using a closer value to calculate auto-orientation
diff --git a/player/index.html b/player/index.html
index 76a31a7..7989772 100644
--- a/player/index.html
+++ b/player/index.html
@@ -164,7 +164,7 @@
var elem = document.getElementById('lottie');
var animData = {
container: elem,
- renderer: 'svg',
+ renderer: 'canvas',
loop: false,
autoplay: true,
rendererSettings: {
diff --git a/player/js/utils/TransformProperty.js b/player/js/utils/TransformProperty.js
index e49279e..2d00470 100644
--- a/player/js/utils/TransformProperty.js
+++ b/player/js/utils/TransformProperty.js
@@ -63,7 +63,7 @@
v2 = this.p.getValueAtTime(this.p.keyframes[0].t / frameRate, 0);
} else if(this.p._caching.lastFrame+this.p.offsetTime >= this.p.keyframes[this.p.keyframes.length - 1].t) {
v1 = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t / frameRate), 0);
- v2 = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t - 0.01) / frameRate, 0);
+ v2 = this.p.getValueAtTime((this.p.keyframes[this.p.keyframes.length - 1].t - 0.05) / frameRate, 0);
} else {
v1 = this.p.pv;
v2 = this.p.getValueAtTime((this.p._caching.lastFrame+this.p.offsetTime - 0.01) / frameRate, this.p.offsetTime);