blob: e91b56144a9fa52e51b89c6ea5b0fc9f57851918 [file] [log] [blame]
precision mediump float;
uniform sampler2D original_image;
uniform sampler2D mask_image;
varying vec2 v_texCoord;
void main() {
vec4 original_color = texture2D(original_image, v_texCoord);
vec4 mask_color = texture2D(mask_image, v_texCoord);
gl_FragColor = vec4(original_color.rgb, mask_color.a * original_color.a);
}