| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * # CategoryBlendmode |
| * |
| * Blend modes decide how two colors will mix together. There are both |
| * standard modes for basic needs and a means to create custom modes, |
| * dictating what sort of math to do on what color components. |
| */ |
| |
| #ifndef SDL_blendmode_h_ |
| #define SDL_blendmode_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * A set of blend modes used in drawing operations. |
| * |
| * These predefined blend modes are supported everywhere. |
| * |
| * Additional values may be obtained from SDL_ComposeCustomBlendMode. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_ComposeCustomBlendMode |
| */ |
| typedef Uint32 SDL_BlendMode; |
| |
| #define SDL_BLENDMODE_NONE 0x00000000u /**< no blending: dstRGBA = srcRGBA */ |
| #define SDL_BLENDMODE_BLEND 0x00000001u /**< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) */ |
| #define SDL_BLENDMODE_BLEND_PREMULTIPLIED 0x00000010u /**< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) */ |
| #define SDL_BLENDMODE_ADD 0x00000002u /**< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA */ |
| #define SDL_BLENDMODE_ADD_PREMULTIPLIED 0x00000020u /**< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA */ |
| #define SDL_BLENDMODE_MOD 0x00000004u /**< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA */ |
| #define SDL_BLENDMODE_MUL 0x00000008u /**< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA */ |
| #define SDL_BLENDMODE_INVALID 0x7FFFFFFFu |
| |
| /** |
| * The blend operation used when combining source and destination pixel |
| * components. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| */ |
| typedef enum SDL_BlendOperation |
| { |
| SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ |
| SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */ |
| SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */ |
| SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ |
| SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ |
| } SDL_BlendOperation; |
| |
| /** |
| * The normalized factor used to multiply pixel components. |
| * |
| * The blend factors are multiplied with the pixels from a drawing operation |
| * (src) and the pixels from the render target (dst) before the blend |
| * operation. The comma-separated factors listed above are always applied in |
| * the component order red, green, blue, and alpha. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| */ |
| typedef enum SDL_BlendFactor |
| { |
| SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ |
| SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ |
| SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ |
| SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ |
| SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ |
| SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ |
| SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ |
| SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ |
| SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ |
| SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ |
| } SDL_BlendFactor; |
| |
| /** |
| * Compose a custom blend mode for renderers. |
| * |
| * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept |
| * the SDL_BlendMode returned by this function if the renderer supports it. |
| * |
| * A blend mode controls how the pixels from a drawing operation (source) get |
| * combined with the pixels from the render target (destination). First, the |
| * components of the source and destination pixels get multiplied with their |
| * blend factors. Then, the blend operation takes the two products and |
| * calculates the result that will get stored in the render target. |
| * |
| * Expressed in pseudocode, it would look like this: |
| * |
| * ```c |
| * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); |
| * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); |
| * ``` |
| * |
| * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, |
| * dst)` can return one of the following: |
| * |
| * - `src + dst` |
| * - `src - dst` |
| * - `dst - src` |
| * - `min(src, dst)` |
| * - `max(src, dst)` |
| * |
| * The red, green, and blue components are always multiplied with the first, |
| * second, and third components of the SDL_BlendFactor, respectively. The |
| * fourth component is not used. |
| * |
| * The alpha component is always multiplied with the fourth component of the |
| * SDL_BlendFactor. The other components are not used in the alpha |
| * calculation. |
| * |
| * Support for these blend modes varies for each renderer. To check if a |
| * specific SDL_BlendMode is supported, create a renderer and pass it to |
| * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will |
| * return with an error if the blend mode is not supported. |
| * |
| * This list describes the support of custom blend modes for each renderer. |
| * All renderers support the four blend modes listed in the SDL_BlendMode |
| * enumeration. |
| * |
| * - **direct3d**: Supports all operations with all factors. However, some |
| * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and |
| * `SDL_BLENDOPERATION_MAXIMUM`. |
| * - **direct3d11**: Same as Direct3D 9. |
| * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all |
| * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here. |
| * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, |
| * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` |
| * operations with all factors. |
| * - **psp**: No custom blend mode support. |
| * - **software**: No custom blend mode support. |
| * |
| * Some renderers do not provide an alpha component for the default render |
| * target. The `SDL_BLENDFACTOR_DST_ALPHA` and |
| * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this |
| * case. |
| * |
| * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and |
| * blue components of the source pixels. |
| * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and |
| * blue components of the destination pixels. |
| * \param colorOperation the SDL_BlendOperation used to combine the red, |
| * green, and blue components of the source and |
| * destination pixels. |
| * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of |
| * the source pixels. |
| * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of |
| * the destination pixels. |
| * \param alphaOperation the SDL_BlendOperation used to combine the alpha |
| * component of the source and destination pixels. |
| * \returns an SDL_BlendMode that represents the chosen factors and |
| * operations. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetRenderDrawBlendMode |
| * \sa SDL_GetRenderDrawBlendMode |
| * \sa SDL_SetTextureBlendMode |
| * \sa SDL_GetTextureBlendMode |
| */ |
| extern SDL_DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, |
| SDL_BlendFactor dstColorFactor, |
| SDL_BlendOperation colorOperation, |
| SDL_BlendFactor srcAlphaFactor, |
| SDL_BlendFactor dstAlphaFactor, |
| SDL_BlendOperation alphaOperation); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_blendmode_h_ */ |