blob: 2eadfd746f19ce5e3b532b954a5cede74ccfd51c [file] [log] [blame]
<para>
General information about sharing memory objects with Direct3D 11 follows.
</para>
<para>
<!-- ext. spec p. 97, section 9.11.1 --> The goal of this extension is to provide
interoperability between OpenCL and Direct3D 11. This is designed to function analogously
to the OpenGL interoperability. If this extension is
supported by an implementation, the string
<citerefentry><refentrytitle>cl_khr_d3d11_sharing</refentrytitle></citerefentry>
will be present in the
<constant>CL_PLATFORM_EXTENSIONS</constant> or <constant>CL_DEVICE_EXTENSIONS</constant>
string described in the table of allowed
values for <varname>param_name</varname> for
<citerefentry><refentrytitle>clGetDeviceInfo</refentrytitle></citerefentry>.
</para>
<para>
As currently proposed the interfaces for this extension would be provided in
<code>cl_d3d11.h</code>.
</para>
<para>
<!-- ext. spec p. 101, section 9.11.7 --> This section discusses OpenCL functions that allow
applications to use Direct3D 11 resources as OpenCL memory objects. This allows efficient
sharing of data between OpenCL and Direct3D 11. The OpenCL API may be used to execute
kernels that read and/or write memory objects that are also Direct3D 11 resources. An
OpenCL image object may be created from a Direct3D 11 texture resource. An OpenCL buffer
object may be created from a Direct3D 11 buffer resource. OpenCL memory objects may be
created from Direct3D 11 objects if and only if the OpenCL context has been created from
a Direct3D 11 device.
</para>
<para>
<!-- ext. spec, p. 103, section 9.11.7.2 --> An OpenCL memory object created from a
Direct3D 11 resource remains valid as long as the corresponding Direct3D 11 resource has
not been deleted. If the Direct3D 11 resource is deleted through the Direct3D 11 API,
subsequent use of the OpenCL memory object will result in undefined behavior, including
but not limited to possible OpenCL errors, data corruption, and program termination.
</para>
<para>
<!-- ext. spec, p. 103, section 9.11.7.2 --> The successful creation of a
cl_context against a Direct3D 11 device specified via the context create parameter
<constant>CL_CONTEXT_D3D11_DEVICE_KHR</constant> will increment the internal Direct3D
reference count on the specified Direct3D 11 device. The internal Direct3D reference
count on that Direct3D 11 device will be decremented when the OpenCL reference count on
the returned OpenCL context drops to zero.
</para>
<para>
The OpenCL context and corresponding command-queues are dependent on the
existence of the Direct3D 11 device from which the OpenCL context was created. If the
Direct3D 11 device is deleted through the Direct3D 11 API, subsequent use of the OpenCL
context will result in undefined behavior, including but not limited to possible OpenCL
errors, data corruption, and program termination.
</para>
<para>
<!-- ext. spec p. 108, section 9.11.7.5 --> Properties of Direct3D 11 objects may be queried
using <citerefentry><refentrytitle>clGetMemObjectInfo</refentrytitle></citerefentry>
and <citerefentry><refentrytitle>clGetImageInfo</refentrytitle></citerefentry>
with <varname>param_name</varname> <constant>CL_MEM_D3D11_RESOURCE_KHR</constant> and
<constant>CL_IMAGE_D3D11_SUBRESOURCE_KHR</constant> as described for <citerefentry><refentrytitle>clGetImageInfo</refentrytitle></citerefentry> and in the information
below about accessing mapped regions of a memory object.
</para>
<!-- "accessing mapped regions of a memory object" refers to include AccessMappedInc.xml from 5.4.3 -->
<!-- 13-Oct-2011 -->
<!-- 15-Oct-11 -->
<!-- This include called from:
clCreateFromD3D11BufferKHR
clCreateFromD3D11Texture2DKHR
clCreateFromD3D11Texture3DKHR
clCreateEnqueAcquireD3D11ObjectsKHR
clCreateEnqueReleaseD3D11ObjectsKHR
clGetDeviceIdsFromD3D11KHR
-->