| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| /* This driver supports the Nintendo Switch Pro controller. |
| Code and logic contributed by Valve Corporation under the SDL zlib license. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifdef SDL_JOYSTICK_HIDAPI |
| |
| #include "../../SDL_hints_c.h" |
| #include "../../misc/SDL_libusb.h" |
| #include "../SDL_sysjoystick.h" |
| #include "SDL_hidapijoystick_c.h" |
| #include "SDL_hidapi_rumble.h" |
| |
| #ifdef SDL_JOYSTICK_HIDAPI_SWITCH2 |
| |
| #define RUMBLE_INTERVAL 12 |
| #define RUMBLE_MAX 29000 |
| |
| // Define this if you want to log all packets from the controller |
| #if 0 |
| #define DEBUG_SWITCH2_PROTOCOL |
| #endif |
| |
| enum |
| { |
| SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE = 11, |
| SDL_GAMEPAD_BUTTON_SWITCH2_PRO_C, |
| SDL_GAMEPAD_BUTTON_SWITCH2_PRO_RIGHT_PADDLE, |
| SDL_GAMEPAD_BUTTON_SWITCH2_PRO_LEFT_PADDLE, |
| SDL_GAMEPAD_NUM_SWITCH2_PRO_BUTTONS |
| }; |
| |
| enum |
| { |
| SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_SHARE = 11, |
| SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, |
| SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1, |
| SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1, |
| SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE2, |
| SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE2, |
| SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS |
| }; |
| |
| enum |
| { |
| SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_GUIDE = 4, |
| SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_START, |
| SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_SHOULDER, |
| SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_SHOULDER, |
| SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_SHARE, |
| SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_C, |
| SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_TRIGGER, // Full trigger pull click |
| SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_TRIGGER, // Full trigger pull click |
| SDL_GAMEPAD_NUM_SWITCH2_GAMECUBE_BUTTONS |
| }; |
| |
| typedef struct |
| { |
| Uint16 neutral; |
| Uint16 max; |
| Uint16 min; |
| } Switch2_AxisCalibration; |
| |
| typedef struct |
| { |
| Switch2_AxisCalibration x; |
| Switch2_AxisCalibration y; |
| } Switch2_StickCalibration; |
| |
| typedef struct |
| { |
| SDL_HIDAPI_Device *device; |
| SDL_Joystick *joystick; |
| |
| SDL_LibUSBContext *libusb; |
| libusb_device_handle *device_handle; |
| bool interface_claimed; |
| Uint8 interface_number; |
| Uint8 out_endpoint; |
| Uint8 in_endpoint; |
| |
| Uint64 rumble_timestamp; |
| Uint32 rumble_seq; |
| Uint16 rumble_hi_amp; |
| Uint16 rumble_hi_freq; |
| Uint16 rumble_lo_amp; |
| Uint16 rumble_lo_freq; |
| Uint32 rumble_error; |
| bool rumble_updated; |
| |
| Switch2_StickCalibration left_stick; |
| Switch2_StickCalibration right_stick; |
| Uint8 left_trigger_zero; |
| Uint8 right_trigger_zero; |
| |
| float gyro_bias_x; |
| float gyro_bias_y; |
| float gyro_bias_z; |
| float accel_bias_x; |
| float accel_bias_y; |
| float accel_bias_z; |
| bool sensors_enabled; |
| bool sensors_ready; |
| int sample_count; |
| Uint64 first_sensor_timestamp; |
| Uint64 sensor_ts_coeff; |
| float gyro_coeff; |
| |
| bool player_lights; |
| int player_index; |
| |
| bool vertical_mode; |
| Uint8 last_state[USB_PACKET_LENGTH]; |
| } SDL_DriverSwitch2_Context; |
| |
| static void ParseStickCalibration(Switch2_StickCalibration *stick_data, const Uint8 *data) |
| { |
| stick_data->x.neutral = data[0]; |
| stick_data->x.neutral |= (data[1] & 0x0F) << 8; |
| |
| stick_data->y.neutral = data[1] >> 4; |
| stick_data->y.neutral |= data[2] << 4; |
| |
| stick_data->x.max = data[3]; |
| stick_data->x.max |= (data[4] & 0x0F) << 8; |
| |
| stick_data->y.max = data[4] >> 4; |
| stick_data->y.max |= data[5] << 4; |
| |
| stick_data->x.min = data[6]; |
| stick_data->x.min |= (data[7] & 0x0F) << 8; |
| |
| stick_data->y.min = data[7] >> 4; |
| stick_data->y.min |= data[8] << 4; |
| } |
| |
| static int SendBulkData(SDL_DriverSwitch2_Context *ctx, const Uint8 *data, unsigned size) |
| { |
| int transferred; |
| int res = ctx->libusb->bulk_transfer(ctx->device_handle, |
| ctx->out_endpoint, |
| (Uint8 *)data, |
| size, |
| &transferred, |
| 1000); |
| if (res < 0) { |
| return res; |
| } |
| return transferred; |
| } |
| |
| static int RecvBulkData(SDL_DriverSwitch2_Context *ctx, Uint8 *data, unsigned size) |
| { |
| int transferred; |
| int total_transferred = 0; |
| int res; |
| |
| while (size > 0) { |
| unsigned current_read = size; |
| if (current_read > 64) { |
| current_read = 64; |
| } |
| res = ctx->libusb->bulk_transfer(ctx->device_handle, |
| ctx->in_endpoint, |
| data, |
| current_read, |
| &transferred, |
| 100); |
| if (res < 0) { |
| return res; |
| } |
| total_transferred += transferred; |
| size -= transferred; |
| data += current_read; |
| if ((unsigned) transferred < current_read) { |
| break; |
| } |
| } |
| |
| return total_transferred; |
| } |
| |
| static void MapJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, const Switch2_AxisCalibration *calib, float value, bool invert) |
| { |
| Sint16 mapped_value; |
| if (calib && calib->neutral && calib->min && calib->max) { |
| value -= calib->neutral; |
| if (value < 0) { |
