| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SDL_RENDER_VITA_GXM_SHADERS_H |
| #define SDL_RENDER_VITA_GXM_SHADERS_H |
| |
| #include <psp2/gxm.h> |
| |
| #define gxm_shader_clear_f_size 232 |
| static const unsigned char gxm_shader_clear_f[gxm_shader_clear_f_size] = { |
| 0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, |
| 0xe8, 0x00, 0x00, 0x00, 0xa2, 0x55, 0x22, 0x3e, |
| 0xc6, 0x7e, 0x77, 0xf1, 0x01, 0x00, 0x18, 0x00, |
| 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, |
| 0xa4, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, |
| 0x02, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, |
| 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x68, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, |
| 0x5c, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, |
| 0x01, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, |
| 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x07, 0x44, 0xfa, 0x02, 0x80, 0x19, 0xf0, |
| 0x7e, 0x0d, 0x80, 0x40, 0x0e, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, |
| 0x01, 0xe4, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x75, 0x43, 0x6c, 0x65, |
| 0x61, 0x72, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, |
| }; |
| |
| #define gxm_shader_clear_v_size 252 |
| static const unsigned char gxm_shader_clear_v[gxm_shader_clear_v_size] = { |
| 0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, |
| 0xfa, 0x00, 0x00, 0x00, 0xdc, 0x25, 0x34, 0x74, |
| 0x53, 0x4a, 0x7a, 0x5b, 0x04, 0x00, 0x19, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, |
| 0xb8, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, |
| 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, |
| 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x74, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x78, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x04, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, |
| 0x01, 0x00, 0x04, 0x90, 0x85, 0x11, 0xa5, 0x08, |
| 0x01, 0x80, 0x56, 0x90, 0x81, 0x11, 0x83, 0x08, |
| 0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb, |
| 0x10, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, |
| 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, |
| 0x6e, 0x00, 0x00, 0x00, |
| }; |
| |
| #define gxm_shader_color_f_size 212 |
| static const unsigned char gxm_shader_color_f[gxm_shader_color_f_size] = { |
| 0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, |
| 0xd4, 0x00, 0x00, 0x00, 0x9c, 0xd6, 0x9b, 0xf7, |
| 0x78, 0x00, 0x5d, 0x31, 0x01, 0x10, 0x18, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0xac, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, |
| 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x00, 0x00, |
| 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x78, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x6c, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, |
| 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, |
| 0x0f, 0xa0, 0xd0, 0x0e, 0x00, 0x00, 0x00, 0x00, |
| 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x07, 0x44, 0xfa, 0x02, 0x80, 0x19, 0xa0, |
| 0x7e, 0x0d, 0x80, 0x40, |
| }; |
| |
| #define gxm_shader_color_v_size 368 |
| static const unsigned char gxm_shader_color_v[gxm_shader_color_v_size] = { |
| 0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, |
| 0x6d, 0x01, 0x00, 0x00, 0x09, 0xce, 0x4e, 0xc2, |
| 0xe1, 0xcd, 0x24, 0xbc, 0x00, 0x00, 0x19, 0x00, |
| 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, |
| 0x00, 0x01, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, |
| 0x08, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x01, 0x00, 0x09, 0x00, 0x00, 0x00, |
| 0x98, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, |
| 0x74, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, |
| 0xb8, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, |
| 0x01, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0xf3, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x06, 0x43, 0x00, 0x61, |
| 0x86, 0x81, 0xa2, 0x00, 0x07, 0x53, 0x40, 0x61, |
| 0x86, 0x81, 0xa2, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x40, 0x01, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, |
| 0x80, 0x00, 0x08, 0x83, 0x21, 0x1d, 0x80, 0x38, |
| 0x00, 0x00, 0xf0, 0x83, 0x20, 0x0d, 0x80, 0x38, |
| 0x0a, 0x84, 0xb9, 0xff, 0xbc, 0x0d, 0xc0, 0x40, |
| 0x02, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18, |
| 0x00, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18, |
| 0x01, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18, |
| 0x40, 0x00, 0x10, 0x41, 0x09, 0x05, 0x82, 0x38, |
| 0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb, |
| 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, |
| 0x30, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, |
| 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x2a, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, |
