blob: 21cbfc7702a9145adac57f0f28519b69f12d3316 [file] [log] [blame]
attribute vec4 a_position;
uniform mat4 uMatrix;
uniform mat4 localMatrix;
varying vec2 v_texCoord;
attribute vec2 a_texCoord;
void main() {
gl_Position = uMatrix * localMatrix * a_position;
v_texCoord = a_texCoord;
}