeof(*gamepad->last_match_axis)); |
| } |
| |
| SDL_PrivateParseGamepadConfigString(gamepad, pGamepadMapping->mapping); |
| |
| /* Set the zero point for triggers */ |
| for (i = 0; i < gamepad->num_bindings; ++i) { |
| SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i]; |
| if (binding->inputType == SDL_GAMEPAD_BINDTYPE_AXIS && |
| binding->outputType == SDL_GAMEPAD_BINDTYPE_AXIS && |
| (binding->output.axis.axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER || |
| binding->output.axis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) { |
| if (binding->input.axis.axis < gamepad->joystick->naxes) { |
| gamepad->joystick->axes[binding->input.axis.axis].value = |
| gamepad->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min; |
| } |
| } |
| } |
| } |
| |
| /* |
| * grab the guid string from a mapping string |
| */ |
| static char *SDL_PrivateGetGamepadGUIDFromMappingString(const char *pMapping) |
| { |
| const char *pFirstComma = SDL_strchr(pMapping, ','); |
| if (pFirstComma) { |
| char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1); |
| if (pchGUID == NULL) { |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping); |
| pchGUID[pFirstComma - pMapping] = '\0'; |
| |
| /* Convert old style GUIDs to the new style in 2.0.5 */ |
| #if defined(__WIN32__) || defined(__WINGDK__) |
| if (SDL_strlen(pchGUID) == 32 && |
| SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) { |
| SDL_memcpy(&pchGUID[20], "000000000000", 12); |
| SDL_memcpy(&pchGUID[16], &pchGUID[4], 4); |
| SDL_memcpy(&pchGUID[8], &pchGUID[0], 4); |
| SDL_memcpy(&pchGUID[0], "03000000", 8); |
| } |
| #elif __MACOS__ |
| if (SDL_strlen(pchGUID) == 32 && |
| SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 && |
| SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) { |
| SDL_memcpy(&pchGUID[20], "000000000000", 12); |
| SDL_memcpy(&pchGUID[8], &pchGUID[0], 4); |
| SDL_memcpy(&pchGUID[0], "03000000", 8); |
| } |
| #endif |
| return pchGUID; |
| } |
| return NULL; |
| } |
| |
| /* |
| * grab the name string from a mapping string |
| */ |
| static char *SDL_PrivateGetGamepadNameFromMappingString(const char *pMapping) |
| { |
| const char *pFirstComma, *pSecondComma; |
| char *pchName; |
| |
| pFirstComma = SDL_strchr(pMapping, ','); |
| if (pFirstComma == NULL) { |
| return NULL; |
| } |
| |
| pSecondComma = SDL_strchr(pFirstComma + 1, ','); |
| if (pSecondComma == NULL) { |
| return NULL; |
| } |
| |
| pchName = SDL_malloc(pSecondComma - pFirstComma); |
| if (pchName == NULL) { |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma); |
| pchName[pSecondComma - pFirstComma - 1] = 0; |
| return pchName; |
| } |
| |
| /* |
| * grab the button mapping string from a mapping string |
| */ |
| static char *SDL_PrivateGetGamepadMappingFromMappingString(const char *pMapping) |
| { |
| const char *pFirstComma, *pSecondComma; |
| |
| pFirstComma = SDL_strchr(pMapping, ','); |
| if (pFirstComma == NULL) { |
| return NULL; |
| } |
| |
| pSecondComma = SDL_strchr(pFirstComma + 1, ','); |
| if (pSecondComma == NULL) { |
| return NULL; |
| } |
| |
| return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */ |
| } |
| |
| /* |
| * Helper function to refresh a mapping |
| */ |
| static void SDL_PrivateRefreshGamepadMapping(GamepadMapping_t *pGamepadMapping) |
| { |
| SDL_Gamepad *gamepad; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| if (gamepad->mapping == pGamepadMapping) { |
| SDL_PrivateLoadButtonMapping(gamepad, pGamepadMapping); |
| |
| { |
| SDL_Event event; |
| |
| event.type = SDL_EVENT_GAMEPAD_REMAPPED; |
| event.common.timestamp = 0; |
| event.cdevice.which = gamepad->joystick->instance_id; |
| SDL_PushEvent(&event); |
| } |
| } |
| } |
| } |
| |
| /* |
| * Helper function to add a mapping for a guid |
| */ |
| static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_GamepadMappingPriority priority) |
| { |
| char *pchName; |
| char *pchMapping; |
| GamepadMapping_t *pGamepadMapping; |
| Uint16 crc; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| pchName = SDL_PrivateGetGamepadNameFromMappingString(mappingString); |
| if (pchName == NULL) { |
| SDL_SetError("Couldn't parse name from %s", mappingString); |
| return NULL; |
| } |
| |
| pchMapping = SDL_PrivateGetGamepadMappingFromMappingString(mappingString); |
| if (pchMapping == NULL) { |
| SDL_free(pchName); |
| SDL_SetError("Couldn't parse %s", mappingString); |
| return NULL; |
| } |
| |
| /* Fix up the GUID and the mapping with the CRC, if needed */ |
| SDL_GetJoystickGUIDInfo(jGUID, NULL, NULL, NULL, &crc); |
| if (crc) { |
| /* Make sure the mapping has the CRC */ |
| char *new_mapping; |
| char *crc_end = ""; |
| char *crc_string = SDL_strstr(pchMapping, SDL_GAMEPAD_CRC_FIELD); |
| if (crc_string) { |
| crc_end = SDL_strchr(crc_string, ','); |
| if (crc_end) { |
| ++crc_end; |
| } else { |
| crc_end = ""; |
| } |
| *crc_string = '\0'; |
| } |
| |
| if (SDL_asprintf(&new_mapping, "%s%s%.4x,%s", pchMapping, SDL_GAMEPAD_CRC_FIELD, crc, crc_end) >= 0) { |
| SDL_free(pchMapping); |
| pchMapping = new_mapping; |
| } |
| } else { |
| /* Make sure the GUID has the CRC, for matching purposes */ |
| char *crc_string = SDL_strstr(pchMapping, SDL_GAMEPAD_CRC_FIELD); |
| if (crc_string) { |
| crc = (Uint16)SDL_strtol(crc_string + SDL_GAMEPAD_CRC_FIELD_SIZE, NULL, 16); |
| if (crc) { |
| SDL_SetJoystickGUIDCRC(&jGUID, crc); |
| } |
| } |
| } |
| |
| pGamepadMapping = SDL_PrivateGetGamepadMappingForGUID(jGUID, SDL_FALSE); |
| if (pGamepadMapping) { |
| /* Only overwrite the mapping if the priority is the same or higher. */ |
| if (pGamepadMapping->priority <= priority) { |
| /* Update existing mapping */ |
| SDL_free(pGamepadMapping->name); |
| pGamepadMapping->name = pchName; |
| SDL_free(pGamepadMapping->mapping); |
| pGamepadMapping->mapping = pchMapping; |
| pGamepadMapping->priority = priority; |
| /* refresh open gamepads */ |
| SDL_PrivateRefreshGamepadMapping(pGamepadMapping); |
| } else { |
| SDL_free(pchName); |
| SDL_free(pchMapping); |
| } |
| *existing = SDL_TRUE; |
| } else { |
| pGamepadMapping = SDL_malloc(sizeof(*pGamepadMapping)); |
| if (pGamepadMapping == NULL) { |
| SDL_free(pchName); |
| SDL_free(pchMapping); |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| /* Clear the CRC, we've already added it to the mapping */ |
| if (crc) { |
| SDL_SetJoystickGUIDCRC(&jGUID, 0); |
| } |
| pGamepadMapping->guid = jGUID; |
| pGamepadMapping->name = pchName; |
| pGamepadMapping->mapping = pchMapping; |
| pGamepadMapping->next = NULL; |
| pGamepadMapping->priority = priority; |
| |
| if (s_pSupportedGamepads) { |
| /* Add the mapping to the end of the list */ |
| GamepadMapping_t *pCurrMapping, *pPrevMapping; |
| |
| for (pPrevMapping = s_pSupportedGamepads, pCurrMapping = pPrevMapping->next; |
| pCurrMapping; |
| pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next) { |
| /* continue; */ |
| } |
| pPrevMapping->next = pGamepadMapping; |
| } else { |
| s_pSupportedGamepads = pGamepadMapping; |
| } |
| *existing = SDL_FALSE; |
| } |
| return pGamepadMapping; |
| } |
| |
| /* |
| * Helper function to determine pre-calculated offset to certain joystick mappings |