| value /= calib->min; |
| } else { |
| value /= calib->max; |
| } |
| mapped_value = (Sint16) SDL_clamp(value * SDL_MAX_SINT16, SDL_MIN_SINT16, SDL_MAX_SINT16); |
| } else { |
| mapped_value = (Sint16) HIDAPI_RemapVal(value, 0, 4096, SDL_MIN_SINT16, SDL_MAX_SINT16); |
| } |
| if (invert) { |
| mapped_value = ~mapped_value; |
| } |
| SDL_SendJoystickAxis(timestamp, joystick, axis, mapped_value); |
| } |
| |
| static void MapTriggerAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Uint8 max, float value) |
| { |
| Sint16 mapped_value = (Sint16) HIDAPI_RemapVal( |
| SDL_clamp((value - max) / (232.f - max), 0, 1), |
| 0, 1, |
| SDL_MIN_SINT16, SDL_MAX_SINT16 |
| ); |
| SDL_SendJoystickAxis(timestamp, joystick, axis, mapped_value); |
| } |
| |
| static bool UpdateSlotLED(SDL_DriverSwitch2_Context *ctx) |
| { |
| unsigned char SET_LED_DATA[] = { |
| 0x09, 0x91, 0x00, 0x07, 0x00, 0x08, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 |
| }; |
| unsigned char reply[8] = {0}; |
| |
| if (ctx->player_lights && ctx->player_index >= 0) { |
| SET_LED_DATA[8] = (1 << (ctx->player_index % 4)); |
| } |
| int res = SendBulkData(ctx, SET_LED_DATA, sizeof(SET_LED_DATA)); |
| if (res < 0) { |
| return SDL_SetError("Couldn't set LED data: %d\n", res); |
| } |
| return (RecvBulkData(ctx, reply, sizeof(reply)) > 0); |
| } |
| |
| static int ReadFlashBlock(SDL_DriverSwitch2_Context *ctx, Uint32 address, Uint8 *out) |
| { |
| Uint8 flash_read_command[] = { |
| 0x02, 0x91, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 |
| }; |
| Uint8 buffer[0x50] = {0}; |
| int res; |
| |
| flash_read_command[12] = (Uint8)address; |
| flash_read_command[13] = (Uint8)(address >> 8); |
| flash_read_command[14] = (Uint8)(address >> 16); |
| flash_read_command[15] = (Uint8)(address >> 24); |
| |
| res = SendBulkData(ctx, flash_read_command, sizeof(flash_read_command)); |
| if (res < 0) { |
| return res; |
| } |
| |
| res = RecvBulkData(ctx, buffer, sizeof(buffer)); |
| if (res < 0) { |
| return res; |
| } |
| |
| SDL_memcpy(out, &buffer[0x10], 0x40); |
| return 0; |
| } |
| |
| static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint) |
| { |
| SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)userdata; |
| bool player_lights = SDL_GetStringBoolean(hint, true); |
| |
| if (player_lights != ctx->player_lights) { |
| ctx->player_lights = player_lights; |
| |
| UpdateSlotLED(ctx); |
| HIDAPI_UpdateDeviceProperties(ctx->device); |
| } |
| } |
| |
| static void HIDAPI_DriverSwitch2_RegisterHints(SDL_HintCallback callback, void *userdata) |
| { |
| SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata); |
| } |
| |
| static void HIDAPI_DriverSwitch2_UnregisterHints(SDL_HintCallback callback, void *userdata) |
| { |
| SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, callback, userdata); |
| } |
| |
| static bool HIDAPI_DriverSwitch2_IsEnabled(void) |
| { |
| return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT)); |
| } |
| |
| static bool HIDAPI_DriverSwitch2_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol) |
| { |
| if (vendor_id == USB_VENDOR_NINTENDO) { |
| switch (product_id) { |
| case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER: |
| case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT: |
| case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT: |
| case USB_PRODUCT_NINTENDO_SWITCH2_PRO: |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| static bool HIDAPI_DriverSwitch2_InitBluetooth(SDL_HIDAPI_Device *device) |
| { |
| // FIXME: Need to add Bluetooth support |
| return SDL_SetError("Nintendo Switch2 controllers not supported over Bluetooth"); |
| } |
| |
| static bool FindBulkEndpoints(SDL_LibUSBContext *libusb, libusb_device_handle *handle, Uint8 *bInterfaceNumber, Uint8 *out_endpoint, Uint8 *in_endpoint) |
| { |
| struct libusb_config_descriptor *config; |
| int found = 0; |
| |
| if (libusb->get_config_descriptor(libusb->get_device(handle), 0, &config) != 0) { |
| return false; |
| } |
| |
| for (int i = 0; i < config->bNumInterfaces; i++) { |
| const struct libusb_interface *iface = &config->interface[i]; |
| for (int j = 0; j < iface->num_altsetting; j++) { |
| const struct libusb_interface_descriptor *altsetting = &iface->altsetting[j]; |
| if (altsetting->bInterfaceNumber == 1) { |
| for (int k = 0; k < altsetting->bNumEndpoints; k++) { |
| const struct libusb_endpoint_descriptor *ep = &altsetting->endpoint[k]; |
| if ((ep->bmAttributes & LIBUSB_TRANSFER_TYPE_MASK) == LIBUSB_TRANSFER_TYPE_BULK) { |
| *bInterfaceNumber = altsetting->bInterfaceNumber; |
| if ((ep->bEndpointAddress & LIBUSB_ENDPOINT_DIR_MASK) == LIBUSB_ENDPOINT_OUT) { |
| *out_endpoint = ep->bEndpointAddress; |
| found |= 1; |
| } |
| if ((ep->bEndpointAddress & LIBUSB_ENDPOINT_DIR_MASK) == LIBUSB_ENDPOINT_IN) { |
| *in_endpoint = ep->bEndpointAddress; |
| found |= 2; |
| } |
| if (found == 3) { |
| libusb->free_config_descriptor(config); |
| return true; |
| } |
| } |
| } |
| } |
| } |
| } |
| libusb->free_config_descriptor(config); |
| return false; |
| } |
| |
| static bool HIDAPI_DriverSwitch2_InitUSB(SDL_HIDAPI_Device *device) |
| { |
| SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context; |
| |
| if (!SDL_InitLibUSB(&ctx->libusb)) { |
| return false; |
| } |
| |
