resetting shape _mdf state when it has no effects applied but is part of a shape modifier
diff --git a/player/index.html b/player/index.html
index dc7d02c..4310955 100644
--- a/player/index.html
+++ b/player/index.html
@@ -178,6 +178,7 @@
     };
     // lottie.setQuality('low');
     anim = lottie.loadAnimation(animData);
+    anim.setSubframe(false)
 
 </script>
 </body>
diff --git a/player/js/utils/shapes/ShapeModifiers.js b/player/js/utils/shapes/ShapeModifiers.js
index 32f9f98..585f1a8 100644
--- a/player/js/utils/shapes/ShapeModifiers.js
+++ b/player/js/utils/shapes/ShapeModifiers.js
@@ -21,11 +21,13 @@
 ShapeModifier.prototype.initModifierProperties = function(){};
 ShapeModifier.prototype.addShapeToModifier = function(){};
 ShapeModifier.prototype.addShape = function(data){
-    if(!this.closed){
+    if (!this.closed) {
+        // Adding shape to dynamic properties. It covers the case where a shape has no effects applied, to reset it's _mdf state on every tick.
+        data.sh.container.addDynamicProperty(data.sh);
         var shapeData = {shape:data.sh, data: data, localShapeCollection:shapeCollection_pool.newShapeCollection()};
         this.shapes.push(shapeData);
         this.addShapeToModifier(shapeData);
-        if(this._isAnimated) {
+        if (this._isAnimated) {
             data.setAsAnimated();
         }
     }
diff --git a/player/js/utils/shapes/ShapeProperty.js b/player/js/utils/shapes/ShapeProperty.js
index 34dd68d..cf8ee72 100644
--- a/player/js/utils/shapes/ShapeProperty.js
+++ b/player/js/utils/shapes/ShapeProperty.js
@@ -118,10 +118,13 @@
     }
 
     function processEffectsSequence() {
-        if(this.elem.globalData.frameId === this.frameId || !this.effectsSequence.length) {
+        if (this.elem.globalData.frameId === this.frameId) {
+            return;
+        } else if (!this.effectsSequence.length) {
+            this._mdf = false;
             return;
         }
-        if(this.lock) {
+        if (this.lock) {
             this.setVValue(this.pv);
             return;
         }