| */ |
| static GamepadMapping_t *SDL_PrivateGetGamepadMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid) |
| { |
| GamepadMapping_t *mapping; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| mapping = SDL_PrivateGetGamepadMappingForGUID(guid, SDL_TRUE); |
| #ifdef __LINUX__ |
| if (mapping == NULL && name) { |
| if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) { |
| /* The Linux driver xpad.c maps the wireless dpad to buttons */ |
| SDL_bool existing; |
| mapping = SDL_PrivateAddMappingForGUID(guid, |
| "none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", |
| &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); |
| } else if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX")) { |
| mapping = s_pXInputMapping; |
| } |
| } |
| #endif /* __LINUX__ */ |
| |
| if (mapping == NULL) { |
| mapping = s_pDefaultMapping; |
| } |
| return mapping; |
| } |
| |
| static void SDL_PrivateAppendToMappingString(char *mapping_string, |
| size_t mapping_string_len, |
| const char *input_name, |
| SDL_InputMapping *mapping) |
| { |
| char buffer[16]; |
| if (mapping->kind == EMappingKind_None) { |
| return; |
| } |
| |
| SDL_strlcat(mapping_string, input_name, mapping_string_len); |
| SDL_strlcat(mapping_string, ":", mapping_string_len); |
| switch (mapping->kind) { |
| case EMappingKind_Button: |
| (void)SDL_snprintf(buffer, sizeof buffer, "b%i", mapping->target); |
| break; |
| case EMappingKind_Axis: |
| (void)SDL_snprintf(buffer, sizeof buffer, "a%i", mapping->target); |
| break; |
| case EMappingKind_Hat: |
| (void)SDL_snprintf(buffer, sizeof buffer, "h%i.%i", mapping->target >> 4, mapping->target & 0x0F); |
| break; |
| default: |
| SDL_assert(SDL_FALSE); |
| } |
| |
| SDL_strlcat(mapping_string, buffer, mapping_string_len); |
| SDL_strlcat(mapping_string, ",", mapping_string_len); |
| } |
| |
| static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *name, |
| SDL_JoystickGUID guid, |
| SDL_GamepadMapping *raw_map) |
| { |
| SDL_bool existing; |
| char name_string[128]; |
| char mapping[1024]; |
| |
| /* Remove any commas in the name */ |
| SDL_strlcpy(name_string, name, sizeof(name_string)); |
| { |
| char *spot; |
| for (spot = name_string; *spot; ++spot) { |
| if (*spot == ',') { |
| *spot = ' '; |
| } |
| } |
| } |
| (void)SDL_snprintf(mapping, sizeof mapping, "none,%s,", name_string); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "a", &raw_map->a); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "b", &raw_map->b); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "x", &raw_map->x); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "y", &raw_map->y); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "back", &raw_map->back); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "guide", &raw_map->guide); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "start", &raw_map->start); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftstick", &raw_map->leftstick); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightstick", &raw_map->rightstick); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftshoulder", &raw_map->leftshoulder); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightshoulder", &raw_map->rightshoulder); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpup", &raw_map->dpup); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpdown", &raw_map->dpdown); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpleft", &raw_map->dpleft); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpright", &raw_map->dpright); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc1", &raw_map->misc1); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle1", &raw_map->paddle1); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle2", &raw_map->paddle2); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle3", &raw_map->paddle3); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle4", &raw_map->paddle4); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftx", &raw_map->leftx); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefty", &raw_map->lefty); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightx", &raw_map->rightx); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righty", &raw_map->righty); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefttrigger", &raw_map->lefttrigger); |
| SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righttrigger", &raw_map->righttrigger); |
| |
| return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); |
| } |
| |
| static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id) |
| { |
| const char *name; |
| SDL_JoystickGUID guid; |
| GamepadMapping_t *mapping; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| name = SDL_GetJoystickInstanceName(instance_id); |
| guid = SDL_GetJoystickInstanceGUID(instance_id); |
| mapping = SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid); |
| if (mapping == NULL) { |
| SDL_GamepadMapping raw_map; |
| |
| SDL_zero(raw_map); |
| if (SDL_PrivateJoystickGetAutoGamepadMapping(instance_id, &raw_map)) { |
| mapping = SDL_PrivateGenerateAutomaticGamepadMapping(name, guid, &raw_map); |
| } |
| } |
| |
| return mapping; |
| } |
| |
| /* |
| * Add or update an entry into the Mappings Database |
| */ |
| int SDL_AddGamepadMappingsFromRW(SDL_RWops *rw, int freerw) |
| { |
| const char *platform = SDL_GetPlatform(); |
| int gamepads = 0; |
| char *buf, *line, *line_end, *tmp, *comma, line_platform[64]; |
| size_t db_size, platform_len; |
| |
| if (rw == NULL) { |
| return SDL_SetError("Invalid RWops"); |
| } |
| db_size = (size_t)SDL_RWsize(rw); |
| |
| buf = (char *)SDL_malloc(db_size + 1); |
| if (buf == NULL) { |
| if (freerw) { |
| SDL_RWclose(rw); |
| } |
| return SDL_SetError("Could not allocate space to read DB into memory"); |
| } |
| |
| if (SDL_RWread(rw, buf, db_size) != db_size) { |
| if (freerw) { |
| SDL_RWclose(rw); |
| } |
| SDL_free(buf); |
| return SDL_SetError("Could not read DB"); |
| } |
| |
| if (freerw) { |
| SDL_RWclose(rw); |
| } |
| |
| buf[db_size] = '\0'; |
| line = buf; |
| |
| while (line < buf + db_size) { |
| line_end = SDL_strchr(line, '\n'); |
| if (line_end != NULL) { |
| *line_end = '\0'; |
| } else { |
| line_end = buf + db_size; |
| } |
| |
| /* Extract and verify the platform */ |
| tmp = SDL_strstr(line, SDL_GAMEPAD_PLATFORM_FIELD); |
| if (tmp != NULL) { |
| tmp += SDL_GAMEPAD_PLATFORM_FIELD_SIZE; |
| comma = SDL_strchr(tmp, ','); |
| if (comma != NULL) { |
| platform_len = comma - tmp + 1; |
| if (platform_len + 1 < SDL_arraysize(line_platform)) { |
| SDL_strlcpy(line_platform, tmp, platform_len); |
| if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 && |
| SDL_AddGamepadMapping(line) > 0) { |
| gamepads++; |
| } |
| } |
| } |
| } |
| |
| line = line_end + 1; |
| } |
| |
| SDL_free(buf); |
| return gamepads; |
| } |
| |
| /* |
| * Add or update an entry into the Mappings Database with a priority |
| */ |
| static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMappingPriority priority) |
| { |
| char *pchGUID; |
| SDL_JoystickGUID jGUID; |
| SDL_bool is_default_mapping = SDL_FALSE; |
