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<title>clGetDeviceIDsFromD3D10KHR</title>
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<div class="refentry">
<a id="id-1"></a>
<div class="titlepage"></div>
<div xmlns="" class="refnamediv">
<a xmlns="http://www.w3.org/1999/xhtml" id="clGetDeviceIDsFromD3D10KHR"></a>
<h1>clGetDeviceIDsFromD3D10KHR</h1>
<p>Querying OpenCL Devices Corresponding to Direct3D 10 Devices.</p>
</div>
<div class="refsynopsisdiv">
<h2></h2>
<div class="funcsynopsis">
<table xmlns="" border="0" summary="Function synopsis" cellspacing="0" cellpadding="0">
<tr valign="bottom">
<td>
<code xmlns="http://www.w3.org/1999/xhtml" class="funcdef">
<a class="link" href="scalarDataTypes.html" target="pagedisplay">cl_int</a>
<strong class="fsfunc">clGetDeviceIDsFromD3D10KHR</strong>
(</code>
<td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="abstractDataTypes.html" target="pagedisplay">cl_platform_id</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">platform</var>, </td>
</td>
</tr>
<tr valign="top">
<td> </td>
<td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="enums.html#cl_d3d10_device_source_khr" target="pagedisplay">cl_d3d10_device_source_khr</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">d3d_device_source</var>, </td>
</tr>
<tr valign="top">
<td> </td>
<td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="scalarDataTypes.html" target="pagedisplay">void</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">*d3d_object</var>, </td>
</tr>
<tr valign="top">
<td> </td>
<td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="enums.html#cl_d3d10_device_set_khr" target="pagedisplay">cl_d3d10_device_set_khr</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">d3d_device_set</var>, </td>
</tr>
<tr valign="top">
<td> </td>
<td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="scalarDataTypes.html" target="pagedisplay">cl_uint</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">num_entries</var>, </td>
</tr>
<tr valign="top">
<td> </td>
<td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="abstractDataTypes.html" target="pagedisplay">cl_device_id</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">*devices</var>, </td>
</tr>
<tr valign="top">
<td> </td>
<td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="scalarDataTypes.html" target="pagedisplay">cl_uint</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">*num_devices</var><code>)</code></td>
</tr>
</table>
</div>
</div>
<div class="refsect1">
<a id="parameters"></a>
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<code class="varname">platform</code>
</span>
</dt>
<dd>
<p>
Refers to the platform ID returned by
<a class="citerefentry" href="clGetPlatformIDs.html"><span class="citerefentry"><span class="refentrytitle">clGetPlatformIDs</span></span></a>.
</p>
</dd>
<dt>
<span class="term">
<code class="varname">d3d_device_source</code>
</span>
</dt>
<dd>
<p>
Specifies the type of <code class="varname">d3d_object</code> and may be one of the following:.
</p>
<div class="informaltable">
<table class="informaltable" border="1">
<colgroup>
<col align="left" class="col1" />
<col align="left" class="col2" />
</colgroup>
<thead>
<tr>
<th align="left">cl_d3d_device_source_khr</th>
<th align="left">Type of <code class="varname">d3d_object</code></th>
</tr>
</thead>
<tbody>
<tr>
<td align="left">
<code class="constant">CL_D3D10_DEVICE_KHR</code>
</td>
<td align="left"><span class="type">ID3D10Device</span> *</td>
</tr>
<tr>
<td align="left">
<code class="constant">CL_D3D10_DXGI_ADAPTER_KHR</code>
</td>
<td align="left"><span class="type">IDXGIAdapter</span> *</td>
</tr>
</tbody>
</table>
</div>
</dd>
<dt>
<span class="term">
<code class="varname">d3d_object</code>
</span>
</dt>
<dd>
<p>
Specifies the object whose corresponding OpenCL devices are being queried. The type of
<code class="varname">d3d_object</code> must be as specified in the table above.
