| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #include "SDL_internal.h" |
| #include "SDL_main_callbacks.h" |
| |
| static SDL_AppEvent_func SDL_main_event_callback; |
| static SDL_AppIterate_func SDL_main_iteration_callback; |
| static SDL_AppQuit_func SDL_main_quit_callback; |
| static SDL_AtomicInt apprc; // use an atomic, since events might land from any thread and we don't want to wrap this all in a mutex. A CAS makes sure we only move from zero once. |
| static void *SDL_main_appstate = NULL; |
| |
| // Return true if this event needs to be processed before returning from the event watcher |
| static bool ShouldDispatchImmediately(SDL_Event *event) |
| { |
| switch (event->type) { |
| case SDL_EVENT_TERMINATING: |
| case SDL_EVENT_LOW_MEMORY: |
| case SDL_EVENT_WILL_ENTER_BACKGROUND: |
| case SDL_EVENT_DID_ENTER_BACKGROUND: |
| case SDL_EVENT_WILL_ENTER_FOREGROUND: |
| case SDL_EVENT_DID_ENTER_FOREGROUND: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| static void SDL_DispatchMainCallbackEvent(SDL_Event *event) |
| { |
| if (SDL_GetAtomicInt(&apprc) == SDL_APP_CONTINUE) { // if already quitting, don't send the event to the app. |
| SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, SDL_main_event_callback(SDL_main_appstate, event)); |
| } |
| } |
| |
| static void SDL_DispatchMainCallbackEvents(void) |
| { |
| SDL_Event events[16]; |
| |
| for (;;) { |
| int count = SDL_PeepEvents(events, SDL_arraysize(events), SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST); |
| if (count <= 0) { |
| break; |
| } |
| for (int i = 0; i < count; ++i) { |
| SDL_Event *event = &events[i]; |
| if (!ShouldDispatchImmediately(event)) { |
| SDL_DispatchMainCallbackEvent(event); |
| } |
| } |
| } |
| } |
| |
| static bool SDLCALL SDL_MainCallbackEventWatcher(void *userdata, SDL_Event *event) |
| { |
| if (ShouldDispatchImmediately(event)) { |
| // Make sure any currently queued events are processed then dispatch this before continuing |
| SDL_DispatchMainCallbackEvents(); |
| SDL_DispatchMainCallbackEvent(event); |
| |
| // Make sure that we quit if we get a terminating event |
| if (event->type == SDL_EVENT_TERMINATING) { |
| SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, SDL_APP_SUCCESS); |
| } |
| } else { |
| // We'll process this event later from the main event queue |
| } |
| return true; |
| } |
| |
| bool SDL_HasMainCallbacks(void) |
| { |
| if (SDL_main_iteration_callback) { |
| return true; |
| } |
| return false; |
| } |
| |
| SDL_AppResult SDL_InitMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit) |
| { |
| SDL_main_iteration_callback = appiter; |
| SDL_main_event_callback = appevent; |
| SDL_main_quit_callback = appquit; |
| SDL_SetAtomicInt(&apprc, SDL_APP_CONTINUE); |
| |
| const SDL_AppResult rc = appinit(&SDL_main_appstate, argc, argv); |
| if (SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, rc) && (rc == SDL_APP_CONTINUE)) { // bounce if SDL_AppInit already said abort, otherwise... |
| // make sure we definitely have events initialized, even if the app didn't do it. |
| if (!SDL_InitSubSystem(SDL_INIT_EVENTS)) { |
| SDL_SetAtomicInt(&apprc, SDL_APP_FAILURE); |
| return SDL_APP_FAILURE; |
| } |
| |
| if (!SDL_AddEventWatch(SDL_MainCallbackEventWatcher, NULL)) { |
| SDL_SetAtomicInt(&apprc, SDL_APP_FAILURE); |
| return SDL_APP_FAILURE; |
| } |
| } |
| |
| return (SDL_AppResult)SDL_GetAtomicInt(&apprc); |
| } |
| |
| SDL_AppResult SDL_IterateMainCallbacks(bool pump_events) |
| { |
| if (pump_events) { |
| SDL_PumpEvents(); |
| } |
| SDL_DispatchMainCallbackEvents(); |
| |
| SDL_AppResult rc = (SDL_AppResult)SDL_GetAtomicInt(&apprc); |
| if (rc == SDL_APP_CONTINUE) { |
| rc = SDL_main_iteration_callback(SDL_main_appstate); |
| if (!SDL_CompareAndSwapAtomicInt(&apprc, SDL_APP_CONTINUE, rc)) { |
| rc = (SDL_AppResult)SDL_GetAtomicInt(&apprc); // something else already set a quit result, keep that. |
| } |
| } |
| return rc; |
| } |
| |
| void SDL_QuitMainCallbacks(SDL_AppResult result) |
| { |
| SDL_RemoveEventWatch(SDL_MainCallbackEventWatcher, NULL); |
| SDL_main_quit_callback(SDL_main_appstate, result); |
| SDL_main_appstate = NULL; // just in case. |
| |
| // for symmetry, you should explicitly Quit what you Init, but we might come through here uninitialized and SDL_Quit() will clear everything anyhow. |
| //SDL_QuitSubSystem(SDL_INIT_EVENTS); |
| |
| SDL_Quit(); |
| } |
| |
| static void SDL_CheckDefaultArgcArgv(int *argc, char ***argv) |
| { |
| if (!*argv) { |
| static char dummyargv0[] = { 'S', 'D', 'L', '_', 'a', 'p', 'p', '\0' }; |
| static char *argvdummy[2] = { dummyargv0, NULL }; |
| *argc = 1; |
| *argv = argvdummy; |
| } |
| } |
| |
| int SDL_CallMainFunction(int argc, char *argv[], SDL_main_func mainFunction) |
| { |
| SDL_CheckDefaultArgcArgv(&argc, &argv); |
| SDL_SetMainReady(); |
| return mainFunction(argc, argv); |
| } |