| SDL_bool is_xinput_mapping = SDL_FALSE; |
| SDL_bool existing = SDL_FALSE; |
| GamepadMapping_t *pGamepadMapping; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| if (mappingString == NULL) { |
| return SDL_InvalidParamError("mappingString"); |
| } |
| |
| { /* Extract and verify the hint field */ |
| const char *tmp; |
| |
| tmp = SDL_strstr(mappingString, SDL_GAMEPAD_HINT_FIELD); |
| if (tmp != NULL) { |
| SDL_bool default_value, value, negate; |
| int len; |
| char hint[128]; |
| |
| tmp += SDL_GAMEPAD_HINT_FIELD_SIZE; |
| |
| if (*tmp == '!') { |
| negate = SDL_TRUE; |
| ++tmp; |
| } else { |
| negate = SDL_FALSE; |
| } |
| |
| len = 0; |
| while (*tmp && *tmp != ',' && *tmp != ':' && len < (sizeof(hint) - 1)) { |
| hint[len++] = *tmp++; |
| } |
| hint[len] = '\0'; |
| |
| if (tmp[0] == ':' && tmp[1] == '=') { |
| tmp += 2; |
| default_value = SDL_atoi(tmp); |
| } else { |
| default_value = SDL_FALSE; |
| } |
| |
| value = SDL_GetHintBoolean(hint, default_value); |
| if (negate) { |
| value = !value; |
| } |
| if (!value) { |
| return 0; |
| } |
| } |
| } |
| |
| #ifdef ANDROID |
| { /* Extract and verify the SDK version */ |
| const char *tmp; |
| |
| tmp = SDL_strstr(mappingString, SDL_GAMEPAD_SDKGE_FIELD); |
| if (tmp != NULL) { |
| tmp += SDL_GAMEPAD_SDKGE_FIELD_SIZE; |
| if (!(SDL_GetAndroidSDKVersion() >= SDL_atoi(tmp))) { |
| return SDL_SetError("SDK version %d < minimum version %d", SDL_GetAndroidSDKVersion(), SDL_atoi(tmp)); |
| } |
| } |
| tmp = SDL_strstr(mappingString, SDL_GAMEPAD_SDKLE_FIELD); |
| if (tmp != NULL) { |
| tmp += SDL_GAMEPAD_SDKLE_FIELD_SIZE; |
| if (!(SDL_GetAndroidSDKVersion() <= SDL_atoi(tmp))) { |
| return SDL_SetError("SDK version %d > maximum version %d", SDL_GetAndroidSDKVersion(), SDL_atoi(tmp)); |
| } |
| } |
| } |
| #endif |
| |
| pchGUID = SDL_PrivateGetGamepadGUIDFromMappingString(mappingString); |
| if (pchGUID == NULL) { |
| return SDL_SetError("Couldn't parse GUID from %s", mappingString); |
| } |
| if (!SDL_strcasecmp(pchGUID, "default")) { |
| is_default_mapping = SDL_TRUE; |
| } else if (!SDL_strcasecmp(pchGUID, "xinput")) { |
| is_xinput_mapping = SDL_TRUE; |
| } |
| jGUID = SDL_GetJoystickGUIDFromString(pchGUID); |
| SDL_free(pchGUID); |
| |
| pGamepadMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority); |
| if (pGamepadMapping == NULL) { |
| return -1; |
| } |
| |
| if (existing) { |
| return 0; |
| } else { |
| if (is_default_mapping) { |
| s_pDefaultMapping = pGamepadMapping; |
| } else if (is_xinput_mapping) { |
| s_pXInputMapping = pGamepadMapping; |
| } |
| return 1; |
| } |
| } |
| |
| /* |
| * Add or update an entry into the Mappings Database |
| */ |
| int SDL_AddGamepadMapping(const char *mappingString) |
| { |
| int retval; |
| |
| SDL_LockJoysticks(); |
| { |
| retval = SDL_PrivateAddGamepadMapping(mappingString, SDL_GAMEPAD_MAPPING_PRIORITY_API); |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| /* |
| * Get the number of mappings installed |
| */ |
| int SDL_GetNumGamepadMappings(void) |
| { |
| int num_mappings = 0; |
| |
| SDL_LockJoysticks(); |
| { |
| GamepadMapping_t *mapping; |
| |
| for (mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) { |
| if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) { |
| continue; |
| } |
| ++num_mappings; |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return num_mappings; |
| } |
| |
| /* |
| * Create a mapping string for a mapping |
| */ |
| static char *CreateMappingString(GamepadMapping_t *mapping, SDL_JoystickGUID guid) |
| { |
| char *pMappingString, *pPlatformString; |
| char pchGUID[33]; |
| size_t needed; |
| const char *platform = SDL_GetPlatform(); |
| |
| SDL_AssertJoysticksLocked(); |
| |
| SDL_GetJoystickGUIDString(guid, pchGUID, sizeof(pchGUID)); |
| |
| /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */ |
| needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1; |
| |
| if (!SDL_strstr(mapping->mapping, SDL_GAMEPAD_PLATFORM_FIELD)) { |
| /* add memory for ',' + platform:PLATFORM */ |
| if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') { |
| needed += 1; |
| } |
| needed += SDL_GAMEPAD_PLATFORM_FIELD_SIZE + SDL_strlen(platform); |
| } |
| |
| pMappingString = SDL_malloc(needed); |
| if (pMappingString == NULL) { |
| SDL_OutOfMemory(); |
| return NULL; |
| } |
| |
| (void)SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping); |
| |
| if (!SDL_strstr(mapping->mapping, SDL_GAMEPAD_PLATFORM_FIELD)) { |
| if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') { |
| SDL_strlcat(pMappingString, ",", needed); |
| } |
| SDL_strlcat(pMappingString, SDL_GAMEPAD_PLATFORM_FIELD, needed); |
| SDL_strlcat(pMappingString, platform, needed); |
| } |
| |
| /* Make sure multiple platform strings haven't made their way into the mapping */ |
| pPlatformString = SDL_strstr(pMappingString, SDL_GAMEPAD_PLATFORM_FIELD); |
| if (pPlatformString) { |
| pPlatformString = SDL_strstr(pPlatformString + 1, SDL_GAMEPAD_PLATFORM_FIELD); |
| if (pPlatformString) { |
| *pPlatformString = '\0'; |
| } |
| } |
| return pMappingString; |
| } |
| |
| /* |
| * Get the mapping at a particular index. |
| */ |
| char *SDL_GetGamepadMappingForIndex(int mapping_index) |
| { |
| char *retval = NULL; |
| |
| SDL_LockJoysticks(); |
| { |
| GamepadMapping_t *mapping; |
| |
| for (mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) { |
| if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) { |
| continue; |
| } |
| if (mapping_index == 0) { |
| retval = CreateMappingString(mapping, mapping->guid); |
| break; |
| } |
| --mapping_index; |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| if (retval == NULL) { |
| SDL_SetError("Mapping not available"); |
| } |
| return retval; |
| } |
| |
| /* |
| * Get the mapping string for this GUID |
| */ |
| char *SDL_GetGamepadMappingForGUID(SDL_JoystickGUID guid) |
| { |
| char *retval; |
| |
| SDL_LockJoysticks(); |
| { |
| GamepadMapping_t *mapping = SDL_PrivateGetGamepadMappingForGUID(guid, SDL_TRUE); |
| if (mapping) { |
| retval = CreateMappingString(mapping, guid); |
| } else { |
| SDL_SetError("Mapping not available"); |
| retval = NULL; |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| /* |
| * Get the mapping string for this device |
| */ |
| char *SDL_GetGamepadMapping(SDL_Gamepad *gamepad) |
| { |
| char *retval; |
| |
| SDL_LockJoysticks(); |
| { |
| CHECK_GAMEPAD_MAGIC(gamepad, NULL); |
| |
| retval = CreateMappingString(gamepad->mapping, gamepad->joystick->guid); |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| static void SDL_LoadGamepadHints() |
| { |
| const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG); |
| if (hint && hint[0]) { |
| size_t nchHints = SDL_strlen(hint); |
| char *pUserMappings = SDL_malloc(nchHints + 1); |
| char *pTempMappings = pUserMappings; |
| SDL_memcpy(pUserMappings, hint, nchHints); |
| pUserMappings[nchHints] = '\0'; |
| while (pUserMappings) { |
| char *pchNewLine = NULL; |
| |
| pchNewLine = SDL_strchr(pUserMappings, '\n'); |
| if (pchNewLine) { |
| *pchNewLine = '\0'; |
| } |
| |
| SDL_PrivateAddGamepadMapping(pUserMappings, SDL_GAMEPAD_MAPPING_PRIORITY_USER); |