| ctx->device_handle = (libusb_device_handle *)SDL_GetPointerProperty(SDL_hid_get_properties(device->dev), SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER, NULL); |
| if (!ctx->device_handle) { |
| return SDL_SetError("Couldn't get libusb device handle"); |
| } |
| |
| if (!FindBulkEndpoints(ctx->libusb, ctx->device_handle, &ctx->interface_number, &ctx->out_endpoint, &ctx->in_endpoint)) { |
| return SDL_SetError("Couldn't find bulk endpoints"); |
| } |
| |
| int res = ctx->libusb->claim_interface(ctx->device_handle, ctx->interface_number); |
| if (res < 0) { |
| return SDL_SetError("Couldn't claim interface %d: %d\n", ctx->interface_number, res); |
| } |
| ctx->interface_claimed = true; |
| |
| const Uint8 *init_sequence[] = { |
| (Uint8[]) { // Unknown purpose |
| 0x7, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, |
| }, |
| (Uint8[]) { // Set feature output bit mask |
| 0x0c, 0x91, 0x00, 0x02, 0x00, 0x04, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00 |
| }, |
| (Uint8[]) { // Unknown purpose |
| 0x11, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, |
| }, |
| (Uint8[]) { // Set rumble data? |
| 0x0a, 0x91, 0x00, 0x08, 0x00, 0x14, 0x00, 0x00, |
| 0x01, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
| 0xff, 0x35, 0x00, 0x46, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00 |
| }, |
| (Uint8[]) { // Enable feature output bits |
| 0x0c, 0x91, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00 |
| }, |
| (Uint8[]) { // Unknown purpose |
| 0x01, 0x91, 0x0, 0xc, 0x0, 0x0, 0x0, 0x0, |
| }, |
| (Uint8[]) { // Enable rumble |
| 0x01, 0x91, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, |
| }, |
| (Uint8[]) { // Enable grip buttons on charging grip |
| 0x8, 0x91, 0x0, 0x2, 0x0, 0x4, 0x0, 0x0, 0x01, 0x0, 0x0, 0x0, |
| }, |
| (Uint8[]) { // Set report format |
| 0x03, 0x91, 0x00, 0x0a, 0x00, 0x04, 0x00, 0x00, |
| 0x05, 0x00, 0x00, 0x00 |
| }, |
| (Uint8[]) { // Start output |
| 0x03, 0x91, 0x00, 0x0d, 0x00, 0x08, 0x00, 0x00, |
| 0x01, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, |
| }, |
| NULL, // Sentinel |
| }; |
| |
| unsigned char calibration_data[0x40] = {0}; |
| |
| res = ReadFlashBlock(ctx, 0x13000, calibration_data); |
| if (res < 0) { |
| SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read serial number: %d", res); |
| } else { |
| char serial[0x11] = {0}; |
| SDL_strlcpy(serial, (char*)&calibration_data[2], sizeof(serial)); |
| HIDAPI_SetDeviceSerial(device, serial); |
| } |
| |
| res = ReadFlashBlock(ctx, 0x13040, calibration_data); |
| if (res < 0) { |
| SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res); |
| } else { |
| ctx->gyro_bias_x = *(float*)&calibration_data[4]; |
| ctx->gyro_bias_y = *(float*)&calibration_data[8]; |
| ctx->gyro_bias_z = *(float*)&calibration_data[12]; |
| } |
| |
| res = ReadFlashBlock(ctx, 0x13080, calibration_data); |
| if (res < 0) { |
| SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res); |
| } else { |
| ParseStickCalibration(&ctx->left_stick, &calibration_data[0x28]); |
| } |
| |
| res = ReadFlashBlock(ctx, 0x130C0, calibration_data); |
| if (res < 0) { |
| SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res); |
| } else { |
| ParseStickCalibration(&ctx->right_stick, &calibration_data[0x28]); |
| } |
| |
| res = ReadFlashBlock(ctx, 0x13100, calibration_data); |
| if (res < 0) { |
| SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res); |
| } else { |
| ctx->accel_bias_x = *(float*)&calibration_data[12]; |
| ctx->accel_bias_y = *(float*)&calibration_data[16]; |
| ctx->accel_bias_z = *(float*)&calibration_data[20]; |
| } |
| |
| if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) { |
| res = ReadFlashBlock(ctx, 0x13140, calibration_data); |
| if (res < 0) { |
| SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read factory calibration data: %d", res); |
| } else { |
| ctx->left_trigger_zero = calibration_data[0]; |
| ctx->right_trigger_zero = calibration_data[1]; |
| } |
| } |
| |
| res = ReadFlashBlock(ctx, 0x1FC040, calibration_data); |
| if (res < 0) { |
| SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read user calibration data: %d", res); |
| } else if (calibration_data[0] == 0xb2 && calibration_data[1] == 0xa1) { |
| ParseStickCalibration(&ctx->left_stick, &calibration_data[2]); |
| } |
| |
| res = ReadFlashBlock(ctx, 0x1FC080, calibration_data); |
| if (res < 0) { |
| SDL_LogWarn(SDL_LOG_CATEGORY_INPUT, "Couldn't read user calibration data: %d", res); |
| } else if (calibration_data[0] == 0xb2 && calibration_data[1] == 0xa1) { |
| ParseStickCalibration(&ctx->right_stick, &calibration_data[2]); |
| } |
| |
| for (int i = 0; init_sequence[i]; i++) { |
| res = SendBulkData(ctx, init_sequence[i], init_sequence[i][5] + 8); |
| if (res < 0) { |
| return SDL_SetError("Couldn't send initialization data: %d\n", res); |
| } |
| RecvBulkData(ctx, calibration_data, 0x40); |
| } |
| |
| return true; |
| } |
| |
| static bool HIDAPI_DriverSwitch2_InitDevice(SDL_HIDAPI_Device *device) |
| { |
| SDL_DriverSwitch2_Context *ctx; |
| |
| ctx = (SDL_DriverSwitch2_Context *)SDL_calloc(1, sizeof(*ctx)); |
| if (!ctx) { |
| return false; |
| } |
| ctx->device = device; |
| device->context = ctx; |
| |
| if (device->is_bluetooth) { |
| if (!HIDAPI_DriverSwitch2_InitBluetooth(device)) { |
| return false; |
| } |
| } else { |
| if (!HIDAPI_DriverSwitch2_InitUSB(device)) { |
| return false; |
| } |
| } |
| |
| ctx->sensor_ts_coeff = 10000; |
| ctx->gyro_coeff = 34.8f; |
| |
| // Sometimes the device handle isn't available during enumeration so we don't get the device name, so set it explicitly |
| switch (device->product_id) { |
| case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER: |
| HIDAPI_SetDeviceName(device, "Nintendo GameCube Controller"); |
| break; |
| case USB_PRODUCT_NINTENDO_SWITCH2_PRO: |
| HIDAPI_SetDeviceName(device, "Nintendo Switch Pro Controller"); |
| break; |
| default: |
| break; |
| } |
| return HIDAPI_JoystickConnected(device, NULL); |
| } |
| |
| static int HIDAPI_DriverSwitch2_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id) |
| { |
| return -1; |
| } |
| |
| static void HIDAPI_DriverSwitch2_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index) |
| { |
| SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context; |
| |
| if (!ctx->joystick) { |
| return; |
| } |
| |
| ctx->player_index = player_index; |
| |
| UpdateSlotLED(ctx); |
| } |
| |
| static bool HIDAPI_DriverSwitch2_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) |
| { |
| SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context; |
| |
| ctx->joystick = joystick; |
| |
| // Initialize player index (needed for setting LEDs) |
| ctx->player_index = SDL_GetJoystickPlayerIndex(joystick); |
| ctx->player_lights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, true); |
| UpdateSlotLED(ctx); |
| |
| SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, |
| SDL_PlayerLEDHintChanged, ctx); |
| |
| // Initialize the joystick capabilities |
| if (!ctx->device->parent) { |
| SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 250.0f); |
| SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 250.0f); |
| } |
| switch (device->product_id) { |
| case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER: |
| joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_GAMECUBE_BUTTONS; |
| break; |
| case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT: |
| if (ctx->device->parent) { |
| SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO_L, 250.0f); |
| SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL_L, 250.0f); |
| } |
| joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS; |
| break; |
| case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT: |
| if (ctx->device->parent) { |
| SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 250.0f); |
| SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 250.0f); |
| SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO_R, 250.0f); |
| SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL_R, 250.0f); |
| } |
| joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_JOYCON_BUTTONS; |
| break; |
| case USB_PRODUCT_NINTENDO_SWITCH2_PRO: |
| joystick->nbuttons = SDL_GAMEPAD_NUM_SWITCH2_PRO_BUTTONS; |
| break; |
| default: |
| // FIXME: How many buttons does this have? |
| break; |
| } |
| joystick->naxes = SDL_GAMEPAD_AXIS_COUNT; |
| joystick->nhats = 1; |
| |
| ctx->rumble_hi_freq = 0x187; |
| ctx->rumble_lo_freq = 0x112; |
| |
| // Set up for vertical mode |
| ctx->vertical_mode = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false); |
| |
| return true; |
| } |
| |
| static bool HIDAPI_DriverSwitch2_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) |
| { |
| SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context; |
| |
| if (low_frequency_rumble != ctx->rumble_lo_amp || high_frequency_rumble != ctx->rumble_hi_amp) { |
| ctx->rumble_lo_amp = low_frequency_rumble; |
| ctx->rumble_hi_amp = high_frequency_rumble; |
| ctx->rumble_updated = true; |
| } |
| |
| return true; |
| } |
| |
| static bool HIDAPI_DriverSwitch2_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static Uint32 HIDAPI_DriverSwitch2_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) |
| { |
| SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context; |
| Uint32 result = SDL_JOYSTICK_CAP_RUMBLE; |
| |
| if (ctx->player_lights) { |
| result |= SDL_JOYSTICK_CAP_PLAYER_LED; |
| } |
| return result; |
| } |
| |
| static bool HIDAPI_DriverSwitch2_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static bool HIDAPI_DriverSwitch2_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size) |
| { |
| return SDL_Unsupported(); |
| } |
| |
| static bool HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled) |
| { |
| SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context; |
| if (ctx->sensors_ready) { |
| Uint8 data[] = { |
| 0x0c, 0x91, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00 |
| }; |
| unsigned char reply[12] = {0}; |
| |
| if (enabled) { |
| data[8] |= 4; |
| } |
| int res = SendBulkData(ctx, data, sizeof(data)); |
| if (res < 0) { |
| return SDL_SetError("Couldn't set sensors enabled: %d\n", res); |
| } |
| RecvBulkData(ctx, reply, sizeof(reply)); |
| } |
| ctx->sensors_enabled = true; |
| return true; |
| } |
| |
| static void HandleGameCubeState(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size) |
| { |
| |