</p>
</dd>
<dt>
<span class="term">
<code class="varname">d3d_device_set</code>
</span>
</dt>
<dd>
<p>
Specifies the set of devices to return, and must be one of the following:
</p>
<div class="informaltable">
<table class="informaltable" border="1">
<colgroup>
<col align="left" class="col1" />
<col align="left" class="col2" />
</colgroup>
<thead>
<tr>
<th align="left">cl_d3d_device_set_khr</th>
<th align="left">Devices returned in <code class="varname">devices</code></th>
</tr>
</thead>
<tbody>
<tr>
<td align="left">
<code class="constant">CL_PREFERRED_DEVICES_FOR_D3D10_KHR</code>
</td>
<td align="left">
The OpenCL devices associated with the specified Direct3D object.
</td>
</tr>
<tr>
<td align="left">
<code class="constant">CL_ALL_DEVICES_FOR_D3D10_KHR</code>
</td>
<td align="left">
All OpenCL devices which may interoperate with the specified
Direct3D object. Performance of sharing data on these devices
may be considerably less than on the preferred devices.
</td>
</tr>
</tbody>
</table>
</div>
</dd>
<dt>
<span class="term">
<code class="varname">num_entries</code>
</span>
</dt>
<dd>
<p>
The number of <span class="type">cl_device_id</span> entries that can be added to
<code class="varname">devices</code>. If <code class="varname">devices</code> is not NULL,
the <code class="varname">num_entries</code> must be greater than zero.
</p>
</dd>
<dt>
<span class="term">
<code class="varname">devices</code>
</span>
</dt>
<dd>
<p>
Returns a list of OpenCL devices found. The cl_device_id values returned
in <code class="varname">devices</code> can be used to identify a specific OpenCL
device. If <code class="varname">devices</code> is NULL, this argument is ignored. The
number of OpenCL devices returned is the mininum of the value specified by
<code class="varname">num_entries</code> and the number of OpenCL devices corresponding
to <code class="varname">d3d_object</code>.
</p>
</dd>
<dt>
<span class="term">
<code class="varname">num_devices</code>
</span>
</dt>
<dd>
<p>
Returns the number of OpenCL devices available that correspond to
<code class="varname">d3d_object</code>. If <code class="varname">num_devices</code> is NULL,
this argument is ignored.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1">
<a id="description"></a>
<h2>Description</h2>
<p>
The OpenCL devices corresponding to a Direct3D 10 device may be queried. The OpenCL
devices corresponding to a DXGI adapter may also be queried. The OpenCL devices
corresponding to a Direct3D 10 device will be a subset of the OpenCL devices
corresponding to the DXGI adapter against which the Direct3D 10 device was created.
</p>
</div>
<div class="refsect1">
<a id="notes"></a>
<h2>Notes</h2>
<p>
General information about sharing memory objects with Direct3D 10 follows.
</p>
<p>
The goal of this extension is to provide interoperability between
OpenCL and Direct3D 10. This is designed to function analogously
to the <a class="citerefentry" href="cl_khr_gl_sharing.html"><span class="citerefentry"><span class="refentrytitle">OpenGL
interoperability</span></span></a> as defined in sections 9.7 and 9.8. If
this extension is supported by an implementation, the string "cl_khr_d3d10_sharing"
will be present in the <code class="constant">CL_PLATFORM_EXTENSIONS</code>
(see <a class="citerefentry" href="clGetPlatformInfo.html"><span class="citerefentry"><span class="refentrytitle">clGetPlatformInfo</span></span></a>)
or <code class="constant">CL_DEVICE_EXTENSIONS</code>
(see <a class="citerefentry" href="clGetDeviceInfo.html"><span class="citerefentry"><span class="refentrytitle">clGetDeviceInfo</span></span></a>).
</p>
<p>
As currently proposed the interfaces for this extension would be provided in
<code class="code">cl_d3d10.h</code>.
</p>
<p>
The OpenCL functions enabled by the <code class="function">cl_khr_d3d10_sharing</code> extension
allow applications to use Direct3D 10 resources as OpenCL memory objects. This allows
efficient sharing of data between OpenCL and Direct3D 10. The OpenCL API may be used
to execute kernels that read and/or write memory objects that are also Direct3D 10
resources. An OpenCL image object may be created from a Direct3D 10 texture resource. An
OpenCL buffer object may be created from a Direct3D 10 buffer resource. OpenCL memory
objects may be created from Direct3D 10 objects if and only if the OpenCL context
has been created from a Direct3D 10 device.