| |
| if (pchNewLine) { |
| pUserMappings = pchNewLine + 1; |
| } else { |
| pUserMappings = NULL; |
| } |
| } |
| SDL_free(pTempMappings); |
| } |
| } |
| |
| /* |
| * Fill the given buffer with the expected gamepad mapping filepath. |
| * Usually this will just be SDL_HINT_GAMECONTROLLERCONFIG_FILE, but for |
| * Android, we want to get the internal storage path. |
| */ |
| static SDL_bool SDL_GetGamepadMappingFilePath(char *path, size_t size) |
| { |
| const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE); |
| if (hint && *hint) { |
| return SDL_strlcpy(path, hint, size) < size; |
| } |
| |
| #if defined(__ANDROID__) |
| return SDL_snprintf(path, size, "%s/gamepad_map.txt", SDL_AndroidGetInternalStoragePath()) < size; |
| #else |
| return SDL_FALSE; |
| #endif |
| } |
| |
| /* |
| * Initialize the gamepad system, mostly load our DB of gamepad config mappings |
| */ |
| int SDL_InitGamepadMappings(void) |
| { |
| char szGamepadMapPath[1024]; |
| int i = 0; |
| const char *pMappingString = NULL; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| pMappingString = s_GamepadMappings[i]; |
| while (pMappingString) { |
| SDL_PrivateAddGamepadMapping(pMappingString, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); |
| |
| i++; |
| pMappingString = s_GamepadMappings[i]; |
| } |
| |
| if (SDL_GetGamepadMappingFilePath(szGamepadMapPath, sizeof(szGamepadMapPath))) { |
| SDL_AddGamepadMappingsFromFile(szGamepadMapPath); |
| } |
| |
| /* load in any user supplied config */ |
| SDL_LoadGamepadHints(); |
| |
| SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, |
| SDL_GamepadIgnoreDevicesChanged, NULL); |
| SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, |
| SDL_GamepadIgnoreDevicesExceptChanged, NULL); |
| |
| return 0; |
| } |
| |
| int SDL_InitGamepads(void) |
| { |
| int i; |
| SDL_JoystickID *joysticks; |
| |
| /* Watch for joystick events and fire gamepad ones if needed */ |
| SDL_AddEventWatch(SDL_GamepadEventWatcher, NULL); |
| |
| /* Send added events for gamepads currently attached */ |
| joysticks = SDL_GetJoysticks(NULL); |
| if (joysticks) { |
| for (i = 0; joysticks[i]; ++i) { |
| if (SDL_IsGamepad(joysticks[i])) { |
| SDL_Event deviceevent; |
| deviceevent.type = SDL_EVENT_GAMEPAD_ADDED; |
| deviceevent.common.timestamp = 0; |
| deviceevent.cdevice.which = joysticks[i]; |
| SDL_PushEvent(&deviceevent); |
| } |
| } |
| SDL_free(joysticks); |
| } |
| |
| return 0; |
| } |
| |
| SDL_JoystickID *SDL_GetGamepads(int *count) |
| { |
| int num_joysticks = 0; |
| int num_gamepads = 0; |
| SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks); |
| if (joysticks) { |
| int i; |
| for (i = num_joysticks - 1; i >= 0; --i) { |
| if (SDL_IsGamepad(joysticks[i])) { |
| ++num_gamepads; |
| } else { |
| SDL_memmove(&joysticks[i], &joysticks[i+1], (num_gamepads + 1) * sizeof(joysticks[i])); |
| } |
| } |
| } |
| if (count) { |
| *count = num_gamepads; |
| } |
| return joysticks; |
| } |
| |
| const char *SDL_GetGamepadInstanceName(SDL_JoystickID instance_id) |
| { |
| const char *retval = NULL; |
| |
| SDL_LockJoysticks(); |
| { |
| GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id); |
| if (mapping != NULL) { |
| if (SDL_strcmp(mapping->name, "*") == 0) { |
| retval = SDL_GetJoystickInstanceName(instance_id); |
| } else { |
| retval = mapping->name; |
| } |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| const char *SDL_GetGamepadInstancePath(SDL_JoystickID instance_id) |
| { |
| return SDL_GetJoystickInstancePath(instance_id); |
| } |
| |
| int SDL_GetGamepadInstancePlayerIndex(SDL_JoystickID instance_id) |
| { |
| return SDL_GetJoystickInstancePlayerIndex(instance_id); |
| } |
| |
| SDL_JoystickGUID SDL_GetGamepadInstanceGUID(SDL_JoystickID instance_id) |
| { |
| return SDL_GetJoystickInstanceGUID(instance_id); |
| } |
| |
| Uint16 SDL_GetGamepadInstanceVendor(SDL_JoystickID instance_id) |
| { |
| return SDL_GetJoystickInstanceVendor(instance_id); |
| } |
| |
| Uint16 SDL_GetGamepadInstanceProduct(SDL_JoystickID instance_id) |
| { |
| return SDL_GetJoystickInstanceProduct(instance_id); |
| } |
| |
| Uint16 SDL_GetGamepadInstanceProductVersion(SDL_JoystickID instance_id) |
| { |
| return SDL_GetJoystickInstanceProductVersion(instance_id); |
| } |
| |
| SDL_GamepadType SDL_GetGamepadInstanceType(SDL_JoystickID instance_id) |
| { |
| return SDL_GetGamepadTypeFromGUID(SDL_GetJoystickInstanceGUID(instance_id), SDL_GetJoystickInstanceName(instance_id)); |
| } |
| |
| char *SDL_GetGamepadInstanceMapping(SDL_JoystickID instance_id) |
| { |
| char *retval = NULL; |
| |
| SDL_LockJoysticks(); |
| { |
| GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id); |
| if (mapping != NULL) { |
| SDL_JoystickGUID guid; |
| char pchGUID[33]; |
| size_t needed; |
| guid = SDL_GetJoystickInstanceGUID(instance_id); |
| SDL_GetJoystickGUIDString(guid, pchGUID, sizeof(pchGUID)); |
| /* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */ |
| needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1; |
| retval = (char *)SDL_malloc(needed); |
| if (retval != NULL) { |
| (void)SDL_snprintf(retval, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping); |
| } else { |
| SDL_OutOfMemory(); |
| } |
| } |
| } |
| SDL_UnlockJoysticks(); |
| return retval; |
| } |
| |
| /* |
| * Return 1 if the joystick with this name and GUID is a supported gamepad |
| */ |
| SDL_bool SDL_IsGamepadNameAndGUID(const char *name, SDL_JoystickGUID guid) |
| { |
| SDL_bool retval; |
| |
| SDL_LockJoysticks(); |
| { |
| if (SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid) != NULL) { |
| retval = SDL_TRUE; |
| } else { |
| retval = SDL_FALSE; |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| /* |
| * Return 1 if the joystick at this device index is a supported gamepad |
| */ |
| SDL_bool SDL_IsGamepad(SDL_JoystickID instance_id) |
| { |
| SDL_bool retval; |
| |
| SDL_LockJoysticks(); |
| { |
| if (SDL_PrivateGetGamepadMapping(instance_id) != NULL) { |
| retval = SDL_TRUE; |
| } else { |
| retval = SDL_FALSE; |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| #if defined(__LINUX__) |
| static SDL_bool SDL_endswith(const char *string, const char *suffix) |
| { |
| size_t string_length = string ? SDL_strlen(string) : 0; |
| size_t suffix_length = suffix ? SDL_strlen(suffix) : 0; |
| |
| if (suffix_length > 0 && suffix_length <= string_length) { |
| if (SDL_memcmp(string + string_length - suffix_length, suffix, suffix_length) == 0) { |
| return SDL_TRUE; |
| } |
| } |
| return SDL_FALSE; |
| } |
| #endif |
| |
| /* |
| * Return 1 if the gamepad should be ignored by SDL |
| */ |
| SDL_bool SDL_ShouldIgnoreGamepad(const char *name, SDL_JoystickGUID guid) |
| { |
| int i; |
| Uint16 vendor; |
| Uint16 product; |
| Uint16 version; |
| Uint32 vidpid; |
| |
| #if defined(__LINUX__) |
| if (SDL_endswith(name, " Motion Sensors")) { |
| /* Don't treat the PS3 and PS4 motion controls as a separate gamepad */ |
| return SDL_TRUE; |
| } |
| if (SDL_strncmp(name, "Nintendo ", 9) == 0 && SDL_strstr(name, " IMU") != NULL) { |
| /* Don't treat the Nintendo IMU as a separate gamepad */ |
