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// Copyright (c) 2017 Valve Corporation
// Copyright (c) 2017 LunarG Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "pass_fixture.h"
#include "pass_utils.h"
namespace {
using namespace spvtools;
using LocalSingleStoreElimTest = PassTest<::testing::Test>;
TEST_F(LocalSingleStoreElimTest, PositiveAndNegative) {
// Single store to v is optimized. Multiple store to
// f is not optimized.
//
// #version 140
//
// in vec4 BaseColor;
// in float fi;
//
// void main()
// {
// vec4 v = BaseColor;
// float f = fi;
// if (f < 0)
// f = 0.0;
// gl_FragColor = v + f;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %fi %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %f "f"
OpName %fi "fi"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_float = OpTypePointer Function %float
%_ptr_Input_float = OpTypePointer Input %float
%fi = OpVariable %_ptr_Input_float Input
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string predefs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %fi %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %BaseColor "BaseColor"
OpName %f "f"
OpName %fi "fi"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_float = OpTypePointer Function %float
%_ptr_Input_float = OpTypePointer Input %float
%fi = OpVariable %_ptr_Input_float Input
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(%main = OpFunction %void None %9
%19 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%f = OpVariable %_ptr_Function_float Function
%20 = OpLoad %v4float %BaseColor
OpStore %v %20
%21 = OpLoad %float %fi
OpStore %f %21
%22 = OpLoad %float %f
%23 = OpFOrdLessThan %bool %22 %float_0
OpSelectionMerge %24 None
OpBranchConditional %23 %25 %24
%25 = OpLabel
OpStore %f %float_0
OpBranch %24
%24 = OpLabel
%26 = OpLoad %v4float %v
%27 = OpLoad %float %f
%28 = OpCompositeConstruct %v4float %27 %27 %27 %27
%29 = OpFAdd %v4float %26 %28
OpStore %gl_FragColor %29
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%main = OpFunction %void None %9
%19 = OpLabel
%f = OpVariable %_ptr_Function_float Function
%20 = OpLoad %v4float %BaseColor
%21 = OpLoad %float %fi
OpStore %f %21
%22 = OpLoad %float %f
%23 = OpFOrdLessThan %bool %22 %float_0
OpSelectionMerge %24 None
OpBranchConditional %23 %25 %24
%25 = OpLabel
OpStore %f %float_0
OpBranch %24
%24 = OpLabel
%27 = OpLoad %float %f
%28 = OpCompositeConstruct %v4float %27 %27 %27 %27
%29 = OpFAdd %v4float %20 %28
OpStore %gl_FragColor %29
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(
predefs_before + before, predefs_after + after, true, true);
}
TEST_F(LocalSingleStoreElimTest, MultipleLoads) {
// Single store to multiple loads of v is optimized.
//
// #version 140
//
// in vec4 BaseColor;
// in float fi;
//
// void main()
// {
// vec4 v = BaseColor;
// float f = fi;
// if (f < 0)
// f = 0.0;
// gl_FragColor = v + f;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %fi %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %fi "fi"
OpName %r "r"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Input_float = OpTypePointer Input %float
%fi = OpVariable %_ptr_Input_float Input
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%float_1 = OpConstant %float 1
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string predefs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %fi %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %BaseColor "BaseColor"
OpName %fi "fi"
OpName %r "r"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Input_float = OpTypePointer Input %float
%fi = OpVariable %_ptr_Input_float Input
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%float_1 = OpConstant %float 1
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(%main = OpFunction %void None %9
%19 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%r = OpVariable %_ptr_Function_v4float Function
%20 = OpLoad %v4float %BaseColor
OpStore %v %20
%21 = OpLoad %float %fi
%22 = OpFOrdLessThan %bool %21 %float_0
OpSelectionMerge %23 None
OpBranchConditional %22 %24 %25
%24 = OpLabel
%26 = OpLoad %v4float %v
OpStore %r %26
OpBranch %23
%25 = OpLabel
%27 = OpLoad %v4float %v
%28 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1
%29 = OpFSub %v4float %28 %27
OpStore %r %29
OpBranch %23
%23 = OpLabel
%30 = OpLoad %v4float %r
OpStore %gl_FragColor %30
