fix canvas renderer size calculation
diff --git a/player/js/renderers/CanvasRendererBase.js b/player/js/renderers/CanvasRendererBase.js
index eeed531..fd444a4 100644
--- a/player/js/renderers/CanvasRendererBase.js
+++ b/player/js/renderers/CanvasRendererBase.js
@@ -199,17 +199,23 @@
this.reset();
var elementWidth;
var elementHeight;
- if (this.animationItem.wrapper && this.animationItem.container) {
- elementWidth = this.animationItem.wrapper.offsetWidth * this.renderConfig.dpr;
- elementHeight = this.animationItem.wrapper.offsetHeight * this.renderConfig.dpr;
+ if (width) {
+ elementWidth = width;
+ elementHeight = height;
+ this.canvasContext.canvas.width = elementWidth;
+ this.canvasContext.canvas.height = elementHeight;
} else {
- elementWidth = width || this.canvasContext.canvas.width * this.renderConfig.dpr;
- elementHeight = height || this.canvasContext.canvas.height * this.renderConfig.dpr;
+ if (this.animationItem.wrapper && this.animationItem.container) {
+ elementWidth = this.animationItem.wrapper.offsetWidth;
+ elementHeight = this.animationItem.wrapper.offsetHeight;
+ } else {
+ elementWidth = this.canvasContext.canvas.width;
+ elementHeight = this.canvasContext.canvas.height;
+ }
+ this.canvasContext.canvas.width = elementWidth * this.renderConfig.dpr;
+ this.canvasContext.canvas.height = elementHeight * this.renderConfig.dpr;
}
- this.canvasContext.canvas.width = elementWidth;
- this.canvasContext.canvas.height = elementHeight;
-
var elementRel;
var animationRel;
if (this.renderConfig.preserveAspectRatio.indexOf('meet') !== -1 || this.renderConfig.preserveAspectRatio.indexOf('slice') !== -1) {