| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SDL_gpu_util_h_ |
| #define SDL_gpu_util_h_ |
| |
| #define SDL_GPU_BLENDOP_INVALID ((SDL_GPUBlendOp)0x7fffffff) |
| #define SDL_GPU_BLENDFACTOR_INVALID ((SDL_GPUBlendFactor)0x7fffffff) |
| |
| static SDL_INLINE SDL_GPUBlendFactor GPU_ConvertBlendFactor(SDL_BlendFactor factor) |
| { |
| switch (factor) { |
| case SDL_BLENDFACTOR_ZERO: |
| return SDL_GPU_BLENDFACTOR_ZERO; |
| case SDL_BLENDFACTOR_ONE: |
| return SDL_GPU_BLENDFACTOR_ONE; |
| case SDL_BLENDFACTOR_SRC_COLOR: |
| return SDL_GPU_BLENDFACTOR_SRC_COLOR; |
| case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR: |
| return SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR; |
| case SDL_BLENDFACTOR_SRC_ALPHA: |
| return SDL_GPU_BLENDFACTOR_SRC_ALPHA; |
| case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: |
| return SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA; |
| case SDL_BLENDFACTOR_DST_COLOR: |
| return SDL_GPU_BLENDFACTOR_DST_COLOR; |
| case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR: |
| return SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR; |
| case SDL_BLENDFACTOR_DST_ALPHA: |
| return SDL_GPU_BLENDFACTOR_DST_ALPHA; |
| case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA: |
| return SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA; |
| default: |
| return SDL_GPU_BLENDFACTOR_INVALID; |
| } |
| } |
| |
| static SDL_INLINE SDL_GPUBlendOp GPU_ConvertBlendOperation(SDL_BlendOperation operation) |
| { |
| switch (operation) { |
| case SDL_BLENDOPERATION_ADD: |
| return SDL_GPU_BLENDOP_ADD; |
| case SDL_BLENDOPERATION_SUBTRACT: |
| return SDL_GPU_BLENDOP_SUBTRACT; |
| case SDL_BLENDOPERATION_REV_SUBTRACT: |
| return SDL_GPU_BLENDOP_REVERSE_SUBTRACT; |
| case SDL_BLENDOPERATION_MINIMUM: |
| return SDL_GPU_BLENDOP_MIN; |
| case SDL_BLENDOPERATION_MAXIMUM: |
| return SDL_GPU_BLENDOP_MAX; |
| default: |
| return SDL_GPU_BLENDOP_INVALID; |
| } |
| } |
| |
| #endif // SDL_gpu_util_h |