[Canvas worker] revert monkey patching
diff --git a/player/js/modules/canvas_worker.js b/player/js/modules/canvas_worker.js
deleted file mode 100644
index 2019e47..0000000
--- a/player/js/modules/canvas_worker.js
+++ /dev/null
@@ -1,80 +0,0 @@
-import lottie from './canvas';
-import AnimationItem from '../animation/AnimationItem';
-import CanvasRenderer from '../renderers/CanvasRenderer';
-
-// Monkey patch some methods to work correctly with Worker
-AnimationItem.prototype.resize = function (width, height) {
-  this.renderer.updateContainerSize(width, height);
-};
-
-CanvasRenderer.prototype.updateContainerSize = function (width, height) {
-  this.reset();
-  var elementWidth = width || this.canvasContext.canvas.width;
-  var elementHeight = height || this.canvasContext.canvas.height;
-
-  // Resize canvas
-  this.canvasContext.canvas.width = elementWidth;
-  this.canvasContext.canvas.height = elementHeight;
-
-  // Transform canvas
-  var elementRel;
-  var animationRel;
-
-  if (this.renderConfig.preserveAspectRatio.indexOf('meet') !== -1 || this.renderConfig.preserveAspectRatio.indexOf('slice') !== -1) {
-    var par = this.renderConfig.preserveAspectRatio.split(' ');
-    var fillType = par[1] || 'meet';
-    var pos = par[0] || 'xMidYMid';
-    var xPos = pos.substr(0, 4);
-    var yPos = pos.substr(4);
-    elementRel = elementWidth / elementHeight;
-    animationRel = this.transformCanvas.w / this.transformCanvas.h;
-    if ((animationRel > elementRel && fillType === 'meet') || (animationRel < elementRel && fillType === 'slice')) {
-      this.transformCanvas.sx = elementWidth / this.transformCanvas.w;
-      this.transformCanvas.sy = elementWidth / this.transformCanvas.w;
-    } else {
-      this.transformCanvas.sx = elementHeight / this.transformCanvas.h;
-      this.transformCanvas.sy = elementHeight / this.transformCanvas.h;
-    }
-
-    if (xPos === 'xMid' && ((animationRel < elementRel && fillType === 'meet') || (animationRel > elementRel && fillType === 'slice'))) {
-      this.transformCanvas.tx = (elementWidth - this.transformCanvas.w * (elementHeight / this.transformCanvas.h)) / 2;
-    } else if (xPos === 'xMax' && ((animationRel < elementRel && fillType === 'meet') || (animationRel > elementRel && fillType === 'slice'))) {
-      this.transformCanvas.tx = elementWidth - this.transformCanvas.w * (elementHeight / this.transformCanvas.h);
-    } else {
-      this.transformCanvas.tx = 0;
-    }
-    if (yPos === 'YMid' && ((animationRel > elementRel && fillType === 'meet') || (animationRel < elementRel && fillType === 'slice'))) {
-      this.transformCanvas.ty = (elementHeight - this.transformCanvas.h * (elementWidth / this.transformCanvas.w)) / 2;
-    } else if (yPos === 'YMax' && ((animationRel > elementRel && fillType === 'meet') || (animationRel < elementRel && fillType === 'slice'))) {
-      this.transformCanvas.ty = (elementHeight - this.transformCanvas.h * (elementWidth / this.transformCanvas.w));
-    } else {
-      this.transformCanvas.ty = 0;
-    }
-  } else if (this.renderConfig.preserveAspectRatio === 'none') {
-    this.transformCanvas.sx = elementWidth / this.transformCanvas.w;
-    this.transformCanvas.sy = elementHeight / this.transformCanvas.h;
-    this.transformCanvas.tx = 0;
-    this.transformCanvas.ty = 0;
-  } else {
-    this.transformCanvas.sx = 1;
-    this.transformCanvas.sy = 1;
-    this.transformCanvas.tx = 0;
-    this.transformCanvas.ty = 0;
-  }
-  this.transformCanvas.props = [this.transformCanvas.sx, 0, 0, 0, 0, this.transformCanvas.sy, 0, 0, 0, 0, 1, 0, this.transformCanvas.tx, this.transformCanvas.ty, 0, 1];
-  /* var i, len = this.elements.length;
-    for(i=0;i<len;i+=1){
-        if(this.elements[i] && this.elements[i].data.ty === 0){
-            this.elements[i].resize(this.globalData.transformCanvas);
-        }
-    } */
-  this.ctxTransform(this.transformCanvas.props);
-  this.canvasContext.beginPath();
-  this.canvasContext.rect(0, 0, this.transformCanvas.w, this.transformCanvas.h);
-  this.canvasContext.closePath();
-  this.canvasContext.clip();
-
-  this.renderFrame(this.renderedFrame, true);
-};
-
-export default lottie;
diff --git a/rollup.config.js b/rollup.config.js
index 87bb5c3..0d7ad02 100644
--- a/rollup.config.js
+++ b/rollup.config.js
@@ -93,14 +93,6 @@
     file: 'lottie_light_canvas.min.js',
     esm: true,
   },
-  // Temporary file to wrap code with Worker, it'll be overridden by build_worker.js eventually 
-  {
-    input: 'player/js/modules/canvas_worker.js',
-    dest: `${destinationBuildFolder}`,
-    file: 'lottie_canvas_worker.js',
-    esm: false,
-    skipTerser: true,
-  },
   {
     input: 'player/js/modules/canvas.js',
     dest: `${destinationBuildFolder}`,
diff --git a/tasks/build_worker.js b/tasks/build_worker.js
index 4b75fef..272e22a 100644
--- a/tasks/build_worker.js
+++ b/tasks/build_worker.js
@@ -73,7 +73,7 @@
 	try {
 		let scriptsString = '';
 		// Get code for Worker from rollup build
-		scriptsString += fs.readFileSync(`${buildFolder}lottie_canvas_worker.js`, {encoding: 'utf8'});
+		scriptsString += fs.readFileSync(`${buildFolder}lottie.js`, {encoding: 'utf8'});
 		scriptsString += '\r\n';
 		return scriptsString;
 	} catch(err) {