| 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, |
| 0x21, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00, |
| 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, |
| 0x6e, 0x00, 0x61, 0x43, 0x6f, 0x6c, 0x6f, 0x72, |
| 0x00, 0x77, 0x76, 0x70, 0x00, 0x00, 0x00, 0x00, |
| }; |
| |
| #define gxm_shader_texture_f_size 288 |
| static const unsigned char gxm_shader_texture_f[gxm_shader_texture_f_size] = { |
| 0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, |
| 0x20, 0x01, 0x00, 0x00, 0xeb, 0x4f, 0xb5, 0xba, |
| 0x60, 0xb2, 0xd0, 0x8d, 0x05, 0x18, 0x18, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, |
| 0xc4, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, |
| 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x01, 0x00, 0x05, 0x00, 0x00, 0x00, |
| 0x84, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x78, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x84, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, |
| 0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, |
| 0x01, 0x00, 0x01, 0x00, 0x04, 0x00, 0x00, 0x00, |
| 0x00, 0xa9, 0xd0, 0x0e, 0x00, 0x00, 0x00, 0x00, |
| 0xf0, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x07, 0x44, 0xfa, 0x00, 0x00, 0x00, 0x00, |
| 0x40, 0x09, 0x00, 0xf8, 0x02, 0x80, 0x99, 0xaf, |
| 0xbc, 0x0d, 0xc0, 0x40, 0x06, 0x82, 0xb9, 0xaf, |
| 0xbc, 0x0d, 0x80, 0x40, 0x7c, 0x0f, 0x04, 0x00, |
| 0x86, 0x47, 0xa4, 0x10, 0x30, 0x00, 0x00, 0x00, |
| 0x02, 0x04, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x74, 0x65, 0x78, 0x00, |
| }; |
| |
| #define gxm_shader_texture_v_size 400 |
| static const unsigned char gxm_shader_texture_v[gxm_shader_texture_v_size] = { |
| 0x47, 0x58, 0x50, 0x00, 0x01, 0x05, 0x50, 0x03, |
| 0x8f, 0x01, 0x00, 0x00, 0x60, 0x1e, 0x69, 0x97, |
| 0x82, 0x7e, 0x0c, 0xac, 0x00, 0x00, 0x19, 0x00, |
| 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, |
| 0x08, 0x01, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, |
| 0x0c, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x01, 0x00, 0x0a, 0x00, 0x00, 0x00, |
| 0x98, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, |
| 0x74, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, |
| 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x3d, 0x03, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0xa4, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, |
| 0x01, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x33, 0x0f, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x0a, |
| 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x06, 0x43, 0x00, 0x61, |
| 0x86, 0x81, 0xa2, 0x00, 0x07, 0x53, 0x40, 0x61, |
| 0x86, 0x81, 0xa2, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x40, 0x01, 0x04, 0xf8, 0x00, 0x00, 0x00, 0x00, |
| 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x44, 0xfa, |
| 0x01, 0x0e, 0x01, 0x01, 0x02, 0x00, 0x10, 0xfa, |
| 0x80, 0x00, 0x08, 0x83, 0x21, 0x25, 0x80, 0x38, |
| 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x14, 0xfa, |
| 0x00, 0x00, 0xf0, 0x83, 0x20, 0x0d, 0x80, 0x38, |
| 0x0a, 0x84, 0xb9, 0xff, 0xbc, 0x0d, 0xc0, 0x40, |
| 0x02, 0x11, 0x45, 0xcf, 0x80, 0x8f, 0xb1, 0x18, |
| 0x00, 0x11, 0x01, 0xc0, 0x81, 0x81, 0xb1, 0x18, |
| 0x01, 0xd1, 0x42, 0xc0, 0x81, 0x81, 0xb1, 0x18, |
| 0x00, 0x00, 0x20, 0xa0, 0x00, 0x50, 0x27, 0xfb, |
| 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, |
| 0x40, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, |
| 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x3a, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, |
| 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, |
| 0x34, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, |
| 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, |
| 0x2b, 0x00, 0x00, 0x00, 0x01, 0xe4, 0x00, 0x00, |
| 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
| 0x61, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, |
| 0x6e, 0x00, 0x61, 0x54, 0x65, 0x78, 0x63, 0x6f, |
| 0x6f, 0x72, 0x64, 0x00, 0x61, 0x43, 0x6f, 0x6c, |
| 0x6f, 0x72, 0x00, 0x77, 0x76, 0x70, 0x00, 0x00, |
| }; |
| |
| static const SceGxmProgram *const clearVertexProgramGxp = (const SceGxmProgram *)gxm_shader_clear_v; |
| static const SceGxmProgram *const clearFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_clear_f; |
| static const SceGxmProgram *const colorVertexProgramGxp = (const SceGxmProgram *)gxm_shader_color_v; |
| static const SceGxmProgram *const colorFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_color_f; |
| static const SceGxmProgram *const textureVertexProgramGxp = (const SceGxmProgram *)gxm_shader_texture_v; |
| static const SceGxmProgram *const textureFragmentProgramGxp = (const SceGxmProgram *)gxm_shader_texture_f; |
| |
| #endif // SDL_RENDER_VITA_GXM_SHADERS_H |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |