Fix wbmp.decoder.skip_frame final call sequence
diff --git a/release/c/wuffs-unsupported-snapshot.c b/release/c/wuffs-unsupported-snapshot.c
index b257585..14f287c 100644
--- a/release/c/wuffs-unsupported-snapshot.c
+++ b/release/c/wuffs-unsupported-snapshot.c
@@ -13545,7 +13545,7 @@
     }
     iop_a_src += self->private_data.s_skip_frame[0].scratch;
     self->private_impl.f_seen_frame = true;
-    self->private_impl.f_call_sequence = 2;
+    self->private_impl.f_call_sequence = 3;
 
     goto ok;
   ok:
diff --git a/std/wbmp/decode_wbmp.wuffs b/std/wbmp/decode_wbmp.wuffs
index df99325..89004c4 100644
--- a/std/wbmp/decode_wbmp.wuffs
+++ b/std/wbmp/decode_wbmp.wuffs
@@ -210,7 +210,7 @@
 	args.src.skip?(n: total_bytes)
 
 	this.seen_frame = true
-	this.call_sequence = 2
+	this.call_sequence = 3
 }
 
 pub func decoder.ack_metadata_chunk?(src: base.io_reader) {