| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #include <errno.h> |
| #include <pthread.h> |
| #include <semaphore.h> |
| #include <sys/time.h> |
| #include <time.h> |
| |
| // Wrapper around POSIX 1003.1b semaphores |
| |
| #if defined(SDL_PLATFORM_MACOS) || defined(SDL_PLATFORM_IOS) |
| // macOS doesn't support sem_getvalue() as of version 10.4 |
| #include "../generic/SDL_syssem.c" |
| #else |
| |
| struct SDL_Semaphore |
| { |
| sem_t sem; |
| }; |
| |
| // Create a semaphore, initialized with value |
| SDL_Semaphore *SDL_CreateSemaphore(Uint32 initial_value) |
| { |
| SDL_Semaphore *sem = (SDL_Semaphore *)SDL_malloc(sizeof(SDL_Semaphore)); |
| if (sem) { |
| if (sem_init(&sem->sem, 0, initial_value) < 0) { |
| SDL_SetError("sem_init() failed"); |
| SDL_free(sem); |
| sem = NULL; |
| } |
| } |
| return sem; |
| } |
| |
| void SDL_DestroySemaphore(SDL_Semaphore *sem) |
| { |
| if (sem) { |
| sem_destroy(&sem->sem); |
| SDL_free(sem); |
| } |
| } |
| |
| bool SDL_WaitSemaphoreTimeoutNS(SDL_Semaphore *sem, Sint64 timeoutNS) |
| { |
| #ifdef HAVE_SEM_TIMEDWAIT |
| #ifndef HAVE_CLOCK_GETTIME |
| struct timeval now; |
| #endif |
| struct timespec ts_timeout; |
| #else |
| Uint64 stop_time; |
| #endif |
| |
| if (!sem) { |
| return true; |
| } |
| |
| // Try the easy cases first |
| if (timeoutNS == 0) { |
| return (sem_trywait(&sem->sem) == 0); |
| } |
| |
| if (timeoutNS < 0) { |
| int rc; |
| do { |
| rc = sem_wait(&sem->sem); |
| } while (rc < 0 && errno == EINTR); |
| |
| return (rc == 0); |
| } |
| |
| #ifdef HAVE_SEM_TIMEDWAIT |
| /* Setup the timeout. sem_timedwait doesn't wait for |
| * a lapse of time, but until we reach a certain time. |
| * This time is now plus the timeout. |
| */ |
| #ifdef HAVE_CLOCK_GETTIME |
| clock_gettime(CLOCK_REALTIME, &ts_timeout); |
| |
| // Add our timeout to current time |
| ts_timeout.tv_sec += (timeoutNS / SDL_NS_PER_SECOND); |
| ts_timeout.tv_nsec += (timeoutNS % SDL_NS_PER_SECOND); |
| #else |
| gettimeofday(&now, NULL); |
| |
| // Add our timeout to current time |
| ts_timeout.tv_sec = now.tv_sec + (timeoutNS / SDL_NS_PER_SECOND); |
| ts_timeout.tv_nsec = SDL_US_TO_NS(now.tv_usec) + (timeoutNS % SDL_NS_PER_SECOND); |
| #endif |
| |
| // Wrap the second if needed |
| while (ts_timeout.tv_nsec >= 1000000000) { |
| ts_timeout.tv_sec += 1; |
| ts_timeout.tv_nsec -= 1000000000; |
| } |
| |
| // Wait. |
| int rc; |
| do { |
| rc = sem_timedwait(&sem->sem, &ts_timeout); |
| } while (rc < 0 && errno == EINTR); |
| |
| return (rc == 0); |
| #else |
| stop_time = SDL_GetTicksNS() + timeoutNS; |
| while (sem_trywait(&sem->sem) != 0) { |
| if (SDL_GetTicksNS() >= stop_time) { |
| return false; |
| } |
| SDL_DelayNS(100); |
| } |
| return true; |
| #endif // HAVE_SEM_TIMEDWAIT |
| } |
| |
| Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem) |
| { |
| int ret = 0; |
| |
| if (!sem) { |
| return 0; |
| } |
| |
| sem_getvalue(&sem->sem, &ret); |
| if (ret < 0) { |
| ret = 0; |
| } |
| return (Uint32)ret; |
| } |
| |
| void SDL_SignalSemaphore(SDL_Semaphore *sem) |
| { |
| if (!sem) { |
| return; |
| } |
| |
| sem_post(&sem->sem); |
| } |
| |
| #endif // SDL_PLATFORM_MACOS |