| return SDL_TRUE; |
| } |
| if (SDL_endswith(name, " Accelerometer") || |
| SDL_endswith(name, " IR") || |
| SDL_endswith(name, " Motion Plus") || |
| SDL_endswith(name, " Nunchuk")) { |
| /* Don't treat the Wii extension controls as a separate gamepad */ |
| return SDL_TRUE; |
| } |
| #endif |
| |
| if (name && SDL_strcmp(name, "uinput-fpc") == 0) { |
| /* The Google Pixel fingerprint sensor reports itself as a joystick */ |
| return SDL_TRUE; |
| } |
| |
| if (SDL_allowed_gamepads.num_entries == 0 && |
| SDL_ignored_gamepads.num_entries == 0) { |
| return SDL_FALSE; |
| } |
| |
| SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version, NULL); |
| |
| if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) { |
| /* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real gamepads so it can remap input for the virtual gamepad */ |
| /* https://partner.steamgames.com/doc/features/steam_gamepad/steam_input_gamepad_emulation_bestpractices */ |
| SDL_bool bSteamVirtualGamepad = SDL_FALSE; |
| #if defined(__LINUX__) |
| bSteamVirtualGamepad = (vendor == USB_VENDOR_VALVE && product == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD); |
| #elif defined(__MACOS__) |
| bSteamVirtualGamepad = (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1); |
| #elif defined(__WIN32__) |
| /* We can't tell on Windows, but Steam will block others in input hooks */ |
| bSteamVirtualGamepad = SDL_TRUE; |
| #endif |
| if (bSteamVirtualGamepad) { |
| return SDL_FALSE; |
| } |
| } |
| |
| vidpid = MAKE_VIDPID(vendor, product); |
| |
| if (SDL_allowed_gamepads.num_entries > 0) { |
| for (i = 0; i < SDL_allowed_gamepads.num_entries; ++i) { |
| if (vidpid == SDL_allowed_gamepads.entries[i]) { |
| return SDL_FALSE; |
| } |
| } |
| return SDL_TRUE; |
| } else { |
| for (i = 0; i < SDL_ignored_gamepads.num_entries; ++i) { |
| if (vidpid == SDL_ignored_gamepads.entries[i]) { |
| return SDL_TRUE; |
| } |
| } |
| return SDL_FALSE; |
| } |
| } |
| |
| /* |
| * Open a gamepad for use |
| * |
| * This function returns a gamepad identifier, or NULL if an error occurred. |
| */ |
| SDL_Gamepad *SDL_OpenGamepad(SDL_JoystickID instance_id) |
| { |
| SDL_Gamepad *gamepad; |
| SDL_Gamepad *gamepadlist; |
| GamepadMapping_t *pSupportedGamepad = NULL; |
| |
| SDL_LockJoysticks(); |
| |
| gamepadlist = SDL_gamepads; |
| /* If the gamepad is already open, return it */ |
| while (gamepadlist != NULL) { |
| if (instance_id == gamepadlist->joystick->instance_id) { |
| gamepad = gamepadlist; |
| ++gamepad->ref_count; |
| SDL_UnlockJoysticks(); |
| return gamepad; |
| } |
| gamepadlist = gamepadlist->next; |
| } |
| |
| /* Find a gamepad mapping */ |
| pSupportedGamepad = SDL_PrivateGetGamepadMapping(instance_id); |
| if (pSupportedGamepad == NULL) { |
| SDL_SetError("Couldn't find mapping for device (%" SDL_PRIu32 ")", instance_id); |
| SDL_UnlockJoysticks(); |
| return NULL; |
| } |
| |
| /* Create and initialize the gamepad */ |
| gamepad = (SDL_Gamepad *)SDL_calloc(1, sizeof(*gamepad)); |
| if (gamepad == NULL) { |
| SDL_OutOfMemory(); |
| SDL_UnlockJoysticks(); |
| return NULL; |
| } |
| gamepad->magic = &gamepad_magic; |
| |
| gamepad->joystick = SDL_OpenJoystick(instance_id); |
| if (gamepad->joystick == NULL) { |
| SDL_free(gamepad); |
| SDL_UnlockJoysticks(); |
| return NULL; |
| } |
| |
| if (gamepad->joystick->naxes) { |
| gamepad->last_match_axis = (SDL_ExtendedGamepadBind **)SDL_calloc(gamepad->joystick->naxes, sizeof(*gamepad->last_match_axis)); |
| if (!gamepad->last_match_axis) { |
| SDL_OutOfMemory(); |
| SDL_CloseJoystick(gamepad->joystick); |
| SDL_free(gamepad); |
| SDL_UnlockJoysticks(); |
| return NULL; |
| } |
| } |
| if (gamepad->joystick->nhats) { |
| gamepad->last_hat_mask = (Uint8 *)SDL_calloc(gamepad->joystick->nhats, sizeof(*gamepad->last_hat_mask)); |
| if (!gamepad->last_hat_mask) { |
| SDL_OutOfMemory(); |
| SDL_CloseJoystick(gamepad->joystick); |
| SDL_free(gamepad->last_match_axis); |
| SDL_free(gamepad); |
| SDL_UnlockJoysticks(); |
| return NULL; |
| } |
| } |
| |
| SDL_PrivateLoadButtonMapping(gamepad, pSupportedGamepad); |
| |
| /* Add the gamepad to list */ |
| ++gamepad->ref_count; |
| /* Link the gamepad in the list */ |
| gamepad->next = SDL_gamepads; |
| SDL_gamepads = gamepad; |
| |
| SDL_UnlockJoysticks(); |
| |
| return gamepad; |
| } |
| |
| /* |
| * Manually pump for gamepad updates. |
| */ |
| void SDL_UpdateGamepads(void) |
| { |
| /* Just for API completeness; the joystick API does all the work. */ |
| SDL_UpdateJoysticks(); |
| } |
| |
| /** |
| * Return whether a gamepad has a given axis |
| */ |
| SDL_bool SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis) |
| { |
| SDL_GamepadBinding bind; |
| |
| SDL_LockJoysticks(); |
| { |
| CHECK_GAMEPAD_MAGIC(gamepad, SDL_FALSE); |
| |
| bind = SDL_GetGamepadBindForAxis(gamepad, axis); |
| } |
| SDL_UnlockJoysticks(); |
| |
| return (bind.bindType != SDL_GAMEPAD_BINDTYPE_NONE) ? SDL_TRUE : SDL_FALSE; |
| } |
| |
| /* |
| * Get the current state of an axis control on a gamepad |
| */ |
| Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis) |
| { |
| Sint16 retval = 0; |
| |
| SDL_LockJoysticks(); |
| { |
| int i; |
| |
| CHECK_GAMEPAD_MAGIC(gamepad, 0); |
| |
| for (i = 0; i < gamepad->num_bindings; ++i) { |
| SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i]; |
| if (binding->outputType == SDL_GAMEPAD_BINDTYPE_AXIS && binding->output.axis.axis == axis) { |
| int value = 0; |
| SDL_bool valid_input_range; |
| SDL_bool valid_output_range; |
| |
| if (binding->inputType == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| value = SDL_GetJoystickAxis(gamepad->joystick, binding->input.axis.axis); |
| if (binding->input.axis.axis_min < binding->input.axis.axis_max) { |
| valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max); |
| } else { |
| valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min); |
| } |
| if (valid_input_range) { |
| if (binding->input.axis.axis_min != binding->output.axis.axis_min || binding->input.axis.axis_max != binding->output.axis.axis_max) { |
| float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min); |
| value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min)); |
| } |
| } else { |
| value = 0; |
| } |
| } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_BUTTON) { |
| value = SDL_GetJoystickButton(gamepad->joystick, binding->input.button); |
| if (value == SDL_PRESSED) { |
| value = binding->output.axis.axis_max; |
| } |
| } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_HAT) { |
| int hat_mask = SDL_GetJoystickHat(gamepad->joystick, binding->input.hat.hat); |
| if (hat_mask & binding->input.hat.hat_mask) { |
| value = binding->output.axis.axis_max; |
| } |
| } |
| |
| if (binding->output.axis.axis_min < binding->output.axis.axis_max) { |
| valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis_max); |
| } else { |
| valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min); |
| } |
| /* If the value is zero, there might be another binding that makes it non-zero */ |
| if (value != 0 && valid_output_range) { |
| retval = (Sint16)value; |
| break; |
| } |
