| #ifdef __APPLE__ |
| #import <Foundation/Foundation.h> |
| |
| #include "SDL_rwopsbundlesupport.h" |
| |
| /* For proper OS X applications, the resources are contained inside the application bundle. |
| So the strategy is to first check the application bundle for the file, then fallback to the current working directory. |
| Note: One additional corner-case is if the resource is in a framework's resource bundle instead of the app. |
| We might want to use bundle identifiers, e.g. org.libsdl.sdl to get the bundle for the framework, |
| but we would somehow need to know what the bundle identifiers we need to search are. |
| Also, note the bundle layouts are different for iPhone and Mac. |
| */ |
| FILE* SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode) |
| { |
| FILE* fp = NULL; |
| |
| /* If the file mode is writable, skip all the bundle stuff because generally the bundle is read-only. */ |
| if(strcmp("r", mode) && strcmp("rb", mode)) |
| { |
| return fopen(file, mode); |
| } |
| |
| NSAutoreleasePool* autorelease_pool = [[NSAutoreleasePool alloc] init]; |
| |
| |
| NSFileManager* file_manager = [NSFileManager defaultManager]; |
| NSString* resource_path = [[NSBundle mainBundle] resourcePath]; |
| |
| NSString* ns_string_file_component = [file_manager stringWithFileSystemRepresentation:file length:strlen(file)]; |
| |
| NSString* full_path_with_file_to_try = [resource_path stringByAppendingPathComponent:ns_string_file_component]; |
| if([file_manager fileExistsAtPath:full_path_with_file_to_try]) |
| { |
| fp = fopen([full_path_with_file_to_try fileSystemRepresentation], mode); |
| } |
| else |
| { |
| fp = fopen(file, mode); |
| } |
| |
| [autorelease_pool drain]; |
| |
| return fp; |
| } |
| #endif |