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%main = OpFunction %void None %9
%19 = OpLabel
%r = OpVariable %_ptr_Function_v4float Function
%20 = OpLoad %v4float %BaseColor
%21 = OpLoad %float %fi
%22 = OpFOrdLessThan %bool %21 %float_0
OpSelectionMerge %23 None
OpBranchConditional %22 %24 %25
%24 = OpLabel
OpStore %r %20
OpBranch %23
%25 = OpLabel
%28 = OpCompositeConstruct %v4float %float_1 %float_1 %float_1 %float_1
%29 = OpFSub %v4float %28 %20
OpStore %r %29
OpBranch %23
%23 = OpLabel
%30 = OpLoad %v4float %r
OpStore %gl_FragColor %30
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(
predefs_before + before, predefs_after + after, true, true);
}
TEST_F(LocalSingleStoreElimTest, NoStoreElimWithInterveningAccessChainLoad) {
// Last load of v is eliminated, but access chain load and store of v isn't
//
// #version 140
//
// in vec4 BaseColor;
//
// void main()
// {
// vec4 v = BaseColor;
// float f = v[3];
// gl_FragColor = v * f;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %f "f"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_float = OpTypePointer Function %float
%uint = OpTypeInt 32 0
%uint_3 = OpConstant %uint 3
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string predefs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_float = OpTypePointer Function %float
%uint = OpTypeInt 32 0
%uint_3 = OpConstant %uint 3
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(%main = OpFunction %void None %8
%17 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%f = OpVariable %_ptr_Function_float Function
%18 = OpLoad %v4float %BaseColor
OpStore %v %18
%19 = OpAccessChain %_ptr_Function_float %v %uint_3
%20 = OpLoad %float %19
OpStore %f %20
%21 = OpLoad %v4float %v
%22 = OpLoad %float %f
%23 = OpVectorTimesScalar %v4float %21 %22
OpStore %gl_FragColor %23
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%main = OpFunction %void None %8
%17 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%18 = OpLoad %v4float %BaseColor
OpStore %v %18
%19 = OpAccessChain %_ptr_Function_float %v %uint_3
%20 = OpLoad %float %19
%23 = OpVectorTimesScalar %v4float %18 %20
OpStore %gl_FragColor %23
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(
predefs_before + before, predefs_after + after, true, true);
}
TEST_F(LocalSingleStoreElimTest, NoReplaceOfDominatingPartialStore) {
// Note: SPIR-V hand edited to initialize v to vec4(0.0)
//
// #version 140
//
// in vec4 BaseColor;
//
// void main()
// {
// vec4 v;
// float v[1] = 1.0;
// gl_FragColor = v;
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragColor %BaseColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %v "v"
OpName %gl_FragColor "gl_FragColor"
OpName %BaseColor "BaseColor"
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%float_0 = OpConstant %float 0
%12 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%float_1 = OpConstant %float 1
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Function_float = OpTypePointer Function %float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%main = OpFunction %void None %7
%19 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function %12
%20 = OpAccessChain %_ptr_Function_float %v %uint_1
OpStore %20 %float_1
%21 = OpLoad %v4float %v
OpStore %gl_FragColor %21
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(assembly, assembly, true,
true);
}
TEST_F(LocalSingleStoreElimTest, ElimIfCopyObjectInFunction) {
// Note: hand edited to insert OpCopyObject
//
// #version 140
//
// in vec4 BaseColor;
// in float fi;
//
// void main()
// {
// vec4 v = BaseColor;
// float f = fi;
// if (f < 0)
// f = 0.0;
// gl_FragColor = v + f;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %fi %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %f "f"
OpName %fi "fi"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_float = OpTypePointer Function %float
%_ptr_Input_float = OpTypePointer Input %float
%fi = OpVariable %_ptr_Input_float Input
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string predefs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %fi %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %BaseColor "BaseColor"
OpName %f "f"
OpName %fi "fi"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_float = OpTypePointer Function %float
%_ptr_Input_float = OpTypePointer Input %float
%fi = OpVariable %_ptr_Input_float Input
