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<title>clEnqueueAcquireD3D10ObjectsKHR</title>
<meta name="generator" content="DocBook XSL Stylesheets V1.79.1" />
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<div class="refentry">
<a id="id-1"></a>
<div class="titlepage"></div>
<div xmlns="" class="refnamediv">
<a xmlns="http://www.w3.org/1999/xhtml" id="clEnqueueAcquireD3D10ObjectsKHR"></a>
<h1>clEnqueueAcquireD3D10ObjectsKHR</h1>
<p>Acquire OpenCL memory objects that have been created from Direct3D 10 resources</p>
</div>
<div class="refsynopsisdiv">
<h2></h2>
<div class="funcsynopsis">
<table xmlns="" border="0" summary="Function synopsis" cellspacing="0" cellpadding="0">
<tr valign="bottom">
<td>
<code xmlns="http://www.w3.org/1999/xhtml" class="funcdef">
<a class="link" href="scalarDataTypes.html" target="pagedisplay">cl_int</a>
<strong class="fsfunc">clEnqueueAcquireD3D10ObjectsKHR</strong>(</code>
<td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="abstractDataTypes.html" target="pagedisplay">cl_command_queue</a>
 <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">command_queue</var>, </td>
</td>
</tr>
<tr valign="top">
<td> </td>
<td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="scalarDataTypes.html" target="pagedisplay">cl_uint</a>
 <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">num_objects</var>, </td>
</tr>
<tr valign="top">
<td> </td>
<td>const <a xmlns="http://www.w3.org/1999/xhtml" class="link" href="abstractDataTypes.html" target="pagedisplay">cl_mem</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">*mem_objects</var>, </td>
</tr>
<tr valign="top">
<td> </td>
<td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="scalarDataTypes.html" target="pagedisplay">cl_uint</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">num_events_in_wait_list</var>, </td>
</tr>
<tr valign="top">
<td> </td>
<td>
const <a xmlns="http://www.w3.org/1999/xhtml" class="link" href="abstractDataTypes.html" target="pagedisplay">cl_event</a>
 <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">*event_wait_list</var>
, </td>
</tr>
<tr valign="top">
<td> </td>
<td><a xmlns="http://www.w3.org/1999/xhtml" class="link" href="abstractDataTypes.html" target="pagedisplay">cl_event</a> <var xmlns="http://www.w3.org/1999/xhtml" class="pdparam">*event</var><code>)</code></td>
</tr>
</table>
</div>
</div>
<div class="refsect1">
<a id="parameters"></a>
<h2>Parameters</h2>
<div class="variablelist">
<dl class="variablelist">
<dt>
<span class="term">
<code class="varname">command_queue</code>
</span>
</dt>
<dd>
<p>
A valid command-queue.
</p>
</dd>
<dt>
<span class="term">
<code class="varname">num_objects</code>
</span>
</dt>
<dd>
<p>
The number of memory objects to be acquired in <code class="varname">mem_objects</code>.
</p>
</dd>
<dt>
<span class="term">
<code class="varname">mem_objects</code>
</span>
</dt>
<dd>
<p>
A pointer to a list of OpenCL memory objects that were created from Direct3D 10 resources.
</p>
</dd>
<dt>
<span class="term"><code class="varname">num_events_in_wait_list</code>, <code class="varname">event_wait_list</code></span>
</dt>
<dd>
<p>
Specify events that need to complete before this particular
command can be executed. If <code class="varname">event_wait_list</code>
is NULL, then this particular command does not wait on any
event to complete. If <code class="varname">event_wait_list</code> is
NULL, <code class="varname">num_events_in_wait_list</code> must be 0. If
<code class="varname">event_wait_list</code> is not NULL, the list of events
pointed to by <code class="varname">event_wait_list</code> must be valid and
<code class="varname">num_events_in_wait_list</code> must be greater than 0. The events
specified in <code class="varname">event_wait_list</code> act as synchronization points.