</p>
<h4><a id="id-1.7.6"></a>Lifetime of Shared [D3D10] Objects</h4>
<p>
An OpenCL memory object created from a Direct3D 10 resource remains valid as long as the
corresponding Direct3D 10 resource has not been deleted. If the Direct3D 10 resource is deleted
through the Direct3D 10 API, subsequent use of the OpenCL memory object will result in
undefined behavior, including but not limited to possible OpenCL errors, data corruption, and
program termination.
</p>
<p>
The successful creation of a cl_context against a Direct3D 10 device specified via the context
create parameter <code class="constant">CL_CONTEXT_D3D10_DEVICE_KHR</code> will increment the internal Direct3D
reference count on the specified Direct3D 10 device. The internal Direct3D reference count on
that Direct3D 10 device will be decremented when the OpenCL reference count on the returned
OpenCL context drops to zero.
</p>
<p>
The OpenCL context and corresponding command-queues are dependent on the existence of the
Direct3D 10 device from which the OpenCL context was created. If the Direct3D 10 device is
deleted through the Direct3D 10 API, subsequent use of the OpenCL context will result in
undefined behavior, including but not limited to possible OpenCL errors, data corruption, and
program termination.
</p>
</div>
<div class="refsect1">
<a id="errors"></a>
<h2>Errors</h2>
<p>
Returns <span class="errorname">CL_SUCCESS</span> if the function is executed successfully. Otherwise it may return:
</p>
<div class="itemizedlist">
<ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_PLATFORM</span> if <code class="varname">platform</code> is not
a valid platform.
</li>
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_VALUE</span> if <code class="varname">d3d_device_source</code>
is not a valid value, <code class="varname">d3d_device_set</code> is not a valid value,
<code class="varname">num_entries</code> is equal to zero and <code class="varname">devices</code> is
not NULL, or if both <code class="varname">num_devices</code> and <code class="varname">devices</code>
are NULL.
</li>
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_DEVICE_NOT_FOUND</span> if no OpenCL devices that correspond
to <code class="varname">d3d_object</code> were found.
</li>
</ul>
</div>
</div>
<div class="refsect1">
<a id="specification"></a>
<h2>Specification</h2>
<p><img src="pdficon_small1.gif" />
<a href="https://www.khronos.org/registry/cl/specs/opencl-2.1-extensions.pdf#namedest=clGetDeviceIDsFromD3D10KHR" target="OpenCL Spec">OpenCL Specification</a>
</p>
</div>
<div class="refsect1">
<a id="seealso"></a>
<h2>Also see</h2>
<p>
<a class="citerefentry" href="cl_khr_d3d10_sharing.html"><span class="citerefentry"><span class="refentrytitle">cl_khr_d3d10_sharing</span></span></a>,
<a class="citerefentry" href="clCreateFromD3D10BufferKHR.html"><span class="citerefentry"><span class="refentrytitle">clCreateFromD3D10BufferKHR</span></span></a>,
<a class="citerefentry" href="clCreateFromD3D10Texture2DKHR.html"><span class="citerefentry"><span class="refentrytitle">clCreateFromD3D10Texture2DKHR</span></span></a>,
<a class="citerefentry" href="clCreateFromD3D10Texture3DKHR.html"><span class="citerefentry"><span class="refentrytitle">clCreateFromD3D10Texture3DKHR</span></span></a>,
<a class="citerefentry" href="clEnqueueAcquireD3D10ObjectsKHR.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueAcquireD3D10ObjectsKHR</span></span></a>,
<a class="citerefentry" href="clEnqueueReleaseD3D10ObjectsKHR.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueReleaseD3D10ObjectsKHR</span></span></a>
</p>
</div>
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Permission is hereby granted, free of charge, to any person obtaining a
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"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
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