blob: 8d40efe707bcbf62e9e9701a04ba2bfe26245759 [file]
// Copyright 2026 The Wuffs Authors.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// https://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or https://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//
// SPDX-License-Identifier: Apache-2.0 OR MIT
//go:build ignore
// +build ignore
package main
// handsum-tilify.go decodes JPEG or PNG from stdin, partitions it into a grid
// of 16×16 tiles, round-trips each tile through the Handsum codec and writes
// the resultant PNG to stdout.
//
// Usage: go run handsum-tilify.go < input.png > output.png
import (
"bytes"
"flag"
"image"
"image/draw"
"image/png"
"os"
"github.com/google/wuffs/lib/handsum"
_ "image/jpeg"
)
var qFlag = flag.Int("q", 4, "Encoding quality: 1, 2, 3 or 4 (default)")
func main() {
if err := main1(); err != nil {
os.Stderr.WriteString(err.Error() + "\n")
os.Exit(1)
}
}
func main1() error {
flag.Parse()
quality := handsum.Quality(max(1, min(4, *qFlag)))
src0, _, err := image.Decode(os.Stdin)
if err != nil {
return err
}
bounds := src0.Bounds()
src1, _ := src0.(interface {
SubImage(image.Rectangle) image.Image
})
dst := image.NewRGBA(bounds)
buf := &bytes.Buffer{}
for y := bounds.Min.Y; y < bounds.Max.Y; y += 16 {
for x := bounds.Min.X; x < bounds.Max.X; x += 16 {
buf.Reset()
rect := image.Rect(x, y, x+16, y+16)
tile := src1.SubImage(rect)
handsum.Encode(buf, tile, &handsum.EncodeOptions{
Quality: quality,
})
roundTripped, _ := handsum.Decode(buf)
draw.Draw(dst, rect, roundTripped, roundTripped.Bounds().Min, draw.Src)
}
}
return png.Encode(os.Stdout, dst)
}