| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /* WIKI CATEGORY: BeginCode */ |
| |
| /** |
| * # CategoryBeginCode |
| * |
| * `SDL_begin_code.h` sets things up for C dynamic library function |
| * definitions, static inlined functions, and structures aligned at 4-byte |
| * alignment. If you don't like ugly C preprocessor code, don't look at this |
| * file. :) |
| * |
| * SDL's headers use this; applications generally should not include this |
| * header directly. |
| */ |
| |
| /* This shouldn't be nested -- included it around code only. */ |
| #ifdef SDL_begin_code_h |
| #error Nested inclusion of SDL_begin_code.h |
| #endif |
| #define SDL_begin_code_h |
| |
| #ifdef SDL_WIKI_DOCUMENTATION_SECTION |
| |
| /** |
| * A macro to tag a symbol as deprecated. |
| * |
| * A function is marked deprecated by adding this macro to its declaration: |
| * |
| * ```c |
| * extern SDL_DEPRECATED int ThisFunctionWasABadIdea(void); |
| * ``` |
| * |
| * Compilers with deprecation support can give a warning when a deprecated |
| * function is used. This symbol may be used in SDL's headers, but apps are |
| * welcome to use it for their own interfaces as well. |
| * |
| * SDL, on occasion, might deprecate a function for various reasons. However, |
| * SDL never removes symbols before major versions, so deprecated interfaces |
| * in SDL3 will remain available until SDL4, where it would be expected an app |
| * would have to take steps to migrate anyhow. |
| * |
| * On compilers without a deprecation mechanism, this is defined to nothing, |
| * and using a deprecated function will not generate a warning. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_DEPRECATED __attribute__((deprecated)) |
| |
| /** |
| * A macro to tag a symbol as a public API. |
| * |
| * SDL uses this macro for all its public functions. On some targets, it is |
| * used to signal to the compiler that this function needs to be exported from |
| * a shared library, but it might have other side effects. |
| * |
| * This symbol is used in SDL's headers, but apps and other libraries are |
| * welcome to use it for their own interfaces as well. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_DECLSPEC __attribute__ ((visibility("default"))) |
| |
| /** |
| * A macro to set a function's calling conventions. |
| * |
| * SDL uses this macro for all its public functions, and any callbacks it |
| * defines. This macro guarantees that calling conventions match between SDL |
| * and the app, even if the two were built with different compilers or |
| * optimization settings. |
| * |
| * When writing a callback function, it is very important for it to be |
| * correctly tagged with SDLCALL, as mismatched calling conventions can cause |
| * strange behaviors and can be difficult to diagnose. Plus, on many |
| * platforms, SDLCALL is defined to nothing, so compilers won't be able to |
| * warn that the tag is missing. |
| * |
| * This symbol is used in SDL's headers, but apps and other libraries are |
| * welcome to use it for their own interfaces as well. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDLCALL __cdecl |
| |
| /** |
| * A macro to request a function be inlined. |
| * |
| * This is a hint to the compiler to inline a function. The compiler is free |
| * to ignore this request. On compilers without inline support, this is |
| * defined to nothing. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_INLINE __inline |
| |
| /** |
| * A macro to demand a function be inlined. |
| * |
| * This is a command to the compiler to inline a function. SDL uses this macro |
| * in its public headers for a handful of simple functions. On compilers |
| * without forceinline support, this is defined to `static SDL_INLINE`, which |
| * is often good enough. |
| * |
| * This symbol is used in SDL's headers, but apps and other libraries are |
| * welcome to use it for their own interfaces as well. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_FORCE_INLINE __forceinline |
| |
| /** |
| * A macro to tag a function as never-returning. |
| * |
| * This is a hint to the compiler that a function does not return. An example |
| * of a function like this is the C runtime's exit() function. |
| * |
| * This hint can lead to code optimizations, and help analyzers understand |
| * code flow better. On compilers without noreturn support, this is defined to |
| * nothing. |
| * |
| * This symbol is used in SDL's headers, but apps and other libraries are |
