| // Copyright 2026 The Abseil Authors. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // https://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // | |
| // ----------------------------------------------------------------------------- | |
| // File: clock_interface.h | |
| // ----------------------------------------------------------------------------- | |
| #ifndef ABSL_TIME_CLOCK_INTERFACE_H_ | |
| #define ABSL_TIME_CLOCK_INTERFACE_H_ | |
| #include "absl/base/config.h" | |
| #include "absl/base/macros.h" | |
| #include "absl/base/nullability.h" | |
| #include "absl/synchronization/mutex.h" | |
| #include "absl/time/time.h" | |
| namespace absl { | |
| ABSL_NAMESPACE_BEGIN | |
| // An abstract interface representing a Clock, which is an object that can | |
| // tell you the current time, sleep, and wait for a condition variable. | |
| // | |
| // This interface allows decoupling code that uses time from the code that | |
| // creates a point in time. You can use this to your advantage by injecting | |
| // Clocks into interfaces rather than having implementations call absl::Now() | |
| // directly. | |
| // | |
| // Implementations of this interface must be thread-safe. | |
| // | |
| // The Clock::GetRealClock() function returns a reference to the global realtime | |
| // clock. | |
| // | |
| // Example: | |
| // | |
| // bool IsWeekend(Clock& clock) { | |
| // absl::Time now = clock.TimeNow(); | |
| // // ... code to check if 'now' is a weekend. | |
| // } | |
| // | |
| // // Production code. | |
| // IsWeekend(Clock::GetRealClock()); | |
| // | |
| // // Test code: | |
| // MyTestClock test_clock(SATURDAY); | |
| // IsWeekend(test_clock); | |
| // | |
| class Clock { | |
| public: | |
| // Returns a reference to the global realtime clock. | |
| // The returned clock is thread-safe. | |
| static Clock& GetRealClock(); | |
| virtual ~Clock(); | |
| // Returns the current time. | |
| virtual absl::Time TimeNow() = 0; | |
| // Sleeps for the specified duration. | |
| virtual void Sleep(absl::Duration d) = 0; | |
| // Sleeps until the specified time. | |
| virtual void SleepUntil(absl::Time wakeup_time) = 0; | |
| // Returns when cond is true or the deadline has passed. Returns true iff | |
| // cond holds when returning. | |
| // | |
| // Requires *mu to be held at least in shared mode. It will be held when | |
| // evaluating cond, and upon return, but it may be released and reacquired | |
| // in the meantime. | |
| // | |
| // This method is similar to mu->AwaitWithDeadline() except that the | |
| // latter only works with real-time deadlines. This call works properly | |
| // with simulated time if invoked on a simulated clock. | |
| virtual bool AwaitWithDeadline(absl::Mutex* absl_nonnull mu, | |
| const absl::Condition& cond, | |
| absl::Time deadline) = 0; | |
| }; | |
| ABSL_NAMESPACE_END | |
| } // namespace absl | |
| #endif // ABSL_TIME_CLOCK_INTERFACE_H_ |