| if (data[5] != ctx->last_state[5]) { |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[5] & 0x01) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[5] & 0x02) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[5] & 0x04) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[5] & 0x08) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_TRIGGER, ((data[5] & 0x40) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_RIGHT_SHOULDER, ((data[5] & 0x80) != 0)); |
| } |
| |
| if (data[6] != ctx->last_state[6]) { |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_START, ((data[6] & 0x02) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_GUIDE, ((data[6] & 0x10) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_SHARE, ((data[6] & 0x20) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_C, ((data[6] & 0x40) != 0)); |
| } |
| |
| if (data[7] != ctx->last_state[7]) { |
| Uint8 hat = 0; |
| |
| if (data[7] & 0x01) { |
| hat |= SDL_HAT_DOWN; |
| } |
| if (data[7] & 0x02) { |
| hat |= SDL_HAT_UP; |
| } |
| if (data[7] & 0x04) { |
| hat |= SDL_HAT_RIGHT; |
| } |
| if (data[7] & 0x08) { |
| hat |= SDL_HAT_LEFT; |
| } |
| SDL_SendJoystickHat(timestamp, joystick, 0, hat); |
| |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_TRIGGER, ((data[7] & 0x40) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_GAMECUBE_LEFT_SHOULDER, ((data[7] & 0x80) != 0)); |
| } |
| |
| MapTriggerAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_LEFT_TRIGGER, |
| ctx->left_trigger_zero, |
| data[61] |
| ); |
| MapTriggerAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, |
| ctx->right_trigger_zero, |
| data[62] |
| ); |
| |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_LEFTX, |
| &ctx->left_stick.x, |
| (float) (data[11] | ((data[12] & 0x0F) << 8)), |
| false |
| ); |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_LEFTY, |
| &ctx->left_stick.y, |
| (float) ((data[12] >> 4) | (data[13] << 4)), |
| true |
| ); |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_RIGHTX, |
| &ctx->right_stick.x, |
| (float) (data[14] | ((data[15] & 0x0F) << 8)), |
| false |
| ); |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_RIGHTY, |
| &ctx->right_stick.y, |
| (float)((data[15] >> 4) | (data[16] << 4)), |
| true |
| ); |
| } |
| |
| static void HandleCombinedControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size) |
| { |
| // FIXME: When we find out what the SL and SR buttons are, map them to paddles |
| |
| if (data[6] != ctx->last_state[6]) { |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[6] & 0x01) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[6] & 0x08) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_SHARE, ((data[6] & 0x20) != 0)); |
| } |
| |
| if (data[7] != ctx->last_state[7]) { |
| Uint8 hat = 0; |
| |
| if (data[7] & 0x01) { |
| hat |= SDL_HAT_DOWN; |
| } |
| if (data[7] & 0x02) { |
| hat |= SDL_HAT_UP; |
| } |
| if (data[7] & 0x04) { |
| hat |= SDL_HAT_RIGHT; |
| } |
| if (data[7] & 0x08) { |
| hat |= SDL_HAT_LEFT; |
| } |
| SDL_SendJoystickHat(timestamp, joystick, 0, hat); |
| |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[7] & 0x40) != 0)); |
| } |
| |
| if (data[8] != ctx->last_state[8]) { |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1, ((data[8] & 0x02) != 0)); |
| } |
| |
| Sint16 axis = (data[7] & 0x80) ? 32767 : -32768; |
| SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); |
| |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_LEFTX, |
| &ctx->left_stick.x, |
| (float) (data[11] | ((data[12] & 0x0F) << 8)), |
| false |
| ); |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_LEFTY, |
| &ctx->left_stick.y, |
| (float) ((data[12] >> 4) | (data[13] << 4)), |
| true |
| ); |
| } |
| |
| static void HandleMiniControllerStateL(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size) |
| { |
| // FIXME: When we find out what the SL and SR buttons are, map them to shoulder buttons |
| |
| if (data[6] != ctx->last_state[6]) { |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[6] & 0x01) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[6] & 0x08) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[6] & 0x20) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_SHARE, ((data[6] & 0x10) != 0)); |
| } |
| |
| if (data[7] != ctx->last_state[7]) { |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[7] & 0x01) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[7] & 0x02) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[7] & 0x04) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[7] & 0x08) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE1, ((data[7] & 0x40) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_LEFT_PADDLE2, ((data[7] & 0x80) != 0)); |
| } |
| |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_LEFTX, |
| &ctx->left_stick.y, |
| (float) ((data[12] >> 4) | (data[13] << 4)), |
| true |
| ); |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_LEFTY, |
| &ctx->left_stick.x, |
| (float) (data[11] | ((data[12] & 0x0F) << 8)), |
| true |
| ); |
| } |
| |
| static void HandleCombinedControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size) |
| { |
| // FIXME: When we find out what the SL and SR buttons are, map them to paddles |
| |
| if (data[5] != ctx->last_state[5]) { |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[5] & 0x01) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[5] & 0x02) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[5] & 0x04) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[5] & 0x08) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[5] & 0x40) != 0)); |