| * welcome to use it for their own interfaces as well. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_NORETURN __attribute__((noreturn)) |
| |
| /** |
| * A macro to tag a function as never-returning (for analysis purposes). |
| * |
| * This is almost identical to SDL_NORETURN, except functions marked with this |
| * _can_ actually return. The difference is that this isn't used for code |
| * generation, but rather static analyzers use this information to assume |
| * truths about program state and available code paths. Specifically, this tag |
| * is useful for writing an assertion mechanism. Indeed, SDL_assert uses this |
| * tag behind the scenes. Generally, apps that don't understand the specific |
| * use-case for this tag should avoid using it directly. |
| * |
| * On compilers without analyzer_noreturn support, this is defined to nothing. |
| * |
| * This symbol is used in SDL's headers, but apps and other libraries are |
| * welcome to use it for their own interfaces as well. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn)) |
| |
| |
| /** |
| * A macro to signal that a case statement without a `break` is intentional. |
| * |
| * C compilers have gotten more aggressive about warning when a switch's |
| * `case` block does not end with a `break` or other flow control statement, |
| * flowing into the next case's code, as this is a common accident that leads |
| * to strange bugs. But sometimes falling through to the next case is the |
| * correct and desired behavior. This symbol lets an app communicate this |
| * intention to the compiler, so it doesn't generate a warning. |
| * |
| * It is used like this: |
| * |
| * ```c |
| * switch (x) { |
| * case 1: |
| * DoSomethingOnlyForOne(); |
| * SDL_FALLTHROUGH; // tell the compiler this was intentional. |
| * case 2: |
| * DoSomethingForOneAndTwo(); |
| * break; |
| * } |
| * ``` |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_FALLTHROUGH [[fallthrough]] |
| |
| /** |
| * A macro to tag a function's return value as critical. |
| * |
| * This is a hint to the compiler that a function's return value should not be |
| * ignored. |
| * |
| * If an NODISCARD function's return value is thrown away (the function is |
| * called as if it returns `void`), the compiler will issue a warning. |
| * |
| * While it's generally good practice to check return values for errors, often |
| * times legitimate programs do not for good reasons. Be careful about what |
| * functions are tagged as NODISCARD. It operates best when used on a function |
| * that's failure is surprising and catastrophic; a good example would be a |
| * program that checks the return values of all its file write function calls |
| * but not the call to close the file, which it assumes incorrectly never |
| * fails. |
| * |
| * Function callers that want to throw away a NODISCARD return value can call |
| * the function with a `(void)` cast, which informs the compiler the act is |
| * intentional. |
| * |
| * On compilers without nodiscard support, this is defined to nothing. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_NODISCARD [[nodiscard]] |
| |
| /** |
| * A macro to tag a function as an allocator. |
| * |
| * This is a hint to the compiler that a function is an allocator, like |
| * malloc(), with certain rules. A description of how GCC treats this hint is |
| * here: |
| * |
| * https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-malloc-function-attribute |
| * |
| * On compilers without allocator tag support, this is defined to nothing. |
| * |
| * Most apps don't need to, and should not, use this directly. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_MALLOC __declspec(allocator) __desclspec(restrict) |
| |
| /** |
| * A macro to tag a function as returning a certain allocation. |
| * |
| * This is a hint to the compiler that a function allocates and returns a |
| * specific amount of memory based on one of its arguments. For example, the C |
| * runtime's malloc() function could use this macro with an argument of 1 |
| * (first argument to malloc is the size of the allocation). |
| * |
| * On compilers without alloc_size support, this is defined to nothing. |
| * |
| * Most apps don't need to, and should not, use this directly. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p))) |
| |
| /** |
| * A macro to tag a pointer variable, to help with pointer aliasing. |
| * |
| * A good explanation of the restrict keyword is here: |
| * |
| * https://en.wikipedia.org/wiki/Restrict |
| * |
| * On compilers without restrict support, this is defined to nothing. |
