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<refentry>
<refentryinfo>
<keywordset><keyword>clEnqueueReleaseD3D10ObjectsKHR</keyword></keywordset>
</refentryinfo>
<refmeta>
<refentrytitle>clEnqueueReleaseD3D10ObjectsKHR</refentrytitle>
<refmiscinfo>
<copyright>
<year>2007-2010</year>
<holder>The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to
the condition that this copyright notice and permission notice shall be included
in all copies or substantial portions of the Materials.</holder>
</copyright>
</refmiscinfo>
<manvolnum>3</manvolnum>
</refmeta>
<!-- ================================ SYNOPSIS -->
<refnamediv id="clEnqueueReleaseD3D10ObjectsKHR">
<refname>clEnqueueReleaseD3D10ObjectsKHR</refname>
<refpurpose>Release OpenCL memory objects that have been created from Direct3D 10 resources.</refpurpose>
</refnamediv>
<refsynopsisdiv xmlns:xlink="http://www.w3.org/1999/xlink"><title></title>
<funcsynopsis>
<funcprototype>
<funcdef>
<link xlink:href="abstractDataTypes.html">cl_int</link>
<function>clEnqueueReleaseD3D10ObjectsKHR</function></funcdef>
<paramdef><link xlink:href="abstractDataTypes.html">cl_command_queue</link>
<parameter>command_queue</parameter></paramdef>
<paramdef><link xlink:href="scalarDataTypes.html">cl_uint</link>
<parameter>num_objects</parameter></paramdef>
<paramdef>const <link xlink:href="abstractDataTypes.html">cl_mem</link><parameter>*mem_objects</parameter></paramdef>
<paramdef><link xlink:href="scalarDataTypes.html">cl_uint</link><parameter>num_events_in_wait_list</parameter></paramdef>
<paramdef>
const <link xlink:href="abstractDataTypes.html">cl_event</link><parameter>*event_wait_list</parameter>
</paramdef>
<paramdef><link xlink:href="abstractDataTypes.html">cl_event</link><parameter>*event</parameter></paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
<!-- ================================ PARAMETERS -->
<refsect1 id="parameters"><title>Parameters</title>
<variablelist>
<varlistentry>
<term><varname>command_queue</varname></term>
<listitem>
<para>
The Direct3D 10 objects are released by the OpenCL context.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><varname>num_objects</varname></term>
<listitem>
<para>
The number of memory objects to be released in <varname>mem_objects</varname>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><varname>mem_objects</varname></term>
<listitem>
<para>
A pointer to a list of OpenCL memory objects that were created from
Direct3D 10 resources.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><varname>num_events_in_wait_list</varname>, <varname>event_wait_list</varname></term>
<listitem>
<para>
Specify events that need to complete before this particular command can be executed.
If <varname>event_wait_list</varname> is NULL, then this particular command does not
wait on any event to complete. If <varname>event_wait_list</varname> is NULL,
<varname>num_events_in_wait_list</varname> must be 0. If <varname>event_wait_list</varname>
is not NULL, the list of events pointed to by <varname>event_wait_list</varname> must be
valid and <varname>num_events_in_wait_list</varname> must be greater than 0.
The events specified in <varname>event</varname> returns an event object that identifies
this particular command and can be used to query or queue a wait for this particular
command to complete. <varname>event</varname> can be NULL in which case it will not be
possible for the application to query the status of this command or queue a wait for
this command to complete.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><varname>event</varname></term>
<listitem>
<para>
An event object that identifies this particular command and can be used to query
or queue a wait for this particular command to complete. <varname>event</varname> can
be NULL in which case it will not be possible for the application to query the status
of this command or queue a wait for this command to complete.
</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<!-- ================================ NOTES -->
<refsect1 id="notes"><title>Notes</title>
<para>
The Direct3D 10 objects are released by the OpenCL context associated with
<varname>command_queue</varname>.
</para>
<para>
OpenCL memory objects created from Direct3D 10 resources which have been acquired
by OpenCL must be released by OpenCL before they may be accessed by Direct3D 10.
Accessing a Direct3D 10 resource while its corresponding OpenCL memory object is
acquired is in error and will result in undefined behavior, including but not limited
to possible OpenCL errors, data corruption, and program termination.
