| /* |
| Simple DirectMedia Layer |
| Copyright (C) 2025 Katharine Chui <katharine.chui@gmail.com> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /* |
| All hid command sent and effect rendering are ported from https://github.com/berarma/new-lg4ff |
| */ |
| |
| #ifndef SDL_hidapihaptic_h_ |
| #define SDL_hidapihaptic_h_ |
| |
| bool SDL_HIDAPI_HapticInit(void); |
| bool SDL_HIDAPI_HapticIsHidapi(SDL_Haptic *haptic); |
| bool SDL_HIDAPI_JoystickIsHaptic(SDL_Joystick *joystick); |
| bool SDL_HIDAPI_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick); |
| bool SDL_HIDAPI_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick); |
| void SDL_HIDAPI_HapticClose(SDL_Haptic *haptic); |
| void SDL_HIDAPI_HapticQuit(void); |
| SDL_HapticEffectID SDL_HIDAPI_HapticNewEffect(SDL_Haptic *haptic, const SDL_HapticEffect *base); |
| bool SDL_HIDAPI_HapticUpdateEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, const SDL_HapticEffect *data); |
| bool SDL_HIDAPI_HapticRunEffect(SDL_Haptic *haptic, SDL_HapticEffectID id, Uint32 iterations); |
| bool SDL_HIDAPI_HapticStopEffect(SDL_Haptic *haptic, SDL_HapticEffectID id); |
| void SDL_HIDAPI_HapticDestroyEffect(SDL_Haptic *haptic, SDL_HapticEffectID id); |
| bool SDL_HIDAPI_HapticGetEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID id); |
| bool SDL_HIDAPI_HapticSetGain(SDL_Haptic *haptic, int gain); |
| bool SDL_HIDAPI_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter); |
| bool SDL_HIDAPI_HapticPause(SDL_Haptic *haptic); |
| bool SDL_HIDAPI_HapticResume(SDL_Haptic *haptic); |
| bool SDL_HIDAPI_HapticStopAll(SDL_Haptic *haptic); |
| |
| #endif //SDL_hidapihaptic_h_ |