| * |
| * \since This macro is available since SDL 3.4.0. |
| */ |
| #define SDL_RESTRICT __restrict |
| |
| /** |
| * Check if the compiler supports a given builtin functionality. |
| * |
| * This allows preprocessor checks for things that otherwise might fail to |
| * compile. |
| * |
| * Supported by virtually all clang versions and more-recent GCCs. Use this |
| * instead of checking the clang version if possible. |
| * |
| * On compilers without has_builtin support, this is defined to 0 (always |
| * false). |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_HAS_BUILTIN(x) __has_builtin(x) |
| |
| /** |
| * A macro to specify data alignment. |
| * |
| * This informs the compiler that a given datatype or variable must be aligned |
| * to a specific byte count. |
| * |
| * For example: |
| * |
| * ```c |
| * // make sure this is struct is aligned to 16 bytes for SIMD access. |
| * typedef struct { |
| * float x, y, z, w; |
| * } SDL_ALIGNED(16) MySIMDAlignedData; |
| * |
| * // make sure this one field in a struct is aligned to 16 bytes for SIMD access. |
| * typedef struct { |
| * SomeStuff stuff; |
| * float SDL_ALIGNED(16) position[4]; |
| * SomeOtherStuff other_stuff; |
| * } MyStruct; |
| * |
| * // make sure this variable is aligned to 32 bytes. |
| * int SDL_ALIGNED(32) myval = 0; |
| * ``` |
| * |
| * Alignment is only guaranteed for things the compiler places: local |
| * variables on the stack and global/static variables. To dynamically allocate |
| * something that respects this alignment, use SDL_aligned_alloc() or some |
| * other mechanism. |
| * |
| * On compilers without alignment support, this macro is defined to an invalid |
| * symbol, to make it clear that the current compiler is likely to generate |
| * incorrect code when it sees this macro. |
| * |
| * \param x the byte count to align to, so the data's address will be a |
| * multiple of this value. |
| * |
| * \since This macro is available since SDL 3.4.0. |
| */ |
| #define SDL_ALIGNED(x) __attribute__((aligned(x))) |
| |
| /* end of wiki documentation section. */ |
| #endif |
| |
| /* `restrict` is from C99, but __restrict works with both Visual Studio and GCC. */ |
| #ifndef SDL_RESTRICT |
| # if defined(restrict) || ((defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L))) |
| # define SDL_RESTRICT restrict |
| # elif defined(_MSC_VER) || defined(__GNUC__) || defined(__clang__) |
| # define SDL_RESTRICT __restrict |
| # else |
| # define SDL_RESTRICT |
| # endif |
| #endif |
| |
| #ifndef SDL_HAS_BUILTIN |
| #ifdef __has_builtin |
| #define SDL_HAS_BUILTIN(x) __has_builtin(x) |
| #else |
| #define SDL_HAS_BUILTIN(x) 0 |
| #endif |
| #endif |
| |
| #ifndef SDL_DEPRECATED |
| # if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ |
| # define SDL_DEPRECATED __attribute__((deprecated)) |
| # elif defined(_MSC_VER) |
| # define SDL_DEPRECATED __declspec(deprecated) |
| # else |
| # define SDL_DEPRECATED |
| # endif |
| #endif |
| |
| #ifndef SDL_UNUSED |
| # ifdef __GNUC__ |
| # define SDL_UNUSED __attribute__((unused)) |
| # else |
| # define SDL_UNUSED |
| # endif |
| #endif |
| |
| /* Some compilers use a special export keyword */ |
| #ifndef SDL_DECLSPEC |
| # if defined(SDL_PLATFORM_WINDOWS) |
| # ifdef DLL_EXPORT |
| # define SDL_DECLSPEC __declspec(dllexport) |
| # else |
| # define SDL_DECLSPEC |
| # endif |
| # else |
| # if defined(__GNUC__) && __GNUC__ >= 4 |
| # define SDL_DECLSPEC __attribute__ ((visibility("default"))) |
| # else |
| # define SDL_DECLSPEC |
| # endif |
| # endif |
| #endif |
| |
| /* By default SDL uses the C calling convention */ |
| #ifndef SDLCALL |
| #if defined(SDL_PLATFORM_WINDOWS) && !defined(__GNUC__) |
| #define SDLCALL __cdecl |
| #else |
| #define SDLCALL |
| #endif |
| #endif /* SDLCALL */ |
| |
| /* Force structure packing at 4 byte alignment. |
| This is necessary if the header is included in code which has structure |
| packing set to an alternate value, say for loading structures from disk. |
| The packing is reset to the previous value in SDL_close_code.h |
| */ |
| #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) |
| #ifdef _MSC_VER |
| #pragma warning(disable: 4103) |
| #endif |
| #ifdef __clang__ |
| #pragma clang diagnostic ignored "-Wpragma-pack" |
| #endif |
| #ifdef __BORLANDC__ |
| #pragma nopackwarning |
| #endif |
| #ifdef _WIN64 |
| /* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ |
| #pragma pack(push,8) |
| #else |
| #pragma pack(push,4) |
| #endif |
| #endif /* Compiler needs structure packing set */ |
| |
| #ifndef SDL_INLINE |
| #ifdef __GNUC__ |
| #define SDL_INLINE __inline__ |
| #elif defined(_MSC_VER) || defined(__BORLANDC__) || \ |
| defined(__DMC__) || defined(__SC__) || \ |
| defined(__WATCOMC__) || defined(__LCC__) || \ |
| defined(__DECC) || defined(__CC_ARM) |
| #define SDL_INLINE __inline |
| #ifndef __inline__ |
| #define __inline__ __inline |
| #endif |
| #else |
| #define SDL_INLINE inline |
| #ifndef __inline__ |
| #define __inline__ inline |
| #endif |
| #endif |
| #endif /* SDL_INLINE not defined */ |
| |
| #ifndef SDL_FORCE_INLINE |
| #if defined(_MSC_VER) && (_MSC_VER >= 1200) |
| #define SDL_FORCE_INLINE __forceinline |
| #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) |
| #define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ |
| #else |
| #define SDL_FORCE_INLINE static SDL_INLINE |
| #endif |
| #endif /* SDL_FORCE_INLINE not defined */ |
| |
| #ifndef SDL_NORETURN |
| #if defined(__GNUC__) |
| #define SDL_NORETURN __attribute__((noreturn)) |
| #elif defined(_MSC_VER) |
| #define SDL_NORETURN __declspec(noreturn) |
| #else |
| #define SDL_NORETURN |
| #endif |
| #endif /* SDL_NORETURN not defined */ |
| |
| #ifdef __clang__ |
| #if __has_feature(attribute_analyzer_noreturn) |
| #define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn)) |
| #endif |
| #endif |
| |
| #ifndef SDL_ANALYZER_NORETURN |
| #define SDL_ANALYZER_NORETURN |
| #endif |
| |
| /* Apparently this is needed by several Windows compilers */ |
| #ifndef __MACH__ |
| #ifndef NULL |
| #ifdef __cplusplus |
| #define NULL 0 |
| #else |
| #define NULL ((void *)0) |
| #endif |
| #endif /* NULL */ |
| #endif /* ! macOS - breaks precompiled headers */ |
| |
| #ifndef SDL_FALLTHROUGH |
| #if (defined(__cplusplus) && __cplusplus >= 201703L) || \ |
| (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L) |
| #define SDL_FALLTHROUGH [[fallthrough]] |
| #else |
| #if defined(__has_attribute) && !defined(__SUNPRO_C) && !defined(__SUNPRO_CC) |
| #define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__) |
| #else |
| #define SDL_HAS_FALLTHROUGH 0 |
| #endif /* __has_attribute */ |
| #if SDL_HAS_FALLTHROUGH && \ |
| ((defined(__GNUC__) && __GNUC__ >= 7) || \ |
| (defined(__clang_major__) && __clang_major__ >= 10)) |
| #define SDL_FALLTHROUGH __attribute__((__fallthrough__)) |
| #else |
| #define SDL_FALLTHROUGH do {} while (0) /* fallthrough */ |
| #endif /* SDL_HAS_FALLTHROUGH */ |
| #undef SDL_HAS_FALLTHROUGH |
| #endif /* C++17 or C2x */ |
| #endif /* SDL_FALLTHROUGH not defined */ |
| |
| #ifndef SDL_NODISCARD |
| #if (defined(__cplusplus) && __cplusplus >= 201703L) || \ |
| (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202311L) |
| #define SDL_NODISCARD [[nodiscard]] |
| #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) |
| #define SDL_NODISCARD __attribute__((warn_unused_result)) |
| #elif defined(_MSC_VER) && (_MSC_VER >= 1700) |
| #define SDL_NODISCARD _Check_return_ |
| #else |
| #define SDL_NODISCARD |
| #endif /* C++17 or C23 */ |
| #endif /* SDL_NODISCARD not defined */ |
| |
| #ifndef SDL_MALLOC |
| #if defined(__GNUC__) && (__GNUC__ >= 3) |
| #define SDL_MALLOC __attribute__((malloc)) |
| /** FIXME |
| #elif defined(_MSC_VER) |
| #define SDL_MALLOC __declspec(allocator) __desclspec(restrict) |
| **/ |
| #else |
| #define SDL_MALLOC |
| #endif |
| #endif /* SDL_MALLOC not defined */ |
| |
| #ifndef SDL_ALLOC_SIZE |
| #if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) |
| #define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p))) |
| #elif defined(_MSC_VER) |
| #define SDL_ALLOC_SIZE(p) |
| #else |
| #define SDL_ALLOC_SIZE(p) |
| #endif |
| #endif /* SDL_ALLOC_SIZE not defined */ |
| |
| #ifndef SDL_ALLOC_SIZE2 |
| #if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) |
| #define SDL_ALLOC_SIZE2(p1, p2) __attribute__((alloc_size(p1, p2))) |
| #elif defined(_MSC_VER) |
| #define SDL_ALLOC_SIZE2(p1, p2) |
| #else |
| #define SDL_ALLOC_SIZE2(p1, p2) |
| #endif |
| #endif /* SDL_ALLOC_SIZE2 not defined */ |
| |
| #ifndef SDL_ALIGNED |
| #if defined(__clang__) || defined(__GNUC__) |
| #define SDL_ALIGNED(x) __attribute__((aligned(x))) |
| #elif defined(_MSC_VER) |
| #define SDL_ALIGNED(x) __declspec(align(x)) |
| #elif defined(__cplusplus) && (__cplusplus >= 201103L) |
| #define SDL_ALIGNED(x) alignas(x) |
| #elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) |
| #define SDL_ALIGNED(x) _Alignas(x) |
| #else |
| #define SDL_ALIGNED(x) PLEASE_DEFINE_SDL_ALIGNED |
| #endif |
| #endif /* SDL_ALIGNED not defined */ |
| |