| } |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| /** |
| * Return whether a gamepad has a given button |
| */ |
| SDL_bool SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button) |
| { |
| SDL_GamepadBinding bind; |
| |
| SDL_LockJoysticks(); |
| { |
| CHECK_GAMEPAD_MAGIC(gamepad, SDL_FALSE); |
| |
| bind = SDL_GetGamepadBindForButton(gamepad, button); |
| } |
| SDL_UnlockJoysticks(); |
| |
| return (bind.bindType != SDL_GAMEPAD_BINDTYPE_NONE) ? SDL_TRUE : SDL_FALSE; |
| } |
| |
| /* |
| * Get the current state of a button on a gamepad |
| */ |
| Uint8 SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button) |
| { |
| Uint8 retval = SDL_RELEASED; |
| |
| SDL_LockJoysticks(); |
| { |
| int i; |
| |
| CHECK_GAMEPAD_MAGIC(gamepad, 0); |
| |
| for (i = 0; i < gamepad->num_bindings; ++i) { |
| SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i]; |
| if (binding->outputType == SDL_GAMEPAD_BINDTYPE_BUTTON && binding->output.button == button) { |
| if (binding->inputType == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| SDL_bool valid_input_range; |
| |
| int value = SDL_GetJoystickAxis(gamepad->joystick, binding->input.axis.axis); |
| int threshold = binding->input.axis.axis_min + (binding->input.axis.axis_max - binding->input.axis.axis_min) / 2; |
| if (binding->input.axis.axis_min < binding->input.axis.axis_max) { |
| valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max); |
| if (valid_input_range) { |
| retval = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED; |
| break; |
| } |
| } else { |
| valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min); |
| if (valid_input_range) { |
| retval = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED; |
| break; |
| } |
| } |
| } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_BUTTON) { |
| retval = SDL_GetJoystickButton(gamepad->joystick, binding->input.button); |
| break; |
| } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_HAT) { |
| int hat_mask = SDL_GetJoystickHat(gamepad->joystick, binding->input.hat.hat); |
| retval = (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED; |
| break; |
| } |
| } |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| /** |
| * Get the number of touchpads on a gamepad. |
| */ |
| int SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad) |
| { |
| int retval = 0; |
| |
| SDL_LockJoysticks(); |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| if (joystick) { |
| retval = joystick->ntouchpads; |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| /** |
| * Get the number of supported simultaneous fingers on a touchpad on a gamepad. |
| */ |
| int SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad) |
| { |
| int retval = 0; |
| |
| SDL_LockJoysticks(); |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| if (joystick) { |
| if (touchpad >= 0 && touchpad < joystick->ntouchpads) { |
| retval = joystick->touchpads[touchpad].nfingers; |
| } else { |
| retval = SDL_InvalidParamError("touchpad"); |
| } |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| /** |
| * Get the current state of a finger on a touchpad on a gamepad. |
| */ |
| int SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure) |
| { |
| int retval = -1; |
| |
| SDL_LockJoysticks(); |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| if (joystick) { |
| if (touchpad >= 0 && touchpad < joystick->ntouchpads) { |
| SDL_JoystickTouchpadInfo *touchpad_info = &joystick->touchpads[touchpad]; |
| if (finger >= 0 && finger < touchpad_info->nfingers) { |
| SDL_JoystickTouchpadFingerInfo *info = &touchpad_info->fingers[finger]; |
| |
| if (state) { |
| *state = info->state; |
| } |
| if (x) { |
| *x = info->x; |
| } |
| if (y) { |
| *y = info->y; |
| } |
| if (pressure) { |
| *pressure = info->pressure; |
| } |
| retval = 0; |
| } else { |
| retval = SDL_InvalidParamError("finger"); |
| } |
| } else { |
| retval = SDL_InvalidParamError("touchpad"); |
| } |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| /** |
| * Return whether a gamepad has a particular sensor. |
| */ |
| SDL_bool SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_SensorType type) |
| { |
| SDL_bool retval = SDL_FALSE; |
| |
| SDL_LockJoysticks(); |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| if (joystick) { |
| int i; |
| for (i = 0; i < joystick->nsensors; ++i) { |
| if (joystick->sensors[i].type == type) { |
| retval = SDL_TRUE; |
| break; |
| } |
| } |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| /* |
| * Set whether data reporting for a gamepad sensor is enabled |
| */ |
| int SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, SDL_bool enabled) |
| { |
| SDL_LockJoysticks(); |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| if (joystick) { |
| int i; |
| for (i = 0; i < joystick->nsensors; ++i) { |
| SDL_JoystickSensorInfo *sensor = &joystick->sensors[i]; |
| |
| if (sensor->type == type) { |
| if (sensor->enabled == enabled) { |
| SDL_UnlockJoysticks(); |
| return 0; |
| } |
| |
| if (enabled) { |
| if (joystick->nsensors_enabled == 0) { |
| if (joystick->driver->SetSensorsEnabled(joystick, SDL_TRUE) < 0) { |
| SDL_UnlockJoysticks(); |
| return -1; |
| } |
| } |
| ++joystick->nsensors_enabled; |
| } else { |
| if (joystick->nsensors_enabled == 1) { |
| if (joystick->driver->SetSensorsEnabled(joystick, SDL_FALSE) < 0) { |
| SDL_UnlockJoysticks(); |
| return -1; |
| } |
| } |
| --joystick->nsensors_enabled; |
| } |
| |
| sensor->enabled = enabled; |
| SDL_UnlockJoysticks(); |
| return 0; |
| } |
| } |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return SDL_Unsupported(); |
| } |
| |
| /* |
| * Query whether sensor data reporting is enabled for a gamepad |
| */ |
| SDL_bool SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type) |
| { |
| SDL_bool retval = SDL_FALSE; |
| |
| SDL_LockJoysticks(); |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| if (joystick) { |
| int i; |
| for (i = 0; i < joystick->nsensors; ++i) { |
| if (joystick->sensors[i].type == type) { |
| retval = joystick->sensors[i].enabled; |
| break; |
| } |
| } |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| /* |
| * Get the data rate of a gamepad sensor. |
| */ |
| float SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type) |
| { |
| float retval = 0.0f; |
| |
| SDL_LockJoysticks(); |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| if (joystick) { |
| int i; |
| for (i = 0; i < joystick->nsensors; ++i) { |
| SDL_JoystickSensorInfo *sensor = &joystick->sensors[i]; |
| |
| if (sensor->type == type) { |
| retval = sensor->rate; |
| break; |
| } |
| } |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| /* |
| * Get the current state of a gamepad sensor. |
| */ |
| int SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values) |
| { |
| SDL_LockJoysticks(); |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| if (joystick) { |
| int i; |
| for (i = 0; i < joystick->nsensors; ++i) { |
| SDL_JoystickSensorInfo *sensor = &joystick->sensors[i]; |
| |
| if (sensor->type == type) { |
| num_values = SDL_min(num_values, SDL_arraysize(sensor->data)); |
| SDL_memcpy(data, sensor->data, num_values * sizeof(*data)); |