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(%main = OpFunction %void None %9
%19 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%f = OpVariable %_ptr_Function_float Function
%20 = OpLoad %v4float %BaseColor
OpStore %v %20
%21 = OpLoad %float %fi
OpStore %f %21
%22 = OpLoad %float %f
%23 = OpFOrdLessThan %bool %22 %float_0
OpSelectionMerge %24 None
OpBranchConditional %23 %25 %24
%25 = OpLabel
OpStore %f %float_0
OpBranch %24
%24 = OpLabel
%26 = OpCopyObject %_ptr_Function_v4float %v
%27 = OpLoad %v4float %26
%28 = OpLoad %float %f
%29 = OpCompositeConstruct %v4float %28 %28 %28 %28
%30 = OpFAdd %v4float %27 %29
OpStore %gl_FragColor %30
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%main = OpFunction %void None %9
%19 = OpLabel
%f = OpVariable %_ptr_Function_float Function
%20 = OpLoad %v4float %BaseColor
%21 = OpLoad %float %fi
OpStore %f %21
%22 = OpLoad %float %f
%23 = OpFOrdLessThan %bool %22 %float_0
OpSelectionMerge %24 None
OpBranchConditional %23 %25 %24
%25 = OpLabel
OpStore %f %float_0
OpBranch %24
%24 = OpLabel
%28 = OpLoad %float %f
%29 = OpCompositeConstruct %v4float %28 %28 %28 %28
%30 = OpFAdd %v4float %20 %29
OpStore %gl_FragColor %30
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(
predefs_before + before, predefs_after + after, true, true);
}
TEST_F(LocalSingleStoreElimTest, NoOptIfStoreNotDominating) {
// Single store to f not optimized because it does not dominate
// the load.
//
// #version 140
//
// in vec4 BaseColor;
// in float fi;
//
// void main()
// {
// float f;
// if (fi < 0)
// f = 0.5;
// if (fi < 0)
// gl_FragColor = BaseColor * f;
// else
// gl_FragColor = BaseColor;
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %fi %gl_FragColor %BaseColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %fi "fi"
OpName %f "f"
OpName %gl_FragColor "gl_FragColor"
OpName %BaseColor "BaseColor"
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Input_float = OpTypePointer Input %float
%fi = OpVariable %_ptr_Input_float Input
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%_ptr_Function_float = OpTypePointer Function %float
%float_0_5 = OpConstant %float 0.5
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%main = OpFunction %void None %8
%18 = OpLabel
%f = OpVariable %_ptr_Function_float Function
%19 = OpLoad %float %fi
%20 = OpFOrdLessThan %bool %19 %float_0
OpSelectionMerge %21 None
OpBranchConditional %20 %22 %21
%22 = OpLabel
OpStore %f %float_0_5
OpBranch %21
%21 = OpLabel
%23 = OpLoad %float %fi
%24 = OpFOrdLessThan %bool %23 %float_0
OpSelectionMerge %25 None
OpBranchConditional %24 %26 %27
%26 = OpLabel
%28 = OpLoad %v4float %BaseColor
%29 = OpLoad %float %f
%30 = OpVectorTimesScalar %v4float %28 %29
OpStore %gl_FragColor %30
OpBranch %25
%27 = OpLabel
%31 = OpLoad %v4float %BaseColor
OpStore %gl_FragColor %31
OpBranch %25
%25 = OpLabel
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(assembly, assembly, true,
true);
}
TEST_F(LocalSingleStoreElimTest, OptInitializedVariableLikeStore) {
// Initialized variable f is optimized like it was a store.
// Note: The SPIR-V was edited to turn the store to f to an
// an initialization.
//
// #version 140
//
// void main()
// {
// float f = 0.0;
// gl_FragColor = vec4(f);
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %f "f"
OpName %gl_FragColor "gl_FragColor"
OpDecorate %gl_FragColor Location 0
%void = OpTypeVoid
%6 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string predefs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %gl_FragColor "gl_FragColor"
OpDecorate %gl_FragColor Location 0
%void = OpTypeVoid
%6 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(%main = OpFunction %void None %6
%12 = OpLabel
%f = OpVariable %_ptr_Function_float Function %float_0
%13 = OpLoad %float %f
%14 = OpCompositeConstruct %v4float %13 %13 %13 %13
OpStore %gl_FragColor %14
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(%main = OpFunction %void None %6
%12 = OpLabel
%14 = OpCompositeConstruct %v4float %float_0 %float_0 %float_0 %float_0
OpStore %gl_FragColor %14
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<opt::LocalSingleStoreElimPass>(
predefs_before + before, predefs_after + after, true, true);
}
// TODO(greg-lunarg): Add tests to verify handling of these cases:
//
// Other types
// Others?
} // anonymous namespace