| } |
| |
| if (data[6] != ctx->last_state[6]) { |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[6] & 0x02) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[6] & 0x04) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[6] & 0x10) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, ((data[6] & 0x40) != 0)); |
| } |
| |
| if (data[8] != ctx->last_state[8]) { |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1, ((data[8] & 0x01) != 0)); |
| } |
| |
| Sint16 axis = (data[5] & 0x80) ? 32767 : -32768; |
| SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); |
| |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_RIGHTX, |
| &ctx->left_stick.x, |
| (float) (data[14] | ((data[15] & 0x0F) << 8)), |
| false |
| ); |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_RIGHTY, |
| &ctx->left_stick.y, |
| (float)((data[15] >> 4) | (data[16] << 4)), |
| true |
| ); |
| } |
| |
| static void HandleMiniControllerStateR(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size) |
| { |
| // FIXME: When we find out what the SL and SR buttons are, map them to shoulder buttons |
| |
| if (data[5] != ctx->last_state[5]) { |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[5] & 0x01) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[5] & 0x02) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[5] & 0x04) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[5] & 0x08) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE1, ((data[5] & 0x40) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_RIGHT_PADDLE2, ((data[5] & 0x80) != 0)); |
| } |
| |
| if (data[6] != ctx->last_state[6]) { |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[6] & 0x02) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[6] & 0x04) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[6] & 0x10) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_JOYCON_C, ((data[6] & 0x40) != 0)); |
| } |
| |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_LEFTX, |
| &ctx->left_stick.y, |
| (float)((data[15] >> 4) | (data[16] << 4)), |
| false |
| ); |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_LEFTY, |
| &ctx->left_stick.x, |
| (float) (data[14] | ((data[15] & 0x0F) << 8)), |
| false |
| ); |
| } |
| |
| static void HandleSwitchProState(Uint64 timestamp, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size) |
| { |
| Sint16 axis; |
| |
| if (data[5] != ctx->last_state[5]) { |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[5] & 0x01) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[5] & 0x02) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[5] & 0x04) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[5] & 0x08) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[5] & 0x40) != 0)); |
| } |
| |
| if (data[6] != ctx->last_state[6]) { |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[6] & 0x01) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[6] & 0x02) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[6] & 0x04) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[6] & 0x08) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[6] & 0x10) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_SHARE, ((data[6] & 0x20) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_C, ((data[6] & 0x40) != 0)); |
| } |
| |
| if (data[7] != ctx->last_state[7]) { |
| Uint8 hat = 0; |
| |
| if (data[7] & 0x01) { |
| hat |= SDL_HAT_DOWN; |
| } |
| if (data[7] & 0x02) { |
| hat |= SDL_HAT_UP; |
| } |
| if (data[7] & 0x04) { |
| hat |= SDL_HAT_RIGHT; |
| } |
| if (data[7] & 0x08) { |
| hat |= SDL_HAT_LEFT; |
| } |
| SDL_SendJoystickHat(timestamp, joystick, 0, hat); |
| |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[7] & 0x40) != 0)); |
| } |
| |
| if (data[8] != ctx->last_state[8]) { |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_RIGHT_PADDLE, ((data[8] & 0x01) != 0)); |
| SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SWITCH2_PRO_LEFT_PADDLE, ((data[8] & 0x02) != 0)); |
| } |
| |
| axis = (data[5] & 0x80) ? 32767 : -32768; |
| SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); |
| |
| axis = (data[7] & 0x80) ? 32767 : -32768; |
| SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); |
| |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_LEFTX, |
| &ctx->left_stick.x, |
| (float) (data[11] | ((data[12] & 0x0F) << 8)), |
| false |
| ); |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_LEFTY, |
| &ctx->left_stick.y, |
| (float) ((data[12] >> 4) | (data[13] << 4)), |
| true |
| ); |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_RIGHTX, |
| &ctx->right_stick.x, |
| (float) (data[14] | ((data[15] & 0x0F) << 8)), |
| false |
| ); |
| MapJoystickAxis( |
| timestamp, |
| joystick, |
| SDL_GAMEPAD_AXIS_RIGHTY, |
| &ctx->right_stick.y, |
| (float)((data[15] >> 4) | (data[16] << 4)), |
| true |
| ); |
| } |
| |
| static void EncodeHDRumble(Uint16 high_freq, Uint16 high_amp, Uint16 low_freq, Uint16 low_amp, Uint8 rumble_data[5]) |
| { |
| rumble_data[0] = (Uint8)(high_freq & 0xFF); |
| rumble_data[1] = (Uint8)(((high_amp >> 4) & 0xfc) | ((high_freq >> 8) & 0x03)); |
| rumble_data[2] = (Uint8)((high_amp >> 12) | (low_freq << 4)); |
| rumble_data[3] = (Uint8)((low_amp & 0xc0) | ((low_freq >> 4) & 0x3f)); |
| rumble_data[4] = (Uint8)(low_amp >> 8); |
| } |
| |
| static bool UpdateRumble(SDL_DriverSwitch2_Context *ctx) |
| { |
| if (!ctx->rumble_updated && !ctx->rumble_lo_amp && !ctx->rumble_hi_amp) { |
| return true; |
| } |
| |
| Uint64 timestamp = SDL_GetTicks(); |
| Uint64 interval = RUMBLE_INTERVAL; |
| |
| if (timestamp < ctx->rumble_timestamp) { |
| return true; |
| } |
| |
| if (!SDL_HIDAPI_LockRumble()) { |
| return false; |
| } |
| |
| unsigned char rumble_data[64] = {0}; |
| if (ctx->device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER) { |
| Uint16 rumble_max = SDL_max(ctx->rumble_lo_amp, ctx->rumble_hi_amp); |
| rumble_data[0x00] = 0x3; |
| rumble_data[1] = 0x50 | (ctx->rumble_seq & 0xf); |
| if (rumble_max == 0) { |
| rumble_data[2] = 2; |
| ctx->rumble_error = 0; |
| } else { |
| if (ctx->rumble_error < rumble_max) { |
| rumble_data[2] = 1; |
| ctx->rumble_error += UINT16_MAX - rumble_max; |
| } else { |
| rumble_data[2] = 0; |
| ctx->rumble_error -= rumble_max; |
| } |
| } |
| } else { |
| // Rumble can get so strong that it might be dangerous to the controller... |
| // This is a game controller, not a massage device, so let's clamp it somewhat |
| Uint16 low_amp = (Uint16)((int)ctx->rumble_lo_amp * RUMBLE_MAX / UINT16_MAX); |
| Uint16 high_amp = (Uint16)((int)ctx->rumble_hi_amp * RUMBLE_MAX / UINT16_MAX); |
| rumble_data[0x01] = 0x50 | (ctx->rumble_seq & 0xf); |
| EncodeHDRumble(ctx->rumble_hi_freq, high_amp, ctx->rumble_lo_freq, low_amp, &rumble_data[0x02]); |
| switch (ctx->device->product_id) { |
| case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT: |
| case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT: |
| if (ctx->device->parent) { |
| // FIXME: This shouldn't be necessary, but the rumble thread appears to back up if we don't do this |
| interval *= 2; |
| } |
| rumble_data[0] = 0x1; |
| break; |
| case USB_PRODUCT_NINTENDO_SWITCH2_PRO: |
| rumble_data[0] = 0x2; |
| SDL_memcpy(&rumble_data[0x11], &rumble_data[0x01], 6); |
| break; |
| } |
| } |
| ctx->rumble_seq++; |
| ctx->rumble_updated = false; |
| if (!ctx->rumble_lo_amp && !ctx->rumble_hi_amp) { |
| ctx->rumble_timestamp = 0; |
| } else { |
| if (!ctx->rumble_timestamp) { |
| ctx->rumble_timestamp = timestamp; |
| } |
| ctx->rumble_timestamp += interval; |
| } |
| |
| if (SDL_HIDAPI_SendRumbleAndUnlock(ctx->device, rumble_data, sizeof(rumble_data)) != sizeof(rumble_data)) { |
| return SDL_SetError("Couldn't send rumble packet"); |
| } |
| return true; |
| } |
| |
| static void HIDAPI_DriverSwitch2_HandleStatePacket(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_DriverSwitch2_Context *ctx, Uint8 *data, int size) |
| { |
| Uint64 timestamp = SDL_GetTicksNS(); |
| |
| if (size < 64) { |
| // We don't know how to handle this report |
| return; |
| } |
| |
| switch (device->product_id) { |
| case USB_PRODUCT_NINTENDO_SWITCH2_GAMECUBE_CONTROLLER: |
| HandleGameCubeState(timestamp, joystick, ctx, data, size); |
| break; |
| case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT: |
| if (device->parent || ctx->vertical_mode) { |
| HandleCombinedControllerStateL(timestamp, joystick, ctx, data, size); |
| } else { |
| HandleMiniControllerStateL(timestamp, joystick, ctx, data, size); |
| } |
| break; |
| case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT: |
| if (device->parent || ctx->vertical_mode) { |
| HandleCombinedControllerStateR(timestamp, joystick, ctx, data, size); |
| } else { |
| HandleMiniControllerStateR(timestamp, joystick, ctx, data, size); |
| } |
| break; |
| case USB_PRODUCT_NINTENDO_SWITCH2_PRO: |
| HandleSwitchProState(timestamp, joystick, ctx, data, size); |
| break; |
| default: |
| // FIXME: Need state handling implementation |
| break; |
| } |
| |
| Uint64 sensor_timestamp = (Uint32) (data[0x2b] | (data[0x2c] << 8U) | (data[0x2d] << 16U) | (data[0x2e] << 24U)); |
| if (sensor_timestamp && !ctx->sensors_ready) { |
| ctx->sample_count++; |
| if (ctx->sample_count >= 5 && !ctx->first_sensor_timestamp) { |
| ctx->first_sensor_timestamp = sensor_timestamp; |
| ctx->sample_count = 0; |
| } else if (ctx->sample_count == 100) { |
| // Calculate timestamp coefficient |
| // Timestamp are normally microseconds but sometimes it's something else for no apparent reason |
| Uint64 coeff = 1000 * (sensor_timestamp - ctx->first_sensor_timestamp) / (ctx->sample_count * 4); |
| if ((coeff + 100000) / 200000 == 5) { |
| // Within 10% of 1000 |
| ctx->sensor_ts_coeff = 10000; |
| ctx->gyro_coeff = 34.8f; |
| ctx->sensors_ready = true; |
| } else if (coeff != 0) { |
| ctx->sensor_ts_coeff = 10000000000 / coeff; |
| ctx->gyro_coeff = 40.0f; |
| ctx->sensors_ready = true; |
| } else { |
| // Didn't get a valid reading, try again |
| ctx->first_sensor_timestamp = 0; |
| ctx->sample_count = 0; |
| } |
| |
| if (ctx->sensors_ready && !ctx->sensors_enabled) { |
| Uint8 set_features[] = { |
| 0x0c, 0x91, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00 |
| }; |
| unsigned char reply[12] = {0}; |
| |
| SendBulkData(ctx, set_features, sizeof(set_features)); |
| RecvBulkData(ctx, reply, sizeof(reply)); |
| } |
| } |
| } |
| if (ctx->sensors_enabled && sensor_timestamp && ctx->sensors_ready) { |
| sensor_timestamp = sensor_timestamp * ctx->sensor_ts_coeff / 10; |
| float accel_data[3]; |
| float gyro_data[3]; |
