| // | |
| // Copyright 2017 The Abseil Authors. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // | |
| // ----------------------------------------------------------------------------- | |
| // blocking_counter.h | |
| // ----------------------------------------------------------------------------- | |
| #ifndef ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_ | |
| #define ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_ | |
| #include "absl/base/thread_annotations.h" | |
| #include "absl/synchronization/mutex.h" | |
| namespace absl { | |
| // BlockingCounter | |
| // | |
| // This class allows a thread to block for a pre-specified number of actions. | |
| // `BlockingCounter` maintains a single non-negative abstract integer "count" | |
| // with an initial value `initial_count`. A thread can then call `Wait()` on | |
| // this blocking counter to block until the specified number of events occur; | |
| // worker threads then call 'DecrementCount()` on the counter upon completion of | |
| // their work. Once the counter's internal "count" reaches zero, the blocked | |
| // thread unblocks. | |
| // | |
| // A `BlockingCounter` requires the following: | |
| // - its `initial_count` is non-negative. | |
| // - the number of calls to `DecrementCount()` on it is at most | |
| // `initial_count`. | |
| // - `Wait()` is called at most once on it. | |
| // | |
| // Given the above requirements, a `BlockingCounter` provides the following | |
| // guarantees: | |
| // - Once its internal "count" reaches zero, no legal action on the object | |
| // can further change the value of "count". | |
| // - When `Wait()` returns, it is legal to destroy the `BlockingCounter`. | |
| // - When `Wait()` returns, the number of calls to `DecrementCount()` on | |
| // this blocking counter exactly equals `initial_count`. | |
| // | |
| // Example: | |
| // BlockingCounter bcount(N); // there are N items of work | |
| // ... Allow worker threads to start. | |
| // ... On completing each work item, workers do: | |
| // ... bcount.DecrementCount(); // an item of work has been completed | |
| // | |
| // bcount.Wait(); // wait for all work to be complete | |
| // | |
| class BlockingCounter { | |
| public: | |
| explicit BlockingCounter(int initial_count) | |
| : count_(initial_count), num_waiting_(0) {} | |
| BlockingCounter(const BlockingCounter&) = delete; | |
| BlockingCounter& operator=(const BlockingCounter&) = delete; | |
| // BlockingCounter::DecrementCount() | |
| // | |
| // Decrements the counter's "count" by one, and return "count == 0". This | |
| // function requires that "count != 0" when it is called. | |
| // | |
| // Memory ordering: For any threads X and Y, any action taken by X | |
| // before it calls `DecrementCount()` is visible to thread Y after | |
| // Y's call to `DecrementCount()`, provided Y's call returns `true`. | |
| bool DecrementCount(); | |
| // BlockingCounter::Wait() | |
| // | |
| // Blocks until the counter reaches zero. This function may be called at most | |
| // once. On return, `DecrementCount()` will have been called "initial_count" | |
| // times and the blocking counter may be destroyed. | |
| // | |
| // Memory ordering: For any threads X and Y, any action taken by X | |
| // before X calls `DecrementCount()` is visible to Y after Y returns | |
| // from `Wait()`. | |
| void Wait(); | |
| private: | |
| Mutex lock_; | |
| int count_ GUARDED_BY(lock_); | |
| int num_waiting_ GUARDED_BY(lock_); | |
| }; | |
| } // namespace absl | |
| #endif // ABSL_SYNCHRONIZATION_BLOCKING_COUNTER_H_ |