</para>
<para>
<function>clEnqueueReleaseD3D10ObjectsKHR</function> provides the synchronization guarantee
that any calls to Direct3D 10 made after the call to <function>clEnqueueReleaseD3D10ObjectsKHR</function>
will not start executing until after all events in <varname>event_wait_list</varname> are
complete and all work already submitted to <varname>command_queue</varname> completes execution.
</para>
</refsect1>
<!-- ================================ ERRORS -->
<refsect1 id="errors"><title>Errors</title>
<para>
Returns <errorname>CL_SUCCESS</errorname> returns <errorname>CL_SUCCESS</errorname> if the function
is executed successfully. If &lt;<varname>num_objects</varname>&gt; is 0 and
&lt;<varname>mem_objects</varname>&gt; is NULL then the function does nothing and returns
<errorname>CL_SUCCESS</errorname>. Otherwise it returns one of the following errors:
</para>
<itemizedlist mark="disc">
<listitem>
<errorname>CL_INVALID_VALUE</errorname> if <varname>num_objects</varname> is zero and
<varname>mem_objects</varname> is not a NULL value or if <varname>num_objects</varname>
&gt; 0 and <varname>mem_objects</varname> is NULL.
</listitem>
<listitem>
<errorname>CL_INVALID_MEM_OBJECT</errorname> if memory objects in <varname>mem_objects</varname>
are not valid OpenCL memory objects or if memory objects in <varname>mem_objects</varname> have
not been created from Direct3D 10 resources.
</listitem>
<listitem>
<errorname>CL_INVALID_COMMAND_QUEUE</errorname> if <varname>command_queue</varname> is not
a valid command-queue.
</listitem>
<listitem>
<errorname>CL_INVALID_CONTEXT</errorname> if context associated with
<varname>command_queue</varname> was not created from an Direct3D 10 context.
</listitem>
<listitem>
<errorname>CL_D3D10_RESOURCE_ALREADY_ACQUIRED_KHR</errorname> if memory objects in
<varname>mem_objects</varname> is not have previously been acquired using
<citerefentry><refentrytitle>clEnqueueAcquireD3D10ObjectsKHR</refentrytitle></citerefentry>
but have not been released using
<function>clEnqueueReleaseD3D10ObjectsKHR</function>.
</listitem>
<listitem>
<errorname>CL_INVALID_EVENT_WAIT_LIST</errorname> if <varname>event_wait_list</varname> is
NULL and <varname>num_event_in_wait_list</varname> &gt; 0, or <varname>event_wait_list</varname>
is not NULL and <varname>num_event_in_wait_list</varname> is 0, or if event objects in
<varname>event_wait_list</varname> are not valid events.
</listitem>
<listitem>
<errorname>CL_OUT_OF_HOST_MEMORY</errorname> if there is a failure to allocate
resources required by the OpenCL implementation on the host.
</listitem>
</itemizedlist>
</refsect1>
<!-- ================================ EXAMPLE -->
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<title>
Example
</title>
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<!-- ================================ SPECIFICATION -->
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<refsect1 id="specification"><title>Specification</title>
<para><imageobject><imagedata fileref="pdficon_small1.gif" format="gif" /></imageobject>
<olink uri="clEnqueueReleaseD3D10ObjectsKHR">OpenCL Specification</olink>
</para>
</refsect1>
<!-- ================================ ALSO SEE -->
<refsect1 id="seealso"><title>Also see</title>
<para>
<citerefentry><refentrytitle>cl_khr_d3d10_sharing</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>clGetDeviceIDsFromD3D10KHR</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>clCreateFromD3D10BufferKHR</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>clCreateFromD3D10Texture2DKHR</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>clCreateFromD3D10Texture3DKHR</refentrytitle></citerefentry>,
<citerefentry><refentrytitle>clEnqueueAcquireD3D10ObjectsKHR</refentrytitle></citerefentry>
<!-- <citerefentry><refentrytitle>clEnqueueReleaseD3D10ObjectsKHR</refentrytitle></citerefentry>-->
</para>
</refsect1>
<!-- ============================== COPYRIGHT -->
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<refsect3 id="Copyright"><title></title>
<imageobject>
<imagedata fileref="KhronosLogo.jpg" format="jpg" />
</imageobject>
<para />
</refsect3>
</refentry>