| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_system.h |
| * |
| * Include file for platform specific SDL API functions |
| */ |
| |
| #ifndef _SDL_system_h |
| #define _SDL_system_h |
| |
| #include "SDL_stdinc.h" |
| |
| #if defined(__IPHONEOS__) && __IPHONEOS__ |
| #include "SDL_video.h" |
| #include "SDL_keyboard.h" |
| #endif |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* Platform specific functions for iOS */ |
| #if defined(__IPHONEOS__) && __IPHONEOS__ |
| |
| extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); |
| extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); |
| |
| #endif /* __IPHONEOS__ */ |
| |
| |
| /* Platform specific functions for Android */ |
| #if defined(__ANDROID__) && __ANDROID__ |
| |
| /* Get the JNI environment for the current thread |
| This returns JNIEnv*, but the prototype is void* so we don't need jni.h |
| */ |
| extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); |
| |
| /* Get the SDL Activity object for the application |
| This returns jobject, but the prototype is void* so we don't need jni.h |
| The jobject returned by SDL_AndroidGetActivity is a local reference. |
| It is the caller's responsibility to properly release it |
| (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) |
| */ |
| extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); |
| |
| /* See the official Android developer guide for more information: |
| http://developer.android.com/guide/topics/data/data-storage.html |
| */ |
| #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 |
| #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 |
| |
| /* Get the path used for internal storage for this application. |
| This path is unique to your application and cannot be written to |
| by other applications. |
| */ |
| extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); |
| |
| /* Get the current state of external storage, a bitmask of these values: |
| SDL_ANDROID_EXTERNAL_STORAGE_READ |
| SDL_ANDROID_EXTERNAL_STORAGE_WRITE |
| If external storage is currently unavailable, this will return 0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); |
| |
| /* Get the path used for external storage for this application. |
| This path is unique to your application, but is public and can be |
| written to by other applications. |
| */ |
| extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(); |
| |
| #endif /* __ANDROID__ */ |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_system_h */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |