| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #if SDL_VIDEO_DRIVER_HAIKU |
| |
| #include "SDL_bframebuffer.h" |
| |
| #include <AppKit.h> |
| #include <InterfaceKit.h> |
| #include "SDL_bmodes.h" |
| #include "SDL_BWin.h" |
| |
| #include "../../main/haiku/SDL_BApp.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { |
| return ((SDL_BWin*)(window->driverdata)); |
| } |
| |
| static SDL_INLINE SDL_BApp *_GetBeApp() { |
| return ((SDL_BApp*)be_app); |
| } |
| |
| int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window, |
| Uint32 * format, |
| void ** pixels, int *pitch) { |
| SDL_BWin *bwin = _ToBeWin(window); |
| BScreen bscreen; |
| if(!bscreen.IsValid()) { |
| return -1; |
| } |
| |
| /* Make sure we have exclusive access to frame buffer data */ |
| bwin->LockBuffer(); |
| |
| bwin->CreateView(); |
| |
| /* format */ |
| display_mode bmode; |
| bscreen.GetMode(&bmode); |
| int32 bpp = HAIKU_ColorSpaceToBitsPerPixel(bmode.space); |
| *format = HAIKU_BPPToSDLPxFormat(bpp); |
| |
| /* Create the new bitmap object */ |
| BBitmap *bitmap = bwin->GetBitmap(); |
| |
| if(bitmap) { |
| delete bitmap; |
| } |
| bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space, |
| false, /* Views not accepted */ |
| true); /* Contiguous memory required */ |
| |
| if(bitmap->InitCheck() != B_OK) { |
| delete bitmap; |
| return SDL_SetError("Could not initialize back buffer!"); |
| } |
| |
| |
| bwin->SetBitmap(bitmap); |
| |
| /* Set the pixel pointer */ |
| *pixels = bitmap->Bits(); |
| |
| /* pitch = width of window, in bytes */ |
| *pitch = bitmap->BytesPerRow(); |
| |
| bwin->UnlockBuffer(); |
| return 0; |
| } |
| |
| |
| |
| int HAIKU_UpdateWindowFramebuffer(_THIS, SDL_Window * window, |
| const SDL_Rect * rects, int numrects) { |
| if(!window) |
| return 0; |
| |
| SDL_BWin *bwin = _ToBeWin(window); |
| |
| bwin->PostMessage(BWIN_UPDATE_FRAMEBUFFER); |
| |
| return 0; |
| } |
| |
| void HAIKU_DestroyWindowFramebuffer(_THIS, SDL_Window * window) { |
| SDL_BWin *bwin = _ToBeWin(window); |
| |
| bwin->LockBuffer(); |
| |
| /* Free and clear the window buffer */ |
| BBitmap *bitmap = bwin->GetBitmap(); |
| delete bitmap; |
| bwin->SetBitmap(NULL); |
| |
| bwin->RemoveView(); |
| |
| bwin->UnlockBuffer(); |
| } |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* SDL_VIDEO_DRIVER_HAIKU */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |