| /* |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ |
| #include <SDL3/SDL.h> |
| #include <SDL3/SDL_main.h> |
| |
| static SDL_Window *window = NULL; |
| static SDL_Renderer *renderer = NULL; |
| |
| /* This function runs once at startup. */ |
| SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) |
| { |
| /* Create the window */ |
| if (!SDL_CreateWindowAndRenderer("Hello World", 800, 600, SDL_WINDOW_FULLSCREEN, &window, &renderer)) { |
| SDL_Log("Couldn't create window and renderer: %s", SDL_GetError()); |
| return SDL_APP_FAILURE; |
| } |
| return SDL_APP_CONTINUE; |
| } |
| |
| /* This function runs when a new event (mouse input, keypresses, etc) occurs. */ |
| SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) |
| { |
| if (event->type == SDL_EVENT_KEY_DOWN || |
| event->type == SDL_EVENT_QUIT) { |
| return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ |
| } |
| return SDL_APP_CONTINUE; |
| } |
| |
| /* This function runs once per frame, and is the heart of the program. */ |
| SDL_AppResult SDL_AppIterate(void *appstate) |
| { |
| const char *message = "Hello World!"; |
| int w = 0, h = 0; |
| float x, y; |
| const float scale = 4.0f; |
| |
| /* Center the message and scale it up */ |
| SDL_GetRenderOutputSize(renderer, &w, &h); |
| SDL_SetRenderScale(renderer, scale, scale); |
| x = ((w / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(message)) / 2; |
| y = ((h / scale) - SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) / 2; |
| |
| /* Draw the message */ |
| SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); |
| SDL_RenderClear(renderer); |
| SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
| SDL_RenderDebugText(renderer, x, y, message); |
| SDL_RenderPresent(renderer); |
| |
| return SDL_APP_CONTINUE; |
| } |
| |
| /* This function runs once at shutdown. */ |
| void SDL_AppQuit(void *appstate, SDL_AppResult result) |
| { |
| } |
| |