| SDL_UnlockJoysticks(); |
| return 0; |
| } |
| } |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return SDL_Unsupported(); |
| } |
| |
| const char *SDL_GetGamepadName(SDL_Gamepad *gamepad) |
| { |
| const char *retval = NULL; |
| |
| SDL_LockJoysticks(); |
| { |
| CHECK_GAMEPAD_MAGIC(gamepad, NULL); |
| |
| if (SDL_strcmp(gamepad->name, "*") == 0) { |
| retval = SDL_GetJoystickName(gamepad->joystick); |
| } else { |
| retval = gamepad->name; |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| const char *SDL_GetGamepadPath(SDL_Gamepad *gamepad) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return NULL; |
| } |
| return SDL_GetJoystickPath(joystick); |
| } |
| |
| SDL_GamepadType SDL_GetGamepadType(SDL_Gamepad *gamepad) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return SDL_GAMEPAD_TYPE_UNKNOWN; |
| } |
| return SDL_GetGamepadTypeFromGUID(SDL_GetJoystickGUID(joystick), SDL_GetJoystickName(joystick)); |
| } |
| |
| int SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return -1; |
| } |
| return SDL_GetJoystickPlayerIndex(joystick); |
| } |
| |
| /** |
| * Set the player index of an opened gamepad |
| */ |
| int SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| /* SDL_SetError() will have been called already by SDL_GetGamepadJoystick() */ |
| return -1; |
| } |
| return SDL_SetJoystickPlayerIndex(joystick, player_index); |
| } |
| |
| Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return 0; |
| } |
| return SDL_GetJoystickVendor(joystick); |
| } |
| |
| Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return 0; |
| } |
| return SDL_GetJoystickProduct(joystick); |
| } |
| |
| Uint16 SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return 0; |
| } |
| return SDL_GetJoystickProductVersion(joystick); |
| } |
| |
| Uint16 SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return 0; |
| } |
| return SDL_GetJoystickFirmwareVersion(joystick); |
| } |
| |
| const char * SDL_GetGamepadSerial(SDL_Gamepad *gamepad) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return NULL; |
| } |
| return SDL_GetJoystickSerial(joystick); |
| } |
| |
| /* |
| * Return if the gamepad in question is currently attached to the system, |
| * \return 0 if not plugged in, 1 if still present. |
| */ |
| SDL_bool SDL_GamepadConnected(SDL_Gamepad *gamepad) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return SDL_FALSE; |
| } |
| return SDL_JoystickConnected(joystick); |
| } |
| |
| /* |
| * Get the joystick for this gamepad |
| */ |
| SDL_Joystick *SDL_GetGamepadJoystick(SDL_Gamepad *gamepad) |
| { |
| SDL_Joystick *joystick; |
| |
| SDL_LockJoysticks(); |
| { |
| CHECK_GAMEPAD_MAGIC(gamepad, NULL); |
| |
| joystick = gamepad->joystick; |
| } |
| SDL_UnlockJoysticks(); |
| |
| return joystick; |
| } |
| |
| /* |
| * Return the SDL_Gamepad associated with an instance id. |
| */ |
| SDL_Gamepad *SDL_GetGamepadFromInstanceID(SDL_JoystickID joyid) |
| { |
| SDL_Gamepad *gamepad; |
| |
| SDL_LockJoysticks(); |
| gamepad = SDL_gamepads; |
| while (gamepad) { |
| if (gamepad->joystick->instance_id == joyid) { |
| SDL_UnlockJoysticks(); |
| return gamepad; |
| } |
| gamepad = gamepad->next; |
| } |
| SDL_UnlockJoysticks(); |
| return NULL; |
| } |
| |
| /** |
| * Return the SDL_Gamepad associated with a player index. |
| */ |
| SDL_Gamepad *SDL_GetGamepadFromPlayerIndex(int player_index) |
| { |
| SDL_Gamepad *retval = NULL; |
| |
| SDL_LockJoysticks(); |
| { |
| SDL_Joystick *joystick = SDL_GetJoystickFromPlayerIndex(player_index); |
| if (joystick) { |
| retval = SDL_GetGamepadFromInstanceID(joystick->instance_id); |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| } |
| |
| /* |
| * Get the SDL joystick layer binding for this gamepad axis mapping |
| */ |
| SDL_GamepadBinding SDL_GetGamepadBindForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis) |
| { |
| SDL_GamepadBinding bind; |
| |
| SDL_zero(bind); |
| |
| SDL_LockJoysticks(); |
| { |
| CHECK_GAMEPAD_MAGIC(gamepad, bind); |
| |
| if (axis != SDL_GAMEPAD_AXIS_INVALID) { |
| int i; |
| for (i = 0; i < gamepad->num_bindings; ++i) { |
| SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i]; |
| if (binding->outputType == SDL_GAMEPAD_BINDTYPE_AXIS && binding->output.axis.axis == axis) { |
| bind.bindType = binding->inputType; |
| if (binding->inputType == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| /* FIXME: There might be multiple axes bound now that we have axis ranges... */ |
| bind.value.axis = binding->input.axis.axis; |
| } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_BUTTON) { |
| bind.value.button = binding->input.button; |
| } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_HAT) { |
| bind.value.hat.hat = binding->input.hat.hat; |
| bind.value.hat.hat_mask = binding->input.hat.hat_mask; |
| } |
| break; |
| } |
| } |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return bind; |
| } |
| |
| /* |
| * Get the SDL joystick layer binding for this gamepad button mapping |
| */ |
| SDL_GamepadBinding SDL_GetGamepadBindForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button) |
| { |
| SDL_GamepadBinding bind; |
| |
| SDL_zero(bind); |
| |
| SDL_LockJoysticks(); |
| { |
| CHECK_GAMEPAD_MAGIC(gamepad, bind); |
| |
| if (button != SDL_GAMEPAD_BUTTON_INVALID) { |
| int i; |
| for (i = 0; i < gamepad->num_bindings; ++i) { |
| SDL_ExtendedGamepadBind *binding = &gamepad->bindings[i]; |
| if (binding->outputType == SDL_GAMEPAD_BINDTYPE_BUTTON && binding->output.button == button) { |
| bind.bindType = binding->inputType; |
| if (binding->inputType == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| bind.value.axis = binding->input.axis.axis; |
| } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_BUTTON) { |
| bind.value.button = binding->input.button; |
| } else if (binding->inputType == SDL_GAMEPAD_BINDTYPE_HAT) { |
| bind.value.hat.hat = binding->input.hat.hat; |
| bind.value.hat.hat_mask = binding->input.hat.hat_mask; |
| } |
| break; |
| } |
| } |
| } |
| } |
| SDL_UnlockJoysticks(); |
| |
| return bind; |
| } |
| |
| int SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return -1; |
| } |
| return SDL_RumbleJoystick(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms); |
| } |
| |
| int SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return -1; |
| } |
| return SDL_RumbleJoystickTriggers(joystick, left_rumble, right_rumble, duration_ms); |
| } |
| |
| SDL_bool SDL_GamepadHasLED(SDL_Gamepad *gamepad) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return SDL_FALSE; |
| } |
| return SDL_JoystickHasLED(joystick); |
| } |
| |
| SDL_bool SDL_GamepadHasRumble(SDL_Gamepad *gamepad) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return SDL_FALSE; |
| } |
| return SDL_JoystickHasRumble(joystick); |
| } |
| |
| SDL_bool SDL_GamepadHasRumbleTriggers(SDL_Gamepad *gamepad) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return SDL_FALSE; |
| } |
| return SDL_JoystickHasRumbleTriggers(joystick); |
| } |
| |
| int SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return -1; |
| } |
| return SDL_SetJoystickLED(joystick, red, green, blue); |