</p>
</dd>
<dt>
<span class="term">
<code class="varname">event</code>
</span>
</dt>
<dd>
<p>
Returns n event object that identifies this particular command and
can be used to query or queue a wait for this particular command to
complete. <code class="varname">event</code> can be NULL in which case it will not be
possible for the application to query the status of this command or queue a
wait for this command to complete.
If the <code class="varname">event_wait_list</code> and the
<code class="varname">event</code> arguments are not NULL, the
<code class="varname">event</code>
argument should not refer to an element of the
<code class="varname">event_wait_list</code> array.
</p>
</dd>
</dl>
</div>
</div>
<div class="refsect1">
<a id="notes"></a>
<h2>Notes</h2>
<p>
The Direct3D 10 objects are acquired by the OpenCL context associated with
<code class="varname">command-queue</code> and can therefore be used by all command-queues
associated with the OpenCL context.
</p>
<p>
OpenCL memory objects created from Direct3D 10 resources must be acquired before
they can be used by any OpenCL commands queued to a command-queue. If an OpenCL
memory object created from a Direct3D 10 resource is used while it is not currently
acquired by OpenCL, the call attempting to use that OpenCL memory object will return
<span class="errorname">CL_D3D10_RESOURCE_NOT_ACQUIRED_KHR</span>.
</p>
<p>
If <code class="constant">CL_CONTEXT_INTEROP_USER_SYNC</code> is not specified as <code class="constant">CL_TRUE</code> during
context creation, <code class="function">clEnqueueAcquireD3D10ObjectsKHR</code> provides the
synchronization guarantee that any Direct3D 10 calls involving the interop device(s) used
in the OpenCL context made before <code class="function">clEnqueueAcquireD3D10ObjectsKHR</code>
is called will complete executing before <code class="varname">event</code> reports
completion and before the execution of any subsequent OpenCL work issued
in <code class="varname">command_queue</code> begins. If the context was created with
properties specifying <code class="constant">CL_CONTEXT_INTEROP_USER_SYNC</code> as
<code class="constant">CL_TRUE</code>, the user is responsible for guaranteeing that any
Direct3D 10 calls involving the interop device(s) used in the OpenCL context made
before <code class="function">clEnqueueAcquireD3D10ObjectsKHR</code> is called have completed
before calling <code class="function">clEnqueueAcquireD3D10ObjectsKHR</code>.
</p>
<p>
General information about sharing memory objects with Direct3D 10 follows.
</p>
<p>
The goal of this extension is to provide interoperability between
OpenCL and Direct3D 10. This is designed to function analogously
to the <a class="citerefentry" href="cl_khr_gl_sharing.html"><span class="citerefentry"><span class="refentrytitle">OpenGL
interoperability</span></span></a> as defined in sections 9.7 and 9.8. If
this extension is supported by an implementation, the string "cl_khr_d3d10_sharing"
will be present in the <code class="constant">CL_PLATFORM_EXTENSIONS</code>
(see <a class="citerefentry" href="clGetPlatformInfo.html"><span class="citerefentry"><span class="refentrytitle">clGetPlatformInfo</span></span></a>)
or <code class="constant">CL_DEVICE_EXTENSIONS</code>
(see <a class="citerefentry" href="clGetDeviceInfo.html"><span class="citerefentry"><span class="refentrytitle">clGetDeviceInfo</span></span></a>).
</p>
<p>
As currently proposed the interfaces for this extension would be provided in
<code class="code">cl_d3d10.h</code>.
</p>
<p>
The OpenCL functions enabled by the <code class="function">cl_khr_d3d10_sharing</code> extension
allow applications to use Direct3D 10 resources as OpenCL memory objects. This allows
efficient sharing of data between OpenCL and Direct3D 10. The OpenCL API may be used
to execute kernels that read and/or write memory objects that are also Direct3D 10
resources. An OpenCL image object may be created from a Direct3D 10 texture resource. An
OpenCL buffer object may be created from a Direct3D 10 buffer resource. OpenCL memory
objects may be created from Direct3D 10 objects if and only if the OpenCL context
has been created from a Direct3D 10 device.
