fix zigzag corner positions
diff --git a/player/js/utils/shapes/ZigZagModifier.js b/player/js/utils/shapes/ZigZagModifier.js
index 6afbb93..7cf5745 100644
--- a/player/js/utils/shapes/ZigZagModifier.js
+++ b/player/js/utils/shapes/ZigZagModifier.js
@@ -17,30 +17,37 @@
this._isAnimated = this.amplitude.effectsSequence.length !== 0 && this.frequency.effectsSequence.length !== 0;
};
-function angleMean(a, b) {
- if (Math.abs(a - b) > Math.PI) return (a + b) / 2 + Math.PI;
-
- return (a + b) / 2;
+function getNormalNormalizedVector(pt1, pt2) {
+ var vector = [
+ pt2[0] - pt1[0],
+ pt2[1] - pt1[1],
+ ];
+ var rot = -Math.PI * 0.5;
+ var rotatedVector = [
+ Math.cos(rot) * vector[0] - Math.sin(rot) * vector[1],
+ Math.sin(rot) * vector[0] + Math.cos(rot) * vector[1],
+ ];
+ var length = Math.sqrt(rotatedVector[0] * rotatedVector[0] + rotatedVector[1] * rotatedVector[1]);
+ var normalizedVector = [
+ rotatedVector[0] / length,
+ rotatedVector[1] / length,
+ ];
+ return normalizedVector;
}
-function zigZagCorner(outputBezier, segmentBefore, segmentAfter, amplitude, direction) {
- var point;
- var angle;
+function getSurroundingVector(path, cur) {
+ var prevIndex = cur === 0 ? path.length() - 1 : cur - 1;
+ var nextIndex = (cur + 1) % path.length();
+ var prevPoint = path.v[prevIndex];
+ var nextPoint = path.v[nextIndex];
+ return getNormalNormalizedVector(prevPoint, nextPoint);
+}
- if (!segmentBefore) {
- point = segmentAfter.points[0];
- angle = segmentAfter.normalAngle(0);
- } else if (!segmentAfter) {
- point = segmentBefore.points[3];
- angle = segmentBefore.normalAngle(1);
- } else {
- point = segmentAfter.points[0];
- angle = angleMean(segmentAfter.normalAngle(0), segmentBefore.normalAngle(1));
- }
-
- var px = point[0] + Math.cos(angle) * direction * amplitude;
- var py = point[1] - Math.sin(angle) * direction * amplitude;
- outputBezier.setTripleAt(px, py, px, py, px, py, outputBezier.length());
+function zigZagCorner(outputBezier, path, cur, direction, amplitude) {
+ var normalizedVector = getSurroundingVector(path, cur);
+ var vX = path.v[cur % path._length][0] + normalizedVector[0] * direction * amplitude;
+ var vY = path.v[cur % path._length][1] + normalizedVector[1] * direction * amplitude;
+ outputBezier.setTripleAt(vX, vY, vX, vY, vX, vY, outputBezier.length());
}
function zigZagSegment(outputBezier, segment, amplitude, frequency, direction) {
@@ -71,23 +78,19 @@
if (count === 0) return clonedPath;
var direction = -1;
- var segment = path.c ? PolynomialBezier.shapeSegment(path, count - 1) : null;
- var nextSegment = PolynomialBezier.shapeSegment(path, 0);
-
- zigZagCorner(clonedPath, segment, nextSegment, amplitude, -1);
+ var segment = PolynomialBezier.shapeSegment(path, 0);
+ zigZagCorner(clonedPath, path, 0, amplitude, direction);
for (var i = 0; i < count; i += 1) {
- segment = nextSegment;
-
direction = zigZagSegment(clonedPath, segment, amplitude, frequency, -direction);
if (i === count - 1 && !path.c) {
- nextSegment = null;
+ segment = null;
} else {
- nextSegment = PolynomialBezier.shapeSegment(path, (i + 1) % count);
+ segment = PolynomialBezier.shapeSegment(path, (i + 1) % count);
}
- zigZagCorner(clonedPath, segment, nextSegment, amplitude, direction);
+ zigZagCorner(clonedPath, path, i + 1, amplitude, direction);
}
return clonedPath;