commit | 7a15cdbb33541b1b8fa7cd9efb3884abd474c9c4 | [log] [tgz] |
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author | Piers Daniell <pdaniell@nvidia.com> | Wed Mar 30 14:28:55 2022 -0600 |
committer | Piers Daniell <pdaniell@nvidia.com> | Wed Mar 30 14:28:55 2022 -0600 |
tree | acadfe34406dff1a3b51e637190e3f9b790faa93 | |
parent | 30ae6e5434b8b53ddc892c7d8a4864b70428a785 [diff] |
Add EXT_separate_depth_stencil extension Allows separate depth and stencil buffers to be attached to an FBO in GLES3.