attribute vec4 a_position; | |
varying vec2 v_texCoord; | |
attribute vec2 a_texCoord; | |
void main() { | |
vec4 zeroToOne = a_position / 1.0; | |
vec4 zeroToTwo = zeroToOne * 2.0; | |
vec4 clipSpace = zeroToTwo - 1.0; | |
gl_Position = vec4(clipSpace); | |
v_texCoord = a_texCoord; | |
} |