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<title>clCreateFromD3D10Texture2DKHR</title>
<meta name="generator" content="DocBook XSL Stylesheets V1.78.1" />
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<div class="refentry">
<a id="idp332432"></a>
<div class="titlepage"></div>
<div xmlns="" class="refnamediv">
<a xmlns="http://www.w3.org/1999/xhtml" id="clCreateFromD3D10Texture2DKHR"></a>
<h1>clCreateFromD3D10Texture2DKHR</h1>
<p>Creates an OpenCL 2D image object from a subresource of a Direct3D 10 2D texture.</p>
</div>
<div class="refsynopsisdiv">
<h2></h2>
<div class="funcsynopsis">
<table xmlns="" border="0" summary="Function synopsis" cellspacing="0" cellpadding="0">
<tr valign="bottom">
<td>
<code xmlns="http://www.w3.org/1999/xhtml" class="funcdef">
<a class="link" href="abstractDataTypes.html" target="_top">cl_mem</a>
<strong class="fsfunc">clCreateFromD3D10Texture2DKHR</strong>(</code>
<td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="abstractDataTypes.html" target="_top">cl_context</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">context</var>, </td>
</td>
</tr>
<tr valign="top">
<td> </td>
<td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="enums.html#cl_mem_flags" target="_top">cl_mem_flags</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">flags</var>, </td>
</tr>
<tr valign="top">
<td> </td>
<td>ID3D10Texture2D <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">*resource</var>, </td>
</tr>
<tr valign="top">
<td> </td>
<td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="scalarDataTypes.html" target="_top">uint</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">subresource</var>, </td>
</tr>
<tr valign="top">
<td> </td>
<td>
<a xmlns="http://www.w3.org/1999/xhtml" class="link" href="scalarDataTypes.html" target="_top">cl_int</a>
 <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">*errcode_ret</var>
<code>)</code></td>
</tr>
</table>
</div>
</div>
<div class="refsect1">
<a id="parameters"></a>
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<code class="varname">context</code>
</span>
</dt>
<dd>
<p>
A valid OpenCL context created from a Direct3D 10 device.
</p>
</dd>
<dt>
<span class="term">
<code class="varname">flags</code>
</span>
</dt>
<dd>
<p>
A bit-field that is used to specify usage information.
May be CL_MEM_READ_ONLY, CL_MEM_WRITE_ONLY, or CL_MEM_READ_WRITE. (See the table for
<a class="citerefentry" href="clCreateBuffer.html"><span class="citerefentry"><span class="refentrytitle">clCreateBuffer</span></span></a>
for more information.)
</p>
</dd>
<dt>
<span class="term">
<code class="varname">resource</code>
</span>
</dt>
<dd>
<p>
A pointer to the Direct3D 10 buffer to share.
</p>
</dd>
<dt>
<span class="term">
<code class="varname">subresource</code>
</span>
</dt>
<dd>
<p>
The subresource of <code class="varname">resource</code> to share.
</p>
</dd>
<dt>
<span class="term">
<code class="varname">errcode_ret</code>
</span>
</dt>
<dd>
<p>
An appropriate error code. If errcode_ret is NULL, no error code is returned.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1">
<a id="notes"></a>
<h2>Notes</h2>
<p>
The width, height and depth of the returned OpenCL 3D image object are determined
by the width, height and depth of subresource <code class="varname">subresource</code> of
<code class="varname">resource</code>. The channel type and order of the returned OpenCL 3D
image object is determined by the format of <code class="varname">resource</code> as shown in
of Direct3D 10 and corresponding OpenCL image formats for
<a class="citerefentry" href="clCreateFromD3D10Texture3DKHR.html"><span class="citerefentry"><span class="refentrytitle">clCreateFromD3D10Texture3DKHR</span></span></a>.
</p>
<p>
This call will increment the internal Direct3D reference count on
<code class="varname">resource</code>. The internal Direct3D reference count on
<code class="varname">resource</code> will be decremented when the OpenCL reference count
on the returned OpenCL memory object drops to zero.
</p>
</div>
<div class="refsect1">
<a id="errors"></a>
<h2>Errors</h2>
<p>
Returns <span class="errorname">CL_SUCCESS</span> returns a valid non-zero OpenCL image object and
<code class="varname">errcode_ret</code> is set to <span class="errorname">CL_SUCCESS</span> if the image
object is created successfully. Otherwise, it returns a NULL value with one of the following
error values returned in <code class="varname">errcode_ret</code>:
</p>
<div class="itemizedlist">
<ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_CONTEXT</span> if <code class="varname">context</code> is not a valid context.
</li>
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_VALUE</span> if values specified in <code class="varname">flags</code> are
not valid or if <code class="varname">subresource</code> is not a valid subresource index for
<code class="varname">resource</code>.
</li>
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_D3D10_RESOURCE_KHR</span> if <code class="varname">resource</code> is not
a Direct3D 10 texture resource, if <code class="varname">resource</code> was created with the
D3D10_USAGE flag D3D10_USAGE_IMMUTABLE, if a <code class="varname">resource</code> is a multisampled texture,
if cl_mem from subresource <code class="varname">subresource</code> of <code class="varname">resource</code> has
already been created
using <code class="function">clCreateFromD3D10Texture2DKHR</code>, or if <code class="varname">context</code> was
not created against the same Direct3D 10 device from which <code class="varname">resource</code> was created.
</li>
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_OUT_OF_HOST_MEMORY</span> if there is a failure to allocate resources required by the OpenCL implementation on the host.
</li>
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_IMAGE_FORMAT_DESCRIPTOR</span> if the Direct3D 10 texture format
of <code class="varname">resource</code> is not a value listed in the table of Direct3D 10 and
corresponding OpenCL image formats for
<a class="citerefentry" href="clCreateFromD3D10Texture3DKHR.html"><span class="citerefentry"><span class="refentrytitle">clCreateFromD3D10Texture3DKHR</span></span></a>.
</li>
</ul>
</div>
</div>
<div class="refsect1">
<a id="specification"></a>
<h2>Specification</h2>
<p><img src="pdficon_small1.gif" />
<a href="http://www.khronos.org/registry/cl/specs/opencl-1.1.pdf#page=340" target="OpenCL Spec">OpenCL Specification</a>
</p>
</div>
<div class="refsect1">
<a id="seealso"></a>
<h2>Also see</h2>
<p>
<a class="citerefentry" href="cl_khr_d3d10_sharing.html"><span class="citerefentry"><span class="refentrytitle">cl_khr_d3d10_sharing</span></span></a>,
<a class="citerefentry" href="clGetDeviceIDsFromD3D10KHR.html"><span class="citerefentry"><span class="refentrytitle">clGetDeviceIDsFromD3D10KHR</span></span></a>,
<a class="citerefentry" href="clCreateFromD3D10BufferKHR.html"><span class="citerefentry"><span class="refentrytitle">clCreateFromD3D10BufferKHR</span></span></a>,
<a class="citerefentry" href="clCreateFromD3D10Texture3DKHR.html"><span class="citerefentry"><span class="refentrytitle">clCreateFromD3D10Texture3DKHR</span></span></a>,
<a class="citerefentry" href="clEnqueueAcquireD3D10ObjectsKHR.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueAcquireD3D10ObjectsKHR</span></span></a>,
<a class="citerefentry" href="clEnqueueReleaseD3D10ObjectsKHR.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueReleaseD3D10ObjectsKHR</span></span></a>
</p>
</div>
<div xmlns="" class="refsect3" lang="en" xml:lang="en"><a xmlns="http://www.w3.org/1999/xhtml" id="Copyright"></a><h4 xmlns="http://www.w3.org/1999/xhtml"></h4><img xmlns="http://www.w3.org/1999/xhtml" src="KhronosLogo.jpg" /><p xmlns="http://www.w3.org/1999/xhtml"></p>Copyright © 2007-2010 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
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