| const float g = 9.80665f; |
| const float accel_scale = g * 8.f / INT16_MAX; |
| |
| accel_data[0] = (Sint16)(data[0x31] | (data[0x32] << 8)) * accel_scale; |
| accel_data[1] = (Sint16)(data[0x35] | (data[0x36] << 8)) * accel_scale; |
| accel_data[2] = (Sint16)(data[0x33] | (data[0x34] << 8)) * -accel_scale; |
| |
| gyro_data[0] = (Sint16)(data[0x37] | (data[0x38] << 8)) * ctx->gyro_coeff / INT16_MAX - ctx->gyro_bias_x; |
| gyro_data[1] = (Sint16)(data[0x3b] | (data[0x3c] << 8)) * ctx->gyro_coeff / INT16_MAX - ctx->gyro_bias_z; |
| gyro_data[2] = (Sint16)(data[0x39] | (data[0x3a] << 8)) * -ctx->gyro_coeff / INT16_MAX + ctx->gyro_bias_y; |
| |
| switch (ctx->device->product_id) { |
| case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT: |
| if (ctx->device->parent) { |
| SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO_L, sensor_timestamp, gyro_data, 3); |
| SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL_L, sensor_timestamp, accel_data, 3); |
| } else { |
| float tmp = -accel_data[0]; |
| accel_data[0] = accel_data[2]; |
| accel_data[2] = tmp; |
| |
| tmp = -gyro_data[0]; |
| gyro_data[0] = gyro_data[2]; |
| gyro_data[2] = tmp; |
| |
| SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, gyro_data, 3); |
| SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, accel_data, 3); |
| } |
| break; |
| case USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT: |
| if (ctx->device->parent) { |
| SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, gyro_data, 3); |
| SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, accel_data, 3); |
| SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO_R, sensor_timestamp, gyro_data, 3); |
| SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL_R, sensor_timestamp, accel_data, 3); |
| } else { |
| float tmp = accel_data[0]; |
| accel_data[0] = -accel_data[2]; |
| accel_data[2] = tmp; |
| |
| tmp = gyro_data[0]; |
| gyro_data[0] = -gyro_data[2]; |
| gyro_data[2] = tmp; |
| |
| SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, gyro_data, 3); |
| SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, accel_data, 3); |
| } |
| break; |
| default: |
| SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, sensor_timestamp, gyro_data, 3); |
| SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, sensor_timestamp, accel_data, 3); |
| break; |
| } |
| } |
| |
| SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); |
| } |
| |
| static bool HIDAPI_DriverSwitch2_UpdateDevice(SDL_HIDAPI_Device *device) |
| { |
| SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context; |
| SDL_Joystick *joystick = NULL; |
| Uint8 data[USB_PACKET_LENGTH]; |
| int size = 0; |
| |
| if (device->num_joysticks > 0) { |
| joystick = SDL_GetJoystickFromID(device->joysticks[0]); |
| } else { |
| return false; |
| } |
| |
| while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) { |
| #ifdef DEBUG_SWITCH2_PROTOCOL |
| if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_LEFT) { |
| HIDAPI_DumpPacket("Nintendo Joy-Con(L) packet: size = %d", data, size); |
| } else if (device->product_id == USB_PRODUCT_NINTENDO_SWITCH2_JOYCON_RIGHT) { |
| HIDAPI_DumpPacket("Nintendo Joy-Con(R) packet: size = %d", data, size); |
| } else { |
| HIDAPI_DumpPacket("Nintendo Switch2 packet: size = %d", data, size); |
| } |
| #endif |
| if (!joystick) { |
| continue; |
| } |
| |
| HIDAPI_DriverSwitch2_HandleStatePacket(device, joystick, ctx, data, size); |
| |
| UpdateRumble(ctx); |
| } |
| |
| if (size < 0) { |
| // Read error, device is disconnected |
| HIDAPI_JoystickDisconnected(device, device->joysticks[0]); |
| } |
| return (size >= 0); |
| } |
| |
| static void HIDAPI_DriverSwitch2_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) |
| { |
| SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context; |
| |
| SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, |
| SDL_PlayerLEDHintChanged, ctx); |
| |
| ctx->joystick = NULL; |
| } |
| |
| static void HIDAPI_DriverSwitch2_FreeDevice(SDL_HIDAPI_Device *device) |
| { |
| SDL_DriverSwitch2_Context *ctx = (SDL_DriverSwitch2_Context *)device->context; |
| |
| if (ctx) { |
| if (ctx->interface_claimed) { |
| ctx->libusb->release_interface(ctx->device_handle, ctx->interface_number); |
| ctx->interface_claimed = false; |
| } |
| if (ctx->libusb) { |
| SDL_QuitLibUSB(); |
| ctx->libusb = NULL; |
| } |
| } |
| } |
| |
| SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch2 = { |
| SDL_HINT_JOYSTICK_HIDAPI_SWITCH2, |
| true, |
| HIDAPI_DriverSwitch2_RegisterHints, |
| HIDAPI_DriverSwitch2_UnregisterHints, |
| HIDAPI_DriverSwitch2_IsEnabled, |
| HIDAPI_DriverSwitch2_IsSupportedDevice, |
| HIDAPI_DriverSwitch2_InitDevice, |
| HIDAPI_DriverSwitch2_GetDevicePlayerIndex, |
| HIDAPI_DriverSwitch2_SetDevicePlayerIndex, |
| HIDAPI_DriverSwitch2_UpdateDevice, |
| HIDAPI_DriverSwitch2_OpenJoystick, |
| HIDAPI_DriverSwitch2_RumbleJoystick, |
| HIDAPI_DriverSwitch2_RumbleJoystickTriggers, |
| HIDAPI_DriverSwitch2_GetJoystickCapabilities, |
| HIDAPI_DriverSwitch2_SetJoystickLED, |
| HIDAPI_DriverSwitch2_SendJoystickEffect, |
| HIDAPI_DriverSwitch2_SetJoystickSensorsEnabled, |
| HIDAPI_DriverSwitch2_CloseJoystick, |
| HIDAPI_DriverSwitch2_FreeDevice, |
| }; |
| |
| #endif // SDL_JOYSTICK_HIDAPI_SWITCH2 |
| |
| #endif // SDL_JOYSTICK_HIDAPI |