Allow more levels of arrays with component decoration (#5820)
Fixes #5819
* Allow multiple levels of arrays in a variable with component
decoration
diff --git a/source/val/validate_decorations.cpp b/source/val/validate_decorations.cpp
index e0fc098..7f374bb 100644
--- a/source/val/validate_decorations.cpp
+++ b/source/val/validate_decorations.cpp
@@ -1876,7 +1876,7 @@
if (spvIsVulkanEnv(vstate.context()->target_env)) {
// Strip the array, if present.
- if (vstate.GetIdOpcode(type_id) == spv::Op::OpTypeArray) {
+ while (vstate.GetIdOpcode(type_id) == spv::Op::OpTypeArray) {
type_id = vstate.FindDef(type_id)->word(2u);
}
diff --git a/test/val/val_decoration_test.cpp b/test/val/val_decoration_test.cpp
index 19cb12b..b5738d7 100644
--- a/test/val/val_decoration_test.cpp
+++ b/test/val/val_decoration_test.cpp
@@ -10364,6 +10364,79 @@
HasSubstr("member 0 is missing an Offset decoration"));
}
+TEST_F(ValidateDecorations, ComponentMultipleArrays) {
+ const std::string spirv = R"(
+ OpCapability Tessellation
+ %1 = OpExtInstImport "GLSL.std.450"
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint TessellationEvaluation %main "main" %_ %FOO %FOO0
+ OpExecutionMode %main Triangles
+ OpExecutionMode %main SpacingEqual
+ OpExecutionMode %main VertexOrderCcw
+ OpSource GLSL 460
+ OpSourceExtension "GL_EXT_nonuniform_qualifier"
+ OpName %main "main"
+ OpName %gl_PerVertex "gl_PerVertex"
+ OpMemberName %gl_PerVertex 0 "gl_Position"
+ OpMemberName %gl_PerVertex 1 "gl_PointSize"
+ OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
+ OpMemberName %gl_PerVertex 3 "gl_CullDistance"
+ OpName %_ ""
+ OpName %FOO "FOO"
+ OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
+ OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
+ OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
+ OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
+ OpDecorate %gl_PerVertex Block
+ OpDecorate %FOO Component 2
+ OpDecorate %FOO Location 1
+ OpDecorate %FOO0 Location 1
+ OpDecorate %FOO0 Component 0
+ %void = OpTypeVoid
+ %3 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v4float = OpTypeVector %float 4
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+%_arr_float_uint_1 = OpTypeArray %float %uint_1
+%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
+%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
+ %_ = OpVariable %_ptr_Output_gl_PerVertex Output
+ %int = OpTypeInt 32 1
+ %int_0 = OpConstant %int 0
+ %v2float = OpTypeVector %float 2
+ %uint_2 = OpConstant %uint 2
+%_arr_v2float_uint_2 = OpTypeArray %v2float %uint_2
+ %uint_32 = OpConstant %uint 32
+%_arr__arr_v2float_uint_2_uint_32 = OpTypeArray %_arr_v2float_uint_2 %uint_32
+%_ptr_Input__arr__arr_v2float_uint_2_uint_32 = OpTypePointer Input %_arr__arr_v2float_uint_2_uint_32
+ %FOO = OpVariable %_ptr_Input__arr__arr_v2float_uint_2_uint_32 Input
+ %FOO0 = OpVariable %_ptr_Input__arr__arr_v2float_uint_2_uint_32 Input
+%_ptr_Input_v2float = OpTypePointer Input %v2float
+ %int_1 = OpConstant %int 1
+ %uint_0 = OpConstant %uint 0
+%_ptr_Output_float = OpTypePointer Output %float
+ %main = OpFunction %void None %3
+ %5 = OpLabel
+ %24 = OpAccessChain %_ptr_Input_v2float %FOO %int_0 %int_0
+ %25 = OpLoad %v2float %24
+ %27 = OpAccessChain %_ptr_Input_v2float %FOO0 %int_1 %int_1
+ %28 = OpLoad %v2float %27
+ %29 = OpFAdd %v2float %25 %28
+ %32 = OpAccessChain %_ptr_Output_float %_ %int_0 %uint_0
+ %33 = OpCompositeExtract %float %29 0
+ OpStore %32 %33
+ %34 = OpAccessChain %_ptr_Output_float %_ %int_0 %uint_1
+ %35 = OpCompositeExtract %float %29 1
+ OpStore %34 %35
+ OpReturn
+ OpFunctionEnd
+)";
+
+ CompileSuccessfully(spirv, SPV_ENV_VULKAN_1_0);
+ EXPECT_EQ(SPV_SUCCESS, ValidateInstructions(SPV_ENV_VULKAN_1_0));
+}
+
} // namespace
} // namespace val
} // namespace spvtools