</p>
<h4><a id="id-1.6.9"></a>Lifetime of Shared [D3D10] Objects</h4>
<p>
An OpenCL memory object created from a Direct3D 10 resource remains valid as long as the
corresponding Direct3D 10 resource has not been deleted. If the Direct3D 10 resource is deleted
through the Direct3D 10 API, subsequent use of the OpenCL memory object will result in
undefined behavior, including but not limited to possible OpenCL errors, data corruption, and
program termination.
</p>
<p>
The successful creation of a cl_context against a Direct3D 10 device specified via the context
create parameter <code class="constant">CL_CONTEXT_D3D10_DEVICE_KHR</code> will increment the internal Direct3D
reference count on the specified Direct3D 10 device. The internal Direct3D reference count on
that Direct3D 10 device will be decremented when the OpenCL reference count on the returned
OpenCL context drops to zero.
</p>
<p>
The OpenCL context and corresponding command-queues are dependent on the existence of the
Direct3D 10 device from which the OpenCL context was created. If the Direct3D 10 device is
deleted through the Direct3D 10 API, subsequent use of the OpenCL context will result in
undefined behavior, including but not limited to possible OpenCL errors, data corruption, and
program termination.
</p>
</div>
<div class="refsect1">
<a id="errors"></a>
<h2>Errors</h2>
<p>
Returns <span class="errorname">CL_SUCCESS</span>
if the function is executed successfully. If <code class="varname">num_objects</code> is 0 and
<code class="varname">mem_objects</code> is NULL then the function does nothing and returns
<span class="errorname">CL_SUCCESS</span>. Otherwise it returns one of the following errors:
</p>
<div class="itemizedlist">
<ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_VALUE</span> if <code class="varname">num_objects</code>
is zero and <code class="varname">mem_objects</code> is not a NULL value or if
<code class="varname">num_objects</code> &gt; 0 and <code class="varname">mem_objects</code> is NULL.
</li>
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_MEM_OBJECT</span> if memory objects in
<code class="varname">mem_objects</code> are not valid OpenCL memory objects or if memory
objects in <code class="varname">mem_objects</code> have not been created from Direct3D
10 resources.
</li>
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_COMMAND_QUEUE</span> if <code class="varname">command_queue</code>
is not a valid command-queue.
</li>
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_CONTEXT</span> if context associated with
<code class="varname">command_queue</code> was not created from an Direct3D 10 context.
</li>
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_D3D10_RESOURCE_ALREADY_ACQUIRED_KHR</span> when any of
<code class="varname">mem_objects</code> are currently
acquired using
<code class="function">clEnqueueAcquireD3D10ObjectsKHR</code>
but have not been released using
<a class="citerefentry" href="clEnqueueReleaseD3D10ObjectsKHR.html"><span class="citerefentry"><span class="refentrytitle">clEnqueueReleaseD3D10ObjectsKHR</span></span></a>.
</li>
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_INVALID_EVENT_WAIT_LIST</span>
if <code class="varname">event_wait_list</code> is NULL and
<code class="varname">num_event_in_wait_list</code> &gt; 0,
or <code class="varname">event_wait_list</code> is not NULL and
<code class="varname">num_event_in_wait_list</code> is 0, or if event objects in
<code class="varname">event_wait_list</code> are not valid events.
</li>
<li class="listitem" style="list-style-type: disc"><span class="errorname">CL_OUT_OF_HOST_MEMORY</span> if there is a failure to allocate
resources required by the OpenCL implementation on the host.
</li>
</ul>
</div>
</div>
<div class="refsect1">
<a id="specification"></a>
<h2>Specification</h2>
<p><img src="pdficon_small1.gif" />
<a href="https://www.khronos.org/registry/cl/specs/opencl-2.1-extensions.pdf#page=75" target="OpenCL Spec">OpenCL Specification</a>
</p>
</div>
<div class="refsect1">
<a id="seealso"></a>
<h2>Also see</h2>
<p>
<a class="citerefentry" href="cl_khr_d3d10_sharing.html"><span class="citerefentry"><span class="refentrytitle">cl_khr_d3d10_sharing</span></span></a>
</p>
</div>
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Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
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