Update ARB_texture_filter_anisotropic.txt Fixing typos.
diff --git a/extensions/ARB/ARB_texture_filter_anisotropic.txt b/extensions/ARB/ARB_texture_filter_anisotropic.txt index 9c3c000..c0a9853 100644 --- a/extensions/ARB/ARB_texture_filter_anisotropic.txt +++ b/extensions/ARB/ARB_texture_filter_anisotropic.txt
@@ -277,7 +277,7 @@ and cube texture filtering? RESOLUTION: NO. It was decided by the OpenGL working group to leave - anisotrpoic filtering for 3D or cube textures as undefined. Anisotrpic + anisotropic filtering for 3D or cube textures as undefined. Anisotropic filtering is only well-defined for 2D and 2D array textures. For defined results with 3D and cube textures isotropic filtering should be used by setting the anisotropy level to 1.0.