blob: 0f3af54d89832aeec2edeb84f84122f91329f33c [file] [log] [blame]
attribute vec4 a_position;
varying vec2 v_texCoord;
attribute vec2 a_texCoord;
void main() {
vec4 zeroToTwo = a_position * 2.0;
vec4 clipSpace = zeroToTwo - 1.0;
gl_Position = vec4(clipSpace);
v_texCoord = a_texCoord;
}