| } |
| |
| int SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size) |
| { |
| SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| |
| if (joystick == NULL) { |
| return -1; |
| } |
| return SDL_SendJoystickEffect(joystick, data, size); |
| } |
| |
| void SDL_CloseGamepad(SDL_Gamepad *gamepad) |
| { |
| SDL_Gamepad *gamepadlist, *gamepadlistprev; |
| |
| SDL_LockJoysticks(); |
| |
| if (gamepad == NULL || gamepad->magic != &gamepad_magic) { |
| SDL_UnlockJoysticks(); |
| return; |
| } |
| |
| /* First decrement ref count */ |
| if (--gamepad->ref_count > 0) { |
| SDL_UnlockJoysticks(); |
| return; |
| } |
| |
| SDL_CloseJoystick(gamepad->joystick); |
| |
| gamepadlist = SDL_gamepads; |
| gamepadlistprev = NULL; |
| while (gamepadlist) { |
| if (gamepad == gamepadlist) { |
| if (gamepadlistprev) { |
| /* unlink this entry */ |
| gamepadlistprev->next = gamepadlist->next; |
| } else { |
| SDL_gamepads = gamepad->next; |
| } |
| break; |
| } |
| gamepadlistprev = gamepadlist; |
| gamepadlist = gamepadlist->next; |
| } |
| |
| gamepad->magic = NULL; |
| SDL_free(gamepad->bindings); |
| SDL_free(gamepad->last_match_axis); |
| SDL_free(gamepad->last_hat_mask); |
| SDL_free(gamepad); |
| |
| SDL_UnlockJoysticks(); |
| } |
| |
| /* |
| * Quit the gamepad subsystem |
| */ |
| void SDL_QuitGamepads(void) |
| { |
| SDL_LockJoysticks(); |
| while (SDL_gamepads) { |
| SDL_gamepads->ref_count = 1; |
| SDL_CloseGamepad(SDL_gamepads); |
| } |
| SDL_UnlockJoysticks(); |
| } |
| |
| void SDL_QuitGamepadMappings(void) |
| { |
| GamepadMapping_t *pGamepadMap; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| while (s_pSupportedGamepads) { |
| pGamepadMap = s_pSupportedGamepads; |
| s_pSupportedGamepads = s_pSupportedGamepads->next; |
| SDL_free(pGamepadMap->name); |
| SDL_free(pGamepadMap->mapping); |
| SDL_free(pGamepadMap); |
| } |
| |
| SDL_DelEventWatch(SDL_GamepadEventWatcher, NULL); |
| |
| SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, |
| SDL_GamepadIgnoreDevicesChanged, NULL); |
| SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, |
| SDL_GamepadIgnoreDevicesExceptChanged, NULL); |
| |
| if (SDL_allowed_gamepads.entries) { |
| SDL_free(SDL_allowed_gamepads.entries); |
| SDL_zero(SDL_allowed_gamepads); |
| } |
| if (SDL_ignored_gamepads.entries) { |
| SDL_free(SDL_ignored_gamepads.entries); |
| SDL_zero(SDL_ignored_gamepads); |
| } |
| } |
| |
| /* |
| * Event filter to transform joystick events into appropriate gamepad ones |
| */ |
| static int SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value) |
| { |
| int posted; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| /* translate the event, if desired */ |
| posted = 0; |
| #if !SDL_EVENTS_DISABLED |
| if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_AXIS_MOTION)) { |
| SDL_Event event; |
| event.type = SDL_EVENT_GAMEPAD_AXIS_MOTION; |
| event.common.timestamp = timestamp; |
| event.caxis.which = gamepad->joystick->instance_id; |
| event.caxis.axis = axis; |
| event.caxis.value = value; |
| posted = SDL_PushEvent(&event) == 1; |
| } |
| #endif /* !SDL_EVENTS_DISABLED */ |
| return posted; |
| } |
| |
| /* |
| * Event filter to transform joystick events into appropriate gamepad ones |
| */ |
| static int SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, Uint8 state) |
| { |
| int posted; |
| #if !SDL_EVENTS_DISABLED |
| SDL_Event event; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| if (button == SDL_GAMEPAD_BUTTON_INVALID) { |
| return 0; |
| } |
| |
| switch (state) { |
| case SDL_PRESSED: |
| event.type = SDL_EVENT_GAMEPAD_BUTTON_DOWN; |
| break; |
| case SDL_RELEASED: |
| event.type = SDL_EVENT_GAMEPAD_BUTTON_UP; |
| break; |
| default: |
| /* Invalid state -- bail */ |
| return 0; |
| } |
| #endif /* !SDL_EVENTS_DISABLED */ |
| |
| if (button == SDL_GAMEPAD_BUTTON_GUIDE) { |
| Uint64 now = SDL_GetTicks(); |
| if (state == SDL_PRESSED) { |
| gamepad->guide_button_down = now; |
| |
| if (gamepad->joystick->delayed_guide_button) { |
| /* Skip duplicate press */ |
| return 0; |
| } |
| } else { |
| if (now < (gamepad->guide_button_down + SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS)) { |
| gamepad->joystick->delayed_guide_button = SDL_TRUE; |
| return 0; |
| } |
| gamepad->joystick->delayed_guide_button = SDL_FALSE; |
| } |
| } |
| |
| /* translate the event, if desired */ |
| posted = 0; |
| #if !SDL_EVENTS_DISABLED |
| if (SDL_EventEnabled(event.type)) { |
| event.common.timestamp = timestamp; |
| event.cbutton.which = gamepad->joystick->instance_id; |
| event.cbutton.button = button; |
| event.cbutton.state = state; |
| posted = SDL_PushEvent(&event) == 1; |
| } |
| #endif /* !SDL_EVENTS_DISABLED */ |
| return posted; |
| } |
| |
| static const Uint32 SDL_gamepad_event_list[] = { |
| SDL_EVENT_GAMEPAD_AXIS_MOTION, |
| SDL_EVENT_GAMEPAD_BUTTON_DOWN, |
| SDL_EVENT_GAMEPAD_BUTTON_UP, |
| SDL_EVENT_GAMEPAD_ADDED, |
| SDL_EVENT_GAMEPAD_REMOVED, |
| SDL_EVENT_GAMEPAD_REMAPPED, |
| SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN, |
| SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION, |
| SDL_EVENT_GAMEPAD_TOUCHPAD_UP, |
| SDL_EVENT_GAMEPAD_SENSOR_UPDATE, |
| }; |
| |
| void SDL_SetGamepadEventsEnabled(SDL_bool enabled) |
| { |
| #ifndef SDL_EVENTS_DISABLED |
| unsigned int i; |
| |
| for (i = 0; i < SDL_arraysize(SDL_gamepad_event_list); ++i) { |
| SDL_SetEventEnabled(SDL_gamepad_event_list[i], enabled); |
| } |
| #endif /* !SDL_EVENTS_DISABLED */ |
| } |
| |
| SDL_bool SDL_GamepadEventsEnabled(void) |
| { |
| SDL_bool enabled = SDL_FALSE; |
| |
| #ifndef SDL_EVENTS_DISABLED |
| unsigned int i; |
| |
| for (i = 0; i < SDL_arraysize(SDL_gamepad_event_list); ++i) { |
| enabled = SDL_EventEnabled(SDL_gamepad_event_list[i]); |
| if (enabled) { |
| break; |
| } |
| } |
| #endif /* SDL_EVENTS_DISABLED */ |
| |
| return enabled; |
| } |
| |
| void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick) |
| { |
| SDL_Gamepad *gamepad; |
| |
| SDL_AssertJoysticksLocked(); |
| |
| for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| if (gamepad->joystick == joystick) { |
| SDL_SendGamepadButton(0, gamepad, SDL_GAMEPAD_BUTTON_GUIDE, SDL_RELEASED); |
| break; |
| } |
| } |
| } |
| |
| const char *SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button) |
| { |
| #if defined(SDL_JOYSTICK_MFI) |
| const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); |
| const char *retval; |
| |
| SDL_LockJoysticks(); |
| { |
| CHECK_GAMEPAD_MAGIC(gamepad, NULL); |
| |
| retval = IOS_GetAppleSFSymbolsNameForButton(gamepad, button); |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| #else |
| return NULL; |
| #endif |
| } |
| |
| const char *SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis) |
| { |
| #if defined(SDL_JOYSTICK_MFI) |
| const char *IOS_GetAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); |
| const char *retval; |
| |
| SDL_LockJoysticks(); |
| { |
| CHECK_GAMEPAD_MAGIC(gamepad, NULL); |
| |
| retval = IOS_GetAppleSFSymbolsNameForAxis(gamepad, axis); |
| } |
| SDL_UnlockJoysticks(); |
| |
| return retval; |
| #else |
| return NULL; |
| #endif |
| } |